im wondering about zoom the way a bow does, and how to nullify the mining proc so i can use the zoom when both mouse buttons are down, my code is almost complete(or at least this part for a big mod im working on) im also wondering if i could take up the offer on your signature, im kinda new so talking about this in real time would probably be helpful
Have you tried setting it to a negative number? Also, can you make a furnace tutorial (and how to change how fast it smelts, how much it can hold, etc.)?
yes I have tried setting the light value to a negative number it has to be between 0 and 1. I have been looking for some kind of function like place.block("invisible, 10,0,0") to place an invisible block at coordinates around the torch.
sorry for not answering or posting anything in a while guys, I have been literally swamped in stuff, but Im back now, and I will continue doing so until school starts then It wont be frequent again, but I will try as much as possible
i have a keybind for my weapons mod and everything, but im having trouble simulating the zoom, i tested it with a system.Out.PrintIn() and it works but my zoom function doesnt work heres my code
Well here is the thing, I don't know a single thing about the AI, but I can learn it fast :), the other thing is is the fact that I can't model worht squat so there is not much in the way of modeling but I could do the code, now if you know how to model a mob, then if your willing to model the mob and ill write a tutorial on how to code it for you and ill give you credit for the mob and suggesting the tutorial
I don't want to continue swamping you with requests but what about controlling the player i.e. forcing the player to move and place/break blocks, How would I simulate input i.e. tilt the view, walk and left/right click.
Do you have one on making new furnaces? If so, I'll check it out!EDIT: Already checked it out and there are no MODDING tutorials.
You could try using the robot class http://docs.oracle.com/javase/1.4.2/docs/api/java/awt/Robot.html it might be a bit hard to use for this purpose also look at the entity player class methods