Hello, I have problems about my Minecraft world won't launch. It stuck at the "dirt" screen, and it stucks there. I tried removing Optifine but still don't work. I added 2 GB memory to Minecraft because my PC RAM is just 4 GB. There are 47 mods including Optifine and 4 Forge items.
Here are my PC info:
Graphics : AMD Radeon(TM) Vega 8 Graphics
Processor : AMD Ryzen 5 3500 with Radeon Vega Mobile Gfx
PC OS : Windows 10 Home
System Manufacturer: Acer
Here are my Minecraft info:
Minecraft version : 1.12.2
Number of mods : 47
Forge version : 14.23.5.2838
MCP : 9.42
Optifine : 1.12.2_HD_U_E3
Shaders : none
Resource Pack : none
Please do not say I have to remove any of the mod becasue my world is full of them, so if I remove them, my world is empty.
It is best to backup your world then if you don't want mod content to be removed but either way if a mod is conflicting it can't be helped it if has to be removed.
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Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Your system has a total of 4GB ram? That's barely enough to run just Windows much less Minecraft with mods. Obtain and post a DXDiag report by following the instructions here:
I agree with the DXDiag to assist with this but I used to have a PC (before the one I have now) with Windows 10 that had 1GB of RAM and ran Windows and up to 1.10.2 (latest at the time) with a few mods and while not that playable it was less than 10 mods, render distance fairly low, it's not ideal but it was able to run things as a 32bit machine surprisingly well and it was a machine made to be good for 90's/00's tasks of course (basically saying it's not impossible, just not in this decade recommended for the amount of mods you have and that's it's 1.12.2 so it does make things differ compared to 1.7.10). But yes at least 8GB+ is recommend for any machine these days, to me using 2GB for Minecraft mods is fine you don't need 4GB+ with 100+ mods to have fun, at least 2GB with 20 to 50 (depending on if they are big asset like or a few of those and many small ones) and you'll be fine.
With the mods you have there, there is many big ones in there so I'd say make it a bit smaller of a pack or work out the memory if possible, but you'd have to change a few things to make it capable.
Hello, I have problems about my Minecraft world won't launch. It stuck at the "dirt" screen, and it stucks there. I tried removing Optifine but still don't work. I added 2 GB memory to Minecraft because my PC RAM is just 4 GB. There are 47 mods including Optifine and 4 Forge items.
Here are my PC info:
Here are my Minecraft info:
Please do not say I have to remove any of the mod becasue my world is full of them, so if I remove them, my world is empty.
Thank you, any answers I appreciate.
Can you show the mod list?
It is best to backup your world then if you don't want mod content to be removed but either way if a mod is conflicting it can't be helped it if has to be removed.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
Here is the list of mods:
Your system has a total of 4GB ram? That's barely enough to run just Windows much less Minecraft with mods. Obtain and post a DXDiag report by following the instructions here:
http://hopper.minecraft.net/help/pixel-format-not-accelerated/support/#dxdiag
That will tell us what your system has and if it's even capable of running mods.
D_B
To tell them how to live is to prevent them living.
I agree with the DXDiag to assist with this but I used to have a PC (before the one I have now) with Windows 10 that had 1GB of RAM and ran Windows and up to 1.10.2 (latest at the time) with a few mods and while not that playable it was less than 10 mods, render distance fairly low, it's not ideal but it was able to run things as a 32bit machine surprisingly well and it was a machine made to be good for 90's/00's tasks of course (basically saying it's not impossible, just not in this decade recommended for the amount of mods you have and that's it's 1.12.2 so it does make things differ compared to 1.7.10). But yes at least 8GB+ is recommend for any machine these days, to me using 2GB for Minecraft mods is fine you don't need 4GB+ with 100+ mods to have fun, at least 2GB with 20 to 50 (depending on if they are big asset like or a few of those and many small ones) and you'll be fine.
With the mods you have there, there is many big ones in there so I'd say make it a bit smaller of a pack or work out the memory if possible, but you'd have to change a few things to make it capable.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2