FINER: THROW
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at net.minecraft.src.ModLoader.addMod(ModLoader.java:147)
at net.minecraft.src.ModLoader.readFromClassPath(ModLoader.java:818)
at net.minecraft.src.ModLoader.init(ModLoader.java:586)
at net.minecraft.src.ModLoader.AddAllRenderers(ModLoader.java:59)
at net.minecraft.src.RenderManager.<init>(RenderManager.java:42)
at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:122)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:123)
at net.minecraft.client.Minecraft.run(Minecraft.java:410)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 11112
at net.minecraft.src.Block.<init>(Block.java:17)
at net.minecraft.src.Block.<init>(Block.java:36)
at net.minecraft.src.BlockGlassShard.<init>(BlockGlassShard.java:7)
at net.minecraft.src.mod_GlassShard.<clinit>(mod_GlassShard.java:22)
... 15 more
D: i did every thing.. this happens we i go to run the mod in the mcp test_game.bat thingy D: please help
FINER: THROW
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at net.minecraft.src.ModLoader.addMod(ModLoader.java:147)
at net.minecraft.src.ModLoader.readFromClassPath(ModLoader.java:818)
at net.minecraft.src.ModLoader.init(ModLoader.java:586)
at net.minecraft.src.ModLoader.AddAllRenderers(ModLoader.java:59)
at net.minecraft.src.RenderManager.<init>(RenderManager.java:42)
at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:122)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:123)
at net.minecraft.client.Minecraft.run(Minecraft.java:410)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 11112
at net.minecraft.src.Block.<init>(Block.java:17)
at net.minecraft.src.Block.<init>(Block.java:36)
at net.minecraft.src.BlockGlassShard.<init>(BlockGlassShard.java:7)
at net.minecraft.src.mod_GlassShard.<clinit>(mod_GlassShard.java:22)
... 15 more
D: i did every thing.. this happens we i go to run the mod in the mcp test_game.bat thingy D: please help
You must not use the test_game.bat
To test your mod, reobf the code and place everything on your normal minecraft.
See the Part 2, I do that.
cheers i will get to work on it now.. i was still hopeing to get it to work with the test_game but eh.. i will reobf and then test.. incase you are wondering i am making glass shards :biggrin.gif: just got to get the shard :biggrin.gif: but for now i am using a custom plane blue-transparent image 16x16
Hello friends, it's me again.
And today I bring you some ModLoader Tutorials.
Episode 1: How to make a simple Block with a custom texture using ModLoader.
Episode 1 - Part (1/2)
Episode 1 - Part (2/2)
How to configure Eclipse with MCP
Episode 2: How to make a Item, and Smelt it from a Block.
Episode 2
Episode 3: How to generate the ore in the World.
Episode 3
I hope you enjoyed.
GuidoSP
Any chance of a part 2 coming soon? the first one just kinda cuts off.
I had to cut it off because it was longer than 15min
Part 2 is coming today :biggrin.gif:
Lots More Humans (Beta 1.5_01)
To see it check the 1º Post.
Come visit this YouTube channel for just Minecraft
New Tutorial on How to set up Eclipse to work with MCP, in the first Post
Can you do a tutorial how to make a new item please? :smile.gif:
D: i did every thing.. this happens we i go to run the mod in the mcp test_game.bat thingy D: please help
You must not use the test_game.bat
To test your mod, reobf the code and place everything on your normal minecraft.
See the Part 2, I do that.
New Episode, Check 1º Post
How to Add an Item
How to Smelt.
How to generate the Ore in the World :biggrin.gif: