I get greedy when I see people with iron. I want what they have. If I find out that it’s farmed iron, I rage because I refuse to build an iron farm. I play Minecraft to dig holes to get more materials, so I can keep digging holes. It's the only way to play.
They ask me, “Why all the rage? Why does it matter if I enjoy building farms? You can still dig holes for iron. We all know how much you enjoy doing that. Besides having extra iron armour sets gives me no advantage whatsoever. It's low-tier armour, plus I can only wear one at a time. You don't build farms, so you have no need for hoppers. Also, iron is extremely common anyway.”
Squinting from all that mining in low light, I tell them that they’re not surviving properly, referencing their nice home and various supplies. I will probably even call them a cheater. Confused they ask me, "What does my home have to do with iron? It's built out of stone, wood, and brick."
Then in a jealous rage I tell them that building farms shouldn't be allowed, otherwise it's unfair. I rage while throwing around terms like "cheating" and "exploit." I still don’t know what those words mean.
But, all the while I’m thinking, “That guy has more stacks of iron than I have."
---
When someone comes up with a new iron farm design blood is going to shoot out of my eyes!
I guess i saw this comming. I personally don't use this kinda of farms because i see them as "too much". Lets say that's just an opinion (just to avoid flame/troll wars), each player draws the line between "legit" and "cheater" as they please, its a matter of point of view... I drew my line, i do use some farms (spawner mostly) but i don't build them every time.
Anyways, mumbling aside: when they came up with the nerf i thought "this is going to Sssss off some people". As usual the forum showed me what i predicted and threads about it started to appear all over the place. Then they Jeb's tweet came and i really was suspicious: "No good deed goes unpunished" and there we go =/
Now, if you don't mind I'm going to grab Jeb Law, have it look in the mirror and make the Players Law: No matter what you do, developers will eventually ruin your fun.
Now, if you don't mind I'm going to grab Jeb Law, have it look in the mirror and make the Players Law: No matter what you do, developers will eventually ruin your fun.
I guess everybody knew this could happen some time and i understand that some people is dissapointed. Im not an iron farm pro or con, i like players having free will and for me this cuts it out.
Just one more reason why I'm glad I play survival Minecraft as intended, and avoid using obvious exploits. When they finally fix the broken game logic that permits them, it doesn't affect me in the slightest.
Just one more reason why I'm glad I play survival Minecraft as intended, and avoid using obvious exploits. When they finally fix the broken game logic that permits them, it doesn't affect me in the slightest.
I know.
I too am willing to sacrifice my first born in Jeb's name.
Just one more reason why I'm glad I play survival Minecraft as intended, and avoid using obvious exploits. When they finally fix the broken game logic that permits them, it doesn't affect me in the slightest.
You weren't around here when "game exploits" as-you-call-it where actually appreciated by the creator of this game, were you? Guess not...
You weren't around here when "game exploits" as-you-call-it where actually appreciated by the creator of this game, were you? Guess not...
The specific "game exploits" that have been "broken" by this patch, at least that I'm aware of, are the absurdly-high-efficiency-dozens+-"village" farms, AKA the ones that abuse a clear glitch in village detection/formation mechanics.
From what I've heard/read, the old-style (as in the original tower designs, with 2-3 vertically stacked villages) designs still work.
Now, if you don't mind I'm going to grab Jeb Law, have it look in the mirror and make the Players Law: No matter what you do, developers will eventually ruin your fun.
Don't you think you're being a little... over-dramatic?
From what I've heard/read, the old-style (as in the original tower designs, with 2-3 vertically stacked villages) designs still work.
Yes. He solved the bug that conveniently kills the most efficient farms, leaving us with the least efficient of them all. A bug that exists pretty much since villages exist and that magisuddenly got high priority, despite the low votes on Mojira.
Yes. He solved the bug that conveniently kills the most efficient farms, leaving us with the least efficient of them all. A bug that exists pretty much since villages exist and that magisuddenly got high priority, despite the low votes on Mojira.
That one was clearly a glitch, though. Villages are supposed to be kept far apart; if they get too close, they'll merge. Being able to "chain" them together and cram them all into the same area while still remaining separate, distinct villages, was never intended behavior. I'm fine with that particular part getting fixed.
On the other hand, the whole "golems spawn in villages, golems drop ingots when they die" is intended behavior. Taking that one step further and turning it into a farm by designing a village in such a way that golems spawn, fall into a trap, and die, is not what I'd consider "abuse." It's called "being clever." But Tango Tek's designs, brilliant as they may be, were obviously abusing a glitch, and were bound to be "fixed" sooner or later, one way or another...
Yes. He solved the bug that conveniently kills the most efficient farms, leaving us with the least efficient of them all. A bug that exists pretty much since villages exist and that magisuddenly got high priority, despite the low votes on Mojira.
Not at all. I'm still playing and enjoying Minecraft. Or do you mean that I should not feel a part of my fun was ruined?
If im not wrong, when they made the adventure update the mob farms started being considerably less efficients... i remember when the mobs really poured out of the mob tower traps...
Not at all. I'm still playing and enjoying Minecraft. Or do you mean that I should not feel a part of my fun was ruined?
These farms were dependent on an exploit, from what I've heard. I'm not saying I wanted this to happen, but didn't we all know it would be patched at some point or the other?
Perhaps they'll make it better again in the near future, but for the time being, we'll just have to manage.
Yes. I think I'll have to agree with you guys to some extent.
I find it irritatingly convenient to see this bug fixed now, of all times, after so long with iron farms and without it being a problem. But you are right it was an obvious glitch.
Rollback Post to RevisionRollBack
I was trying to think of a signature and this is what came up.
I am all for iron farms, and I am happy they allow them again.
As for these high efficiency iron farms .. no no and no. The iron trench and iron foundry relied on very buggy mechanics and every single person who used those mechanics should have known it would eventually get fixed. There is a difference between intended and unintended.
Regular iron golem farms used mechanics that where intended to be in the game. Maybe not intended to be used in that particular manner, but it never could have been considered a bug.
Iron Trench on the other hand relied on unintended mechanics of tricking how villages work. It's basically a bug. It's no different then a duplicating bug getting fixed.
Last but not least .. our server has an old fashioned iron golem farm .. and it produces plenty of iron for the entire server. The iron trench and foundry have always given you a ridiculous amount of iron that you don't need. Take a look at Hermitcraft. Mumbo recently built that iron foundry and there is no way the whole server can go through that amount at the rate it is being produced.
So really .. there shouldn't be anymore complaining. They made a compromise of allowing iron farms to work.They didn't have to . .they could have just destroyed it all. They didn't have to listen to us one bit. Learn to be thankful.
The way I see it, exploiting purposeful game features is one thing, exploiting known and reported bugs is another thing entirely. Removing a certain type of mob farm? Bad idea. Removing a variant of that mob farm that exists due to a bug? It's only a matter of time before that's fixed. Heck, it should be expected that there's only limited time for that variety to be used.
Because Iron golem farms are not meant to be there.It is exploiting the spawn mechanics of the Golems.Iron golems should already be spawned in the villages when you find them(Max of 2-3) and then they should never spawn again after they have been killed.
If I'm understanding this correctly, and the village chaining thing was fixed while normal iron golem farms are still able to function, then I am okay with this. As others have said in this topic, the village chaining thing was quite clearly not intended behavior. I watched the video of how to build the Iron Foundry and decided that there was no way I was going to go through all that to get an absurd amount of iron.
However, I am definitely not against automation in this game, or farming mobs. The iron farm that I use produces maybe a stack and a half of ingots per a couple hour play session. (I don't AFK the game to gain resources, whatever it produces while I'm actually playing is fine.) I get more iron than that from mining, this is just a nice supplement. i have an automatic sugar cane farm (paper is nice for trading), an enderman exp farm, a blaze farm that I used to use for exp, not it is just nice if I want blaze rods, etc. All of these things were fun to build and I don't feel that the resources they provide were cheap as I had to work to construct them.
But yes, the village chaining thing was fairly obviously an extreme case. The way that you had to break and replace hundreds of doors in just a certain way to get the iron foundry to work (screw up and you start from step one!) was indicative of this. I still respect the time and ingenuity it took for someone to figure out and create it though.
Long story short, I support them fixing (or breaking, depending on your point of view) the village chaining thing, but I hope they have come to their senses and don't have plans to stamp out other clever methods of farming.
It's worse than last time? I don't understand why they would make iron farms less efficient yet not call it a nerf.
I get greedy when I see people with iron. I want what they have. If I find out that it’s farmed iron, I rage because I refuse to build an iron farm. I play Minecraft to dig holes to get more materials, so I can keep digging holes. It's the only way to play.
They ask me, “Why all the rage? Why does it matter if I enjoy building farms? You can still dig holes for iron. We all know how much you enjoy doing that. Besides having extra iron armour sets gives me no advantage whatsoever. It's low-tier armour, plus I can only wear one at a time. You don't build farms, so you have no need for hoppers. Also, iron is extremely common anyway.”
Squinting from all that mining in low light, I tell them that they’re not surviving properly, referencing their nice home and various supplies. I will probably even call them a cheater. Confused they ask me, "What does my home have to do with iron? It's built out of stone, wood, and brick."
Then in a jealous rage I tell them that building farms shouldn't be allowed, otherwise it's unfair. I rage while throwing around terms like "cheating" and "exploit." I still don’t know what those words mean.
