actually, i was scrolling around the MCMobMaker comments and this guy said go to this link:http://solidfiles.com/d/c8940/
put it in the Mobs folder...
and wala a human model, i havent tried it but its worth a try
actually, i was scrolling around the MCMobMaker comments and this guy said go to this link:http://solidfiles.com/d/c8940/
put it in the Mobs folder...
and wala a human model, i havent tried it but its worth a try
That works but like i said before you need to use Java coding to make the models line up correctly.
I hope he adds that because I'm a starter at coding D:
sources\minecraft\net\minecraft\src\MobSpawnerBase.java:188: class, interface, o
r enum expected
}
^
sources\minecraft\net\minecraft\src\RenderManager.java:138: class, interface, or
enum expected
f = -1F;
^
sources\minecraft\net\minecraft\src\RenderManager.java:139: class, interface, or
enum expected
if(f > 1.0F)
^
3 errors
any help would be greatly appreciated
backup .mob file and your texture , remove the whole folder of mcp delete everything and start all over again , make sure you put all information when making the mob.
ill try to do it but i dont promise sorry because i dont have a mac ill try to do it :smile.gif:
Thanks that would be great but I was using the MobMaker with crossover and then I couldn't save it so I got angry and pressed things like the export from MCP and then it crashed..... Also does anyone wanna help me make a new mod called Myths and Lengends creatures like that guy you know BOGFOOT and I was working on the chupacabra that will be epic. So just throwing that out there cause I gots a server to run!
I am new to java and when you say "merge" what do you mean...
here are the 2 files
package net.minecraft.src;
// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
// Jad home page: http://www.kpdus.com/jad.html
// Decompiler options: packimports(3) braces deadcode
import java.util.*;
import org.lwjgl.opengl.GL11;
public class RenderManager
{
private RenderManager()
{
entityRenderMap = new HashMap();
entityRenderMap.put(EntityJonos mob.class, new RenderJonos mob(new ModelJonos mob(),0.7F));
entityRenderMap.put(Entityred.class, new Renderred(new Modelred(),0.7F));
entityRenderMap.put(EntitySpider.class, new RenderSpider());
entityRenderMap.put(EntityPig.class, new RenderPig(new ModelPig(), new ModelPig(0.5F), 0.7F));
entityRenderMap.put(EntitySheep.class, new RenderSheep(new ModelSheep2(), new ModelSheep1(), 0.7F));
entityRenderMap.put(EntityCow.class, new RenderCow(new ModelCow(), 0.7F));
entityRenderMap.put(EntityChicken.class, new RenderChicken(new ModelChicken(), 0.3F));
entityRenderMap.put(EntityCreeper.class, new RenderCreeper());
entityRenderMap.put(EntitySkeleton.class, new RenderBiped(new ModelSkeleton(), 0.5F));
entityRenderMap.put(EntityZombie.class, new RenderBiped(new ModelZombie(), 0.5F));
entityRenderMap.put(EntitySlime.class, new RenderSlime(new ModelSlime(16), new ModelSlime(0), 0.25F));
entityRenderMap.put(EntityPlayer.class, new RenderPlayer());
entityRenderMap.put(EntityZombieSimple.class, new RenderZombieSimple(new ModelZombie(), 0.5F, 6F));
entityRenderMap.put(EntityGhast.class, new RenderGhast());
entityRenderMap.put(EntitySquid.class, new RenderSquid(new ModelSquid(), 0.7F));
entityRenderMap.put(EntityLiving.class, new RenderLiving(new ModelBiped(), 0.5F));
entityRenderMap.put(Entity.class, new RenderEntity());
entityRenderMap.put(EntityPainting.class, new RenderPainting());
entityRenderMap.put(EntityArrow.class, new RenderArrow());
entityRenderMap.put(EntitySnowball.class, new RenderSnowball(Item.snowball.getIconIndex(null)));
entityRenderMap.put(EntityEgg.class, new RenderSnowball(Item.egg.getIconIndex(null)));
entityRenderMap.put(EntityFireball.class, new RenderFireball());
