I have made 6 iron farms, all of which connecting to one killing platform. It's quite slow, I get about 2 1/2 stacks from 40 minutes. With this design I should be getting 64 iron per each hour of the 6 farms. So 6 stacks an hour, I have a chunk loader active but that doesn't seem to do too much. How would I get the 6 stacks an hour like I should be?
They're all 70 blocks apart, the lava in the platform has hoppers soon as they dropped they get sucked up and the lava is up 3 blocks. I haven't noticed any getting stuck, there's not enough to spawn to get stuck.
Edit:
I'm getting 98 iron an hour, and I should be getting 384 iron an hour. Please help! If you could I need a plugin that I can change the spawn rate of iron golems.
I also have six similar one-village golem-spawning modules hooked up to a central killing area. I haven't timed the drop rates exactly, but it's producing enough iron for our small server of a dozen active players or so (granted, at least two of us have one or two such modules at our own bases so we don't use the central six-module system at the spawn complex very much or at all). I've modified that basic design slightly.
1.) Four-block distance between the two levels of the water flush area of each module, rather than the 3-block distance shown, which would prevent ALL golem spawns on the lower level. You can also use half slabs, for a 3.5-block distance, and allow spawns, but we wanted to use packed ice to slightly speed up the golems as they get flushed to the central hole.
2.) 3x3 hole in center rather than 2x2, I've seen in the past that a 2x2 hole can get two golems stuck facing each other trying to enter the hole at the same time, and by staying in the village spawn area preventing future golem spawns. A 3x3 hole lets them fall through even if they hit the center hole at the same time.
3.) More doors, four banks of 15 per module rather than four banks of ten. This lets your village breed up 20 villagers and maintain that number even if some die somehow (provided you toss in sufficient food before sealing them up). That in turn lets two golems spawn at the same time rather than one, so a second golem-spawning attempt can succeed even if the first golem is still in the central spawning area and hasn't fallen yet.
4.) Slightly larger spawning platforms. That 16x16 area the golems spawn in may not exactly align with the center due to rounding errors, so we wanted to provide a block or two of buffer around the edges, to make sure no golem spawn attempts fail due to walls. .
5.) Twin 1x1 villager holding cells at two opposite diagonal corners from each other, rather than a box along one side. This is necessitated by the slightly larger spawn platforms, to ensure that all doors are within 16 blocks of a villager at all times. Two to four villagers are put in each cell, then 12 to 24 stacks of carrots and/or potatoes are tossed in to get them breeding.
Other than that, the only real suggestion I can make is to ensure that the grinder is running at all times. Put it in spawn chunks, or build it into the heart of someone's base so it's always running whenever they're logged in and doing stuff in and around their base complex. A chunk loader can also help, but it sounds like you got that covered. Adding even more villagers will raise the number of simultaneous golems you can have in a village at one time, but even that can only help a little bit with one-village modules like this.
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"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
I also have six similar one-village golem-spawning modules hooked up to a central killing area. I haven't timed the drop rates exactly, but it's producing enough iron for our small server of a dozen active players or so (granted, at least two of us have one or two such modules at our own bases so we don't use the central six-module system at the spawn complex very much or at all). I've modified that basic design slightly.
1.) Four-block distance between the two levels of the water flush area of each module, rather than the 3-block distance shown, which would prevent ALL golem spawns on the lower level. You can also use half slabs, for a 3.5-block distance, and allow spawns, but we wanted to use packed ice to slightly speed up the golems as they get flushed to the central hole.
Just pointing out that you need to lower the bottom layer, not raise the top.
The golems only spawn with their feet in a 6 block high area, 3 blocks above and 3 below the level the doors are standing on, so no higher than standing on top of the doors and no more than 3 blocks under the doors.
Just pointing out that you need to lower the bottom layer, not raise the top.
The golems only spawn with their feet in a 6 block high area, 3 blocks above and 3 below the level the doors are standing on, so no higher than standing on top of the doors and no more than 3 blocks under the doors.
Good point. Yes, keep the second level floor at the same middle-of-the-door level.
