Does anyone has informations or solutions for the apparently incompatibility of SDK with texture-mods?
It cause always, whatever I try, a black screen or a crash.
Does this happen with other modloader mods or just with mine?
I have SDK's total package "guns+utility" working with the following mods not listed on the OP:
Mipmapping patch, Sanguine Hd texture pack, toomanyitems (in game invedit for original mc blocks), GUI API,
Pet+NM mode - (this one works but there seems to be a recipe conflict, Enhanced domination rod is crafted from sulfur + iron ingot instead of ammo for automatic+pistol rounds.. I'm not sure why though, I don't think that's and Intended recipe for the item. the correct recipe fr the rod also works).
I have SDK's total package "guns+utility" working with the following mods not listed on the OP:
Mipmapping patch, Sanguine Hd texture pack, toomanyitems (in game invedit for original mc blocks), GUI API,
Pet+NM mode - (this one works but there seems to be a recipe conflict, Enhanced domination rod is crafted from sulfur + iron ingot instead of ammo for automatic+pistol rounds.. I'm not sure why though, I don't think that's and Intended recipe for the item. the correct recipe fr the rod also works).
Current patch is 1.2_02.
Hmm, I've talked to ScottyDoesKnow, I'll be adjusting my item ids to a much higher value so that becomes compatible. However both our mods use ig.class, and when applying my mod after his, in theory the game will potentially crash whenever something of his attacks something else due to his needing functions he has in ig.class, as well as some grappling hook features lost..... I will be looking into this and either make pet mod simply work with SDK mods right off the bat (requiring pet mod to be applied after his mods), or provide an alternate ig.class that incorporates both our work, I'll be making this somewhat of a high priority, I really want these mods to work together, I need more firepower to mow down the 100's of mobs that chase me in NM Mode!!
I have SDK's total package "guns+utility" working with the following mods not listed on the OP:
Mipmapping patch, Sanguine Hd texture pack, toomanyitems (in game invedit for original mc blocks), GUI API,
Pet+NM mode - (this one works but there seems to be a recipe conflict, Enhanced domination rod is crafted from sulfur + iron ingot instead of ammo for automatic+pistol rounds.. I'm not sure why though, I don't think that's and Intended recipe for the item. the correct recipe fr the rod also works).
Current patch is 1.2_02.
Hmm, I've talked to ScottyDoesKnow, I'll be adjusting my item ids to a much higher value so that becomes compatible. However both our mods use ig.class, and when applying my mod after his, in theory the game will potentially crash whenever something of his attacks something else due to his needing functions he has in ig.class, as well as some grappling hook features lost..... I will be looking into this and either make pet mod simply work with SDK mods right off the bat (requiring pet mod to be applied after his mods), or provide an alternate ig.class that incorporates both our work, I'll be making this somewhat of a high priority, I really want these mods to work together, I need more firepower to mow down the 100's of mobs that chase me in NM Mode!!
Indeed this is what I am doing right now =D, I have it set to passive atm with 100 animal spawns because Im trying to find another bloody unicorn or Pegasus to breed with. As a result I've not had any hostile mobs interact yet. I guess I'll try it now before I waste my time if its going to break fings. On a side note, you wouldn't happen to know of any issues regarding his lighterblock/flame thrower recipes? I posted in his thread but it quickly got buried. seems the recipes don't yield any output for some reason.
Any update on SDK Gun Mod's compatibility with Single Player Commands Mod? Single Player Commdands happens to be one of my favorite mods and I would also love to run SDK's Gun Mod. Any feedback is greatly appretiated, Thanks!
On a side note, you wouldn't happen to know of any issues regarding his lighterblock/flame thrower recipes? I posted in his thread but it quickly got buried. seems the recipes don't yield any output for some reason.
I made a note to check that.
Quote from Amon Amarth 930 »
Edit: Tried it already again with Misas Texture Overhaul and only with your mod (without other mods)
"Black Screened"
So does it just happen with MC Patcher? Could be an incompatibility with that. Have you tried normal 16x16 packs just using the minecraft texture loader?
Quote from Roblicious »
Any update on SDK Gun Mod's compatibility with Single Player Commands Mod? Single Player Commdands happens to be one of my favorite mods and I would also love to run SDK's Gun Mod. Any feedback is greatly appretiated, Thanks!
