If animal breeding is coming to 1.9, or any future update for that matter, there absolutely MUST be a way to "wrangle" them.
Some possibilities: Use spider string to create a rope which then turns into a usable item. You could right click on a cow/sheep/pig/creeper (hehehe) and lead it around. Perhaps you have a green bar that runs out on a timer to add some challenge to leading animals around.
You could also have a wild/domestic mechanic. Perhaps all friendly mobs are designated as wild on spawn and avoid player contact until you feed them a favorite food. (Mushrooms for pigs, crops for cows, maybe sugar for sheep, unrelenting sorrow for creepers) Once fed, they will then be designated domestic and follow you for a specific time.
A less pleasant possibility would be to add "attraction" items. Maybe to get animals penned up in a fence you could leave part of it open and have a craftable item you place serve as an attractor. Animals will go over and stay there for a specific time period (until it's exhausted), giving you an opportunity to fence them in. This is clunky and obnoxious but could work.
As a secondary topic for the thread: Is anyone else seriously concerned about what it means for server owners to have player essentially needing to have an animal farm with persistent mobs? I have a bad feeling there is going to either be servers closing left and right, unable to afford the higher cost of running the game normally due to increased resource requirements or we're going to see a whole suite of mods coming out specifically designed to limit how many mobs the player can"farm" at any given time....which will be tragic.
If animal breeding is coming to 1.9, or any future update for that matter, there absolutely MUST be a way to "wrangle" them.
Some possibilities: Use spider string to create a rope which then turns into a usable item. You could right click on a cow/sheep/pig/creeper (hehehe) and lead it around. Perhaps you have a green bar that runs out on a timer to add some challenge to leading animals around.
Some possibilities: Use spider string to create a rope which then turns into a usable item. You could right click on a cow/sheep/pig/creeper (hehehe) and lead it around. Perhaps you have a green bar that runs out on a timer to add some challenge to leading animals around.
You could also have a wild/domestic mechanic. Perhaps all friendly mobs are designated as wild on spawn and avoid player contact until you feed them a favorite food. (Mushrooms for pigs, crops for cows, maybe sugar for sheep, unrelenting sorrow for creepers) Once fed, they will then be designated domestic and follow you for a specific time.
A less pleasant possibility would be to add "attraction" items. Maybe to get animals penned up in a fence you could leave part of it open and have a craftable item you place serve as an attractor. Animals will go over and stay there for a specific time period (until it's exhausted), giving you an opportunity to fence them in. This is clunky and obnoxious but could work.
As a secondary topic for the thread: Is anyone else seriously concerned about what it means for server owners to have player essentially needing to have an animal farm with persistent mobs? I have a bad feeling there is going to either be servers closing left and right, unable to afford the higher cost of running the game normally due to increased resource requirements or we're going to see a whole suite of mods coming out specifically designed to limit how many mobs the player can"farm" at any given time....which will be tragic.
That already exists. It's called the Fishing rod.
I see you can hook them, but it doesn't really let you lead them around. Am I missing something?
Also, i was thinking more of a lasso than a fishing rod, but the spider rope item was just an idea.