Based on an old WWII game where you're playing as the Soviets (replacing hp points with limb conditions) back in few years ago, which's already long dead due to player's inactivity and GM's issues in real life. This game is set on WWII to Pre-Modern mixture in which a same tech level as my forces while you're attempting to stop and foiling alfieq's greatest army from succeeding on one goal, by taking over the world... Yes... Just one world.
But why Commander alfieq does really wanted to take over the world you'd say? Well, you'll find out you when you're progressing the game.
Also, this game sets in prefixed story much like from an old game, as you'll get to choose a path and decisions after you've completed defeated my units or completed one or more primary objectives.
Shortened Game Information:
- Commander alfieq are wanted to take over the world, but it is unknown. So you must intervene him by going through his stuffs and weakens him.
- You have an inventory filled with things, and you must use it carefully. You can take other soldier's stuffs for things and keep it for the rest of the game if you take their weapons.
- Some weapons can be deadly accurate, and thus you'll need to cover & hide more often.
- Replace HP with Body Conditions that will hamper you and your enemy's ability to fight. But you can still die in this game anyway if critical.
- Your Personal Points is basically your own money and you'll gain more by killing, picking paths and complete your objectives. Squadron points is for a player who entitled Squadron Leader in his/her role and using it to bring big guns for fighting.
- Other else will going to be further explain when a new enemy type appears, and there will be an info on how to kill them.
Full Game Information:
Game mechanics:
1. Usage of Weapons and Logistics.
- All ranged weapons has a limited amount of ammunition to use in battle and must use it wisely. It's possible to gain more ammunition by scavenging ammo from dead soldiers, at certain places where ammo was located, or call-in support for supplies if you gain access to communications. If other else fails, you can steal & replace your weapon with an enemy weapon and you can keep it the rest of the game.
- Both you and your enemies doesn't have any generic HP, but replacing with one called "Conditions" instead that could impact on your overall gameplay. Like for example:
If your enemy has shot you on your right arm, if wounded, you'll not going to do well in accurate shots. However, if your right arm got decapitated by a larger caliber weapon or an explosion, you'll have a severe problem on fighting and thus forcing you to use one-hand weapon(s) for the rest of the battle. (Don't worry, limbs grows back and some will revive once finishing the battle.. wait-no.. I meant getting bionic body parts and turned yourself into a living cyborg if that counts.)
- Here's how condition system works:
Conditions: Shaken, OK
1. Conditions: = Obviously the name itself.
2. Shaken = Basically a morale (aka, will) of the enemy, and only enemy has that. Will affect its fighting by either a good way, or a bad way.
3. OK = Your and your enemy limb's condition, OK means OK.
- Here's how the weapon's system works:
WEP/EQ: Test Rifle (6/60)
1. WEP/EQ: = Short name for Weapon(s) and Equipment.
2. Test Rifle = The name of a weapon.
3. (6/60) = (Number remains in your clip / Total ammunition remains for this weapon). Melee weapons doesn't have these. Explosive devices, like grenades can only shown in total numbers.
2. Covers
- Taking covers will going to be very common in this game as you will not going to be the guy called Rambo that uses a heavy machine gun going on a killing spree and create explosions because he's somehow secretly a half-death cyborg according to my not-so-logical, nonsense theory. Thus, One or few fatal attacks would end your character's life if you not playing it carefully. You can go into cover by anywhere and anytime, from going prone to behind stone fences, as it doesn't matter where you cover & hide as long if you stick within a location's theme (or otherwise will counted as you can't find any cover).
3. Personal Points & Squadron Points.
Every time you've killed an enemy, completing any objectives, or other things happen like taking a decision that would give you points, you'll gain Points. There are two type of points in this military game, the Personal Points, and Squadron Points.
Personal Points, hence the obvious name by itself, is your own points that you can use to upgrade your character, buying weapons & logistics, and also can be use to call in your own light support for your team when needed.
Squadron Points is a special points that you can use to upgrade your own squad, calling powerful supports, buying vehicles, tanks, larger weapons and even warplanes that you can use on. Only a squadron leader can use this points as it's the most valuable asset in game.
4. The rest.
- Here's how a full character & enemy profile looks like in game:
Squad
[Bob's Fighters (SP: 30)] <---- Squad Name & Squadron Points
You
Pvt. ["Name"] <------- Your Name and its rank for visual purposes.
Role: <-------- Your current character role.
PP: <---------- Personal Points
Conditions: <------ Your Condition
WEP/EQ: <------- Your Weapons and Equipment
Enemy
["Name"] Type: ???, Conditions: ??? <------ Enemy name, type, morale, and its condition.
WEP/EQ: <--------- Enemy Weapons and Equipment
If you manage to read this info thus far, then well done.
Well, here's the slip, copy it, paste on your post, typing in, and congratulations, you have joined this game. If you have any questions/problems about this game, post it here.
Name: [Your wacky name here, leave it blank for default (as your username)] WEP: [Pick one for primary, pick two for others. In battle, you can hold more things throughout a game, but you'll face some penalties if you overloaded yourself with stuffs. You can also replace your stuffs by picking up enemy stuffs, or buying stuffs in certain place when if it's available.]
