Model Citizens allows you to place player or skeleton character models into the world which can be fully posed, wear armor, hold items, and have a complete inventory that players can loot. You can use your own custom textures, or use the standard player textures uploaded to Mojang.
It was intended for custom maps where you want players to find items and lore on fallen heroes, but you can use it for pretty much anything!
Models can be spawned by using a Model Placer item, craftable using the recipe:
Crafting of the Model Placer can be disabled in the config if desired. Using a newly crafted Model Placer produces a Steve model by default, facing your orientation.
Right-clicking a model provides you access to its inventory. At the top left are standard armor slots, which will render on the model. The top right area will display the model's name. Below is a standard player inventory arrangement, with the bottom-left slot having a hand icon. Any object you place in this slot will render in the model's hand.
There's a config option available if you wish to disable the player's ability to place items back into the inventory in survival mode.
When invulnerability config option is disabled, models are weak against shovels, but are still invulnerable to explosion damage. This prevents accidental removal of important models (and their inventories) from your maps. When broken, the model drops its full inventory and optionally a Model Placer item (enabled by default). The item will retain its information and can be placed again in the world, with only its orientation changing when placed.
When in creative mode, using middle-click to pick the block will similarly duplicate a model, as well as its entire inventory. This allows you to quickly place many similar copies in the world.
To pose and customize a model, shift-right click its base with an empty hand while in creative mode to get its configuration GUI (can be disabled for players in survival mode via the config). There are several pages of settings. The initial page allows you to specify the model type (either standard or skeleton), and to enter a username to use for the texture. The other pages allow you to set the model's orientation.
Using the mouse wheel in the configuration GUI will either flip through the pages or finely tune a slider control depending on what you're hovering over. Holding shift while doing this will adjust a slider even more precisely.
Right-clicking in the configuration GUI will toggle the controls up and down, allowing you to move it out of the way while posing it. Both the position and the page will be remembered if you exit the GUI, making it easy to pick up where you left off if you have to move your character for a better view while posing.
If you wish to use a different display name than the texture name, or want to use a default Steve or skeleton texture along with a custom name, then the exclamation mark can be used as a separator. Texture name goes first, then display name. Leave the texture name blank to use the default Steve or skeleton ones.
Model textures are searched for locally first, from within the config/modelcitizens folder. If not found there it will pull the standard model for that player from Mojang's servers. Your custom textures should be in PNG format, and the filenames all lowercase.
Added config option to allow access to configuration GUI from survival mode (default true)
Added config option and recipe to allow crafting of Model Placer (default true)
Added config option to allow players to place items into model's inventory in survival (default true)
Changed dropModel to true by default
v1.0 - Friday May 29th, 2015
Added ability to scale models
Mouse wheel now scrolls through model configuration GUI pages
Mouse wheel finely tunes sliders, even more precise if shift is held
v0.9.2 - Monday May 25th, 2015
Increased render bounding box to pass frustum check
v0.9.1 - Sunday May 24th, 2015
Fixed crash in model configuration GUI
v0.9 - Sunday May 24th, 2015
Added config options for invulnerability and model item drops
Changed name field to allow ! to separate texture and displayed name
Got rid of lava block breaking texture
Fixed name not being saved if GUI closed too quickly after changing
v0.8.1 - Sunday May 24th, 2015
Fixed skeleton model not being posable anymore
Changed custom texture location to config folder
v0.8 - Sunday May 24th, 2015
Fixed face culling for skeleton
Fixed server-side crash on startup
Models can be broken (vulnerable to shovel), still explosion-proof
Models drop their items and a copy of themselves in survival mode
Middle-click block select in creative mode duplicates model and inventory
Added ability to add custom model textures into JAR
v0.7 - Saturday May 23rd, 2015
Initial release!
-- Modpack Permissions --
You don't need to ask permission to include this mod in a modpack. However, I do prefer that you include a list of mods somewhere on your site/page/thread with a link back to this forum thread, in case someone wants to report a bug. And while it's not necessary, I would appreciate you letting me know about your pack!
You do not have my permission to re-host any of my mods in a way that you collect ad revenue for yourself from the download. I'm specifically putting this here because I know there are some sites which do it.
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
Model Citizens allows you to place player or skeleton character models into the world which can be fully posed, wear armor, hold items, and have a complete inventory that players can loot. You can use your own custom textures, or use the standard player textures uploaded to Mojang.
It was intended for custom maps where you want players to find items and lore on fallen heroes, but you can use it for pretty much anything!
Models can be spawned by using a Model Placer item, craftable using the recipe:
Crafting of the Model Placer can be disabled in the config if desired. Using a newly crafted Model Placer produces a Steve model by default, facing your orientation.
Right-clicking a model provides you access to its inventory. At the top left are standard armor slots, which will render on the model. The top right area will display the model's name. Below is a standard player inventory arrangement, with the bottom-left slot having a hand icon. Any object you place in this slot will render in the model's hand.
There's a config option available if you wish to disable the player's ability to place items back into the inventory in survival mode.
When invulnerability config option is disabled, models are weak against shovels, but are still invulnerable to explosion damage. This prevents accidental removal of important models (and their inventories) from your maps. When broken, the model drops its full inventory and optionally a Model Placer item (enabled by default). The item will retain its information and can be placed again in the world, with only its orientation changing when placed.
When in creative mode, using middle-click to pick the block will similarly duplicate a model, as well as its entire inventory. This allows you to quickly place many similar copies in the world.
To pose and customize a model, shift-right click its base with an empty hand while in creative mode to get its configuration GUI (can be disabled for players in survival mode via the config). There are several pages of settings. The initial page allows you to specify the model type (either standard or skeleton), and to enter a username to use for the texture. The other pages allow you to set the model's orientation.
Using the mouse wheel in the configuration GUI will either flip through the pages or finely tune a slider control depending on what you're hovering over. Holding shift while doing this will adjust a slider even more precisely.
Right-clicking in the configuration GUI will toggle the controls up and down, allowing you to move it out of the way while posing it. Both the position and the page will be remembered if you exit the GUI, making it easy to pick up where you left off if you have to move your character for a better view while posing.
If you wish to use a different display name than the texture name, or want to use a default Steve or skeleton texture along with a custom name, then the exclamation mark can be used as a separator. Texture name goes first, then display name. Leave the texture name blank to use the default Steve or skeleton ones.
Model textures are searched for locally first, from within the config/modelcitizens folder. If not found there it will pull the standard model for that player from Mojang's servers. Your custom textures should be in PNG format, and the filenames all lowercase.
-- Downloads (for Minecraft 1.7.10) --
v1.0.1 - (primary)
v1.0 - (primary)
v0.9.2 - (primary) (backup)
-- Changelog --
v1.0.1 - Sunday June 14th, 2015
v1.0 - Friday May 29th, 2015
v0.9.2 - Monday May 25th, 2015
v0.9.1 - Sunday May 24th, 2015
v0.9 - Sunday May 24th, 2015
v0.8.1 - Sunday May 24th, 2015
v0.8 - Sunday May 24th, 2015
v0.7 - Saturday May 23rd, 2015
-- Modpack Permissions --
You do not have my permission to re-host any of my mods in a way that you collect ad revenue for yourself from the download. I'm specifically putting this here because I know there are some sites which do it.
WIP site for my mods / Intermediary / FMC / Redstone Paste / Hopper Ducts / Model Citizens / Simple Refinement / Endermanage / Fycraft / etc
This is amazing!!
Check out my art!!
http://blueeyes9.deviantart.com/
survival player can't open configuration GUI why?
Awesome mod,And garrys mod little recerfence
So awesome, FyberOptic! 10/10!
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
500+ huggles? U wot, m8?
This page was a little out of date, so I caught it up with the Curse version.
Some of you might be interested in the last couple of updates I made to the mod!
WIP site for my mods / Intermediary / FMC / Redstone Paste / Hopper Ducts / Model Citizens / Simple Refinement / Endermanage / Fycraft / etc
Is this the last update?
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
500+ huggles? U wot, m8?
It's the latest, not necessary the last.
WIP site for my mods / Intermediary / FMC / Redstone Paste / Hopper Ducts / Model Citizens / Simple Refinement / Endermanage / Fycraft / etc
Okay. Just asking to know the status of the mod.
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
500+ huggles? U wot, m8?
Hi, can I reproduce this mod introduction in a Chinese Minecraft forum?(www.mcbbs.net)
It will keep the download link and the link of this page.
Basically, it's just translated into Chinese.
Also I will create a zh_CN.lang:
tile.blockModelCitizen.name=模型放置器
I Want This to Be In 1.8!!