If you've used mods like Better World Generation or Skylands Forge, you know what I mean. Of course I can't have a void or anything like that, but I just have no idea how to recreate the terrain seen on top of the floating islands. I know that the Coordinate Scale must be the same as default (684.412), but I know no other numbers for this generator. Because of the large overhangs you may sometimes see there you would expect the Upper Limit Scale and/or Lower Limit Scale to be different. Biome Depth Weight and Biome Scale Weight should both be set to 0 (impossible with the sliders). But I know nothing else. However, I am convinced that if I fiddle around with it enough I can get pretty close (except for the fact that there will still be ground below y=64). Can someone help me? I am not talking about the actual skylands, just the terrain.
UPDATE: I tried setting Upper Limit Scale to 40 and the mountains were too big (but still looked eerily familiar). I think something like 45 or 50 would be about right.
I have done some further digging into the properties of Skylands terrain and saw this one line, d *= 2D, which means that the Coordinate Scale gets multiplied by 2 before it is further manipulated. This means that the Depth Noise Scales should be kept the same, but the Main Noise Scale X and Main Noise Scale Z should be changed from 80 to 40, I believe.
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SP
Join Date:
4/30/2013
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Location:
SP
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TBlazeWarriorT
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If you need "exactly" skylands, I might not be able to help, but I got kind of close on my preset. Check it out if it interests you, it looks great for survival:
If you've used mods like Better World Generation or Skylands Forge, you know what I mean. Of course I can't have a void or anything like that, but I just have no idea how to recreate the terrain seen on top of the floating islands. I know that the Coordinate Scale must be the same as default (684.412), but I know no other numbers for this generator. Because of the large overhangs you may sometimes see there you would expect the Upper Limit Scale and/or Lower Limit Scale to be different. Biome Depth Weight and Biome Scale Weight should both be set to 0 (impossible with the sliders). But I know nothing else. However, I am convinced that if I fiddle around with it enough I can get pretty close (except for the fact that there will still be ground below y=64). Can someone help me? I am not talking about the actual skylands, just the terrain.
Check out my YouTube channel at https://www.youtube.com/channel/UC4B9cOO6KxTDVnnbvRbDJGw
UPDATE: I tried setting Upper Limit Scale to 40 and the mountains were too big (but still looked eerily familiar). I think something like 45 or 50 would be about right.
Check out my YouTube channel at https://www.youtube.com/channel/UC4B9cOO6KxTDVnnbvRbDJGw
I have done some further digging into the properties of Skylands terrain and saw this one line, d *= 2D, which means that the Coordinate Scale gets multiplied by 2 before it is further manipulated. This means that the Depth Noise Scales should be kept the same, but the Main Noise Scale X and Main Noise Scale Z should be changed from 80 to 40, I believe.
Check out my YouTube channel at https://www.youtube.com/channel/UC4B9cOO6KxTDVnnbvRbDJGw
If you need "exactly" skylands, I might not be able to help, but I got kind of close on my preset. Check it out if it interests you, it looks great for survival:
http://www.minecraftforum.net/forums/minecraft-java-edition/seeds/customised-worlds/2881529-blazes-floating-islands-preset