This Thread is a work in progress. We need all the help we can get. Please leave tips and tricks so we can make this thread even better.
It seems like this will get a bit messy, so I may think about adding subtopics in the "general" section, like layers, misc., etc.
First off, this thread will be a community thread. The idea of this thread is to help anyone and everyone who wants to make good texure packs achieve that goal. This thread will house tutorials, links, tips, and just about anything to help people make texure packs. If you want to help, just say so and you can help with anything. Credit will be given to you for anything you post that is helpful
Starting the actual thread now:
[center][size=xx-large]The Art Of Texure Packs[/size][/center]
This thread is, as stated above, a community thread featuring anything helpful when making a texure pack. This means tutorials, tips, links, etc. on things like shading, choosing a good color scheme, and other things useful. We are not asking anyone to give away all your secrets on what you do, or advertise your texure pack over and over in your post. The thread will be divided up like this:
[size=xx-large]Getting Started:[/size]
-This section will have things not about drawing/editing the packs, but getting started and coming up with ideas-
To start off, get the basic 16x16 texures here, at [url=http://www.minecraftforum.net/viewtopic.php?f=25&t=92017]this thread[/url]
[list]Transparency:
There is only three types as of now (totally transparent, translucent only in game, or not at all). Like glass, you either have a frame, and some glass "stains", or nothing. But all texture blocks are this way. If you put a blue background to the flowers, it will show in game. But everything is a block, so you can make a pumpkin into a stained glass frame that can light up. (might look funny growing under a tree or on a hill...but....)
-[b]Gestankfaust[/b][/list]
[list]Artist tips:
Dont use pure white or black, unless you really need to.
Value, Value, Value. Like, work in a grayscale and when you finish the Texture and pattern then work on the Hue.
Contrast. (The difference between a dark color and a lighter color)
Unless it's a theme, No neon-bright-pure colors, always try to work in a natural color pallet.
Research. Look at other's packs, see what you like and dont like. Take from them if you'd want and work with it.
Be original. Make each block unique, in some way, depending on if youre working in a theme or not.
Above all, experiment. Dont settle with the first cobblestone you make. Make another. And another. Maybe that third one you could use for a Brick texture?
Also, Make a world to house a small little "gallery" to show how the blocks tile In game. There is an "Engineers Map" around the mapping and modding section that gives you a nice flat playground, with all the blocks within chests
-[b]Pixelated[/b][/list]
[list]The various sizes refers to the pixel square count. 16x16 means 16 pixels wide by 16 pixels high. The more pixels you have, the more clear the image will be in game. This is referred to as resolution and definition. 16 and 32 tend to pixelate up close while 64 starts to pixelate less. 128 is a lot less pixelated. The highest recommended resolution is 128. 256 is possible but the higher you go, the more you will lag and crashing becomes more often.
Does one need a template to make textures? Yes and no. Yes because all texture modding starts from the simple concept of altering the original minecraft terrain file. I also say no because once you understand how the textures work, you can start from virtually scratch and make textures. So if one needs templates or not is up to the maker. It takes less than 30 seconds to make a template from scratch if one knows how, but for those who are new, or doesn't want to go through the trouble, would prefer using premade templates.
-[b]Soulscribe[/b][/list]
[size=xx-large]General Things:[/size]
[list]Always, always test your textures in-game. You might like the way it looks in an editor but it might not look good in the game.
-[b]Thinkr[/b]
[list]About layers.. The main advantage of .png format.
The most basic example for the usage is the ores. You copy the smooth stone texture into a new pic. Preferably in the same size as the texture. Then you add a layer. Now you can begin to draw the ore chunks without ruining the background texture. Once you have finished just merge the layer down, copy the texture into terrain.png.
More advanced use is to make complex textures like cobble stone. You make a dark background then add small stones, each is in a different layer. Now you can play some jigsaw puzzle until you're satisfied with your cobble stone. :smile.gif: After that, as like in the first example: Merge all layers down... etc. But you should save complex textures like this in layered format before doing that, for possible fixing/enhancing.