There's a patch in Simo's thread, there was a problem with it but I think that's fixed. And Simo changed SSP commands to not use Minecraft.class, so next release there won't be any more problems.
I have just tested that, but this also cause a black screen (and only with your mod+modloader to be sure, that it has something to do with your mod (sadly, because I love it! but its simple horrible to play with default textures)
Alright well I'll download a texture pack and try it tonight, see if I can pinpoint the problem.
Well this one mod works
the link is viewtopic.php?f=25&t=152174&hilit=
Basicly after you install the mod just go to your inventory and there are pictures of blocks and items you wanna spawn in your inventory it also includes mod item's so ya
saddly still the new version doesent work with minecolony, just gives a black screen
thanks for the info :biggrin.gif:
Rollback Post to RevisionRollBack
There was even going to be a party for you. A big party. That all your friends were invited too. I invited your best friend the companion cube. Of course, he couldn't come because you murdered him. All your other friends couldn't come either, because you don't have any other friends. Because of how unlikeable you are. It says so right here in your personal file: UNLIKEABLE, liked by no one, a bitter, unlikeable loner, who's passing shall not be mourned, SHALL NOT BE MOURNED. That's exactly what it says. Very formal. Very official. It also says you were adopted, so thats funny too.
Here I present proof that single player commands, along with Humans+ 1.0, Mo' Creatures and others DO work with it.
NOTICE! Despite the version in the upper left-hand corner, it's for 1.2_02. The compatibility patch just had a typo in it.
Here's to proving that this is for 1.2_02:
1) New rogue skins in the Humans+ 1.0 release
2) Horse babies (the black horse is a foal, not fully grown yet)
3) Lapiz lazuli!
Humans+ DOES work.
...for the 1.1_02 version, that is.
Does this happen with other modloader mods or just with mine?
Mipmapping patch, Sanguine Hd texture pack, toomanyitems (in game invedit for original mc blocks), GUI API,
Pet+NM mode - (this one works but there seems to be a recipe conflict, Enhanced domination rod is crafted from sulfur + iron ingot instead of ammo for automatic+pistol rounds.. I'm not sure why though, I don't think that's and Intended recipe for the item. the correct recipe fr the rod also works).
Current patch is 1.2_02.
Hmm, I've talked to ScottyDoesKnow, I'll be adjusting my item ids to a much higher value so that becomes compatible. However both our mods use ig.class, and when applying my mod after his, in theory the game will potentially crash whenever something of his attacks something else due to his needing functions he has in ig.class, as well as some grappling hook features lost..... I will be looking into this and either make pet mod simply work with SDK mods right off the bat (requiring pet mod to be applied after his mods), or provide an alternate ig.class that incorporates both our work, I'll be making this somewhat of a high priority, I really want these mods to work together, I need more firepower to mow down the 100's of mobs that chase me in NM Mode!!
Into the cellar! There's a ternader a'comin!
Indeed this is what I am doing right now =D, I have it set to passive atm with 100 animal spawns because Im trying to find another bloody unicorn or Pegasus to breed with. As a result I've not had any hostile mobs interact yet. I guess I'll try it now before I waste my time if its going to break fings. On a side note, you wouldn't happen to know of any issues regarding his lighterblock/flame thrower recipes? I posted in his thread but it quickly got buried. seems the recipes don't yield any output for some reason.
I made a note to check that.
So does it just happen with MC Patcher? Could be an incompatibility with that. Have you tried normal 16x16 packs just using the minecraft texture loader?
There's a patch in Simo's thread, there was a problem with it but I think that's fixed. And Simo changed SSP commands to not use Minecraft.class, so next release there won't be any more problems.
Alright well I'll download a texture pack and try it tonight, see if I can pinpoint the problem.
the link is viewtopic.php?f=25&t=152174&hilit=
Basicly after you install the mod just go to your inventory and there are pictures of blocks and items you wanna spawn in your inventory it also includes mod item's so ya
thanks for the info :biggrin.gif:
NOTICE! Despite the version in the upper left-hand corner, it's for 1.2_02. The compatibility patch just had a typo in it.
Here's to proving that this is for 1.2_02:
1) New rogue skins in the Humans+ 1.0 release
2) Horse babies (the black horse is a foal, not fully grown yet)
3) Lapiz lazuli!
And here's a shot with all that in the works: