Hey everyone, my name is RafaMv and I decided to release a new version of my mod! Please, if you have any suggestion about it, I would like to hear it!
This mod is called Bygone Age (Minecraft 1.7.2 + forge), and it gives to Minecraft the possibility of bringing extinct creatures back to life! Exploration, gathering, building, and genetics are some features of this mod!
For the beta version I am working on Cenozoic animals, creatures after dinosaur. I'm still planning to add more creatures for the official release, such as Smilodon, Glyptodon, and more! To start playing this mod you probably need a quick guide of how things work. You can find all this information in the following topics. How to play:
Here is all the steps needed to bring an extincted animal back to life:
1. So, first you have the find fossils, which can be found below sea level. These fossils will give you organic material. At this version, you can only find skin samples, but other types of organic materials will be added later.
2. After collecting your organic material, you need to extract its DNA. To do this just use a DNA extractor. Put your samples in the left side and some empty vials in the middle slot. You can also analyze the creature drops, such as Leptictidum hide and raw Titanis thigh (v0.9.5 or superior). Note: if these items are from different creatures, they will not stack because they would have different DNA.
3. DNA samples done, you can now analyze them using a centrifuge machine. This process will show you the DNA sequence of your sample. This DNA will define the creature status and how it will differ from other creatures.
4. Finally, you will need a new machine: the hatchery. In order to bring any extinct creature to live, you need three things:
- The basic components to create a body: proximate, minerals, vitamins, and lipids. Each creature requires a different amount of each nutrient.
- Three buckets of water to keep your embryo safe and allowing the absorption of all nutrients.
- Five samples of DNA that have already been analyzed. You must have at least 4 samples of the same genus. One of them (on the top slot) can be a similar vanilla creature (see Creatures spoiler).
This process may take a few minutes. When it is finished, the hatchery will spawn your new creature around it. Just make sure to have space at least 1 block in each side,otherwise bad things can happen.
Note: You can also use your new creature to generate more of the same species. To do this, just right-click the creature with a empty flask to get its saliva, then repeat steps 3 and 4. But remember, this is cloning. Your new creature will be exactly the same (equal/similar status) compared to your old one. One trick to avoid that is mixing the DNA of a similar creature, for example a cow DNA for a Mammoth. Therefore, the cow DNA, which is always random, will influence you final DNA.
Videos/Tutorials:
ThnxCya Review (Beta v0.9.7):
-OptX- Review (Beta v0.9.1):
ZarcusMaster Review (Beta v0.9.1):
Creatures:
There are 8 extinct species implemented in the mod. Each creature is created from five DNA codes. Remember, at least 4 codes have to be from the same creature. Each DNA code influences the creature status, such as attack power, speed, and health. The color is determined by all status. Your creatures can be tamed using their favorite food (see creature spoiler). You can also force them to growth with a golden carrot (right-click). If your creature is ridable (only adult creatures are ridable) and you would like a ride, you have to right-click it with its favorite food on a stick (see recipes spoiler). Tamed creatures will not attack its owner. Some creatures are super protective, which means that if you hit a baby, they will attack you. In addition, if there is many creatures of the same genus, they will try to kill if you hurt them.
Note: Breading, thirst, and hunger are not implemented yet, but I am planning to in the future. Only Leptictidium, Mammoth, and Deinotherium have sound yet.
Leptictidium auderiense: Similar creature: Pig. Food: carrots, potatoes, and cookies. Colors: Red, brown/maroon, and black.
Prey of: Titanis Walleri.
Minimum version: v0.9.0. Not ridable.
Moeritherium andrewsi: Similar creature: Pig. Food: apple, and melon. Colors: Grey, dark grey, and black.
Prey of: Titanis Walleri.
Minimum version: v0.9.0. Ridable.
Uintatherium anceps and Arsinoitherium zitteli: Similar creature: Cow. Food: apple, and wheat. Colors: Grey, dark grey, and black.
Minimum version: v0.9.0. Ridable.
Titanis walleri: Similar creature: Chicken. Food: beef, pork, arsinoitherium, uintaterium meat. Colors: Red, blue, pink, white, and black (Yellow is planned).
Hunts: Leptictidium, Moeritherium.
Minimum version: v0.9.0. Ridable (and fast).
Mammuthus primigenius: Similar creature: Cow. Food: Wheat, apple, and sugar. Colors: Red, brown/maroon, and black.
Minimum version: v0.9.5. Ridable.
Deinotherium giganteum: Similar creature: Cow. Food: Wheat, apple, and sugar. Colors: Red, brown/maroon, and black.
Minimum version: v0.9.7. Ridable.
Basilosaurus cetoides: Still in progress, but can be displayed! They don't swim very well. I'm waiting for the 1.8 Minecraft release. Similar creature: Cow. Food: Fish. Colors: Light blue, dark blue, and black.
Minimum version: v0.9.0. Not ridable.
Recipes:
Analyzer: this is a device used to see your creature status. Each creature has different status based on its genetics.
Microchip: Material used to craft machines.
DNA Extractor: is a machine used to extract DNA from organic material.
Centrifuge: is a machine used to analyze the DNa sequence.
Hatchery: is a machine used to clone extinct creatures.
Food on a stick: this is a bait which can be used to ride you creatures, if it is ridable. Can be made of apple, carrot, potato, wheat, beef, and pork.
Screenshots:
Machines:
Hatchery with embryos:
Riding a Uintatherium anceps:
Analyzer interface showing the Uintatherium status:
Installation instructions:
1. Download Minecraft Forge 1.7.2 installer;
2. Run the installer and direct it to your .minecraft folder;
3. Launch Minecraft, open your profile and select the forge version as your Minecraft version, run it at least once and close MC;
4. Go to your (%appdata%) .minecraft folder and drop the mod into the mods folder;
5. Run Minecraft again and select your modded profile;
6. Play!
Acknowledgement:
This mod uses the AnimatonAPI from thehippomaster21.
Ai refined one more time. The biggest change is the aggressive mob behavior: they will really try to kill you;
Fixed the damage bug, creatures now can be damage by cactus, lava, etc..
Riding has a more realistic movement;
Titanis' texture was fixed;
Hatchery accepts arsinoitheirum, uintatherium and titanis meat;
Changed the favorite food list of Leptictidium, Moeritherium, Titanis, and Mammoth;
Fixed the bug of hopper crashing with any machine. Machines cannot be automatized yet;
Added particle effects when taming any creature;
Fossils are now slightly more common
Fossil block have a new texture;
Creature status balanced;
Mod is more stable (some minor bug fixes).
- Beta v0.9.5:
Added Mammuthus primigenius (Mammoth);
Creatures have color which depends on their status;
You can force the creature growth with a golden carrot (right-click);
Hatchery shows the progress of the hatching;
Added specific drops: leptictidium hide, raw and cooked arsinoitherium meat, raw and cooked uintatherium meat, raw and cooked titanis thigh, raw and cooked basilosaurus meat;
Added Portuguese - BR language;
Vials have a new texture;
AI redesigned, some creatures avoid others;
Mod is more stable (some bug fixes).
- Beta v0.9.1:
Creatures now can swim and avoid water/drowning.
Creatures follow their favorite food (see creature spoiler).
Fixed all creatures having the same sound. Only Leptictidium has sounds yet.
If you are an artist or modeler and want to help this project, please send me a private massage. If you played and have some opinions/suggestions, I will be glad to hear from you!
Download link is HERE
(MediaFire/Beta v0.9.7 - Minecraft 1.7.10)
Now I'm uploading Mod showcase..I think I explained everything in about 18 minutes If you dont like it, dont add it to main post, I just did it because its cool
Creatures have color which depends on their status;
You can force the growth of a creature with a golden carrot (right-click);
Hatchery shows the progress of the hatching;
Added specific drops: leptictidium hide, raw and cooked arsinoitherium meat, raw and cooked uintatherium meat, raw and cooked titanis thigh, raw and cooked basilosaurus meat;
Hey guys, I'm almost done with another mammal: Paraceratherium bugtiense! This is a giant hornless rhinoceros that lived during the Oligocene epoch, 34 - 23 million years ago.
Colorless model:
Possible colors: Brown (image below), grey, and black. (White maybe?)
By the way guys, I would like to know what creatures you would like to see in this mod. Remember, I'm only doing the Cenozoic era for now. But don't worry, I'm planning to add the Mesozoic era in the future (maybe soon).
Anyway, this is a list of creatures I think would be nice to have implemented in the mod:
- The Irish Deer; - The Giant Sloth; - The Okapi; - Smilodon; - Andrewsarchus; - Brontotherium; - Doedicurus; - Elasmotherium; - Trilophodon; - Paraceratherium, almost done! - Macrauchenia; - Platybelodon; - Synthetoceras; - Argentavis Magnificens, a giant bird from the late Miocene (8-6 MYA). I will definitely add this beast when I got flying working (still in early progress).
This mod looks great! I was planning on starting up a similar mod a while ago, but I have better ideas now. I did get around to making a phorusrachos model, and a couple of others that weren't that good. I can put up a picture of the phorusrachos if you like. If you would like an extra modeller on your team, I can help.
Also, I'd like a bigger picture of the creatures. Currently, they are just too small to see.
Looking forward to andrewsarchus, and smilodon!
(Also, I don't know how realistic you want this mod, but mammoths could be blonde in real life.)
(...) Also, I'd like a bigger picture of the creatures. Currently, they are just too small to see.
Looking forward to andrewsarchus, and smilodon!
(Also, I don't know how realistic you want this mod, but mammoths could be blonde in real life.)
Yeah, I agree with the pictures, they are more scenic pictures than showing the model itself. I'll change them eventually.
I will probably add a blonde coloration to the mammoth and work on these two meat-eaters as well. Actually, there are just few carnivores implemented yet, and I am planning smilodon for a long time.
Firstly, Even though you have the eggs that spawn babies, which can be grown using golden carrots, a spawn egg that spawns adult animals would be nice.
Secondly, quite a few of the mobs have grainy textures. This doesn't look the best on certain mobs, especially basilosaurus.
Rollback Post to RevisionRollBack
I have a new account called "Mushroomsock" now, so please do not send me PMs.
Firstly, Even though you have the eggs that spawn babies, which can be grown using golden carrots, a spawn egg that spawns adult animals would be nice.
Secondly, quite a few of the mobs have grainy textures. This doesn't look the best on certain mobs, especially basilosaurus.
Good suggestions! I already implemented a new mechanic for the egg: If you place it when sneaking, them the creature will be an adult. It will be in the next version of the mod.
About the textures, yes I agree... I'm not that good with textures. Although the Basilosaurus is not completed yet, I am waiting for the 1.8 minecraft forge to implement its real movement based on the new guardians.
I'm sure you've heard of me or my mod JurassiCraft. If you haven't, I'll introduce myself. I'm the manager of JurassiCraft and I've noticed how amazing your mod is. JurassiCraft adds detailed yet vanilla looking dinosaurs from Jurassic Park(most of the dinosaurs are from Jurassic Park, some are not), the dinosaurs we have are animated to a very advanced level, for instance we have a trex roaring animation and a velociraptor pouncing attack animation and so on. We are aiming to make the best content in terms of quality, not just quantity. My team and I have been using your mod since it first was released, and we use alongside our own, and we have been impressed on how it fits perfectly with our mod and several of the features such as the hatchery are similar. Let me get to the point, we would like you to merge your mod with ours and join our team. We have tons of human resources and textures and model resources. We have 2 very talented sound artists who can help you design sounds for your mobs, we have several amazing modelers who can improve your mobs and make them look even better, we have the best coders you can get. ilexiconn has made minedonalds, mcsimjoo is the maker of moremobs and is number 2 coder on planet minecraft, thelarsinator is the maker of lotsomobs and number 10 on planet minecraft, click_me the maker of animals+ and no cubes, rydog maker of the turtle mod, aliengegy1000 another coder in the top 50 coders on planet minecraft. It would mean a lot to us for you to accept and merge with the mod and team. If you accept let me know and we discuss this further.