entityRenderMap.put(EntityItem.class, new RenderItem());
entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed());
entityRenderMap.put(EntityFallingSand.class, new RenderFallingSand());
entityRenderMap.put(EntityMinecart.class, new RenderMinecart());
entityRenderMap.put(EntityBoat.class, new RenderBoat());
entityRenderMap.put(EntityFish.class, new RenderFish());
Render render;
for(Iterator iterator = entityRenderMap.values().iterator(); iterator.hasNext(); render.setRenderManager(this))
{
render = (Render)iterator.next();
}
}
public Render getEntityClassRenderObject(Class class1)
{
Render render = (Render)entityRenderMap.get(class1);
if(render == null && class1 != (Entity.class))
{
render = getEntityClassRenderObject(class1.getSuperclass());
entityRenderMap.put(class1, render);
}
return render;
}
public Render getEntityRenderObject(Entity entity)
{
return getEntityClassRenderObject(entity.getClass());
}
public void func_22187_a(World world, RenderEngine renderengine, FontRenderer fontrenderer, EntityLiving entityliving, GameSettings gamesettings, float f)
{
worldObj = world;
renderEngine = renderengine;
options = gamesettings;
field_22188_h = entityliving;
field_1218_p = fontrenderer;
playerViewY = entityliving.prevRotationYaw + (entityliving.rotationYaw - entityliving.prevRotationYaw) * f;
playerViewX = entityliving.prevRotationPitch + (entityliving.rotationPitch - entityliving.prevRotationPitch) * f;
field_1222_l = entityliving.lastTickPosX + (entityliving.posX - entityliving.lastTickPosX) * (double)f;
field_1221_m = entityliving.lastTickPosY + (entityliving.posY - entityliving.lastTickPosY) * (double)f;
field_1220_n = entityliving.lastTickPosZ + (entityliving.posZ - entityliving.lastTickPosZ) * (double)f;
}
public void renderEntity(Entity entity, float f)
{
double d = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * (double)f;
double d1 = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * (double)f;
double d2 = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * (double)f;
float f1 = entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * f;
float f2 = entity.getEntityBrightness(f);
GL11.glColor3f(f2, f2, f2);
renderEntityWithPosYaw(entity, d - renderPosX, d1 - renderPosY, d2 - renderPosZ, f1, f);
}
public void renderEntityWithPosYaw(Entity entity, double d, double d1, double d2,
float f, float f1)
{
Render render = getEntityRenderObject(entity);
if(render != null)
{
render.doRender(entity, d, d1, d2, f, f1);
render.doRenderShadowAndFire(entity, d, d1, d2, f, f1);
}
}
public void func_852_a(World world)
{
worldObj = world;
}
public double func_851_a(double d, double d1, double d2)
{
double d3 = d - field_1222_l;
double d4 = d1 - field_1221_m;
double d5 = d2 - field_1220_n;
return d3 * d3 + d4 * d4 + d5 * d5;
}
public FontRenderer getFontRenderer()
{
return field_1218_p;
}
private Map entityRenderMap;
public static RenderManager instance = new RenderManager();
private FontRenderer field_1218_p;
public static double renderPosX;
public static double renderPosY;
public static double renderPosZ;
public RenderEngine renderEngine;
public ItemRenderer itemRenderer;
public World worldObj;
public EntityLiving field_22188_h;
public float playerViewY;
public float playerViewX;
public GameSettings options;
public double field_1222_l;
public double field_1221_m;
public double field_1220_n;
}
f = -1F;
if(f > 1.0F)
f = 1.0F;
{
if(enumcreaturetype == EnumCreatureType.monster)
{
that was render manager and this is MobSpawnerBase
package net.minecraft.src;
// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
// Jad home page: http://www.kpdus.com/jad.html
// Decompiler options: packimports(3) braces deadcode
import java.awt.Color;
import java.util.Random;
