A few errors
First, the first integer in the enumarmormaterial statement DOES matter. It specifies which armor
So if you armor is the 6th armor in the list, then put 5
Another is you may confuse people with the camelore item armor class. It should be called the modnameItemArmor
A few errors
First, the first integer in the enumarmormaterial statement DOES matter. It specifies which armor
So if you armor is the 6th armor in the list, then put 5
Another is you may confuse people with the camelore item armor class. It should be called the modnameItemArmor
Just some constructive critisizm!!
hmmm... i'll have to think about that
after a second of thought i think you're right
i'll fix it when i get a chance
a quick question. is it possible to make a block activateable when carrying it in hands, like food, a bow or enderpearl, because i want to make mushrooms eatable. thx!
EDIT: btw i didnt test it before to be honest but i guess it wouldnt work normally because as far as i know there is no such block in the game
EDIT2: One more thing.. could you make a tutoriamake l on how to your own custom plants (like new flowers, mushrooms, etc, NOT wheat) generate without editing basefiles? would be grat! :smile.gif:
yes my guess that it would be possible
your best chance is probably making an item that's the same as the block
sure i will make a flower tutorial
umm, im kinda a BIG newb when it comes down to McForge where do i find the texture and item paths?
I'm sorry that it looked like i ignored you
if you're in mcp then the path is going to start in minecraft.jar in your mcp50/jars/bin folder
so if your path was "/CamelMod/CamelOre/terrain.png"
it would be in
mcp50/jars/bin/miecraft.jar/CamelMod/CamelOre/terrain.png"
No.
I get how to do it, but my blocks just appear as a white space with a black block that shifts from one block to another.
Thanks,
Rashed
can you pm me your mod_.java, terrain.png, and your Block*.java
thx
Sure will!!!
Thanks
~Weezal
First, the first integer in the enumarmormaterial statement DOES matter. It specifies which armor
So if you armor is the 6th armor in the list, then put 5
Another is you may confuse people with the camelore item armor class. It should be called the modnameItemArmor
Just some constructive critisizm!!
yes i can
not a problem
hmmm... i'll have to think about that
after a second of thought i think you're right
i'll fix it when i get a chance
yes
I'm trying to follow your tutorial by adding a new armor with a new armor material. It's not going so well. xD
i'm getting this with blocks:
but is should look like this
and i'm not getting any texture at all with items
my files:
not a problem
yes my guess that it would be possible
your best chance is probably making an item that's the same as the block
sure i will make a flower tutorial
answered on mcforge thread
i'll have to look at this a little bit more but i would suggest using forge 1.2.2
that may fix it!
sorry rashed i'll pm back to you as soon as possible
thanks!
maybe 1.2.2 fixed it...
or just wishful thinking!
I'm sorry that it looked like i ignored you
if you're in mcp then the path is going to start in minecraft.jar in your mcp50/jars/bin folder
so if your path was "/CamelMod/CamelOre/terrain.png"
it would be in
mcp50/jars/bin/miecraft.jar/CamelMod/CamelOre/terrain.png"
heres a blank terrain.png:
http://www.mediafire.com/i/?bnf1la8exa1f1jb