I'm sure you've heard of me or my mod JurassiCraft. If you haven't, I'll introduce myself. I'm the manager of JurassiCraft and I've noticed how amazing your mod is. JurassiCraft adds detailed yet vanilla looking dinosaurs from Jurassic Park(most of the dinosaurs are from Jurassic Park, some are not), the dinosaurs we have are animated to a very advanced level, for instance we have a trex roaring animation and a velociraptor pouncing attack animation and so on. We are aiming to make the best content in terms of quality, not just quantity. My team and I have been using your mod since it first was released, and we use alongside our own, and we have been impressed on how it fits perfectly with our mod and several of the features such as the hatchery are similar. Let me get to the point, we would like you to merge your mod with ours and join our team. We have tons of human resources and textures and model resources. We have 2 very talented sound artists who can help you design sounds for your mobs, we have several amazing modelers who can improve your mobs and make them look even better, we have the best coders you can get. ilexiconn has made minedonalds, mcsimjoo is the maker of moremobs and is number 2 coder on planet minecraft, thelarsinator is the maker of lotsomobs and number 10 on planet minecraft, click_me the maker of animals+ and no cubes, rydog maker of the turtle mod, aliengegy1000 another coder in the top 50 coders on planet minecraft. It would mean a lot to us for you to accept and merge with the mod and team. If you accept let me know and we discuss this further.
This mod is called Bygone Age (Minecraft 1.7.2 + forge), and it gives to Minecraft the possibility of bringing extinct creatures back to life! Exploration, gathering, building, and genetics are some features of this mod!
For the beta version I am working on Cenozoic animals, creatures after dinosaur. I'm still planning to add more creatures for the official release, such as Smilodon, Glyptodon, and more! To start playing this mod you probably need a quick guide of how things work. You can find all this information in the following topics.
How to play:
1. So, first you have the find fossils, which can be found below sea level. These fossils will give you organic material. At this version, you can only find skin samples, but other types of organic materials will be added later.
2. After collecting your organic material, you need to extract its DNA. To do this just use a DNA extractor. Put your samples in the left side and some empty vials in the middle slot. You can also analyze the creature drops, such as Leptictidum hide and raw Titanis thigh (v0.9.5 or superior). Note: if these items are from different creatures, they will not stack because they would have different DNA.
3. DNA samples done, you can now analyze them using a centrifuge machine. This process will show you the DNA sequence of your sample. This DNA will define the creature status and how it will differ from other creatures.
4. Finally, you will need a new machine: the hatchery. In order to bring any extinct creature to live, you need three things:
- The basic components to create a body: proximate, minerals, vitamins, and lipids. Each creature requires a different amount of each nutrient.
- Three buckets of water to keep your embryo safe and allowing the absorption of all nutrients.
- Five samples of DNA that have already been analyzed. You must have at least 4 samples of the same genus. One of them (on the top slot) can be a similar vanilla creature (see Creatures spoiler).
This process may take a few minutes. When it is finished, the hatchery will spawn your new creature around it. Just make sure to have space at least 1 block in each side,otherwise bad things can happen.
Note: You can also use your new creature to generate more of the same species. To do this, just right-click the creature with a empty flask to get its saliva, then repeat steps 3 and 4. But remember, this is cloning. Your new creature will be exactly the same (equal/similar status) compared to your old one. One trick to avoid that is mixing the DNA of a similar creature, for example a cow DNA for a Mammoth. Therefore, the cow DNA, which is always random, will influence you final DNA.
Videos/Tutorials:
-OptX- Review (Beta v0.9.1):
ZarcusMaster Review (Beta v0.9.1):
Creatures:
Note: Breading, thirst, and hunger are not implemented yet, but I am planning to in the future. Only Leptictidium, Mammoth, and Deinotherium have sound yet.
Leptictidium auderiense:
Similar creature: Pig.
Food: carrots, potatoes, and cookies.
Colors: Red, brown/maroon, and black.
Prey of: Titanis Walleri.
Minimum version: v0.9.0.
Not ridable.
Moeritherium andrewsi:
Similar creature: Pig.
Food: apple, and melon.
Colors: Grey, dark grey, and black.
Prey of: Titanis Walleri.
Minimum version: v0.9.0.
Ridable.
Uintatherium anceps and Arsinoitherium zitteli:
Similar creature: Cow.
Food: apple, and wheat.
Colors: Grey, dark grey, and black.
Minimum version: v0.9.0.
Ridable.
Titanis walleri:
Similar creature: Chicken.
Food: beef, pork, arsinoitherium, uintaterium meat.
Colors: Red, blue, pink, white, and black (Yellow is planned).
Hunts: Leptictidium, Moeritherium.
Minimum version: v0.9.0.
Ridable (and fast).
Mammuthus primigenius:
Similar creature: Cow.