public class MobSpawnerBase
{
public MobSpawnerBase()
{
topBlock = (byte)Block.grass.blockID;
fillerBlock = (byte)Block.dirt.blockID;
field_6502_q = 0x4ee031;
biomeMonsters = (new Class[] {
EntitySpider.class, EntityZombie.class, EntitySkeleton.class, EntityCreeper.class, EntitySlime.class
});
biomeCreatures = (new Class[] {
EntityJonos mob.class, EntitySheep.class, EntityPig.class, EntityChicken.class, EntityCow.class }); biomeWaterCreatures = (new Class[] { EntitySquid.class }); } public static void generateBiomeLookup() {() { { { {
biomeLookupTable[i + j * 64] = getBiome((float)i / 63F, (float)j / 63F);
}
}
desert.topBlock = desert.fillerBlock = (byte)Block.sand.blockID;
iceDesert.topBlock = iceDesert.fillerBlock = (byte)Block.sand.blockID;
}
public WorldGenerator getRandomWorldGenForTrees(Random random)
{
if(random.nextInt(10) == 0)
{
return new WorldGenBigTree();
} else
{
return new WorldGenTrees();
}
}
protected MobSpawnerBase doesNothingForMobSpawnerBase()
{
return this;
}
protected MobSpawnerBase setBiomeName(String s)
{
biomeName = s;
return this;
}
protected MobSpawnerBase func_4124_a(int i)
{
field_6502_q = i;
return this;
}
protected MobSpawnerBase setColor(int i)
{
color = i;
return this;
}
public static MobSpawnerBase getBiomeFromLookup(double d, double d1)
{
int i = (int)(d * 63D);
int j = (int)(d1 * 63D);
return biomeLookupTable[i + j * 64];
}
public static MobSpawnerBase getBiome(float f, float f1)
{
f1 *= f;
if(f < 0.1F)
{
return tundra;
}
if(f1 < 0.2F)
{
if(f < 0.5F)
{
return tundra;
}
if(f < 0.95F)
{
return savanna;
} else
{
return desert;
}
}
if(f1 > 0.5F && f < 0.7F)
{
return swampland;
}
if(f < 0.5F)
{
return taiga;
}
if(f < 0.97F)
{
if(f1 < 0.35F)
{
return shrubland;
} else
{
return forest;
}
}
if(f1 < 0.45F)
{
return plains;
}
if(f1 < 0.9F)
{
return seasonalForest;
} else
{
return rainforest;
}
}
public int getSkyColorByTemp(float f)
{
f /= 3F;
if(f < -1F)
{
f = -1F;
}
if(f > 1.0F)
{
f = 1.0F;
}
return Color.getHSBColor(0.6222222F - f * 0.05F, 0.5F + f * 0.1F, 1.0F).getRGB();
}
public Class[] getEntitiesForType(EnumCreatureType enumcreaturetype)
{
if(enumcreaturetype == EnumCreatureType.monster)
{
return biomeMonsters;
}
if(enumcreaturetype == EnumCreatureType.creature)
{
return biomeCreatures;
}
if(enumcreaturetype == EnumCreatureType.waterCreature)
{
return biomeWaterCreatures;
} else
{
return null;
}
}
public static final MobSpawnerBase rainforest = (new MobSpawnerRainforest()).setColor(0x8fa36).setBiomeName("Rainforest").func_4124_a(0x1ff458);
public static final MobSpawnerBase swampland = (new MobSpawnerSwamp()).setColor(0x7f9b2).setBiomeName("Swampland").func_4124_a(0x8baf48);
public static final MobSpawnerBase seasonalForest = (new MobSpawnerBase()).setColor(0x9be023).setBiomeName("Seasonal Forest");
public static final MobSpawnerBase forest = (new MobSpawnerForest()).setColor(0x56621).setBiomeName("Forest").func_4124_a(0x4eba31);
public static final MobSpawnerBase savanna = (new MobSpawnerDesert()).setColor(0xd9e023).setBiomeName("Savanna");
public static final MobSpawnerBase shrubland = (new MobSpawnerBase()).setColor(0xa1ad20).setBiomeName("Shrubland");
public static final MobSpawnerBase taiga = (new MobSpawnerTaiga()).setColor(0x2eb153).setBiomeName("Taiga").doesNothingForMobSpawnerBase().func_4124_a(0x7bb731);
public static final MobSpawnerBase desert = (new MobSpawnerDesert()).setColor(0xfa9418).setBiomeName("Desert");
public static final MobSpawnerBase plains = (new MobSpawnerDesert()).setColor(0xffd910).setBiomeName("Plains");
public static final MobSpawnerBase iceDesert = (new MobSpawnerDesert()).setColor(0xffed93).setBiomeName("Ice Desert").doesNothingForMobSpawnerBase().func_4124_a(0xc4d339);