-[b]Mordus[/b]
[/list]
[list]One tip is to make each texure separately and compile them as a whole. I use about 15 layers per block, so if I made them all in one document, it will will be a clusterf**k of layers. Keep your work separated, be sure to have versions of the texture named. Make a back up of a texture if you are about to make a drastic change you are unsure of it's outcome. Name and organize your layers because it will bite you in the a** later on.
-[b]Soulscribe[/b]
[/list]
[list]If you are testing your own work, then name your file terraintest.png (or something) Then, when testing it, just open the minecraft.jar and insert it instead of the one there( remember to name it back to terrain.png). I usually have the window open as well as the editor Im using at all times for time saving.
Save the terrain.png, delete the old and insert the new...and test
Remember you creators....you can't do wrong if you are creating. I put a smiley face on the dirt block to see what it would do....cracked m up is all.
But each square has a size that HAS to be. So if you are doing a 32x32....that means all blocks are 32x32. Any variance means you see odd things while playing
-[b]Gestankfaust[/b][/list]
[list]A good way see them tile (or so you can make them tile) is to make a grid of the texture. I do 32x32 textures, so make a grid 64 x128, or something. Stack side to side and top to bottom to see what isn't tile right.
:sad.gif:
Pick one of the the textures and make it blend with the ones around it
-[b]Gestankfaust[/b][/list]
[list]Tiling is very important. Here is a fast way to do seamless textures out of your creations. I use photoshop, but the general strategy is the same for other programs too. You divide the tile, offset/kill the edges and then smooth out the area by reducing the contrast inside it.^^
To apply shading and/or detail, there are many ways. You can use custom brushes, draw in what you want in or apply effects to the texture as a whole. Remember to always use layers for each texture, so that you add n mix things efficiently, and don't hesitate to experiment with effects that on first thought you may find absurd.
Regarding a good color pallette....there is no standard. You can eye test everything you need after you make a texture, and use saturation, hue and gamma correction to get to the result you want. Always remember to test a texture both in fully lit and dim conditions, so that you can adjust its gamma according to your preference. Also, a big problem with HD textures comes from color-bleeding in large distances. Choose your colors and patterns first, check it out in game and then adjust the contrast and gamma so that your eyes....bleed less.
Hope those help a little... :smile.gif:
-[b]Dante80[/b][/list]
[list]I have learned a good tiling technique from Dancrum, artist who made Animal crafting texture pack. (viewtopic.php?f=25&t=48464)
I'm lazy so i'm showing you hes demonstration on it. :tongue.gif:
About shading. Since i make only 16px textures i cant use the surface blur filter. (Image is too small) So i draw it pixel by pixel.
First i decide where the 'light come from'. If you shading tiling block then you might want it from the center darkening towards the outside or the opposite. Because it can ruin the tiling. Or shade the details on the block seperately. Like stones in the cobble or bricks in the brick block.
Lets say it come from the upper left corner. So i start from the lower right corner. Chose a color you want then draw one or two pixels then increase the gamma or decrease the color saturation by 1-10. Then repeat this until you done. It can be much more difficult than i described.
But you have to experiment with it, so will get a hang of it.
For mostly clean surfaces, like iron, gold, diamon block you can use the 'Gradient' tool.
Select a lighter color as primary and a darker as secondary. (Or reversely.)
Experiment with it. :smile.gif:
Hope you guys understand what i wrote. My english sux. :tongue.gif:
-[b]Mordus[/b][/list]
[list]Another thing I'd like to point out when trying to make things blend and tile smoothly is subtlety and balance. By that I mean not have a section of the texture give a look that overlaps and catches attention from another part of that same texture. Even something that looks a little different can offset the way things tile.
Now there's 2 preferred ways one can go about fixing this issue.
