First off, My background is a metalwork student, and I hope to go into mech. engineering at the end of a year or two. Blahblah blah you arent here for my life story. =) Here are my contributions:
First of all Im not sure how complex the creator of this game wants to get. But this is how I'd like to see the game go.
so right now a crafting table gives you a 3x3 workspace. If you want to make a more complex item like the engines, windmills and such mentioned above, you would need a bigger than 3x3 space to work with. So basically my idea is to be able to make a bunch of parts that fill the 3x3 to make a more advanced machine.
so yeah, one device you would make is a milling machine. For those of you that dont know, a milling machine is like an "etch-a-sketch" that can cut metal objects in 3d. In the game you can make mechanical parts out of it like gears, engine mechanics and more advanced weapons.
A lathe: could be used to make engines as well, firearms ect.
alloying furnace. Basically combos of different kinds of stone make firebrick, you make a furnace from that. take steel and add carbon or sand or chromium or tungsten ect to make the alloy needed for whatever you want to do. more rare elements make your pieces more durable. its like the difference between one material and the other how the game currently is. But this would be more like a spectrum of better/worse properties.
Anvil(s): If you have multilayer survival mode, you can collaborate to make one item that people share or whatever. Like carbon steel x 9 = anvil. anvil + carbon steel x3 = barrel making anvil. bronze(copper+zinc/ect) + barrel making jib + hammer = gun barrel. forge + steel + anvil = steel plate. steel plate + hacksaw = musket action. Musket action + barrel = firearm. And the more materials you put together, the more complex, more powerful and more durable your things will be.
so yeah. the basic trend to what I like is basically this: you make a tool to make a tool, use that tool to make another tool then use that tool to make parts for an item then assemble those parts to make an item. The reason that I like this is basically the fact that with multi-player survival mode, you can collaborate on doing things that would normally be WAAAAAAY too much work for any one person. Like in real life. The guy that makes the gun doesnt make all his tools. He buys his lathe, buys his mill, buys his gundrill, buys his material too.
With that amount of collaboration, you can have a town and defend your town together from raids and such. And you can have different modes like "no raids" modes and that sorta thing. or one clan of players has to have a boat/plane or whatever to get to the next map, then they have to raid and do whatever then leave. Like they cant occupy, they cant raid the same place in a short time. ect. ect.
one cool thing that was mentioned somewhere I saw was having the infdev maps arranged in a larger map, so that you can have it as if the infdev map eventually leads to the next community map, even though it wouldn't if you were to try to walk there on foot, it just generates indefinitely between the two places. To get between the places to trade/raid would require more time using more crude methods. Im not sure how that would work.
For any of my ideas to work, there must me more minerals and metals and materials:
just to name a few, copper, zinc, molybednum, chromium, Carbon (burnt wood), oil/crude(can be refined into more user-friendly substances such as lubricants, plastic and whatever else you want) , natural gas/propane (need special tools to extract but is much more user-friendly + more energy than crude and coal), tungsten,
My ideas kinda open up the game to having players with specializations as well. like one person that does all the alloying and trades that for tools. One person that makes the weapons. ect. ect.
As communities progress and they have their tools made, they can make higher tech. Like any guy with a workshop would be able to slap together a wagon, but it would take 20 players and a few weeks of work to make a small plane. Or a truck or ect. ect.
Again, this all is based on the fact that I would like the game to be a lot more complex, but i'm not sure if that's what is going to end up happening. =)
I love what you're saying about community work to create complex machinery and actually pretty much everything else apart from trucks and planes, they were probably just examples but I think complex machinery should be used to make things from cogs, gears and levers in a more steampunk style way like airships, city infrastructure (complex water movement and mail(just some ideas)) and hopefully massive olde-worlde supercomputers that fill up entire caverns.
I understand that some things may be too much to as for. I am hoping for at least things like machine diggers and whatnot. Like something that can will just take all of the rocks so that you can dump what you dont want and that sort of thing. Im pretty sure that if these advanced things happen, they would be limited to some kind of theme. Like steampunk as Mr_Milk mentions.
As to satisfy my love of typing and lists:
Steampunk: airships, steam boats, steam engines, trains (inter-map transport?) steam-excavators, crossbows, muskets, water-pumps, slow/lame war machines, Cannons, more complex chemistry/explosives/medicine, metal forging, war boats like frigates and carriers.
I'd like for there to be some sort of war system, if only against AI's en masse. Like people group together, get transportation and armaments then go off together to a special war map to invade the AI city. they get one of the rare minerals as a reward. Or money, ore, items. Ect. Something that can be shared equally very easily but not something that would make it so that the people who go to war get all the benefits. It could be like in real life where certain groups of characters only have limited access to the all of the games minerals, so they have to leave their map to get some. Like one map has 10% of the noraml reserve of iron but 150% of normal coal, so they trade/raid to get it.
Its been mentioned that The gathering of materials and processing of them can be a bit more complex. I like the idea. Things like getting ore would be like getting ore+stone then processing it into just ore, then smelting into bars and using those to forge/cast/manufacture goods and items.
Also items can have teirs of effectiveness/advancement past the material with which they are made. Like the option of making different kinds of swords as mentioned [urlhttp]here[/url]. nothing very advanced, but at least the character has the choice between light and fast and heavy and powerful.
