I managed to make a static IPv4 external IP with the Asus router I have, it worked for a few weeks then late this morning it disconnected
we had it working again towards the end of the afternoon, but the fact it even went down made no sense
it wasn't destroyed by a power surge, and the Virgin Media router the Asus one is connected to was still working.
I've found that you can override your external IP address if you know what to do, but it's not generally doable on the router your ISP gives you.
You either need a separate device or a VPN to change the external IP that is visible to others.
VPN's are not recommended for Minecraft servers though, because the Minecraft server app is only programmed to use the actual IP address of the one who is hosting it, because VPN IP addresses are shared on a proxy, you can't use that IP to join somebody else's Minecraft server.
I'm also aware that it isn't common for home users to be hosting websites or Minecraft servers from their own house, usually they will get a third party to do it for them.because they don't want a machine being left on 24/7 costing them extra on their electric bill, that's understandable.
I just don't know why dynamic IP's are a thing when almost no one would even benefit from them.
It breaks links to servers. It's not like a friend invite system on Xbox or Playstation, some things literally need your real IP address to work.
I managed to make a static IPv4 external IP with the Asus router I have, it worked for a few weeks then late this morning it disconnected
we had it working again towards the end of the afternoon, but the fact it even went down made no sense
it wasn't destroyed by a power surge, and the Virgin Media router the Asus one is connected to was still working.
I've found that you can override your external IP address if you know what to do, but it's not generally doable on the router your ISP gives you.
You either need a separate device or a VPN to change the external IP that is visible to others.
VPN's are not recommended for Minecraft servers though, because the Minecraft server app is only programmed to use the actual IP address of the one who is hosting it, because VPN IP addresses are shared on a proxy, you can't use that IP to join somebody else's Minecraft server.
No, you didn't. You, as an end user, cannot decide if your IP is static or dynamic. Yes, you can fix an IP on your gateway device, but that doesn't make it static. The ISP may still change it, and likely that's why it stopped working for awhile. The only way to make the IP you get from your ISP static is to ask them to give you one. They likely won't, as they will want you to transition to a business account.
The use of MC over a VPN just depends on the VPN. Something like PrivateInternetAccess VPN, yea, that won't work. But there are VPNs that it will - I don't share my server public. My niece gets on my VPN when she wants to game with me. Minecraft doesn't give a darn about your IP. If traffic can be routed to your system, it will work. It listens, by default, to all local interfaces.
Yes you can, it's a feature that you can do with Asus routers and there are even tutorials to show you how to do it.
And when the settings are finished it shows up when you google your IP,
and the last sentence you wrote is blatantly false, whenever your IP address changes your friends who you invite to your Minecraft server (custom ones, not realms or regular multiplayer on Xbox Live) need to put in the newer one to join, that's why I've had to email friends my IP whenever my IP had changed, having the wrong IP address creates a problem when you attempt to join other people's worlds.
Yea, that tut will tell you how to setup an IP as static on the router. Problem is, the ISP doesn't respect your router config. Sure, it will work, but only for so long as the ISP lets you have the IP. When your DHCP lease expires on it, there is no guarantee it will renew that exact IP for you. IP distribution is the province of your ISP - not you. Can you imagine the chaos if customers could decide if their IP is static or dynamic? ISPs would have thousands of customers unable to get online as the IPv4 pool shrivels to nothing.
As to the last sentence, you didn't understand what I meant. I'm referring to binding. When you use a VPN, you are creating a multihomed system. By default, Minecraft listens on all local interfaces so people can connect using any of them. The game itself couldn't care less what IP the packets come in on, so you can route in from the VPN's network or from any other connected network. The only time MC cares is if you force binding to a particular interface... which is not default behavior.
Yea, that tut will tell you how to setup an IP as static on the router. Problem is, the ISP doesn't respect your router config. Sure, it will work, but only for so long as the ISP lets you have the IP. When your DHCP lease expires on it, there is no guarantee it will renew that exact IP for you. IP distribution is the province of your ISP - not you. Can you imagine the chaos if customers could decide if their IP is static or dynamic? ISPs would have thousands of customers unable to get online as the IPv4 pool shrivels to nothing.