1.try to blend it out to look more like the area around it or-
2. Add more of them to balance the tile.
-[b]Soulscribe[/b][/list]
-this section will contain helpful content about anything that is not specific to a single drawing program-
[size=xx-large]Program Specific:[/size]
-This section will contain content on anything that is specific to a certain program. I have a few already put here-
[b][size=x-large]MS Paint[/size][/b]
[i]WARNING! MS Paint does not support transparency or layers. The first is required to make a texure pack. To get transparency, you will need to get one of the other programs listed below[/i]
-This will contain content specific to Microsoft Paint-
[b][size=x-large][url=getpaint.net]Paint.NET[/url][/size][/b]
-This will contain content specific to Paint.NET-
[b][size=x-large]Photoshop[/size][/b]
[list]For Paint.NET or Photoshop-
Items-
Make a base color (e.g., blue) for, maybe a diamond shovel.
Draw with solid colors- brown, blue, maybe red/green for gems
set primary color to 5% black
secondary to 5% white
keep adding the semitransparent tint/shades to parts of the image to add shadowing- egVVV
xxxxxxxxx
xxxxxxxxx
xxxxxxxxx
xxxxxxxxx
THEN
wwwxxxxx
wwwwxxx
wwxxxxxx
xxxxxxbb
xxxxxxbbb
Where w, semi-white
where b, semi-black
where x, base color
Make sure you keep the light on the same direction for each sprite. eg upper-right corner will always be lightest, lower-left always darkest, then add maybe combination in middle. Work your way like this-
/
/
/
diagonally.
-[b]bakooso33435[/b]
[list]Smart layers allow you to take your smooth stone tile layer and convert it to a smart layer. Now you can duplicate it and place the duplicate under your ores. When you later decide to alter your smooth stone texture you double-click it and it opens as a new file in PS. You change the color or add noise and save it. AUTO-MAGICALLY all the other tiles that contain the duplicated smooth stone smart layer update to match your new smooth stone texture!
This is very useful for all repeated textures such as chests, mob fur/skin etc. Saving you countless edits and repetition. And it allows you to avoid inconsistencies that would certainly occur.
-[b]copperdomebodha[/b][/list]
[list]A little lesson on noise and why it's great/sucks.
[img]http://dl.dropbox.com/u/15297440/minecraft/make-dirt.jpg[/img]
-[b]kabonos[/b][/list]
-This will contain content specific to Photoshop
[b][size=x-large][url=gimp.org]GIMP[/url][/size][/b]
[list]Just open the pack up, drag and drop it on to your desktop and edit the terrain.png with [url="http://www.gimp.org"]GIMP[/url]. then find the glass texture in your picture and change it to what you want it to look like and for the transperant textures just open up gimp, select the block you want to make transperant and fill it with white
[img]http://img827.imageshack.us/img827/905/helph.png[/img]
or any other color using paintbucket. after this click colors, then [u]color to alpha[/u]
finnaly just click ok and it will be transperant :tongue.gif:
[img]http://img84.imageshack.us/img84/3826/help3c.png[/img]
-[b]Xamanthas[/b][/list]
[list]GIMP has a built in make seamless function. Works moderately well. Filters>Map>Make seamless.
-[b]Shreeyam[/b][/list]
[list]Here is another good tiling guide. It is pretty much the exact same thing as the other, but it does have words and is a bit different.
Also a tip for gimp is that there is a filter called tile which makes a new image of any size you choose that is the active layer tiled over and over again. And as said before there is also the make seamless filter, but the can make the image blurry.
-[b]r4c7[/b][/list]
-This will contain content specific to GIMP
[b][size=xx-large][url=https://github.com/philippec/Pixen]Pixen[/url][/size][/b]
Know any other programs people might use? Leave the program and maybe a tutorial for it and I will post it up as soon as possible. Also, I will post links to each program's website soon, so people can download/buy one they find interesting.
[size=xx-large]HD Texure Packs:[/size]
-This section will contain information about HD texure packs-
[size=xx-large]Getting Your Pack Known[/size]
-This section will contain information or places to post your pack, and how to advertise your pack to others-
The goal for this thread would be to get it stickied, so more people would see it, but that is only a hope. To make this thread actually work, post some tutorials/links! I will put it in the correct section and give you credit. I hope this thread can become one everyone uses, being a begginer to a master. Thanks for reading, and I hope you decide to help this thread become one of the most useful!
