No offence to you cowmonkey; but why are these still here if you cant be bothered to fix them or help people? and please give credits to the authors; i.e. myself and zidmc and strengthowns.. Thank you
well, one thing is true, i can't be bothered to fix them, but help people? i still do that, i'm just not some legend at modding, i still suck... and what do you mean, give credits to the authors? i already have...
anyway, im very busy, school work takes up quite a lot of time :sleep.gif:
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I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
A huge flaw with your grenade 'cluster-bomb' code.
From my coding experience, I know that setting the EntityGrenade to explode into 4 new EntityGrenades, each one will keep producing more.
Or, The cluster-bombs are still EntityGrenade, and thus keep 'cluster-bombing'.
Just thought I'd let you know :\
A good way to fix this would be to add a new constructor to the grenade with the same things in it except a new boolean arguement that tells it wether is it the cluster grenade or a child of one. (the old constructor would call the new one exept the param for the boolean would always be "true" since you always want the cluster grenade before the actual grenades.)
That way if you make a new one, set it to "true" means it's the cluster grenade, and the 4 it spawns would set it to "false" and just explode.
A good way to fix this would be to add a new constructor to the grenade with the same things in it except a new boolean arguement that tells it wether is it the cluster grenade or a child of one. (the old constructor would call the new one exept the param for the boolean would always be "true" since you always want the cluster grenade before the actual grenades.)
That way if you make a new one, set it to "true" means it's the cluster grenade, and the 4 it spawns would set it to "false" and just explode.
yes, this would work, and would be a good way to reduce class files, but it is much more complex then just making a new type of grenade.
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I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
:sad.gif: It is ok. I will just wait for 1.9 and look at the brewing stand code.
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
i hope that works out for you :wink.gif:
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
so you want a dungeon to spawn, but can only get a square to spawn?
i might be able to help...
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
i really... have no idea, sorry
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
From my coding experience, I know that setting the EntityGrenade to explode into 4 new EntityGrenades, each one will keep producing more.
Or, The cluster-bombs are still EntityGrenade, and thus keep 'cluster-bombing'.
Just thought I'd let you know :\
oh yeah xD, i should probably put there that you should make a new grenade, that explodes, with the cluster one :tongue.gif:
lol, thanks for telling me ;P
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
well, one thing is true, i can't be bothered to fix them, but help people? i still do that, i'm just not some legend at modding, i still suck... and what do you mean, give credits to the authors? i already have...
anyway, im very busy, school work takes up quite a lot of time :sleep.gif:
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
A good way to fix this would be to add a new constructor to the grenade with the same things in it except a new boolean arguement that tells it wether is it the cluster grenade or a child of one. (the old constructor would call the new one exept the param for the boolean would always be "true" since you always want the cluster grenade before the actual grenades.)
That way if you make a new one, set it to "true" means it's the cluster grenade, and the 4 it spawns would set it to "false" and just explode.
yes, this would work, and would be a good way to reduce class files, but it is much more complex then just making a new type of grenade.
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
- Plazmotech
nice texture pack, and hey, long time no see eh? :wink.gif:
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
thanks, i might update them when i get my new computer, about 1-2 weeks, although, the errors might get overwhelming so i might just make new ones
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3