Starter Weapons & Logistics:
- TB-Rifle ver.1 (3/45) [Primary]
[Slow and Bolted attack while not dealing much damage, but almost guarantee to hit at any range vs lightly covered infantry, and its precision will able to target the enemy's limb to cripple its ability to fight. Can only use and fire one bullet per attack.]
- Light SMG ver.1 (20/240) [Primary]
[Favorable firepower if you manage to get close, and spray your bullets at medium to close range. Not so great at long range. Can use up to 10 bullets per attack.]
- Carbine ver.1 (15/225) [Primary]
[Between SMG and Rifle in terms for firing. This weapon is all-round, very situational at medium range and able to fire up to 3 bullets per attack.]
- Mills Bomb (3) [Others]
[A fragmented bomb. Useful for cripple an enemy or more on one area, and be more effectively if an enemy didn't notice it, so that they cannot start taking countermeasures.]
- Extra Ammo Pack [Others]
[Bring yourself with additional ammo for longer ranged fights. Adds 45 more bullets for starter rifle, 200 more bullets for starter SMG, or 175 more bullets for starter Carbine. If you have a starter pistol, you'll gain 32 more ammo for your pistol.]
- Walkie Talkie [Others]
[Enable talking to other players with radio communications at far distances, and also enable you to call down light supports depending on your mission.]
- Satchel Charge (1) [Others]
[Throw-able demolition charge. Powerful enough to destroy any defensive emplacements, stationary medium armored vehicles, and instantly killed some infantry if lucky. But it took two updates to explode.]
- Light Fabric Armor [Others]
[Hide your armor inside your clothes that could stop a few SMG/Pistol bullets or one-two carbine shots before take any real damage. Does not protect your head, hands and other exposed limbs that isn't covered in armor, nor even stop powerful weapons like rifles, explosives, etc.]
- Military Knife [Others]
[Close quarter utility weapon. Deals more damage than punches and stocks upon using at melee. Throw-able for last-ditch small damage, and can be use as bayonet on your rifles and carbines for charging attack.]
- Pistolete ver. 1 (8/40) [Others]
[Close protection ranged weapon. Good emergency weapon for a short range weapon, but lousy at medium range and very pitiful at long range. Can be fire up to a whole clip.]
Enemy List (Things and Types):
1. Type
Infantry & Foot Units
Volunteer
Faction: alfieq's Army
Volunteer is a basic infantry and a lowest rank of alfieq's army. They don't get much training and it's inexperienced to fight, but those type of infantry are very common on defending cities, facilities and military installations.
Crewman
Faction: alfieq's Army
Crewmen is self explanatory as they're responsible to operate most military emplacements in the war. It's the most basic type of alfieq's army gun operators as they don't have much weaponry & equipment to offer. You can disable or making your worst enemy's firepower ineffectively by killing one or more of their crewman who's operating such weapons.
Regular
Faction: alfieq's Army
Regular is the most common and the backbone of alfieq's army. Comes with a better weapon and equipment for taking out other enemies along their way. Unlike Volunteers, Regular infantry can really make a terrible misery out from you, forcing your character to either take cover or facing a really painful counterattack, thus making your effective attack hindered.
Static Weapons
9cm Brimhamton Flak Gun
Faction: alfieq's Army
One of those pre-battlefield guns in alfieq's army. Armed with a single higher muzzle 9cm multi-purposed cannon that was intentionally to take out any aircraft along the way, but the soldiers have realized that its strong penetration could have been enough to wreak any early heavy tanks in game due to its sheer high-powered firepower of a gun itself, forging it as an effective universal weapon by being an AA gun, AT gun and also can be use as an artillery piece if dire situation was needed.
2. Weapons & Logistics
B.HagL-44 Bolt Rifle
Standard issued bolt action rifle for the low and inexperienced ranks of alfieq's army. It has a similar firepower as TB-Rifle ver.1, but has more ammo in clip than TB-Rifle ver.1.
B.HagL-50 Bolt Rifle
Improved version of bolt action rifle of the alfieq's army. Has one more bullet in clip and also has better accuracy than its 44's counterparts.
ZgR-67 Carbine
One of an early main choice of weapons of alfieq's army. Its firepower and its situational uses was similar to a standard Carbine ver.1, but enable to fire two more shots than Carbine ver.1 and with a penalty for having a slightly higher recoil.
SM-200
Another one of an early main choice of weapons of alfieq's army. Same as the standard Light SMG ver.1, but its design was able to fire slightly more accurate shots, but with a penalty of dealing less limb damage and penetration.
Barisio-AutoGun F131
An early version of alfieq's army heavy machine gun. It has a penetration of a Carbine's shots, but able to spray more bullets and more dreadful than any type of automatic guns in game. It also has a higher accuracy than protagonist's regular machine gun thanks to its recoil suppression mechanism for reducing its flings when firing in long bursts, but fires much slower due to said mechanism they're created for reducing its recoil. However for carrying and operating this gun in the battlefield, you'll need two crewmen for high efficiency. One for a gunner to shoot, and one was a ammunition carrier for carry this gun's ammunition.
