Welcome to a roleplay which will, with any luck, incorporate intrigue and excitement into a fun, mystery-based, semi-structured plot RP.
~~~Setting~~~
This RP takes place several decades in the future. A large war occurred about a decade ago.
The war was short, and while some nuclear weapons were fired, none were allowed to explode before they reached their target thanks to efficient anti-missile systems. The result was a restructuring of the world which resulted in the consolidation of several African and Asian power groups, as well as shifting boundaries and balances of superiority for several high-power groups. The major powers of the world in this new post-war era are China (territory expanded, population decimated, but power now restored), the European Union (reformed and revitalized), Brazil (territory expanded by the annexation of several nearby countries, and though still facing social strife the technology of the government is on par with other major powers), the North African Union (benefiting from large natural resource deposits and good relations with the EU), Canada (relatively unaffected by the war), and the US (cultural divide largely overcome thanks to devastation of the war and postwar reconstruction efforts). While many disagreements abound between these powers, they have re-formed a United Nations organization.
Environmentally the earth has smartened up; green energy technology largely replaced fossil fuels as a matter of necessity during the war. Some endangered species thrive again, but humanity still has ways of really disturbing the environment. So, it’s not all green grass and blue skies.
Superficially, society is still rather similar. Social media has helped to connect much of the world’s cultural. There are no flying cars, teleportation technology, or true hoverboards, though cars are decidedly more advanced. Nothing has replaced the smart phone.
However, technology has exploded in the new postwar period, and with this the drive to explore the solar system has been reborn. The population at large is eager to send astronauts to Mars, especially as they themselves enjoy access to ever-cheaper commercial spaceflight.
Little do they know, astronauts have already gone to Mars. The mission which brought them there was called Mars I; it began roughly a year and a half ago. After six months of travel, a team of astronauts reached the planet, where they set up a base of operations.
Now it is time for Mars II. The planets have reached the proper alignment to allow for the shortest trip possible between the two planets, and the government responsible for the original trip is ready to find the best scientists, engineers, doctors, and soldiers this world has to offer.
The public, dreaming of Martian colonization and exploration, has no idea that the land of their dreams has been reached. And the crew of the Mars II mission may not know the whole story, either.
~~~Application~~~
This will be a limited-acceptance roleplay, although the limit will be based on demand. Likewise, this roleplay will only run if it can reach a minimum number of characters, too.
On top of that, characters cannot be your Average Joe. Not everyone gets sent to Mars! Characters will have to be exceptional in one of the fields mentioned above, or another one which both the applicant and I agree is acceptable.
Here’s an application form:
Name: Self explanatory.
Gender: Self explanatory.
Age: 25-50, but it has to be reasonable when the backstory is considered.
Appearance: Photos are acceptable, but a written description is preferred.
Strengths: Including field of expertise and occupation.
Weaknesses: Everyone’s got ‘em, but nobody wants ‘em.
History: Tell me who they are.
Personality: Optional.
Other: Optional.
Copy/Paste-Friendly Version:
Name:
Gender:
Age:
Appearance:
Strengths:
Weaknesses:
History:
Personality:
Other:
~~~Rules~~~
Ah, rules and guidelines - those directives which dictate all that a roleplay can and will be. Let us not waste time.
Be realistic. This includes the prohibition of metagaming, power-playing, etc. If you feel as though realism is interfering with your enjoyment of the roleplay, PM me and we’ll sort it out.
Write well. Make your writing comprehensible (which shouldn’t be a problem on this forum). Give enough details for others to reply. Keep things interesting. Don’t feel pressured to write thirty-paragraph posts, but do if you want to.
Stay active. Post when you can, and if you can’t, let us know so we can work around that. If there is less than one post per week, there is probably a problem.
Play nice. If you have a problem with someone else’s character, actions, decisions, comments - if there’s anything which upsets or annoys you - don’t lash out. That only makes things worse. Instead, PM me and we’ll sort it out.
Have fun. It might be cliché, but it’s also essential. If we aren’t having fun, then the roleplay is a failure, and will soon succumb to that failure. So, if you aren’t having fun, PM me. We’ll sort it out.
Age: 28, though she looks much younger. Thanks to a phenomena known as "Alexandria's Genesis", she ages very slowly and looks only about 18.