Rollback Post to RevisionRollBack
"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
Make sure they are far apart and have jobs and have bed ,as this is the criteria for iron golem spawning and they update once in a while to check if they are iron golems in the area.Also the "cat cap" means that if there are 10 cats villagers will not spawn unless they are very far away.
I have made 6 iron farms, all of which connecting to one killing platform. It's quite slow, I get about 2 1/2 stacks from 40 minutes. With this design I should be getting 64 iron per each hour of the 6 farms. So 6 stacks an hour, I have a chunk loader active but that doesn't seem to do too much. How would I get the 6 stacks an hour like I should be?
Video tutorial:
Snapshots:
http://imgur.com/a/m8kpP
I don't know why you say quite slow, that's 2/3 of what you're expecting, that doesn't sound too bad.
Have you got them all far enough apart from each other and the killing platform so they don't interfere?
Are they all generating golems at the same rate?
Otherwise you need to look at what's wrong with the ones that don't.
Check that they aren't getting stuck, you might need a 3X3 hole to flush them through.
Also check that none of the drops are getting burnt up by the lava.
Just testing.
They're all 70 blocks apart, the lava in the platform has hoppers soon as they dropped they get sucked up and the lava is up 3 blocks. I haven't noticed any getting stuck, there's not enough to spawn to get stuck.
Edit:
I'm getting 98 iron an hour, and I should be getting 384 iron an hour. Please help! If you could I need a plugin that I can change the spawn rate of iron golems.
I also have six similar one-village golem-spawning modules hooked up to a central killing area. I haven't timed the drop rates exactly, but it's producing enough iron for our small server of a dozen active players or so (granted, at least two of us have one or two such modules at our own bases so we don't use the central six-module system at the spawn complex very much or at all). I've modified that basic design slightly.
1.) Four-block distance between the two levels of the water flush area of each module, rather than the 3-block distance shown, which would prevent ALL golem spawns on the lower level. You can also use half slabs, for a 3.5-block distance, and allow spawns, but we wanted to use packed ice to slightly speed up the golems as they get flushed to the central hole.
2.) 3x3 hole in center rather than 2x2, I've seen in the past that a 2x2 hole can get two golems stuck facing each other trying to enter the hole at the same time, and by staying in the village spawn area preventing future golem spawns. A 3x3 hole lets them fall through even if they hit the center hole at the same time.
3.) More doors, four banks of 15 per module rather than four banks of ten. This lets your village breed up 20 villagers and maintain that number even if some die somehow (provided you toss in sufficient food before sealing them up). That in turn lets two golems spawn at the same time rather than one, so a second golem-spawning attempt can succeed even if the first golem is still in the central spawning area and hasn't fallen yet.
4.) Slightly larger spawning platforms. That 16x16 area the golems spawn in may not exactly align with the center due to rounding errors, so we wanted to provide a block or two of buffer around the edges, to make sure no golem spawn attempts fail due to walls. .
5.) Twin 1x1 villager holding cells at two opposite diagonal corners from each other, rather than a box along one side. This is necessitated by the slightly larger spawn platforms, to ensure that all doors are within 16 blocks of a villager at all times. Two to four villagers are put in each cell, then 12 to 24 stacks of carrots and/or potatoes are tossed in to get them breeding.
Other than that, the only real suggestion I can make is to ensure that the grinder is running at all times. Put it in spawn chunks, or build it into the heart of someone's base so it's always running whenever they're logged in and doing stuff in and around their base complex. A chunk loader can also help, but it sounds like you got that covered. Adding even more villagers will raise the number of simultaneous golems you can have in a village at one time, but even that can only help a little bit with one-village modules like this.
Just pointing out that you need to lower the bottom layer, not raise the top.
The golems only spawn with their feet in a 6 block high area, 3 blocks above and 3 below the level the doors are standing on, so no higher than standing on top of the doors and no more than 3 blocks under the doors.
Just testing.
Good point. Yes, keep the second level floor at the same middle-of-the-door level.
Make sure they are far apart and have jobs and have bed ,as this is the criteria for iron golem spawning and they update once in a while to check if they are iron golems in the area.Also the "cat cap" means that if there are 10 cats villagers will not spawn unless they are very far away.