Also with theme/challenge/objective/ect gameplay style, there could be a separate set of maps for players to work together to do whatever the goal is. Like build a fortress and defend it from zombies or an invasion for as long as possible. Or one where the goal is to build a boat and escape an island before a hurricane hits. Maybe one where two groups of players collaborate in teams and agree to have a week to build their maps from nothing, then one invades the other, then the map is reset to what it was before the invasion (ammo/supplier expended are returned) then the invaders become the defenders.
Ive always wanted full sized pirate ship type boats that would require several people working on it, but it would be made with like guidance spots which tell people where to place blocks.
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First off, My background is a metalwork student, and I hope to go into mech. engineering at the end of a year or two. Blahblah blah you arent here for my life story. =) Here are my contributions:
First of all Im not sure how complex the creator of this game wants to get. But this is how I'd like to see the game go.
so right now a crafting table gives you a 3x3 workspace. If you want to make a more complex item like the engines, windmills and such mentioned above, you would need a bigger than 3x3 space to work with. So basically my idea is to be able to make a bunch of parts that fill the 3x3 to make a more advanced machine.
so yeah, one device you would make is a milling machine. For those of you that dont know, a milling machine is like an "etch-a-sketch" that can cut metal objects in 3d. In the game you can make mechanical parts out of it like gears, engine mechanics and more advanced weapons.
A lathe: could be used to make engines as well, firearms ect.
alloying furnace. Basically combos of different kinds of stone make firebrick, you make a furnace from that. take steel and add carbon or sand or chromium or tungsten ect to make the alloy needed for whatever you want to do. more rare elements make your pieces more durable. its like the difference between one material and the other how the game currently is. But this would be more like a spectrum of better/worse properties.
Anvil(s): If you have multilayer survival mode, you can collaborate to make one item that people share or whatever. Like carbon steel x 9 = anvil. anvil + carbon steel x3 = barrel making anvil. bronze(copper+zinc/ect) + barrel making jib + hammer = gun barrel. forge + steel + anvil = steel plate. steel plate + hacksaw = musket action. Musket action + barrel = firearm. And the more materials you put together, the more complex, more powerful and more durable your things will be.
so yeah. the basic trend to what I like is basically this: you make a tool to make a tool, use that tool to make another tool then use that tool to make parts for an item then assemble those parts to make an item. The reason that I like this is basically the fact that with multi-player survival mode, you can collaborate on doing things that would normally be WAAAAAAY too much work for any one person. Like in real life. The guy that makes the gun doesnt make all his tools. He buys his lathe, buys his mill, buys his gundrill, buys his material too.
With that amount of collaboration, you can have a town and defend your town together from raids and such. And you can have different modes like "no raids" modes and that sorta thing. or one clan of players has to have a boat/plane or whatever to get to the next map, then they have to raid and do whatever then leave. Like they cant occupy, they cant raid the same place in a short time. ect. ect.
one cool thing that was mentioned somewhere I saw was having the infdev maps arranged in a larger map, so that you can have it as if the infdev map eventually leads to the next community map, even though it wouldn't if you were to try to walk there on foot, it just generates indefinitely between the two places. To get between the places to trade/raid would require more time using more crude methods. Im not sure how that would work.
For any of my ideas to work, there must me more minerals and metals and materials:
just to name a few, copper, zinc, molybednum, chromium, Carbon (burnt wood), oil/crude(can be refined into more user-friendly substances such as lubricants, plastic and whatever else you want) , natural gas/propane (need special tools to extract but is much more user-friendly + more energy than crude and coal), tungsten,
My ideas kinda open up the game to having players with specializations as well. like one person that does all the alloying and trades that for tools. One person that makes the weapons. ect. ect.
As communities progress and they have their tools made, they can make higher tech. Like any guy with a workshop would be able to slap together a wagon, but it would take 20 players and a few weeks of work to make a small plane. Or a truck or ect. ect.
Again, this all is based on the fact that I would like the game to be a lot more complex, but i'm not sure if that's what is going to end up happening. =)
Immature child note: pffff lubricants.
As to satisfy my love of typing and lists:
Steampunk: airships, steam boats, steam engines, trains (inter-map transport?) steam-excavators, crossbows, muskets, water-pumps, slow/lame war machines, Cannons, more complex chemistry/explosives/medicine, metal forging, war boats like frigates and carriers.
I'd like for there to be some sort of war system, if only against AI's en masse. Like people group together, get transportation and armaments then go off together to a special war map to invade the AI city. they get one of the rare minerals as a reward. Or money, ore, items. Ect. Something that can be shared equally very easily but not something that would make it so that the people who go to war get all the benefits. It could be like in real life where certain groups of characters only have limited access to the all of the games minerals, so they have to leave their map to get some. Like one map has 10% of the noraml reserve of iron but 150% of normal coal, so they trade/raid to get it.
Its been mentioned that The gathering of materials and processing of them can be a bit more complex. I like the idea. Things like getting ore would be like getting ore+stone then processing it into just ore, then smelting into bars and using those to forge/cast/manufacture goods and items.
Also items can have teirs of effectiveness/advancement past the material with which they are made. Like the option of making different kinds of swords as mentioned [urlhttp]here[/url]. nothing very advanced, but at least the character has the choice between light and fast and heavy and powerful.
Also with theme/challenge/objective/ect gameplay style, there could be a separate set of maps for players to work together to do whatever the goal is. Like build a fortress and defend it from zombies or an invasion for as long as possible. Or one where the goal is to build a boat and escape an island before a hurricane hits. Maybe one where two groups of players collaborate in teams and agree to have a week to build their maps from nothing, then one invades the other, then the map is reset to what it was before the invasion (ammo/supplier expended are returned) then the invaders become the defenders.