Have suggestions or anything that can help this thread? Post them below. Questions? PM me and I will reply at the next available time!
[size=xx-large]Like this thread? Here are some similar ones:[/size]
http://www.minecraftforum.net/viewtopic.php?f=25&t=95170">viewtopic.php?f=25&t=95170
This thread is a good idea IMO.
I will help according to my knowledge and skill.
First thing.. Forget about MS paint. It doesnt handle transparency nor layers.
Layers are essential in making detailed textures. Without transparency there is no torches, flowers, glass etc.
Alright. I will get rid of paint (learned a few of those issues the hard way). Any tips about layers/ anything else?
Instead of paint, it should be spriting/pixel art tutorials. Since that's pretty much what I use paint for. =P
I'm willing to make some tutorials if I had any idea what to make the tutorials for.
hey I really like your topic, and I have a question.
do you make 1 block and put it back in the terain.png. or do you modify the whole picture??
(Sorry for my bad english)
I make them each separately and compile them as a whole. I use about 15 layers per block, so if I made them all in one document, it will will be a clusterf**k of layers. Keep your work separated, be sure to have versions of the texture named. Make a back up of a texture if you are about to make a drastic change you are unsure of it's outcome. Name and organize your layers because it will bite you in the ass later on.
hey I really like your topic, and I have a question.
do you make 1 block and put it back in the terain.png. or do you modify the whole picture??
(Sorry for my bad english)
I make them each separately and compile them as a whole. I use about 15 layers per block, so if I made them all in one document, it will will be a clusterf**k of layers. Keep your work separated, be sure to have versions of the texture named. Make a back up of a texture if you are about to make a drastic change you are unsure of it's outcome. Name and organize your layers because it will bite you in the ass later on.
thank you :biggrin.gif: , but I don't understand the point of layers. I can just draw a picture. richt??
Yeah, depending how you make textures. Some people paint everything on just the canvas. I work in layers having each layer a separate piece of the art. Think of layers like clothes. Skin would be the background and the canvas, then on top of skin would be undergarments, then pants and shirt.
thank you Soulscribe, I totaly get it now. :biggrin.gif: I'm a good drawer but I've never done it on a computer.
It's all good. I used to do analog art as well. It takes practice but digital art is very convenient and easy once you get the hang of how to use programs.
What Soul says is key. Each texture should be saved for you as the artist. I have a whole file for the original textures with my "work so far" pasted over it so I don't get lost.
You can really see what fun it is by pasting a funny pic throughout the texture file. I did this on Souls with a pic of Pinhead from Hellraiser.
Rollback Post to RevisionRollBack
"This may hurt a little, but it's something you'll get used to...."
Added in Soulscribe's tip. You also probably noticed that Mordus had his information put in as the first tip! Wow, this thread isn't picking up very fast. I may make some banners for everyone so we can advertise this thread through signatures. Anyone have other tips?
because I have a problem with getting my terain png in the game.
I made in paint.net 16x16 image.
I copied and pasted it in the original minecraft terain.png.
saved it and pasted in a excisting texturepack. but it won't show the modified texture :sad.gif:
Has anyone an advice?
Is it in a zip file? It should be. Second, Is it in your texure pack folder for minecraft? Third, can you post it somewhere so I can look at it. (mediafire.com?)
If you are testing your own work, then name your file terraintest.png (or something) Then, when testing it, just open the minecraft.jar and insert it instead of the one there( remember to name it back to terrain.png). I usually have the window open as well as the editor Im using at all times for time saving.
Save the terrain.png, delete the old and insert the new...and test
Remember you creators....you can't do wrong if you are creating. I put a smiley face on the dirt block to see what it would do....cracked m up is all.
But each square has a size that HAS to be. So if you are doing a 32x32....that means all blocks are 32x32. Any variance means you see odd things while playing.
Rollback Post to RevisionRollBack
"This may hurt a little, but it's something you'll get used to...."
congrats, you got a tip in the OP! Now, if only there were some useful tips on shading, tiling, and how to make blocks detailed... Anyone able to help me out?