As to the last sentence, you didn't understand what I meant. I'm referring to binding. When you use a VPN, you are creating a multihomed system. By default, Minecraft listens on all local interfaces so people can connect using any of them. The game itself couldn't care less what IP the packets come in on, so you can route in from the VPN's network or from any other connected network. The only time MC cares is if you force binding to a particular interface... which is not default behavior.
To the first part of the paragraph I would say could you imagine how abusable a dynamic IP address would be for people who would abuse forums with malicious intent to harass people who never did a single thing wrong to them? this is not an allegation about you btw, I'm just saying with an IP address that isn't static, it doesn't only cause problems for people with custom Minecraft servers, especially people who use private/whitelisted ones, not all MC servers are intended to be public.
the very concept of a dynamic IP is questionable at best.
You do have a point about ISP's getting shirty about the use of different IP addresses than the one they originally assigned to the end user however, they did have the power to halt my override of the external IPv4 address, when they discovered it, then it disconnected the broadband, it worked for weeks though before they found out.
as for VPN's, if multiple Minecraft servers were using the same IP address it would make it a nuisance to sort through unless you knew the exact name of the server you were invited to or wanted to go on, and again, having a separate host that is tunneling multiple Minecraft worlds through, this isn't what I would call an ideal setup for a private MC server.
If you've got a private server, like I have, you do not want a situation where just about anyone can come in unless you've enabled a whitelist to keep out uninvited guests, which is not enabled by default, you have to edit the whitelist and properties files to enable whitelisting.
Private servers are better done when your external IP address isn't visible to the public, but you can keep your IP address of your actual router setup private among friends and you'd still have a secure enough server, so if whitelists get accidentally disabled or corrupted, so long as uninvited guests don't have your IP, you're safe.
I set it up this way to prevent griefing and so the few friends I let on the server don't get their builds ruined or their items stolen, so they don't lose many hours of work.
The concept of dynamic is not questionable, it's a necessity. At least, it was before v6. The IPv4 space is limited and we're already up against the wall with it. If dynamic IP did not exist, we would have exhausted the pool loooooooooong ago. It sounds like you have a shitty fly by night ISP, lol. IP allocation is managed by the infrastructure servers on their end, you can't force a static just by diddling the settings on your endpoint. I've been in the field for thirty years, several of those years working for an ISP (EarthLink) so I have a bit of experience with this. If you really don't believe me, go ask that question in an actual networking forum.
Lots and LOTS of MC servers use the same IP address. That's why you see servers with connection strings that utilize ports, because the server operator was too cheap to pay for dedicated. For my private server, I don't mess around with whitelists. I just keep it on a closed network. I trust my network security far more than a game's whitelist.
(deleted)
an issue to do with dynamic IP addresses and how I dislike them,
but I changed my mind about this being a public thread, it's not as if anyone else here
can help with this issue, never mind.
I managed to make a static IPv4 external IP with the Asus router I have, it worked for a few weeks then late this morning it disconnected
we had it working again towards the end of the afternoon, but the fact it even went down made no sense
it wasn't destroyed by a power surge, and the Virgin Media router the Asus one is connected to was still working.
I've found that you can override your external IP address if you know what to do, but it's not generally doable on the router your ISP gives you.
You either need a separate device or a VPN to change the external IP that is visible to others.
VPN's are not recommended for Minecraft servers though, because the Minecraft server app is only programmed to use the actual IP address of the one who is hosting it, because VPN IP addresses are shared on a proxy, you can't use that IP to join somebody else's Minecraft server.
I'm also aware that it isn't common for home users to be hosting websites or Minecraft servers from their own house, usually they will get a third party to do it for them.because they don't want a machine being left on 24/7 costing them extra on their electric bill, that's understandable.
I just don't know why dynamic IP's are a thing when almost no one would even benefit from them.
It breaks links to servers. It's not like a friend invite system on Xbox or Playstation, some things literally need your real IP address to work.
No, you didn't. You, as an end user, cannot decide if your IP is static or dynamic. Yes, you can fix an IP on your gateway device, but that doesn't make it static. The ISP may still change it, and likely that's why it stopped working for awhile. The only way to make the IP you get from your ISP static is to ask them to give you one. They likely won't, as they will want you to transition to a business account.