Appearance: Due to a gene phenomena known as "Alexandria's Genesis", Emily has light magenta eyes, and very pale skin. Due to this same phenomena, with the exception of eyebrows, eyelashes, and the hair on the head, her body is naturally devoid of all hair. Though she used to have dark black hair, Emily died it, leaving it an unnatural silvery-white color. Emily is rather flat chested, only a B-cup, and rather slim as well, only weighing 95 pounds. She is also rather short for her age, only standing 5'4". She does, however, have a very petite figure and she is quite agile and quick. She wears a black jacket and a light blue scarf, as well as a plaid skirt and black combat boots laced tightly. She carries around a camouflage back-pack, inside of which she keeps her army dog-tags as well as a small collection of self defense weapons and survival tools (a few throwing stars, a hatchet, brass knuckles, some rope, duck tape, and a few cases of matches). Emily has a small pack strapped to her leg, in which she carries a pocket knife and extra ammo. She carries her gun (a military grade sniper rifle) with her wherever she can, as well.
Here's a better reference to Emily's appearance clever hidden in a spoiler)
Strengths: Emily is skilled in combat of all types, whether it's a fist fight, or a shoot out, she'll normally have the upper hand. She has incredible endurance and speed, and she could name any weapon you sat in front of her.
Weaknesses: Emily is terrible at anything that has the word "Team" in it. She's very independent and doesn't much like being bossed around. Aside from this, Emily, being rather on the short side, has a slight size disadvantage when it comes to most situations, and she normally relies on her combat training and sharp mind.
History: Emily spent most of her childhood with only her father, as her mother had died while she was only young. Her father home-schooled her, as she didn't seem like much of the social type. It was from her father that she gained much of her tom-boy nature, and it was also her father who inspired her to join the army. When Emily was 19, she joined and trained for the years leading up to the war. She rose quickly to the higher rankings among the other soldiers, and was well respected. She served in the war as well, though it was a small one. After the war, she ended her term and then left the army. After returning home, she found that her dad had passed due to a heart attack in his sleep. Since that time, she has lived in her childhood home, working as a waitress in a local restaurant to get by. That is, until she heard of the Mars II mission.
Personality: Emily is a strict type who won't sugarcoat anything. She doesn't think to herself or mumble, and when she says something, she means it. She is also very determined, and once she has a goal, she will not stop until she achieves it.
Unfortunately, I have a few things which will not allow me to accept this application in its current form.
Foremost is the 'Alexandria's Genesis' syndrome. Since it is an fake condition, I'm afraid you won't be able to use it here. Implementing some sort of genetic alteration - even a beneficial one - by a different name and with slightly different symptoms - and even if the syndrome is fictional - would be acceptable, though, and I'd love to discuss this point more over PM.
Second - and I should have made this clear in the OP - is that you don't need to spend time detailing clothes, as the mission would have prescribed 'uniforms'/'suits'.
That's all that I see for now. Edit your application to reflect these alterations, and I'll re-assess. Thanks in advance.
Welcome to a roleplay which will, with any luck, incorporate intrigue and excitement into a fun, mystery-based, semi-structured plot RP.
This RP takes place several decades in the future. A large war occurred about a decade ago.
The war was short, and while some nuclear weapons were fired, none were allowed to explode before they reached their target thanks to efficient anti-missile systems. The result was a restructuring of the world which resulted in the consolidation of several African and Asian power groups, as well as shifting boundaries and balances of superiority for several high-power groups. The major powers of the world in this new post-war era are China (territory expanded, population decimated, but power now restored), the European Union (reformed and revitalized), Brazil (territory expanded by the annexation of several nearby countries, and though still facing social strife the technology of the government is on par with other major powers), the North African Union (benefiting from large natural resource deposits and good relations with the EU), Canada (relatively unaffected by the war), and the US (cultural divide largely overcome thanks to devastation of the war and postwar reconstruction efforts). While many disagreements abound between these powers, they have re-formed a United Nations organization.
Environmentally the earth has smartened up; green energy technology largely replaced fossil fuels as a matter of necessity during the war. Some endangered species thrive again, but humanity still has ways of really disturbing the environment. So, it’s not all green grass and blue skies.
Superficially, society is still rather similar. Social media has helped to connect much of the world’s cultural. There are no flying cars, teleportation technology, or true hoverboards, though cars are decidedly more advanced. Nothing has replaced the smart phone.
However, technology has exploded in the new postwar period, and with this the drive to explore the solar system has been reborn. The population at large is eager to send astronauts to Mars, especially as they themselves enjoy access to ever-cheaper commercial spaceflight.
Little do they know, astronauts have already gone to Mars. The mission which brought them there was called Mars I; it began roughly a year and a half ago. After six months of travel, a team of astronauts reached the planet, where they set up a base of operations.