public static final MobSpawnerBase tundra = (new MobSpawnerBase()).setColor(0x57ebf9).setBiomeName("Tundra").doesNothingForMobSpawnerBase().func_4124_a(0xc4d339);
public static final MobSpawnerBase hell = (new MobSpawnerHell()).setColor(0xff0000).setBiomeName("Hell");
public String biomeName;
public int color;
public byte topBlock;
public byte fillerBlock;
public int field_6502_q;
protected Class biomeMonsters[];
protected Class biomeCreatures[];
protected Class biomeWaterCreatures[];
private static MobSpawnerBase biomeLookupTable[] = new MobSpawnerBase[4096];
static
{
generateBiomeLookup();
}
}
}
}
}
the mob is called jonos mob if that helps
thanks in advance
Andyrew_1
yes thats very useful :wink.gif: make ur rendermanager and mobspawner base look like that: it should work :
if you got any problem pm me: ive seen youve added mob called red it should be like that with red mob and jonos mob together : and when reobf dont forget to put their both names in conf txt !
package net.minecraft.src;
// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
// Jad home page: http://www.kpdus.com/jad.html
// Decompiler options: packimports(3) braces deadcode
import java.util.*;
import org.lwjgl.opengl.GL11;
public class RenderManager
{
private RenderManager()
{
entityRenderMap = new HashMap();
entityRenderMap.put(Entityjonos.class, new Renderjonos(new Modeljonos(), 0.7F));
entityRenderMap.put(Entityred.class, new Renderred(new Modelred(), 0.7F));
entityRenderMap.put(EntitySpider.class, new RenderSpider());
entityRenderMap.put(EntityPig.class, new RenderPig(new ModelPig(), new ModelPig(0.5F), 0.7F));
entityRenderMap.put(EntitySheep.class, new RenderSheep(new ModelSheep2(), new ModelSheep1(), 0.7F));
entityRenderMap.put(EntityCow.class, new RenderCow(new ModelCow(), 0.7F));
entityRenderMap.put(EntityChicken.class, new RenderChicken(new ModelChicken(), 0.3F));
entityRenderMap.put(EntityCreeper.class, new RenderCreeper());
entityRenderMap.put(EntitySkeleton.class, new RenderBiped(new ModelSkeleton(), 0.5F));
entityRenderMap.put(EntityZombie.class, new RenderBiped(new ModelZombie(), 0.5F));
entityRenderMap.put(EntitySlime.class, new RenderSlime(new ModelSlime(16), new ModelSlime(0), 0.25F));
entityRenderMap.put(EntityPlayer.class, new RenderPlayer());
entityRenderMap.put(EntityZombieSimple.class, new RenderZombieSimple(new ModelZombie(), 0.5F, 6F));
entityRenderMap.put(EntityGhast.class, new RenderGhast());
entityRenderMap.put(EntitySquid.class, new RenderSquid(new ModelSquid(), 0.7F));
entityRenderMap.put(EntityLiving.class, new RenderLiving(new ModelBiped(), 0.5F));
entityRenderMap.put(Entity.class, new RenderEntity());
entityRenderMap.put(EntityPainting.class, new RenderPainting());
entityRenderMap.put(EntityArrow.class, new RenderArrow());
entityRenderMap.put(EntitySnowball.class, new RenderSnowball(Item.snowball.getIconIndex(null)));
entityRenderMap.put(EntityEgg.class, new RenderSnowball(Item.egg.getIconIndex(null)));
entityRenderMap.put(EntityFireball.class, new RenderFireball());
entityRenderMap.put(EntityItem.class, new RenderItem());
entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed());
entityRenderMap.put(EntityFallingSand.class, new RenderFallingSand());
entityRenderMap.put(EntityMinecart.class, new RenderMinecart());
entityRenderMap.put(EntityBoat.class, new RenderBoat());
entityRenderMap.put(EntityFish.class, new RenderFish());
Render render;
for(Iterator iterator = entityRenderMap.values().iterator(); iterator.hasNext(); render.setRenderManager(this))
{
render = (Render)iterator.next();
}
}
public Render getEntityClassRenderObject(Class class1)
{
Render render = (Render)entityRenderMap.get(class1);
if(render == null && class1 != (Entity.class))
{
render = getEntityClassRenderObject(class1.getSuperclass());
