Hi guys,
I know by which one mod got this issue cuz if I didn't add customnpc then everything is okay with the modpack and it's running without any problems. I check crashlog and there's one thing which can be reason...
Caused by: java.lang.IllegalArgumentException: Duplicate enchantment id! class com.whammich.sstow.enchantment.EnchantmentSoulStealer and class noppes.npcs.enchants.EnchantPoison Enchantment ID:101Caused by: java.lang.IllegalArgumentException: Duplicate enchantment id! class com.whammich.sstow.enchantment.EnchantmentSoulStealer and class noppes.npcs.enchants.EnchantPoison Enchantment ID:101 at net.minecraft.enchantment.Enchantment.<init>(Enchantment.java:53) at com.whammich.sstow.enchantment.EnchantmentSoulStealer.<init>(EnchantmentSoulStealer.java:8) at com.whammich.sstow.utils.Register.<clinit>(Register.java:42) ... 37 more
A detailed walkthrough of the error, its code path and all known details is as follows:
What supposed to do? In one topic I saw the answer for this - I should gonna to change ID. I got no idea, a bit newbie in this stuff. I've tried go to configmod but I don't see anything with ID: 101 in the customnpc's file cfg.
#Disable Chat Bubbles EnableChatBubbles=true
#Navigation search range for NPCs. Not recommended to increase if you have a slow pc or on a server NpcNavRange=32
#Set to true if you want the dialog command option to be able to use op commands like tp etc NpcUseOpCommands=false
Hi there
The resolve of this problem is changing EnchantStartId=100 in mod's cfg file for any other higher value (for me it's 200). In some biomes custom NPCs can have problem with the respawn - for example in location from biome of plenty (especially in nether) but it still works fine. This isn't fault of this mod, just for the modpack which I'm using because there's a lot of mobs and it's really seldom to find two the same type in one place. Every other worlds from the ultimate survival pack got working spawn of customnpc. For LoTR probably doesn't work sadly. Anyway LoTR doesn't need that think so.
Hf
Hi guys,
I know by which one mod got this issue cuz if I didn't add customnpc then everything is okay with the modpack and it's running without any problems. I check crashlog and there's one thing which can be reason...
Caused by: java.lang.IllegalArgumentException: Duplicate enchantment id! class com.whammich.sstow.enchantment.EnchantmentSoulStealer and class noppes.npcs.enchants.EnchantPoison Enchantment ID:101Caused by: java.lang.IllegalArgumentException: Duplicate enchantment id! class com.whammich.sstow.enchantment.EnchantmentSoulStealer and class noppes.npcs.enchants.EnchantPoison Enchantment ID:101 at net.minecraft.enchantment.Enchantment.<init>(Enchantment.java:53) at com.whammich.sstow.enchantment.EnchantmentSoulStealer.<init>(EnchantmentSoulStealer.java:8) at com.whammich.sstow.utils.Register.<clinit>(Register.java:42) ... 37 more
A detailed walkthrough of the error, its code path and all known details is as follows:
What supposed to do? In one topic I saw the answer for this - I should gonna to change ID. I got no idea, a bit newbie in this stuff. I've tried go to configmod but I don't see anything with ID: 101 in the customnpc's file cfg.
#Disable Chat Bubbles
EnableChatBubbles=true
#Navigation search range for NPCs. Not recommended to increase if you have a slow pc or on a server
NpcNavRange=32
#Set to true if you want the dialog command option to be able to use op commands like tp etc
NpcUseOpCommands=false
InventoryGuiEnabled=true
DisableExtraItems=false
DisableExtraBlock=false
#Enables CustomNpcs startup update message
EnableUpdateChecker=true
#Only ops can create and edit npcs
OpsOnly=false
#Default interact line. Leave empty to not have one
DefaultInteractLine=Hello @p
DisableEnchants=false
#Start Id for enchants. IDs can only range from 0-256
EnchantStartId=100
#Number of chunk loading npcs that can be active at the same time
ChuckLoaders=20
#Set to false if you want to disable guns
GunsEnabled=true
#Enables leaves decay
LeavesDecayEnabled=true
#Enables Vine Growth
VineGrowthEnabled=true
#Enables Ice Melting
IceMeltsEnabled=true
#Normal players can use soulstone on animals
SoulStoneAnimals=true
#Normal players can use soulstone on all npcs
SoulStoneNPCs=false
#When set to Minecraft it will use minecrafts font, when Default it will use OpenSans. Can only use fonts installed on your PC
FontType=Default
#Font size for custom fonts (doesn't work with minecrafts font)
FontSize=18
Hi there
The resolve of this problem is changing EnchantStartId=100 in mod's cfg file for any other higher value (for me it's 200). In some biomes custom NPCs can have problem with the respawn - for example in location from biome of plenty (especially in nether) but it still works fine. This isn't fault of this mod, just for the modpack which I'm using because there's a lot of mobs and it's really seldom to find two the same type in one place. Every other worlds from the ultimate survival pack got working spawn of customnpc. For LoTR probably doesn't work sadly. Anyway LoTR doesn't need that think so.
Hf