Potato Masher Bomb
Common type of anti-infantry grenades of alfieq's army. Unlike Mills Bomb, Potato Masher Bomb is a stick type grenade that has a longer thrown range, more blast power than what it's seems, and thus more likely to dent light armors, but less collaborate blast damage than Mills Bomb as it was intended to use as a multi-role anti-infantry and anti-vehicle grenade.
Smoke Grenade
Standard use grenades that its general purpose was to block an enemy's vision in some situational purposes, like blinding an enemy's dangerous weapon, creating a hazardous smoke within any enclosed buildings and making them suffer from it, or can be use as an emergency weapon for fleeing in battle.
Flare Stick
Flare Stick was an utility tool that mainly uses to signal your call with coloured smokes on your allies. It can be use as a target for your support attacks (which improving its chances of hitting a target), a weaker version of a smoke grenade, and also can be use as an improvised lighting device from dark places.
Larm Pistol
Basic Pistol of alfieq's army. Similar firepower as Pistolete ver. 1, but has more ammo in clip.
Larm Pistol ver. F
One of the modded versions of Larm Pistol. Its strange modification are suited for heavy (F)irepower in close range, and thus increasing its overall damage on limbs. However, it has a terribly high recoil, sacrificing its accuracy and cutting the number of shots by half in order to make up for its higher damage.
Binoculars
Standard equipment for squadron leaders and officers in any faction. Upon using binoculars, you'll able to uncover an enemy reinforcement types when coming into your location. However, you'll not be able to know how many of them and sometimes doesn't work on foggy-like weather.
Flak Jacket
A suited armor hiding inside of your clothes that can block several shrapnel blasts created by an explosive and some stray SMG shots. Worn by anyone who's specialized in handling explosives and demolition purposes, uncommon for any Anti-Aircraft gunners, and quite rare to see one for any regular soldiers in combat. Just like the Light Fabric Armor's flaws, it doesn't protect any exposed limbs like your arms, your head and some other places on your body that doesn't covered in armor.
Easter Egg(s):
1. [Unusual bookworm Crewman #1 at Mission 3.]
A guy that was reading a book was actually one of the oldest soldiers whom survived in the long-torn war as part of B.A.T's support infantry squad under a detachment of the 4th Assault Division. You can see him in the early days at one of my earlier avatars as a small tank platoon before alfieq's army became apparent in Off-Topic MC-Forum. And yes, this was used to be my avatar as some sort of a war machine.
And remember that this game will take quite a lot of time to update depending on how many players are in this game and also depending on my activeness. Thank you.
A little too long as expected due to a small family reunion, but I'm back for another 1-2 hours.
Hmm.. Interesting... According to the poll, two players didn't liked that type, or kind of game mechanic, or something? Was it too difficult to read? Too complex? The game mechanic/rules that causes you to restrict any freedom to do something in game? Being a squadron leader is taking too much feel of responsibility? Lack of information? Doesn't have enough free time to do so? No/Weak story? Others?
Not really too complex at all if you know how this game works. It's basically you attack at something with whatever you have in inventory, and hoping it will score. The rest of the game mechanic are similar to "buffs & curses" but mandatory.
However, I could changes some rules if it's too twisted for everyone. So, if you have any suggestions for this game, post it away.
Not really too complex at all if you know how this game works. It's basically you attack at something with whatever you have in inventory, and hoping it will score. The rest of the game mechanic are similar to "buffs & curses" but mandatory.
However, I could changes some rules if it's too twisted for everyone. So, if you have any suggestions for this game, post it away.
Hmm... I'm not bothered by it but the main post is a little intimidating by how big it is. Maybe simplify it?
Hmm... I'm not bothered by it but the main post is a little intimidating by how big it is. Maybe simplify it?
I'll try if I can simplify it as much as possible. However, by turning everything into tl'dr level for a full understanding is difficult, because then you'll not going to know how everything in this game does work.
- Commander alfieq are wanted to take over the world, but it is unknown. So you must intervene him by going through his stuffs and weakens him.
- You have an inventory filled with things, and you must use it carefully. You can take other soldier's stuffs for things and keep it for the rest of the game if you take their weapons.
- Some weapons can be deadly accurate, and thus you'll need to cover & hide more often.
- Replace HP with Body Conditions that will hamper you and your enemy's ability to fight. But you can still die in this game anyway if critical.
- Your Personal Points is basically your own money and you'll gain more by killing, picking paths and complete your objectives. Squadron points is for a player who entitled Squadron Leader in his/her role and using it to bring big guns for fighting.
- Other else will going to be further explain when a new enemy type appears, and there will be an info on how to kill them.
As you woken up from your 'desperate brace for impact' next to your team's helicopter, your helicopter ride has somehow crashed landed into the woods, now wreaked and burning in flames a few minutes ago, but you and your team somehow manage to survive those crashes without sustain a single wound or even injuries, which's considered lucky for now. While upon closer inspection by looking at the crashed helicopter debris, you'll see a round shaped hole, which's indicate that your ride was being hit by an anti-aircraft projectile, and judging by how deep its penetration is, the anti-air emplacement is not far from here. But as you look away from the debris and checking to see a cockpit to find your mentor, one pilot and your sergeant, which's your mentor, has died from a crash, leaving you stuck inside of the woods without any further instructions on what you should do next.