entityRenderMap.put(class1, render);
}
return render;
}
public Render getEntityRenderObject(Entity entity)
{
return getEntityClassRenderObject(entity.getClass());
}
public void func_22187_a(World world, RenderEngine renderengine, FontRenderer fontrenderer, EntityLiving entityliving, GameSettings gamesettings, float f)
{
worldObj = world;
renderEngine = renderengine;
options = gamesettings;
field_22188_h = entityliving;
field_1218_p = fontrenderer;
playerViewY = entityliving.prevRotationYaw + (entityliving.rotationYaw - entityliving.prevRotationYaw) * f;
playerViewX = entityliving.prevRotationPitch + (entityliving.rotationPitch - entityliving.prevRotationPitch) * f;
field_1222_l = entityliving.lastTickPosX + (entityliving.posX - entityliving.lastTickPosX) * (double)f;
field_1221_m = entityliving.lastTickPosY + (entityliving.posY - entityliving.lastTickPosY) * (double)f;
field_1220_n = entityliving.lastTickPosZ + (entityliving.posZ - entityliving.lastTickPosZ) * (double)f;
}
public void renderEntity(Entity entity, float f)
{
double d = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * (double)f;
double d1 = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * (double)f;
double d2 = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * (double)f;
float f1 = entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * f;
float f2 = entity.getEntityBrightness(f);
GL11.glColor3f(f2, f2, f2);
renderEntityWithPosYaw(entity, d - renderPosX, d1 - renderPosY, d2 - renderPosZ, f1, f);
}
public void renderEntityWithPosYaw(Entity entity, double d, double d1, double d2,
float f, float f1)
{
Render render = getEntityRenderObject(entity);
if(render != null)
{
render.doRender(entity, d, d1, d2, f, f1);
render.doRenderShadowAndFire(entity, d, d1, d2, f, f1);
}
}
public void func_852_a(World world)
{
worldObj = world;
}
public double func_851_a(double d, double d1, double d2)
{
double d3 = d - field_1222_l;
double d4 = d1 - field_1221_m;
double d5 = d2 - field_1220_n;
return d3 * d3 + d4 * d4 + d5 * d5;
}
public FontRenderer getFontRenderer()
{
return field_1218_p;
}
private Map entityRenderMap;
public static RenderManager instance = new RenderManager();
private FontRenderer field_1218_p;
public static double renderPosX;
public static double renderPosY;
public static double renderPosZ;
public RenderEngine renderEngine;
public ItemRenderer itemRenderer;
public World worldObj;
public EntityLiving field_22188_h;
public float playerViewY;
public float playerViewX;
public GameSettings options;
public double field_1222_l;
public double field_1221_m;
public double field_1220_n;
}
f = -1F;
if(f > 1.0F)
f = 1.0F;
{
if(enumcreaturetype == EnumCreatureType.monster)
{
and this:
package net.minecraft.src;
// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
// Jad home page: http://www.kpdus.com/jad.html
// Decompiler options: packimports(3) braces deadcode
import java.awt.Color;
import java.util.Random;
public class MobSpawnerBase
{
public MobSpawnerBase()
{
topBlock = (byte)Block.grass.blockID;
fillerBlock = (byte)Block.dirt.blockID;
field_6502_q = 0x4ee031;
biomeMonsters = (new Class[] {
Entityjonos.class, Entityred.class, EntitySpider.class, EntityZombie.class, EntitySkeleton.class, EntityCreeper.class, EntitySlime.class
});
biomeCreatures = (new Class[] {
EntityJonos mob.class, EntitySheep.class, EntityPig.class, EntityChicken.class, EntityCow.class }); biomeWaterCreatures = (new Class[] { EntitySquid.class }); } public static void generateBiomeLookup() {() { { { {
biomeLookupTable[i + j * 64] = getBiome((float)i / 63F, (float)j / 63F);
}
}
desert.topBlock = desert.fillerBlock = (byte)Block.sand.blockID;
iceDesert.topBlock = iceDesert.fillerBlock = (byte)Block.sand.blockID;