The use of MC over a VPN just depends on the VPN. Something like PrivateInternetAccess VPN, yea, that won't work. But there are VPNs that it will - I don't share my server public. My niece gets on my VPN when she wants to game with me. Minecraft doesn't give a darn about your IP. If traffic can be routed to your system, it will work. It listens, by default, to all local interfaces.
Yes you can, it's a feature that you can do with Asus routers and there are even tutorials to show you how to do it.
And when the settings are finished it shows up when you google your IP,
and the last sentence you wrote is blatantly false, whenever your IP address changes your friends who you invite to your Minecraft server (custom ones, not realms or regular multiplayer on Xbox Live) need to put in the newer one to join, that's why I've had to email friends my IP whenever my IP had changed, having the wrong IP address creates a problem when you attempt to join other people's worlds.
(facepalm)
You. Can. Not. Force. A. Static. IP. Like. That.
Yea, that tut will tell you how to setup an IP as static on the router. Problem is, the ISP doesn't respect your router config. Sure, it will work, but only for so long as the ISP lets you have the IP. When your DHCP lease expires on it, there is no guarantee it will renew that exact IP for you. IP distribution is the province of your ISP - not you. Can you imagine the chaos if customers could decide if their IP is static or dynamic? ISPs would have thousands of customers unable to get online as the IPv4 pool shrivels to nothing.
As to the last sentence, you didn't understand what I meant. I'm referring to binding. When you use a VPN, you are creating a multihomed system. By default, Minecraft listens on all local interfaces so people can connect using any of them. The game itself couldn't care less what IP the packets come in on, so you can route in from the VPN's network or from any other connected network. The only time MC cares is if you force binding to a particular interface... which is not default behavior.
To the first part of the paragraph I would say could you imagine how abusable a dynamic IP address would be for people who would abuse forums with malicious intent to harass people who never did a single thing wrong to them? this is not an allegation about you btw, I'm just saying with an IP address that isn't static, it doesn't only cause problems for people with custom Minecraft servers, especially people who use private/whitelisted ones, not all MC servers are intended to be public.
the very concept of a dynamic IP is questionable at best.
You do have a point about ISP's getting shirty about the use of different IP addresses than the one they originally assigned to the end user however, they did have the power to halt my override of the external IPv4 address, when they discovered it, then it disconnected the broadband, it worked for weeks though before they found out.
as for VPN's, if multiple Minecraft servers were using the same IP address it would make it a nuisance to sort through unless you knew the exact name of the server you were invited to or wanted to go on, and again, having a separate host that is tunneling multiple Minecraft worlds through, this isn't what I would call an ideal setup for a private MC server.
If you've got a private server, like I have, you do not want a situation where just about anyone can come in unless you've enabled a whitelist to keep out uninvited guests, which is not enabled by default, you have to edit the whitelist and properties files to enable whitelisting.
Private servers are better done when your external IP address isn't visible to the public, but you can keep your IP address of your actual router setup private among friends and you'd still have a secure enough server, so if whitelists get accidentally disabled or corrupted, so long as uninvited guests don't have your IP, you're safe.
I set it up this way to prevent griefing and so the few friends I let on the server don't get their builds ruined or their items stolen, so they don't lose many hours of work.
The concept of dynamic is not questionable, it's a necessity. At least, it was before v6. The IPv4 space is limited and we're already up against the wall with it. If dynamic IP did not exist, we would have exhausted the pool loooooooooong ago. It sounds like you have a shitty fly by night ISP, lol. IP allocation is managed by the infrastructure servers on their end, you can't force a static just by diddling the settings on your endpoint. I've been in the field for thirty years, several of those years working for an ISP (EarthLink) so I have a bit of experience with this. If you really don't believe me, go ask that question in an actual networking forum.
Lots and LOTS of MC servers use the same IP address. That's why you see servers with connection strings that utilize ports, because the server operator was too cheap to pay for dedicated. For my private server, I don't mess around with whitelists. I just keep it on a closed network. I trust my network security far more than a game's whitelist.