Abruptly, you heard some bushes noise coming from the north side of the forest. Since you're now in an enemy territory, this noises indicate that an enemy patrol is about to move in your location, and if an enemy have manage to find you, you would have been killed without mercy. So, you're grabbing your own equipment, leap away from the 'heli' crash site, and you're preparing for an ambush, hoping your enemy will die first before you'll get killed.
Info
Location: Forest
[Enemy]
[Volunteer #1] Type: Squadron Leader. Conditions: Cautious, OK
[Volunteer #2] Type: Volunteer. Conditions: Cautious, OK
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb.
[Volunteer #3] Type: Volunteer. Conditions: Cautious, OK
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb.
[Eagle Alpha Squadron 3 (0)]
Cpl. Mack Erel (Mackerellatorn) Role: Regular PP: 0 Conditions: OK WEP/EQ: Carbine ver.1 (15/225), Mills Bomb (3), Military Knife
Pvt. Adam (alfieq) Role: Regular PP: 0 Conditions: OK WEP/EQ: TB-Rifle ver.1 (3/45), Mills Bomb (3), Walkie Talkie
[NEW ENEMY] Volunteer
Volunteer is a basic infantry and a lowest rank of alfieq's army. They don't get much training and it's inexperienced to fight, but those type of infantry are very common on defending cities, facilities and military installations.
Pvt. Adam: "What the bloody hell is that noise?!... Mack, did you hear that?"
The enemy patrol are now getting close. A small volunteer group are now out from their hiding place, and begins to creep slowly towards to the crash site for investigation. Due to their lack of proper training, they're cannot see us from our hiding place, yet.
Edit:
As Mack begin to throw his mills bomb, the whole volunteer group saw a grenade, and begin to panic and spread out. As the grenade explode, Volunteer 1# has wounded his left leg from the blast!
Pvt. Adam then started to shoot at them with his rifle, and thus Volunteer 2# got hit onto his right arm!
Volunteer group are now begin to take cover behind the debris of a crashed helicopter.
Info
Location: Forest
[Enemy]
[Volunteer #1] Type: Squadron Leader. Conditions: Panic, Wounded Left Leg.
Cpl. Mack has thrown his second grenade to the group of volunteers. All of them are panic and tries to run away while taking cover from an explosion. Unfortunately, Volunteer #1 is really unlucky as his left leg are wounded from its previous blast, and thus as the grenade started to explode, he's taking a lot of body damage from his back, from his feet until to his spine, now lay incapacitated and slowly starts bleeding while screaming in agony. [+10 PP]
Volunteer #2 has detected some 'ambushers' and begin to aim and shoot at them with his rifle, but his right arm shaken and suddenly misses his shot.
Pvt. Adam begin to fire his rifle at Volunteer #2 again, but misses due because their laying down and taking cover.
Volunteer #3 has shocked that Volunteer #1 was incapacitated, and thus he's attempting to throw his Potato Masher at Cpl. Mack!
Info
Location: Forest
[Enemy]
[Volunteer #1] Type: Squadron Leader. Conditions: Screaming in Agony, Both legs and his back are terribly injured, Bleeding, Incapacitated.
Cpl. Mack begin to open fire at Volunteer #3 with his carbine. On his first shot, he misses its target. But with a repeating succession upon Volunteer #3 on his second and third shot, its struck both on his torso and die prematurely. However, the grenade has already successfully thrown and landed on Cpl. Mack's feet. While you're attempting to leap out from an explosion, your left foot has taken with a shrapnel blast! [+8 PP]
Volunteer #2 has lost his will to fight, and he's trying to retreat!
Pvt. Adam yet again fire his last shot at Volunteer #2, and hit his right arm again. Somehow, Volunteer #2 doesn't taken down yet.
Info
Location: Forest
[Enemy]
[Volunteer #1] Type: Squadron Leader. Conditions: Almost Quiet, Both legs and his back are terribly injured, Bleeding, Incapacitated.
[Started. Mission 4]
Based on an old WWII game where you're playing as the Soviets (replacing hp points with limb conditions) back in few years ago, which's already long dead due to player's inactivity and GM's issues in real life. This game is set on WWII to Pre-Modern mixture in which a same tech level as my forces while you're attempting to stop and foiling alfieq's greatest army from succeeding on one goal, by taking over the world... Yes... Just one world.
But why Commander alfieq does really wanted to take over the world you'd say? Well, you'll find out you when you're progressing the game.
Also, this game sets in prefixed story much like from an old game, as you'll get to choose a path and decisions after you've completed defeated my units or completed one or more primary objectives.
Shortened Game Information:
- Commander alfieq are wanted to take over the world, but it is unknown. So you must intervene him by going through his stuffs and weakens him.
- You have an inventory filled with things, and you must use it carefully. You can take other soldier's stuffs for things and keep it for the rest of the game if you take their weapons.
- Some weapons can be deadly accurate, and thus you'll need to cover & hide more often.