But, all the while I’m thinking, “That guy has more stacks of iron than I have."
---
When someone comes up with a new iron farm design blood is going to shoot out of my eyes!
Anyways, mumbling aside: when they came up with the nerf i thought "this is going to Sssss off some people". As usual the forum showed me what i predicted and threads about it started to appear all over the place. Then they Jeb's tweet came and i really was suspicious: "No good deed goes unpunished" and there we go =/
Now, if you don't mind I'm going to grab Jeb Law, have it look in the mirror and make the Players Law: No matter what you do, developers will eventually ruin your fun.
I guess everybody knew this could happen some time and i understand that some people is dissapointed. Im not an iron farm pro or con, i like players having free will and for me this cuts it out.
I know.
I too am willing to sacrifice my first born in Jeb's name.
You weren't around here when "game exploits" as-you-call-it where actually appreciated by the creator of this game, were you? Guess not...
The specific "game exploits" that have been "broken" by this patch, at least that I'm aware of, are the absurdly-high-efficiency-dozens+-"village" farms, AKA the ones that abuse a clear glitch in village detection/formation mechanics.
From what I've heard/read, the old-style (as in the original tower designs, with 2-3 vertically stacked villages) designs still work.
Don't you think you're being a little... over-dramatic?
Yes. He solved the bug that conveniently kills the most efficient farms, leaving us with the least efficient of them all. A bug that exists pretty much since villages exist and that magisuddenly got high priority, despite the low votes on Mojira.
Not at all. I'm still playing and enjoying Minecraft. Or do you mean that I should not feel a part of my fun was ruined?
That one was clearly a glitch, though. Villages are supposed to be kept far apart; if they get too close, they'll merge. Being able to "chain" them together and cram them all into the same area while still remaining separate, distinct villages, was never intended behavior. I'm fine with that particular part getting fixed.
On the other hand, the whole "golems spawn in villages, golems drop ingots when they die" is intended behavior. Taking that one step further and turning it into a farm by designing a village in such a way that golems spawn, fall into a trap, and die, is not what I'd consider "abuse." It's called "being clever." But Tango Tek's designs, brilliant as they may be, were obviously abusing a glitch, and were bound to be "fixed" sooner or later, one way or another...
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
As far as i can remember Notch didn't appreciated mob traps and other kind of exploits...
If im not wrong, when they made the adventure update the mob farms started being considerably less efficients... i remember when the mobs really poured out of the mob tower traps...
These farms were dependent on an exploit, from what I've heard. I'm not saying I wanted this to happen, but didn't we all know it would be patched at some point or the other?
Perhaps they'll make it better again in the near future, but for the time being, we'll just have to manage.
I find it irritatingly convenient to see this bug fixed now, of all times, after so long with iron farms and without it being a problem. But you are right it was an obvious glitch.
As for these high efficiency iron farms .. no no and no. The iron trench and iron foundry relied on very buggy mechanics and every single person who used those mechanics should have known it would eventually get fixed. There is a difference between intended and unintended.
Regular iron golem farms used mechanics that where intended to be in the game. Maybe not intended to be used in that particular manner, but it never could have been considered a bug.
Iron Trench on the other hand relied on unintended mechanics of tricking how villages work. It's basically a bug. It's no different then a duplicating bug getting fixed.
Last but not least .. our server has an old fashioned iron golem farm .. and it produces plenty of iron for the entire server. The iron trench and foundry have always given you a ridiculous amount of iron that you don't need. Take a look at Hermitcraft. Mumbo recently built that iron foundry and there is no way the whole server can go through that amount at the rate it is being produced.
So really .. there shouldn't be anymore complaining. They made a compromise of allowing iron farms to work.They didn't have to . .they could have just destroyed it all. They didn't have to listen to us one bit. Learn to be thankful.
However, I am definitely not against automation in this game, or farming mobs. The iron farm that I use produces maybe a stack and a half of ingots per a couple hour play session. (I don't AFK the game to gain resources, whatever it produces while I'm actually playing is fine.) I get more iron than that from mining, this is just a nice supplement. i have an automatic sugar cane farm (paper is nice for trading), an enderman exp farm, a blaze farm that I used to use for exp, not it is just nice if I want blaze rods, etc. All of these things were fun to build and I don't feel that the resources they provide were cheap as I had to work to construct them.
But yes, the village chaining thing was fairly obviously an extreme case. The way that you had to break and replace hundreds of doors in just a certain way to get the iron foundry to work (screw up and you start from step one!) was indicative of this. I still respect the time and ingenuity it took for someone to figure out and create it though.
Long story short, I support them fixing (or breaking, depending on your point of view) the village chaining thing, but I hope they have come to their senses and don't have plans to stamp out other clever methods of farming.