Food: Wheat, apple, and sugar.
Colors: Red, brown/maroon, and black.
Minimum version: v0.9.5.
Ridable.
Deinotherium giganteum:
Similar creature: Cow.
Food: Wheat, apple, and sugar.
Colors: Red, brown/maroon, and black.
Minimum version: v0.9.7.
Ridable.
Basilosaurus cetoides:
Still in progress, but can be displayed!
They don't swim very well. I'm waiting for the 1.8 Minecraft release.
Similar creature: Cow.
Food: Fish.
Colors: Light blue, dark blue, and black.
Minimum version: v0.9.0.
Not ridable.
Recipes:
Microchip: Material used to craft machines.
DNA Extractor: is a machine used to extract DNA from organic material.
Centrifuge: is a machine used to analyze the DNa sequence.
Hatchery: is a machine used to clone extinct creatures.
Food on a stick: this is a bait which can be used to ride you creatures, if it is ridable. Can be made of apple, carrot, potato, wheat, beef, and pork.
Screenshots:
Hatchery with embryos:
Riding a Uintatherium anceps:
Analyzer interface showing the Uintatherium status:
Installation instructions:
2. Run the installer and direct it to your .minecraft folder;
3. Launch Minecraft, open your profile and select the forge version as your Minecraft version, run it at least once and close MC;
4. Go to your (%appdata%) .minecraft folder and drop the mod into the mods folder;
5. Run Minecraft again and select your modded profile;
6. Play!
Acknowledgement:
All versions:
Beta v0.9.7 - Minecraft 1.7.2
Beta v0.9.5 - Minecraft 1.7.2
Beta v0.9.1 - Minecraft 1.7.2
Beta v0.9.0 - Minecraft 1.7.2
Changelog:
Added Deinotherium giganteum;
Ai refined one more time. The biggest change is the aggressive mob behavior: they will really try to kill you;
Fixed the damage bug, creatures now can be damage by cactus, lava, etc..
Riding has a more realistic movement;
Titanis' texture was fixed;
Hatchery accepts arsinoitheirum, uintatherium and titanis meat;
Changed the favorite food list of Leptictidium, Moeritherium, Titanis, and Mammoth;
Fixed the bug of hopper crashing with any machine. Machines cannot be automatized yet;
Added particle effects when taming any creature;
Fossils are now slightly more common
Fossil block have a new texture;
Creature status balanced;
Mod is more stable (some minor bug fixes).
- Beta v0.9.5:
Added Mammuthus primigenius (Mammoth);
Creatures have color which depends on their status;
You can force the creature growth with a golden carrot (right-click);
Hatchery shows the progress of the hatching;
Added specific drops: leptictidium hide, raw and cooked arsinoitherium meat, raw and cooked uintatherium meat, raw and cooked titanis thigh, raw and cooked basilosaurus meat;
Added Portuguese - BR language;
Vials have a new texture;
AI redesigned, some creatures avoid others;
Mod is more stable (some bug fixes).
- Beta v0.9.1:
Creatures now can swim and avoid water/drowning.
Creatures follow their favorite food (see creature spoiler).
Fixed all creatures having the same sound. Only Leptictidium has sounds yet.
If you are an artist or modeler and want to help this project, please send me a private massage. If you played and have some opinions/suggestions, I will be glad to hear from you!
(MediaFire/Beta v0.9.7 - Minecraft 1.7.10)
Cool! I can add it to the main post, so people can have a reference of how things work!
Beta v0.9.1:
- Creatures can now swim and avoid water/drowning.
- Creatures now follow their favorite food (see creature spoiler), just like vanilla animals.
- Fixed all creatures having the same sound. Only Leptictidium has sounds yet.
Added Mammuthus primigenius;
Creatures have color which depends on their status;
You can force the growth of a creature with a golden carrot (right-click);
Hatchery shows the progress of the hatching;
Added specific drops: leptictidium hide, raw and cooked arsinoitherium meat, raw and cooked uintatherium meat, raw and cooked titanis thigh, raw and cooked basilosaurus meat;
Added Portuguese - BR language;
Vials have a new texture;
AI redesigned, some creatures avoid others;
Mod is more stable (some bug fixes).
