ok, so i put the .item in the 'C:\Users\computer\AppData\Roaming\.minecraft\mods\items' folder, and the texture in the triman folder, but when i tried to make my item, it didnt work. did i do something wrong?
ok, so i put the .item in the 'C:\Users\computer\AppData\Roaming\.minecraft\mods\items' folder, and the texture in the triman folder, but when i tried to make my item, it didnt work. did i do something wrong?
I found one spacing error and corrected it, it's in the // Properties thing, right? Well, I have no clue what's wrong, it's still not working.
Check your recipe spacing...
Quote from CakeComrade »
ok, so i put the .item in the 'C:\Users\computer\AppData\Roaming\.minecraft\mods\items' folder, and the texture in the triman folder, but when i tried to make my item, it didnt work. did i do something wrong?
Not the mods folder mod big difference...
Quote from subzero22 »
Edic guide I learned a lot. Thanks.
also like above poster is there a type weapon? Or would we somehow make it like the pick axe and somehow put in a monster id?
The other question is armor lol.
I'm glad it helped... No there's just weapon and bow... You could use multi and super as well...
Can't create armor at this point in time a tutorial will be posted when it does.
Quote from IronicRacistHipster »
Is there a way to make a block which takes a random texture when you place it? Would it also be possible to give the default blocks this ability?
Great guide btw
No sorry...
Thanks.
Thanks for the feedback guys. I'm really glad this is helping you all...
Rollback Post to RevisionRollBack
Well I -suppose- I should write something here. But I also should make a new account D<
Goddamn do I hate this name z_z
lol, sorry to bother you further, but now i get this error in my errLog thing:
Recipe: Error in parseRecipe
Recipe: Error in parseRecipe
java.lang.ClassCastException: eo cannot be cast to java.lang.Character
Recipe: Error in addRecipeToManager
I found one spacing error and corrected it, it's in the // Properties thing, right? Well, I have no clue what's wrong, it's still not working.
Get rid of the space before the 1 in the recipe and it should work.
Quote from CakeComrade »
lol, sorry to bother you further, but now i get this error in my errLog thing:
Recipe: Error in parseRecipe
Recipe: Error in parseRecipe
java.lang.ClassCastException: eo cannot be cast to java.lang.Character
Recipe: Error in addRecipeToManager
only thing is, im trying to make a tnt arrow but ive got to type and im confusing myself. is there an exact type to put in? like arrow or shot or something? and im not entirely sure what other properties to put in afterwards with regards to creating an explosion, how big said explosion is, and which blocks it affects.
so far ive got this:
I also tried this code:
# BioFuel #
ID=95
?xxx,xxx,xxx,2
*x=6
##
Type=Fuel
FuelPower=804
MaxStack=64
##
I assume that anything on a line with //
doesnt affect the code, nevertheless, I added the // Recipe and // Properties to another version that I tried. I had no luck with any of them. please help.
I also tried this code:
# BioFuel #
ID=95
?xxx,xxx,xxx,2
*x=6
##
Type=Fuel
FuelPower=804
MaxStack=64
##
I assume that anything on a line with //
doesnt affect the code, nevertheless, I added the // Recipe and // Properties to another version that I tried. I had no luck with any of them. please help.
Check your spaces...
Goddamn do I hate this name z_z
I found one spacing error and corrected it, it's in the // Properties thing, right? Well, I have no clue what's wrong, it's still not working.
Same.
also like above poster is there a type weapon? Or would we somehow make it like the pick axe and somehow put in a monster id?
The other question is armor lol.
Great guide btw
Check your recipe spacing...
Not the mods folder mod big difference...
I'm glad it helped... No there's just weapon and bow... You could use multi and super as well...
Can't create armor at this point in time a tutorial will be posted when it does.
No sorry...
Thanks.
Thanks for the feedback guys. I'm really glad this is helping you all...
Goddamn do I hate this name z_z
Recipe: Error in parseRecipe
Recipe: Error in parseRecipe
java.lang.ClassCastException: eo cannot be cast to java.lang.Character
Recipe: Error in addRecipeToManager
whats wrong with my recipe?
Get rid of the space before the 1 in the recipe and it should work.
Same thing here.
Sorry... Support for arrows coming in a future update. I'll make a tutorial once it's out...
Goddamn do I hate this name z_z
also it worked when i used just netherrack instead of a ingot and i can create the ingot do you know whats wrong
Also guys, to get it to work, just add .item to the end of your file's name.
Sure
Goddamn do I hate this name z_z
Thanks. My Blaze Sword is supposed to spawn fire (ID is 51) But it wont work. The tutorial would surely help.
# BioFuel
ID=95
?xxx,xxx,xxx,2
*x=6
##
Type=Fuel
FuelPower=804
MaxStack=64
#
I also tried this code:
# BioFuel #
ID=95
?xxx,xxx,xxx,2
*x=6
##
Type=Fuel
FuelPower=804
MaxStack=64
##
I assume that anything on a line with //
doesnt affect the code, nevertheless, I added the // Recipe and // Properties to another version that I tried. I had no luck with any of them. please help.
~Monsoon300
Not trying to be rude, but i'm leaving town tommorow.
Finished...
Try this:
Goddamn do I hate this name z_z
Any other ideas? I tried re-instaling mod loader and the other class files.
Does this require meta-inf to be in tact?