Now it is time for Mars II. The planets have reached the proper alignment to allow for the shortest trip possible between the two planets, and the government responsible for the original trip is ready to find the best scientists, engineers, doctors, and soldiers this world has to offer.
The public, dreaming of Martian colonization and exploration, has no idea that the land of their dreams has been reached. And the crew of the Mars II mission may not know the whole story, either.
This will be a limited-acceptance roleplay, although the limit will be based on demand. Likewise, this roleplay will only run if it can reach a minimum number of characters, too.
On top of that, characters cannot be your Average Joe. Not everyone gets sent to Mars! Characters will have to be exceptional in one of the fields mentioned above, or another one which both the applicant and I agree is acceptable.
Here’s an application form:
Name: Self explanatory.
Gender: Self explanatory.
Age: 25-50, but it has to be reasonable when the backstory is considered.
Appearance: Photos are acceptable, but a written description is preferred.
Strengths: Including field of expertise and occupation.
Weaknesses: Everyone’s got ‘em, but nobody wants ‘em.
History: Tell me who they are.
Personality: Optional.
Other: Optional.
Copy/Paste-Friendly Version:
Name:
Gender:
Age:
Appearance:
Strengths:
Weaknesses:
History:
Personality:
Other:
Ah, rules and guidelines - those directives which dictate all that a roleplay can and will be. Let us not waste time.
Got questions? Ask.
Interested in joining? Apply.
Name: Emily Riverwood
Gender: Female
Age: 28, though she looks much younger. Thanks to a phenomena known as "Alexandria's Genesis", she ages very slowly and looks only about 18.
Appearance: Due to a gene phenomena known as "Alexandria's Genesis", Emily has light magenta eyes, and very pale skin. Due to this same phenomena, with the exception of eyebrows, eyelashes, and the hair on the head, her body is naturally devoid of all hair. Though she used to have dark black hair, Emily died it, leaving it an unnatural silvery-white color. Emily is rather flat chested, only a B-cup, and rather slim as well, only weighing 95 pounds. She is also rather short for her age, only standing 5'4". She does, however, have a very petite figure and she is quite agile and quick. She wears a black jacket and a light blue scarf, as well as a plaid skirt and black combat boots laced tightly. She carries around a camouflage back-pack, inside of which she keeps her army dog-tags as well as a small collection of self defense weapons and survival tools (a few throwing stars, a hatchet, brass knuckles, some rope, duck tape, and a few cases of matches). Emily has a small pack strapped to her leg, in which she carries a pocket knife and extra ammo. She carries her gun (a military grade sniper rifle) with her wherever she can, as well.
Here's a better reference to Emily's appearance clever hidden in a spoiler)
Strengths: Emily is skilled in combat of all types, whether it's a fist fight, or a shoot out, she'll normally have the upper hand. She has incredible endurance and speed, and she could name any weapon you sat in front of her.
Weaknesses: Emily is terrible at anything that has the word "Team" in it. She's very independent and doesn't much like being bossed around. Aside from this, Emily, being rather on the short side, has a slight size disadvantage when it comes to most situations, and she normally relies on her combat training and sharp mind.
History: Emily spent most of her childhood with only her father, as her mother had died while she was only young. Her father home-schooled her, as she didn't seem like much of the social type. It was from her father that she gained much of her tom-boy nature, and it was also her father who inspired her to join the army. When Emily was 19, she joined and trained for the years leading up to the war. She rose quickly to the higher rankings among the other soldiers, and was well respected. She served in the war as well, though it was a small one. After the war, she ended her term and then left the army. After returning home, she found that her dad had passed due to a heart attack in his sleep. Since that time, she has lived in her childhood home, working as a waitress in a local restaurant to get by. That is, until she heard of the Mars II mission.
Personality: Emily is a strict type who won't sugarcoat anything. She doesn't think to herself or mumble, and when she says something, she means it. She is also very determined, and once she has a goal, she will not stop until she achieves it.
Other: N/A
Unfortunately, I have a few things which will not allow me to accept this application in its current form.
Foremost is the 'Alexandria's Genesis' syndrome. Since it is an fake condition, I'm afraid you won't be able to use it here. Implementing some sort of genetic alteration - even a beneficial one - by a different name and with slightly different symptoms - and even if the syndrome is fictional - would be acceptable, though, and I'd love to discuss this point more over PM.
Second - and I should have made this clear in the OP - is that you don't need to spend time detailing clothes, as the mission would have prescribed 'uniforms'/'suits'.
That's all that I see for now. Edit your application to reflect these alterations, and I'll re-assess. Thanks in advance.