I was years without playing minecraft java and now that I came back, I see people creating bridges without using shift,
is it a mod? hack? skill? an update of minecraft?
I also see a lot of eggs or snowballs thrown at me, I think that didn't happen as much as now.
That could potentially be a Bedrock feature, which has the ability to place blocks in mid-air IF the block space you aimed at has a solid block adjacent to it. It allows you to create bridges as you run, but this feature does not yet (and potentially never will?) exist in the Java edition...however, feature parity is a goal Mojang is most eager to attain.
I also see a lot of eggs or snowballs thrown at me, I think that didn't happen as much as now.
A change circa 1.9, I think, changed how eggs and snowballs applied to combat. This made them useful from a tactical standpoint, much like a fishing rod. If I recall correctly (and I probably don't), they got rid of the damage but left the damage-tick knockback thingie that lets you know you got hit which still interferes with actions taken.
is it a mod? hack? skill? an update of minecraft?
umm...yes. On the technical side, with extremely few exceptions all the mods that are installed on the client must match the mods that are installed on the server. Failing this match will result in the server refusing the connection, so generally if you see someone doing something it's either a part of the game or something specific to the server (custom plugin, datapacks, etc). Minecraft's command structure has also gotten an upgrade recently, introducing the concept of datapacks which are basically an in-Minecraft method of modding the game to do things the game doesn't currently do (there are limits, yes, but they are further away than the limits of command blocks/nbt commands of old and actual mods/plugin limits are further out still.)
Some servers commission custom plugins made for them, which can lead to some new features. A server I used to play on, for example, used glass and pistons to create an item-piping system that was TPS-friendly (the server also put placement limits on hoppers to encourage players to use these pipes).
Hacks, of course, have gotten fairly sophisticated. Plenty of them mimic or extend actual game features, often in ways that reveal the cheating.
That could potentially be a Bedrock feature, which has the ability to place blocks in mid-air IF the block space you aimed at has a solid block adjacent to it. It allows you to create bridges as you run, but this feature does not yet (and potentially never will?) exist in the Java edition...however, feature parity is a goal Mojang is most eager to attain.
A change circa 1.9, I think, changed how eggs and snowballs applied to combat. This made them useful from a tactical standpoint, much like a fishing rod. If I recall correctly (and I probably don't), they got rid of the damage but left the damage-tick knockback thingie that lets you know you got hit which still interferes with actions taken.
umm...yes. On the technical side, with extremely few exceptions all the mods that are installed on the client must match the mods that are installed on the server. Failing this match will result in the server refusing the connection, so generally if you see someone doing something it's either a part of the game or something specific to the server (custom plugin, datapacks, etc). Minecraft's command structure has also gotten an upgrade recently, introducing the concept of datapacks which are basically an in-Minecraft method of modding the game to do things the game doesn't currently do (there are limits, yes, but they are further away than the limits of command blocks/nbt commands of old and actual mods/plugin limits are further out still.)
Some servers commission custom plugins made for them, which can lead to some new features. A server I used to play on, for example, used glass and pistons to create an item-piping system that was TPS-friendly (the server also put placement limits on hoppers to encourage players to use these pipes).
Hacks, of course, have gotten fairly sophisticated. Plenty of them mimic or extend actual game features, often in ways that reveal the cheating.
oh well I think I understand better.
I have already encountered several hackers on servers and it is strange because they are premium servers but well
thank you very much for the information was useful
I was years without playing minecraft java and now that I came back, I see people creating bridges without using shift,
is it a mod? hack? skill? an update of minecraft?
I also see a lot of eggs or snowballs thrown at me, I think that didn't happen as much as now.
That could potentially be a Bedrock feature, which has the ability to place blocks in mid-air IF the block space you aimed at has a solid block adjacent to it. It allows you to create bridges as you run, but this feature does not yet (and potentially never will?) exist in the Java edition...however, feature parity is a goal Mojang is most eager to attain.
A change circa 1.9, I think, changed how eggs and snowballs applied to combat. This made them useful from a tactical standpoint, much like a fishing rod. If I recall correctly (and I probably don't), they got rid of the damage but left the damage-tick knockback thingie that lets you know you got hit which still interferes with actions taken.
umm...yes. On the technical side, with extremely few exceptions all the mods that are installed on the client must match the mods that are installed on the server. Failing this match will result in the server refusing the connection, so generally if you see someone doing something it's either a part of the game or something specific to the server (custom plugin, datapacks, etc). Minecraft's command structure has also gotten an upgrade recently, introducing the concept of datapacks which are basically an in-Minecraft method of modding the game to do things the game doesn't currently do (there are limits, yes, but they are further away than the limits of command blocks/nbt commands of old and actual mods/plugin limits are further out still.)
Some servers commission custom plugins made for them, which can lead to some new features. A server I used to play on, for example, used glass and pistons to create an item-piping system that was TPS-friendly (the server also put placement limits on hoppers to encourage players to use these pipes).
Hacks, of course, have gotten fairly sophisticated. Plenty of them mimic or extend actual game features, often in ways that reveal the cheating.
oh well I think I understand better.
I have already encountered several hackers on servers and it is strange because they are premium servers but well
thank you very much for the information was useful