NEW UPDATE! Version Beta v0.9.7:
- Ai refined one more time. The biggest change is the aggressive mob behavior: they will really try to kill you;
- Fixed the damage bug, creatures now can be damage by cactus, lava, etc..
- Riding has a more realistic movement;
- Titanis' texture was fixed;
- Hatchery accepts arsinoitheirum, uintatherium and titanis meat;
- Changed the favorite food list of Leptictidium, Moeritherium, Titanis, and Mammoth;
- Fixed the bug of hopper crashing with any machine. Machines cannot be automatized yet;
- Added particle effects when taming any creature;
- Fossils are now slightly more common
- Fossil block have a new texture;
- Creature status balanced;
- Mod is more stable (some minor bug fixes).
Colorless model:
Possible colors: Brown (image below), grey, and black. (White maybe?)
Got a crash with 1.7.10 though.
http://puu.sh/bxZbf/fea1b503c7.txt
Check out my art!!
http://blueeyes9.deviantart.com/
Hope you like it!
Anyway, this is a list of creatures I think would be nice to have implemented in the mod:
- The Irish Deer;
- The Giant Sloth;
- The Okapi;
- Smilodon;
- Andrewsarchus;
- Brontotherium;
- Doedicurus;
- Elasmotherium;
- Trilophodon;
- Paraceratherium, almost done!
- Macrauchenia;
- Platybelodon;
- Synthetoceras;
- Argentavis Magnificens, a giant bird from the late Miocene (8-6 MYA). I will definitely add this beast when I got flying working (still in early progress).
Also, I'd like a bigger picture of the creatures. Currently, they are just too small to see.
Looking forward to andrewsarchus, and smilodon!
(Also, I don't know how realistic you want this mod, but mammoths could be blonde in real life.)
I have a new account called "Mushroomsock" now, so please do not send me PMs.
Yeah, I agree with the pictures, they are more scenic pictures than showing the model itself. I'll change them eventually.
I will probably add a blonde coloration to the mammoth and work on these two meat-eaters as well. Actually, there are just few carnivores implemented yet, and I am planning smilodon for a long time.
Firstly, Even though you have the eggs that spawn babies, which can be grown using golden carrots, a spawn egg that spawns adult animals would be nice.
Secondly, quite a few of the mobs have grainy textures. This doesn't look the best on certain mobs, especially basilosaurus.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
Good suggestions! I already implemented a new mechanic for the egg: If you place it when sneaking, them the creature will be an adult. It will be in the next version of the mod.
About the textures, yes I agree... I'm not that good with textures. Although the Basilosaurus is not completed yet, I am waiting for the 1.8 minecraft forge to implement its real movement based on the new guardians.
Sample Text
I'm sure you've heard of me or my mod JurassiCraft. If you haven't, I'll introduce myself. I'm the manager of JurassiCraft and I've noticed how amazing your mod is. JurassiCraft adds detailed yet vanilla looking dinosaurs from Jurassic Park(most of the dinosaurs are from Jurassic Park, some are not), the dinosaurs we have are animated to a very advanced level, for instance we have a trex roaring animation and a velociraptor pouncing attack animation and so on. We are aiming to make the best content in terms of quality, not just quantity. My team and I have been using your mod since it first was released, and we use alongside our own, and we have been impressed on how it fits perfectly with our mod and several of the features such as the hatchery are similar. Let me get to the point, we would like you to merge your mod with ours and join our team. We have tons of human resources and textures and model resources. We have 2 very talented sound artists who can help you design sounds for your mobs, we have several amazing modelers who can improve your mobs and make them look even better, we have the best coders you can get. ilexiconn has made minedonalds, mcsimjoo is the maker of moremobs and is number 2 coder on planet minecraft, thelarsinator is the maker of lotsomobs and number 10 on planet minecraft, click_me the maker of animals+ and no cubes, rydog maker of the turtle mod, aliengegy1000 another coder in the top 50 coders on planet minecraft. It would mean a lot to us for you to accept and merge with the mod and team. If you accept let me know and we discuss this further.
Thank you,
Kashmoney
Manager of JurassiCraft
link:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1444598-jurassicraft-build-1-2-x-daily-builds
PS: We a basilosaurus that can replace the one you have since you seem rather unhappy about it.
PSS: We have a very smooth swimming ai that we can implement on your watermobs.
This sounds interesting...