There is only two types as of now (totally transparent, or not at all). Like glass, you either have a frame, and some glass "stains", or nothing. But all texture blocks are this way. If you put a blue background to the flowers, it will show in game. But everything is a block, so you can make a pumpkin into a stained glass frame that can light up. (might look funny growing under a tree or on a hill...but....)
Rollback Post to RevisionRollBack
"This may hurt a little, but it's something you'll get used to...."
There is only two types as of now (totally transparent, or not at all). Like glass, you either have a frame, and some glass "stains", or nothing. But all texture blocks are this way. If you put a blue background to the flowers, it will show in game. But everything is a block, so you can make a pumpkin into a stained glass frame that can light up. (might look funny growing under a tree or on a hill...but....)
It seems like this will get a bit messy, so I may think about adding subtopics in the "general" section, like layers, misc., etc.
First off, this thread will be a community thread. The idea of this thread is to help anyone and everyone who wants to make good texure packs achieve that goal. This thread will house tutorials, links, tips, and just about anything to help people make texure packs. If you want to help, just say so and you can help with anything. Credit will be given to you for anything you post that is helpful
Starting the actual thread now:
[center][size=xx-large]The Art Of Texure Packs[/size][/center]
This thread is, as stated above, a community thread featuring anything helpful when making a texure pack. This means tutorials, tips, links, etc. on things like shading, choosing a good color scheme, and other things useful. We are not asking anyone to give away all your secrets on what you do, or advertise your texure pack over and over in your post. The thread will be divided up like this:
[size=xx-large]Getting Started:[/size]
-This section will have things not about drawing/editing the packs, but getting started and coming up with ideas-
To start off, get the basic 16x16 texures here, at [url=http://www.minecraftforum.net/viewtopic.php?f=25&t=92017]this thread[/url]
[list]Transparency:
There is only three types as of now (totally transparent, translucent only in game, or not at all). Like glass, you either have a frame, and some glass "stains", or nothing. But all texture blocks are this way. If you put a blue background to the flowers, it will show in game. But everything is a block, so you can make a pumpkin into a stained glass frame that can light up. (might look funny growing under a tree or on a hill...but....)
-[b]Gestankfaust[/b][/list]
[list]Artist tips:
Dont use pure white or black, unless you really need to.
Value, Value, Value. Like, work in a grayscale and when you finish the Texture and pattern then work on the Hue.
Contrast. (The difference between a dark color and a lighter color)
Unless it's a theme, No neon-bright-pure colors, always try to work in a natural color pallet.
Research. Look at other's packs, see what you like and dont like. Take from them if you'd want and work with it.
Be original. Make each block unique, in some way, depending on if youre working in a theme or not.
Above all, experiment. Dont settle with the first cobblestone you make. Make another. And another. Maybe that third one you could use for a Brick texture?
Also, Make a world to house a small little "gallery" to show how the blocks tile In game. There is an "Engineers Map" around the mapping and modding section that gives you a nice flat playground, with all the blocks within chests
-[b]Pixelated[/b][/list]
[list]The various sizes refers to the pixel square count. 16x16 means 16 pixels wide by 16 pixels high. The more pixels you have, the more clear the image will be in game. This is referred to as resolution and definition. 16 and 32 tend to pixelate up close while 64 starts to pixelate less. 128 is a lot less pixelated. The highest recommended resolution is 128. 256 is possible but the higher you go, the more you will lag and crashing becomes more often.
Does one need a template to make textures? Yes and no. Yes because all texture modding starts from the simple concept of altering the original minecraft terrain file. I also say no because once you understand how the textures work, you can start from virtually scratch and make textures. So if one needs templates or not is up to the maker. It takes less than 30 seconds to make a template from scratch if one knows how, but for those who are new, or doesn't want to go through the trouble, would prefer using premade templates.
-[b]Soulscribe[/b][/list]
[size=xx-large]General Things:[/size]
[list]Always, always test your textures in-game. You might like the way it looks in an editor but it might not look good in the game.
-[b]Thinkr[/b]
[list]About layers.. The main advantage of .png format.