}
public WorldGenerator getRandomWorldGenForTrees(Random random)
{
if(random.nextInt(10) == 0)
{
return new WorldGenBigTree();
} else
{
return new WorldGenTrees();
}
}
protected MobSpawnerBase doesNothingForMobSpawnerBase()
{
return this;
}
protected MobSpawnerBase setBiomeName(String s)
{
biomeName = s;
return this;
}
protected MobSpawnerBase func_4124_a(int i)
{
field_6502_q = i;
return this;
}
protected MobSpawnerBase setColor(int i)
{
color = i;
return this;
}
public static MobSpawnerBase getBiomeFromLookup(double d, double d1)
{
int i = (int)(d * 63D);
int j = (int)(d1 * 63D);
return biomeLookupTable[i + j * 64];
}
public static MobSpawnerBase getBiome(float f, float f1)
{
f1 *= f;
if(f < 0.1F)
{
return tundra;
}
if(f1 < 0.2F)
{
if(f < 0.5F)
{
return tundra;
}
if(f < 0.95F)
{
return savanna;
} else
{
return desert;
}
}
if(f1 > 0.5F && f < 0.7F)
{
return swampland;
}
if(f < 0.5F)
{
return taiga;
}
if(f < 0.97F)
{
if(f1 < 0.35F)
{
return shrubland;
} else
{
return forest;
}
}
if(f1 < 0.45F)
{
return plains;
}
if(f1 < 0.9F)
{
return seasonalForest;
} else
{
return rainforest;
}
}
public int getSkyColorByTemp(float f)
{
f /= 3F;
if(f < -1F)
{
f = -1F;
}
if(f > 1.0F)
{
f = 1.0F;
}
return Color.getHSBColor(0.6222222F - f * 0.05F, 0.5F + f * 0.1F, 1.0F).getRGB();
}
public Class[] getEntitiesForType(EnumCreatureType enumcreaturetype)
{
if(enumcreaturetype == EnumCreatureType.monster)
{
return biomeMonsters;
}
if(enumcreaturetype == EnumCreatureType.creature)
{
return biomeCreatures;
}
if(enumcreaturetype == EnumCreatureType.waterCreature)
{
return biomeWaterCreatures;
} else
{
return null;
}
}
public static final MobSpawnerBase rainforest = (new MobSpawnerRainforest()).setColor(0x8fa36).setBiomeName("Rainforest").func_4124_a(0x1ff458);
public static final MobSpawnerBase swampland = (new MobSpawnerSwamp()).setColor(0x7f9b2).setBiomeName("Swampland").func_4124_a(0x8baf48);
public static final MobSpawnerBase seasonalForest = (new MobSpawnerBase()).setColor(0x9be023).setBiomeName("Seasonal Forest");
public static final MobSpawnerBase forest = (new MobSpawnerForest()).setColor(0x56621).setBiomeName("Forest").func_4124_a(0x4eba31);
public static final MobSpawnerBase savanna = (new MobSpawnerDesert()).setColor(0xd9e023).setBiomeName("Savanna");
public static final MobSpawnerBase shrubland = (new MobSpawnerBase()).setColor(0xa1ad20).setBiomeName("Shrubland");
public static final MobSpawnerBase taiga = (new MobSpawnerTaiga()).setColor(0x2eb153).setBiomeName("Taiga").doesNothingForMobSpawnerBase().func_4124_a(0x7bb731);
public static final MobSpawnerBase desert = (new MobSpawnerDesert()).setColor(0xfa9418).setBiomeName("Desert");
public static final MobSpawnerBase plains = (new MobSpawnerDesert()).setColor(0xffd910).setBiomeName("Plains");
public static final MobSpawnerBase iceDesert = (new MobSpawnerDesert()).setColor(0xffed93).setBiomeName("Ice Desert").doesNothingForMobSpawnerBase().func_4124_a(0xc4d339);
public static final MobSpawnerBase tundra = (new MobSpawnerBase()).setColor(0x57ebf9).setBiomeName("Tundra").doesNothingForMobSpawnerBase().func_4124_a(0xc4d339);
public static final MobSpawnerBase hell = (new MobSpawnerHell()).setColor(0xff0000).setBiomeName("Hell");
public String biomeName;
public int color;
public byte topBlock;
public byte fillerBlock;
public int field_6502_q;
protected Class biomeMonsters[];
protected Class biomeCreatures[];
protected Class biomeWaterCreatures[];
private static MobSpawnerBase biomeLookupTable[] = new MobSpawnerBase[4096];
static
{
generateBiomeLookup();
}
}
}
}
}
*** Minecraft Coder Pack Version 2.9 ***
Finding java.exe... if you want to speed this up, add it to your PATH
The filename, directory name, or volume label syntax is incorrect.
Finding javac.exe... if you want to speed this up, add it to your PATH
The filename, directory name, or volume label syntax is incorrect.
Path set.
Unable to locate javac.exe. Please verify that it is in the PATH.
If you don't know where to get it, please visit http://www.oracle.com/technetwor
k/java/javase/downloads/index.html and download a JDK.
Press any key to continue . . .
*** Minecraft Coder Pack Version 2.9 ***
Finding java.exe... if you want to speed this up, add it to your PATH
The filename, directory name, or volume label syntax is incorrect.
Finding javac.exe... if you want to speed this up, add it to your PATH
The filename, directory name, or volume label syntax is incorrect.
Path set.
Unable to locate javac.exe. Please verify that it is in the PATH.
If you don't know where to get it, please visit http://www.oracle.com/technetwor
k/java/javase/downloads/index.html and download a JDK.
Press any key to continue . . .
Oh my god....quickly, a mod need to delete this before the forums get flooded again!!!
Quote from Mr. okushama »
Great work... but i feel my work will no longer be special, maybe i should stop.
Quote from nadine »
why you shouldnt have to stop :biggrin.gif: do you also have a tutorial?
What Riking mean is that they expect the forums are going to be filled with dozens of low quality human mobs.
What Mr.okushama means, is that he thinks his mod (Humans+) which he actually coded, is now insignificant because other people can do similar things with no skill.
put it in the Mobs folder...
and wala a human model, i havent tried it but its worth a try
That works but like i said before you need to use Java coding to make the models line up correctly.
I hope he adds that because I'm a starter at coding D:
any help would be greatly appreciated
backup .mob file and your texture , remove the whole folder of mcp delete everything and start all over again , make sure you put all information when making the mob.
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->Heres 5 diamonds
Bump:D
(i don't even know what it means haha)
lol bump means when a thread is not very popular and not very comment you say bump to revive the thread
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->ill try to do it but i dont promise sorry because i dont have a mac ill try to do it :smile.gif:
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->yea i can help you making mobs pm me :smile.gif:
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->here are the 2 files
that was render manager and this is MobSpawnerBase
the mob is called jonos mob if that helps
thanks in advance
Andyrew_1
ok man i fixed it :wink.gif:
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->read my next comment...
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->Finding java.exe... if you want to speed this up, add it to your PATH
The filename, directory name, or volume label syntax is incorrect.
Finding javac.exe... if you want to speed this up, add it to your PATH
The filename, directory name, or volume label syntax is incorrect.
Path set.
Unable to locate javac.exe. Please verify that it is in the PATH.
If you don't know where to get it, please visit http://www.oracle.com/technetwor
k/java/javase/downloads/index.html and download a JDK.
Press any key to continue . . .
Never mind found problem
okay :happy.gif:
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->?????
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->why you shouldnt have to stop :biggrin.gif: do you also have a tutorial?
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->What Riking mean is that they expect the forums are going to be filled with dozens of low quality human mobs.
What Mr.okushama means, is that he thinks his mod (Humans+) which he actually coded, is now insignificant because other people can do similar things with no skill.