- Replace HP with Body Conditions that will hamper you and your enemy's ability to fight. But you can still die in this game anyway if critical.
- Your Personal Points is basically your own money and you'll gain more by killing, picking paths and complete your objectives. Squadron points is for a player who entitled Squadron Leader in his/her role and using it to bring big guns for fighting.
- Other else will going to be further explain when a new enemy type appears, and there will be an info on how to kill them.
Full Game Information:
Game mechanics:
1. Usage of Weapons and Logistics.
- All ranged weapons has a limited amount of ammunition to use in battle and must use it wisely. It's possible to gain more ammunition by scavenging ammo from dead soldiers, at certain places where ammo was located, or call-in support for supplies if you gain access to communications. If other else fails, you can steal & replace your weapon with an enemy weapon and you can keep it the rest of the game.
- Both you and your enemies doesn't have any generic HP, but replacing with one called "Conditions" instead that could impact on your overall gameplay. Like for example:
If your enemy has shot you on your right arm, if wounded, you'll not going to do well in accurate shots. However, if your right arm got decapitated by a larger caliber weapon or an explosion, you'll have a severe problem on fighting and thus forcing you to use one-hand weapon(s) for the rest of the battle. (Don't worry, limbs grows back and some will revive once finishing the battle.. wait-no.. I meant getting bionic body parts and turned yourself into a living cyborg if that counts.)
- Here's how condition system works:
Conditions: Shaken, OK
1. Conditions: = Obviously the name itself.
2. Shaken = Basically a morale (aka, will) of the enemy, and only enemy has that. Will affect its fighting by either a good way, or a bad way.
3. OK = Your and your enemy limb's condition, OK means OK.
- Here's how the weapon's system works:
WEP/EQ: Test Rifle (6/60)
1. WEP/EQ: = Short name for Weapon(s) and Equipment.
2. Test Rifle = The name of a weapon.
3. (6/60) = (Number remains in your clip / Total ammunition remains for this weapon). Melee weapons doesn't have these. Explosive devices, like grenades can only shown in total numbers.
2. Covers
- Taking covers will going to be very common in this game as you will not going to be the guy called Rambo that uses a heavy machine gun going on a killing spree and create explosions because he's somehow secretly a half-death cyborg according to my not-so-logical, nonsense theory. Thus, One or few fatal attacks would end your character's life if you not playing it carefully. You can go into cover by anywhere and anytime, from going prone to behind stone fences, as it doesn't matter where you cover & hide as long if you stick within a location's theme (or otherwise will counted as you can't find any cover).
3. Personal Points & Squadron Points.
Every time you've killed an enemy, completing any objectives, or other things happen like taking a decision that would give you points, you'll gain Points. There are two type of points in this military game, the Personal Points, and Squadron Points.
Personal Points, hence the obvious name by itself, is your own points that you can use to upgrade your character, buying weapons & logistics, and also can be use to call in your own light support for your team when needed.
Squadron Points is a special points that you can use to upgrade your own squad, calling powerful supports, buying vehicles, tanks, larger weapons and even warplanes that you can use on. Only a squadron leader can use this points as it's the most valuable asset in game.
4. The rest.
- Here's how a full character & enemy profile looks like in game:
Squad
[Bob's Fighters (SP: 30)] <---- Squad Name & Squadron Points
You
Pvt. ["Name"] <------- Your Name and its rank for visual purposes.
Role: <-------- Your current character role.
PP: <---------- Personal Points
Conditions: <------ Your Condition
WEP/EQ: <------- Your Weapons and Equipment
Enemy
["Name"] Type: ???, Conditions: ??? <------ Enemy name, type, morale, and its condition.
WEP/EQ: <--------- Enemy Weapons and Equipment
If you manage to read this info thus far, then well done.
Well, here's the slip, copy it, paste on your post, typing in, and congratulations, you have joined this game. If you have any questions/problems about this game, post it here.
Starter Weapons & Logistics:
- TB-Rifle ver.1 (3/45) [Primary]
[Slow and Bolted attack while not dealing much damage, but almost guarantee to hit at any range vs lightly covered infantry, and its precision will able to target the enemy's limb to cripple its ability to fight. Can only use and fire one bullet per attack.]
- Light SMG ver.1 (20/240) [Primary]
[Favorable firepower if you manage to get close, and spray your bullets at medium to close range. Not so great at long range. Can use up to 10 bullets per attack.]
- Carbine ver.1 (15/225) [Primary]
[Between SMG and Rifle in terms for firing. This weapon is all-round, very situational at medium range and able to fire up to 3 bullets per attack.]
- Mills Bomb (3) [Others]
[A fragmented bomb. Useful for cripple an enemy or more on one area, and be more effectively if an enemy didn't notice it, so that they cannot start taking countermeasures.]
- Extra Ammo Pack [Others]
[Bring yourself with additional ammo for longer ranged fights. Adds 45 more bullets for starter rifle, 200 more bullets for starter SMG, or 175 more bullets for starter Carbine. If you have a starter pistol, you'll gain 32 more ammo for your pistol.]