The most basic example for the usage is the ores. You copy the smooth stone texture into a new pic. Preferably in the same size as the texture. Then you add a layer. Now you can begin to draw the ore chunks without ruining the background texture. Once you have finished just merge the layer down, copy the texture into terrain.png.
More advanced use is to make complex textures like cobble stone. You make a dark background then add small stones, each is in a different layer. Now you can play some jigsaw puzzle until you're satisfied with your cobble stone. :smile.gif: After that, as like in the first example: Merge all layers down... etc. But you should save complex textures like this in layered format before doing that, for possible fixing/enhancing.
-[b]Mordus[/b]
[/list]
[list]One tip is to make each texure separately and compile them as a whole. I use about 15 layers per block, so if I made them all in one document, it will will be a clusterf**k of layers. Keep your work separated, be sure to have versions of the texture named. Make a back up of a texture if you are about to make a drastic change you are unsure of it's outcome. Name and organize your layers because it will bite you in the a** later on.
-[b]Soulscribe[/b]
[/list]
[list]If you are testing your own work, then name your file terraintest.png (or something) Then, when testing it, just open the minecraft.jar and insert it instead of the one there( remember to name it back to terrain.png). I usually have the window open as well as the editor Im using at all times for time saving.
Save the terrain.png, delete the old and insert the new...and test
Remember you creators....you can't do wrong if you are creating. I put a smiley face on the dirt block to see what it would do....cracked m up is all.
But each square has a size that HAS to be. So if you are doing a 32x32....that means all blocks are 32x32. Any variance means you see odd things while playing
-[b]Gestankfaust[/b][/list]
[list]A good way see them tile (or so you can make them tile) is to make a grid of the texture. I do 32x32 textures, so make a grid 64 x128, or something. Stack side to side and top to bottom to see what isn't tile right.
:sad.gif:
Pick one of the the textures and make it blend with the ones around it
-[b]Gestankfaust[/b][/list]
[list]Tiling is very important. Here is a fast way to do seamless textures out of your creations. I use photoshop, but the general strategy is the same for other programs too. You divide the tile, offset/kill the edges and then smooth out the area by reducing the contrast inside it.^^
[url=http://www.photoshoptextures.com/texture-tutorials/seamless-textures.htm]http://www.photoshoptextures.com/textur ... xtures.htm[/url]
To apply shading and/or detail, there are many ways. You can use custom brushes, draw in what you want in or apply effects to the texture as a whole. Remember to always use layers for each texture, so that you add n mix things efficiently, and don't hesitate to experiment with effects that on first thought you may find absurd.
Regarding a good color pallette....there is no standard. You can eye test everything you need after you make a texture, and use saturation, hue and gamma correction to get to the result you want. Always remember to test a texture both in fully lit and dim conditions, so that you can adjust its gamma according to your preference. Also, a big problem with HD textures comes from color-bleeding in large distances. Choose your colors and patterns first, check it out in game and then adjust the contrast and gamma so that your eyes....bleed less.
Hope those help a little... :smile.gif:
-[b]Dante80[/b][/list]
[list]I have learned a good tiling technique from Dancrum, artist who made Animal crafting texture pack. (viewtopic.php?f=25&t=48464)
I'm lazy so i'm showing you hes demonstration on it. :tongue.gif:
[img]http://img258.imageshack.us/img258/6923/process.png[/img]
Another use of layers. :smile.gif:
About shading. Since i make only 16px textures i cant use the surface blur filter. (Image is too small) So i draw it pixel by pixel.
First i decide where the 'light come from'. If you shading tiling block then you might want it from the center darkening towards the outside or the opposite. Because it can ruin the tiling. Or shade the details on the block seperately. Like stones in the cobble or bricks in the brick block.
Lets say it come from the upper left corner. So i start from the lower right corner. Chose a color you want then draw one or two pixels then increase the gamma or decrease the color saturation by 1-10. Then repeat this until you done. It can be much more difficult than i described.
But you have to experiment with it, so will get a hang of it.
