Hello, this is a war, between two warring empires, with most of the attacks being waged between the two, by the players...
There are multiple areas, and each one can be conquered by players and individual forces.
There is evil, and good, each one trying to win the war, only winning when the entire map is blue (good wins) or red (evil wins), in the mean time, both sides will duke it out.
You can attack however you want (Provided it isn't too OP, but you can charge up abilities, as well as build things to let you do more powerful attacks.) but you are limited, you start in your team's home area (Place most closely aligned to your color, if there is a tie, blue goes to the one with lowest area number, red goes to the one with the highest.), and you can move through areas, be aware, you can be intercepted if you go into an area where the enemy holds sway, you can gather an army, etc.
No double posting, but if anyone has posted after your last post, you can still post (so going back and forth between two people is possible) just so long as you don't do it more than five times in a row (any section of eleven posts or more should contain at least three players, ten or less can be just two).
The map (Not actual drawings, just showing who owns what territories, and from what places can you travel to others.):
Color key:
Blue: Controlled by good.
Light blue: mostly controlled by good.
White: Neutral
Green: Heavily contested by both sides.
Pink: Mostly controlled by evil.
Red: Controlled by evil.
Areas: This is the description of each area, it might change as time goes on, match the number to the number area below.
1, Fortress of good: A large fortress made of stone, and well defended. It has large numbers of men for good.
Contents: Barracks, Archery Range, Siege Workshop, 100 Footmen, 50 Archers, 10 Catapults.
2, Outer villages: An area consisting of rolling hills, and lots of small villages, completely unaware they are about to become part of the (first) final battle between good and evil.
3, Dark forest: A large forest that acts as a buffer between good and evil, despite what it's name might imply, there is nothing magical about it.
4, Dead moors: An area of open, bare land, only a few scattered plants survive here, leaving large patches of exposed black rock.
5, Dark fortress: The fortress of evil, large, and made of obsidian, pretty much matches the stats of the Fortress of good.
Contents: Orc Camp, Goblin Camp, Siege Workshop, Ogre Cave, 100 Goblins, 50 Orcs, 10 Battering Rams, 5 Ogres
1.2, The Fortress of good and Outer villages are seperated by a series of small rock walls, remnants of an older war.
2.3, Really just the edge of the Dark forest.
3.4, A large river separates the Dark forest and Dead moors, there are no surviving bridges, but there are a handful of old broken ones dotting the fords.
4.5, A series of craters lies between the Dark fortress and the Dead moors, making a series of bottlenecks to any attackers.
Events:
The echoes of war come, the first murmurs of fear spread through the villages, meanwhile, the two capitals are ready for an all out war.
i join evil.
i start by building a graveyard to summon skeletons.
Success! You finish building your graveyard and summon your first batch of skeletons!
The map:
Color key:
Blue: Controlled by good.
Light blue: mostly controlled by good.
White: Neutral
Green: Heavily contested by both sides.
Pink: Mostly controlled by evil.
Red: Controlled by evil.
Areas: This is the description of each area, it might change as time goes on, match the number to the number area below.
1, Fortress of good: A large fortress made of stone, and well defended. It has large numbers of men for good.
Contents: Barracks (100 Footmen/round), Archery Range (50 Archers/round), Siege Workshop (10 Catapults/round), Fortress Wall (10000/10000), 150 Footmen, 50 Archers, 20 Catapults.
2, Outer villages: An area consisting of rolling hills, and lots of small villages, completely unaware they are about to become part of the (first) final battle between good and evil.
Contents: 50 Footmen, 50 Archers
3, Dark forest: A large forest that acts as a buffer between good and evil, despite what it's name might imply, there is nothing magical about it.
4, Dead moors: An area of open, bare land, only a few scattered plants survive here, leaving large patches of exposed black rock.
Contents: 100 Goblins, 50 Orcs, 5 Ogres
5, Dark fortress: The fortress of evil, large, and made of obsidian, pretty much matches the stats of the Fortress of good.
Contents: Orc Camp (50 Orcs/round), Goblin Camp (100 Goblins/round), Siege Workshop (10 Battering Rams/round), Ogre Cave (5 Ogres/round) Graveyard (150 Skeletons/round), Fortress wall (10000/10000 hp), 100 Goblins, 50 Orcs, 20 Battering Rams, 5 Ogres, 150 Skeletons.
1.2, The Fortress of good and Outer villages are separated by a series of small rock walls, remnants of an older war.
2.3, Really just the edge of the Dark forest.
3.4, A large river separates the Dark forest and Dead moors, there are no surviving bridges, but there are a handful of old broken ones dotting the fords.
4.5, A series of craters lies between the Dark fortress and the Dead moors, making a series of bottlenecks to any attackers.
Events:
The armies of good begin their march, a small portion of the soldiers stationed in the capital move out into the outer villages to keep them protected.
Without anyone to keep a reign on them, the already prepared warriors of the evil kingdom flood out onto the Dead moors, leaving their capital relatively undefended.
I join evil and build an underground base at the edge of the heavily contested territory.
Rollback Post to RevisionRollBack
Hello! This is The_Signature477. Above is The_Post477. Below is The_NextPost477. Further above is The_PreviousPost477. You are The_ViewerOfThe_UsernamesSignature477. Such is the life of The_Username477.
Hello, this is a war, between two warring empires, with most of the attacks being waged between the two, by the players...
There are multiple areas, and each one can be conquered by players and individual forces.
There is evil, and good, each one trying to win the war, only winning when the entire map is blue (good wins) or red (evil wins), in the mean time, both sides will duke it out.
You can attack however you want (Provided it isn't too OP, but you can charge up abilities, as well as build things to let you do more powerful attacks.) but you are limited, you start in your team's home area (Place most closely aligned to your color, if there is a tie, blue goes to the one with lowest area number, red goes to the one with the highest.), and you can move through areas, be aware, you can be intercepted if you go into an area where the enemy holds sway, you can gather an army, etc.
No double posting, but if anyone has posted after your last post, you can still post (so going back and forth between two people is possible) just so long as you don't do it more than five times in a row (any section of eleven posts or more should contain at least three players, ten or less can be just two).
The map (Not actual drawings, just showing who owns what territories, and from what places can you travel to others.):
Blue: Controlled by good.
Light blue: mostly controlled by good.
White: Neutral
Green: Heavily contested by both sides.
Pink: Mostly controlled by evil.
Red: Controlled by evil.
Areas: This is the description of each area, it might change as time goes on, match the number to the number area below.
1, Fortress of good: A large fortress made of stone, and well defended. It has large numbers of men for good.
Contents: Barracks, Archery Range, Siege Workshop, 100 Footmen, 50 Archers, 10 Catapults.
2, Outer villages: An area consisting of rolling hills, and lots of small villages, completely unaware they are about to become part of the (first) final battle between good and evil.
3, Dark forest: A large forest that acts as a buffer between good and evil, despite what it's name might imply, there is nothing magical about it.
4, Dead moors: An area of open, bare land, only a few scattered plants survive here, leaving large patches of exposed black rock.
5, Dark fortress: The fortress of evil, large, and made of obsidian, pretty much matches the stats of the Fortress of good.
Contents: Orc Camp, Goblin Camp, Siege Workshop, Ogre Cave, 100 Goblins, 50 Orcs, 10 Battering Rams, 5 Ogres
1.2, The Fortress of good and Outer villages are seperated by a series of small rock walls, remnants of an older war.
2.3, Really just the edge of the Dark forest.
3.4, A large river separates the Dark forest and Dead moors, there are no surviving bridges, but there are a handful of old broken ones dotting the fords.
4.5, A series of craters lies between the Dark fortress and the Dead moors, making a series of bottlenecks to any attackers.
Events:
The echoes of war come, the first murmurs of fear spread through the villages, meanwhile, the two capitals are ready for an all out war.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
i start by building a graveyard to summon skeletons.
Success! You finish building your graveyard and summon your first batch of skeletons!
The map:
Blue: Controlled by good.
Light blue: mostly controlled by good.
White: Neutral
Green: Heavily contested by both sides.
Pink: Mostly controlled by evil.
Red: Controlled by evil.
Areas: This is the description of each area, it might change as time goes on, match the number to the number area below.
1, Fortress of good: A large fortress made of stone, and well defended. It has large numbers of men for good.
Contents: Barracks (100 Footmen/round), Archery Range (50 Archers/round), Siege Workshop (10 Catapults/round), Fortress Wall (10000/10000), 150 Footmen, 50 Archers, 20 Catapults.
2, Outer villages: An area consisting of rolling hills, and lots of small villages, completely unaware they are about to become part of the (first) final battle between good and evil.
Contents: 50 Footmen, 50 Archers
3, Dark forest: A large forest that acts as a buffer between good and evil, despite what it's name might imply, there is nothing magical about it.
4, Dead moors: An area of open, bare land, only a few scattered plants survive here, leaving large patches of exposed black rock.
Contents: 100 Goblins, 50 Orcs, 5 Ogres
5, Dark fortress: The fortress of evil, large, and made of obsidian, pretty much matches the stats of the Fortress of good.
Contents: Orc Camp (50 Orcs/round), Goblin Camp (100 Goblins/round), Siege Workshop (10 Battering Rams/round), Ogre Cave (5 Ogres/round) Graveyard (150 Skeletons/round), Fortress wall (10000/10000 hp), 100 Goblins, 50 Orcs, 20 Battering Rams, 5 Ogres, 150 Skeletons.
1.2, The Fortress of good and Outer villages are separated by a series of small rock walls, remnants of an older war.
2.3, Really just the edge of the Dark forest.
3.4, A large river separates the Dark forest and Dead moors, there are no surviving bridges, but there are a handful of old broken ones dotting the fords.
4.5, A series of craters lies between the Dark fortress and the Dead moors, making a series of bottlenecks to any attackers.
Events:
The armies of good begin their march, a small portion of the soldiers stationed in the capital move out into the outer villages to keep them protected.
Without anyone to keep a reign on them, the already prepared warriors of the evil kingdom flood out onto the Dead moors, leaving their capital relatively undefended.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I join good and start building a farm.
Complipedia
My first action on the evil team is to build an Evil Science Lab.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Forming 501st Legion 1/50
EDIT: I forgot to do something. I start to build small wall around the villages.
Play minecraft.
NOW
Building a Warrior Barracks in the base, half complete.
An alternate timeline emerges.
However, we must first start from the beginning...
Complipedia
Nope, this is not playable.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.