- Walkie Talkie [Others]
[Enable talking to other players with radio communications at far distances, and also enable you to call down light supports depending on your mission.]
- Satchel Charge (1) [Others]
[Throw-able demolition charge. Powerful enough to destroy any defensive emplacements, stationary medium armored vehicles, and instantly killed some infantry if lucky. But it took two updates to explode.]
- Light Fabric Armor [Others]
[Hide your armor inside your clothes that could stop a few SMG/Pistol bullets or one-two carbine shots before take any real damage. Does not protect your head, hands and other exposed limbs that isn't covered in armor, nor even stop powerful weapons like rifles, explosives, etc.]
- Military Knife [Others]
[Close quarter utility weapon. Deals more damage than punches and stocks upon using at melee. Throw-able for last-ditch small damage, and can be use as bayonet on your rifles and carbines for charging attack.]
- Pistolete ver. 1 (8/40) [Others]
[Close protection ranged weapon. Good emergency weapon for a short range weapon, but lousy at medium range and very pitiful at long range. Can be fire up to a whole clip.]
Enemy List (Things and Types):
1. Type
Infantry & Foot Units
Volunteer
Faction: alfieq's Army
Volunteer is a basic infantry and a lowest rank of alfieq's army. They don't get much training and it's inexperienced to fight, but those type of infantry are very common on defending cities, facilities and military installations.
Crewman
Faction: alfieq's Army
Crewmen is self explanatory as they're responsible to operate most military emplacements in the war. It's the most basic type of alfieq's army gun operators as they don't have much weaponry & equipment to offer. You can disable or making your worst enemy's firepower ineffectively by killing one or more of their crewman who's operating such weapons.
Regular
Faction: alfieq's Army
Regular is the most common and the backbone of alfieq's army. Comes with a better weapon and equipment for taking out other enemies along their way. Unlike Volunteers, Regular infantry can really make a terrible misery out from you, forcing your character to either take cover or facing a really painful counterattack, thus making your effective attack hindered.
Static Weapons
9cm Brimhamton Flak Gun
Faction: alfieq's Army
One of those pre-battlefield guns in alfieq's army. Armed with a single higher muzzle 9cm multi-purposed cannon that was intentionally to take out any aircraft along the way, but the soldiers have realized that its strong penetration could have been enough to wreak any early heavy tanks in game due to its sheer high-powered firepower of a gun itself, forging it as an effective universal weapon by being an AA gun, AT gun and also can be use as an artillery piece if dire situation was needed.
2. Weapons & Logistics
B.HagL-44 Bolt Rifle
Standard issued bolt action rifle for the low and inexperienced ranks of alfieq's army. It has a similar firepower as TB-Rifle ver.1, but has more ammo in clip than TB-Rifle ver.1.
B.HagL-50 Bolt Rifle
Improved version of bolt action rifle of the alfieq's army. Has one more bullet in clip and also has better accuracy than its 44's counterparts.
ZgR-67 Carbine
One of an early main choice of weapons of alfieq's army. Its firepower and its situational uses was similar to a standard Carbine ver.1, but enable to fire two more shots than Carbine ver.1 and with a penalty for having a slightly higher recoil.
SM-200
Another one of an early main choice of weapons of alfieq's army. Same as the standard Light SMG ver.1, but its design was able to fire slightly more accurate shots, but with a penalty of dealing less limb damage and penetration.
Barisio-AutoGun F131
An early version of alfieq's army heavy machine gun. It has a penetration of a Carbine's shots, but able to spray more bullets and more dreadful than any type of automatic guns in game. It also has a higher accuracy than protagonist's regular machine gun thanks to its recoil suppression mechanism for reducing its flings when firing in long bursts, but fires much slower due to said mechanism they're created for reducing its recoil. However for carrying and operating this gun in the battlefield, you'll need two crewmen for high efficiency. One for a gunner to shoot, and one was a ammunition carrier for carry this gun's ammunition.
Potato Masher Bomb
Common type of anti-infantry grenades of alfieq's army. Unlike Mills Bomb, Potato Masher Bomb is a stick type grenade that has a longer thrown range, more blast power than what it's seems, and thus more likely to dent light armors, but less collaborate blast damage than Mills Bomb as it was intended to use as a multi-role anti-infantry and anti-vehicle grenade.
Smoke Grenade
Standard use grenades that its general purpose was to block an enemy's vision in some situational purposes, like blinding an enemy's dangerous weapon, creating a hazardous smoke within any enclosed buildings and making them suffer from it, or can be use as an emergency weapon for fleeing in battle.
Flare Stick
Flare Stick was an utility tool that mainly uses to signal your call with coloured smokes on your allies. It can be use as a target for your support attacks (which improving its chances of hitting a target), a weaker version of a smoke grenade, and also can be use as an improvised lighting device from dark places.
Larm Pistol
Basic Pistol of alfieq's army. Similar firepower as Pistolete ver. 1, but has more ammo in clip.
Larm Pistol ver. F
One of the modded versions of Larm Pistol. Its strange modification are suited for heavy (F)irepower in close range, and thus increasing its overall damage on limbs. However, it has a terribly high recoil, sacrificing its accuracy and cutting the number of shots by half in order to make up for its higher damage.