For mostly clean surfaces, like iron, gold, diamon block you can use the 'Gradient' tool.
Select a lighter color as primary and a darker as secondary. (Or reversely.)
Experiment with it. :smile.gif:
Hope you guys understand what i wrote. My english sux. :tongue.gif:
-[b]Mordus[/b][/list]
[list]Another thing I'd like to point out when trying to make things blend and tile smoothly is subtlety and balance. By that I mean not have a section of the texture give a look that overlaps and catches attention from another part of that same texture. Even something that looks a little different can offset the way things tile.
I made this as an example.
[img]http://img190.imageshack.us/img190/6510/grasseg.png[/img]
This is a 32x32 grass texture which is made to tile. Although some may not notice it by first glance, but towards the center there is a dark spot that blends with the texture.
[img]http://img695.imageshack.us/img695/4927/grassegid.png[/img]
[img]http://img143.imageshack.us/img143/1769/grassegidmag.png[/img]
It may look nice standing by itself, but as you put more and more of them together, it becomes more noticeable and will throw of the way things tile, even if the textures tile together.
[img]http://img502.imageshack.us/img502/6435/grasstilep.png[/img]
Now there's 2 preferred ways one can go about fixing this issue.
1.try to blend it out to look more like the area around it or-
2. Add more of them to balance the tile.
-[b]Soulscribe[/b][/list]
-this section will contain helpful content about anything that is not specific to a single drawing program-
[size=xx-large]Program Specific:[/size]
-This section will contain content on anything that is specific to a certain program. I have a few already put here-
[b][size=x-large]MS Paint[/size][/b]
[i]WARNING! MS Paint does not support transparency or layers. The first is required to make a texure pack. To get transparency, you will need to get one of the other programs listed below[/i]
-This will contain content specific to Microsoft Paint-
[b][size=x-large][url=getpaint.net]Paint.NET[/url][/size][/b]
-This will contain content specific to Paint.NET-
[b][size=x-large]Photoshop[/size][/b]
[list]For Paint.NET or Photoshop-
Items-
Make a base color (e.g., blue) for, maybe a diamond shovel.
Draw with solid colors- brown, blue, maybe red/green for gems
set primary color to 5% black
secondary to 5% white
keep adding the semitransparent tint/shades to parts of the image to add shadowing- egVVV
xxxxxxxxx
xxxxxxxxx
xxxxxxxxx
xxxxxxxxx
THEN
wwwxxxxx
wwwwxxx
wwxxxxxx
xxxxxxbb
xxxxxxbbb
Where w, semi-white
where b, semi-black
where x, base color
Make sure you keep the light on the same direction for each sprite. eg upper-right corner will always be lightest, lower-left always darkest, then add maybe combination in middle. Work your way like this-
/
/
/
diagonally.
-[b]bakooso33435[/b]
[list]Smart layers allow you to take your smooth stone tile layer and convert it to a smart layer. Now you can duplicate it and place the duplicate under your ores. When you later decide to alter your smooth stone texture you double-click it and it opens as a new file in PS. You change the color or add noise and save it. AUTO-MAGICALLY all the other tiles that contain the duplicated smooth stone smart layer update to match your new smooth stone texture!
This is very useful for all repeated textures such as chests, mob fur/skin etc. Saving you countless edits and repetition. And it allows you to avoid inconsistencies that would certainly occur.
-[b]copperdomebodha[/b][/list]
[list]A little lesson on noise and why it's great/sucks.
[img]http://dl.dropbox.com/u/15297440/minecraft/make-dirt.jpg[/img]
-[b]kabonos[/b][/list]
-This will contain content specific to Photoshop
[b][size=x-large][url=gimp.org]GIMP[/url][/size][/b]
[list]Just open the pack up, drag and drop it on to your desktop and edit the terrain.png with [url="http://www.gimp.org"]GIMP[/url]. then find the glass texture in your picture and change it to what you want it to look like and for the transperant textures just open up gimp, select the block you want to make transperant and fill it with white
[img]http://img827.imageshack.us/img827/905/helph.png[/img]
or any other color using paintbucket. after this click colors, then [u]color to alpha[/u]
[img]http://img5.imageshack.us/img5/6523/help2o.png[/img]
finnaly just click ok and it will be transperant :tongue.gif:
[img]http://img84.imageshack.us/img84/3826/help3c.png[/img]
-[b]Xamanthas[/b][/list]
[list]GIMP has a built in make seamless function. Works moderately well. Filters>Map>Make seamless.