Binoculars
Standard equipment for squadron leaders and officers in any faction. Upon using binoculars, you'll able to uncover an enemy reinforcement types when coming into your location. However, you'll not be able to know how many of them and sometimes doesn't work on foggy-like weather.
Flak Jacket
A suited armor hiding inside of your clothes that can block several shrapnel blasts created by an explosive and some stray SMG shots. Worn by anyone who's specialized in handling explosives and demolition purposes, uncommon for any Anti-Aircraft gunners, and quite rare to see one for any regular soldiers in combat. Just like the Light Fabric Armor's flaws, it doesn't protect any exposed limbs like your arms, your head and some other places on your body that doesn't covered in armor.
Easter Egg(s):
1. [Unusual bookworm Crewman #1 at Mission 3.]
A guy that was reading a book was actually one of the oldest soldiers whom survived in the long-torn war as part of B.A.T's support infantry squad under a detachment of the 4th Assault Division. You can see him in the early days at one of my earlier avatars as a small tank platoon before alfieq's army became apparent in Off-Topic MC-Forum. And yes, this was used to be my avatar as some sort of a war machine.
And remember that this game will take quite a lot of time to update depending on how many players are in this game and also depending on my activeness. Thank you.
Name: Mack Erel
WEP: Carbine ver.1, Military Knife, and Mills Bomb
Quick bump.
Edit: Need more than one player to start, because "war is always not fair" from all sides.
Edit2: Brb in 5 hours, I have something important to do in real life.
A little too long as expected due to a small family reunion, but I'm back for another 1-2 hours.
Hmm.. Interesting... According to the poll, two players didn't liked that type, or kind of game mechanic, or something? Was it too difficult to read? Too complex? The game mechanic/rules that causes you to restrict any freedom to do something in game? Being a squadron leader is taking too much feel of responsibility? Lack of information? Doesn't have enough free time to do so? No/Weak story? Others?
Bump number 3.
Not really too complex at all if you know how this game works. It's basically you attack at something with whatever you have in inventory, and hoping it will score. The rest of the game mechanic are similar to "buffs & curses" but mandatory.
However, I could changes some rules if it's too twisted for everyone. So, if you have any suggestions for this game, post it away.
Hmm... I'm not bothered by it but the main post is a little intimidating by how big it is. Maybe simplify it?
I'll try if I can simplify it as much as possible. However, by turning everything into tl'dr level for a full understanding is difficult, because then you'll not going to know how everything in this game does work.
- Commander alfieq are wanted to take over the world, but it is unknown. So you must intervene him by going through his stuffs and weakens him.
- You have an inventory filled with things, and you must use it carefully. You can take other soldier's stuffs for things and keep it for the rest of the game if you take their weapons.
- Some weapons can be deadly accurate, and thus you'll need to cover & hide more often.
- Replace HP with Body Conditions that will hamper you and your enemy's ability to fight. But you can still die in this game anyway if critical.
- Your Personal Points is basically your own money and you'll gain more by killing, picking paths and complete your objectives. Squadron points is for a player who entitled Squadron Leader in his/her role and using it to bring big guns for fighting.
- Other else will going to be further explain when a new enemy type appears, and there will be an info on how to kill them.
You should put that into the post, and then put all of the details into a spoiler for people who are interested enough by the shortened version.
All right. I'm going to put my shortened version now.
Bump production has reached to 4.
Seems that nobody are quite liking to this game. Maybe I could start a game to give some players an idea on how to play this game?
As you woken up from your 'desperate brace for impact' next to your team's helicopter, your helicopter ride has somehow crashed landed into the woods, now wreaked and burning in flames a few minutes ago, but you and your team somehow manage to survive those crashes without sustain a single wound or even injuries, which's considered lucky for now. While upon closer inspection by looking at the crashed helicopter debris, you'll see a round shaped hole, which's indicate that your ride was being hit by an anti-aircraft projectile, and judging by how deep its penetration is, the anti-air emplacement is not far from here. But as you look away from the debris and checking to see a cockpit to find your mentor, one pilot and your sergeant, which's your mentor, has died from a crash, leaving you stuck inside of the woods without any further instructions on what you should do next.
Abruptly, you heard some bushes noise coming from the north side of the forest. Since you're now in an enemy territory, this noises indicate that an enemy patrol is about to move in your location, and if an enemy have manage to find you, you would have been killed without mercy. So, you're grabbing your own equipment, leap away from the 'heli' crash site, and you're preparing for an ambush, hoping your enemy will die first before you'll get killed.
Info
Location: Forest
[Enemy]
[Volunteer #1] Type: Squadron Leader. Conditions: Cautious, OK
WEP/EQ: Larm Pistol, Potato Masher Bomb, Binocular, Walkie Talkie.
[Volunteer #2] Type: Volunteer. Conditions: Cautious, OK
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb.
[Volunteer #3] Type: Volunteer. Conditions: Cautious, OK
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb.
[Eagle Alpha Squadron 3 (0)]
[NEW ENEMY]
Volunteer
Volunteer is a basic infantry and a lowest rank of alfieq's army. They don't get much training and it's inexperienced to fight, but those type of infantry are very common on defending cities, facilities and military installations.
Pvt. Adam: "What the bloody hell is that noise?!... Mack, did you hear that?"
"I did. Enemies, in the bush, probably. Might ambush us." I ready my gun for aiming.
"All right". Pvt. Adam are now preparing his rifle and then aims it at the north.
"Fire in the hole!"
I throw a Mills Bomb in their general direction to flush the enemy out. I tell Alf to shoot them when they come running out.
The enemy patrol are now getting close. A small volunteer group are now out from their hiding place, and begins to creep slowly towards to the crash site for investigation. Due to their lack of proper training, they're cannot see us from our hiding place, yet.
Edit:
As Mack begin to throw his mills bomb, the whole volunteer group saw a grenade, and begin to panic and spread out. As the grenade explode, Volunteer 1# has wounded his left leg from the blast!
Pvt. Adam then started to shoot at them with his rifle, and thus Volunteer 2# got hit onto his right arm!
Volunteer group are now begin to take cover behind the debris of a crashed helicopter.
Info
Location: Forest
[Enemy]
[Volunteer #1] Type: Squadron Leader. Conditions: Panic, Wounded Left Leg.
WEP/EQ: Larm Pistol, Potato Masher Bomb, Binocular, Walkie Talkie.
[Volunteer #2] Type: Volunteer. Conditions: Panic, Wounded Right Arm
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb.
[Volunteer #3] Type: Volunteer. Conditions: Surprised, OK
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb.
[Eagle Alpha Squadron 3 (0)]
Now I know where they are. I throw another Mills Bomb in their exact location.
Cpl. Mack has thrown his second grenade to the group of volunteers. All of them are panic and tries to run away while taking cover from an explosion. Unfortunately, Volunteer #1 is really unlucky as his left leg are wounded from its previous blast, and thus as the grenade started to explode, he's taking a lot of body damage from his back, from his feet until to his spine, now lay incapacitated and slowly starts bleeding while screaming in agony. [+10 PP]
Volunteer #2 has detected some 'ambushers' and begin to aim and shoot at them with his rifle, but his right arm shaken and suddenly misses his shot.
Pvt. Adam begin to fire his rifle at Volunteer #2 again, but misses due because their laying down and taking cover.
Volunteer #3 has shocked that Volunteer #1 was incapacitated, and thus he's attempting to throw his Potato Masher at Cpl. Mack!
Info
Location: Forest
[Enemy]
[Volunteer #1] Type: Squadron Leader. Conditions: Screaming in Agony, Both legs and his back are terribly injured, Bleeding, Incapacitated.
WEP/EQ: Larm Pistol, Potato Masher Bomb, Binocular, Walkie Talkie.
[Volunteer #2] Type: Volunteer. Conditions: Pinned, Wounded Right Arm
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb.
[Volunteer #3] Type: Volunteer. Conditions: Shocked, OK
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb.
[Eagle Alpha Squadron 3 (0)]
Cpl. Mack Erel (Mackerellatorn)
Role: Regular
PP: 10
Conditions: OK
WEP/EQ: Carbine ver.1 (15/225), Mills Bomb (1), Military Knife
Pvt. Adam (alfieq)
Role: Regular
PP: 0
Conditions: OK
WEP/EQ: TB-Rifle ver.1 (1/45), Mills Bomb (3), Walkie Talkie
I aim and shoot at Volunteer #3 3 times with my Carbine.
Cpl. Mack begin to open fire at Volunteer #3 with his carbine. On his first shot, he misses its target. But with a repeating succession upon Volunteer #3 on his second and third shot, its struck both on his torso and die prematurely. However, the grenade has already successfully thrown and landed on Cpl. Mack's feet. While you're attempting to leap out from an explosion, your left foot has taken with a shrapnel blast! [+8 PP]
Volunteer #2 has lost his will to fight, and he's trying to retreat!
Pvt. Adam yet again fire his last shot at Volunteer #2, and hit his right arm again. Somehow, Volunteer #2 doesn't taken down yet.
Info
Location: Forest
[Enemy]
[Volunteer #1] Type: Squadron Leader. Conditions: Almost Quiet, Both legs and his back are terribly injured, Bleeding, Incapacitated.
WEP/EQ: Larm Pistol, Potato Masher Bomb, Binocular, Walkie Talkie.
[Volunteer #2] Type: Volunteer. Conditions: Running Away, Injured Right Arm
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb.
[Volunteer #3] Type: Volunteer. Conditions: KIA (Died by two torso shots from Cpl. Mack)
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb.
[Eagle Alpha Squadron 3 (0)]
Cpl. Mack Erel (Mackerellatorn)
Role: Regular
PP: 18
Conditions: Wounded Left Foot
WEP/EQ: Carbine ver.1 (12/225), Mills Bomb (1), Military Knife
Pvt. Adam (alfieq)
Role: Regular
PP: 0
Conditions: OK
WEP/EQ: TB-Rifle ver.1 (0/45), Mills Bomb (3), Walkie Talkie