-[b]Shreeyam[/b][/list]
[list]Here is another good tiling guide. It is pretty much the exact same thing as the other, but it does have words and is a bit different.
Also a tip for gimp is that there is a filter called tile which makes a new image of any size you choose that is the active layer tiled over and over again. And as said before there is also the make seamless filter, but the can make the image blurry.
-[b]r4c7[/b][/list]
-This will contain content specific to GIMP
[b][size=xx-large][url=https://github.com/philippec/Pixen]Pixen[/url][/size][/b]
Know any other programs people might use? Leave the program and maybe a tutorial for it and I will post it up as soon as possible. Also, I will post links to each program's website soon, so people can download/buy one they find interesting.
[size=xx-large]HD Texure Packs:[/size]
-This section will contain information about HD texure packs-
[size=xx-large]Getting Your Pack Known[/size]
-This section will contain information or places to post your pack, and how to advertise your pack to others-
The goal for this thread would be to get it stickied, so more people would see it, but that is only a hope. To make this thread actually work, post some tutorials/links! I will put it in the correct section and give you credit. I hope this thread can become one everyone uses, being a begginer to a master. Thanks for reading, and I hope you decide to help this thread become one of the most useful!
Have suggestions or anything that can help this thread? Post them below. Questions? PM me and I will reply at the next available time!
[size=xx-large]Like this thread? Here are some similar ones:[/size]
http://www.minecraftforum.net/viewtopic.php?f=25&t=95170">viewtopic.php?f=25&t=95170
List tags are malformed.
Really? Where. I haven't seen one anyplace
Alright. I will get rid of paint (learned a few of those issues the hard way). Any tips about layers/ anything else?
I'm willing to make some tutorials if I had any idea what to make the tutorials for.
I make them each separately and compile them as a whole. I use about 15 layers per block, so if I made them all in one document, it will will be a clusterf**k of layers. Keep your work separated, be sure to have versions of the texture named. Make a back up of a texture if you are about to make a drastic change you are unsure of it's outcome. Name and organize your layers because it will bite you in the ass later on.
Yeah, depending how you make textures. Some people paint everything on just the canvas. I work in layers having each layer a separate piece of the art. Think of layers like clothes. Skin would be the background and the canvas, then on top of skin would be undergarments, then pants and shirt.
It's all good. I used to do analog art as well. It takes practice but digital art is very convenient and easy once you get the hang of how to use programs.
You can really see what fun it is by pasting a funny pic throughout the texture file. I did this on Souls with a pic of Pinhead from Hellraiser.
"This may hurt a little, but it's something you'll get used to...."
Is it in a zip file? It should be. Second, Is it in your texure pack folder for minecraft? Third, can you post it somewhere so I can look at it. (mediafire.com?)
I see why, your terrain is named: terrain.tnt
It should be named either terrain or terrain.png
Save the terrain.png, delete the old and insert the new...and test
Remember you creators....you can't do wrong if you are creating. I put a smiley face on the dirt block to see what it would do....cracked m up is all.
But each square has a size that HAS to be. So if you are doing a 32x32....that means all blocks are 32x32. Any variance means you see odd things while playing.
"This may hurt a little, but it's something you'll get used to...."
What I did for the moon...for example:
This will show for the moon when put in the terrain folder
"This may hurt a little, but it's something you'll get used to...."
There is only two types as of now (totally transparent, or not at all). Like glass, you either have a frame, and some glass "stains", or nothing. But all texture blocks are this way. If you put a blue background to the flowers, it will show in game. But everything is a block, so you can make a pumpkin into a stained glass frame that can light up. (might look funny growing under a tree or on a hill...but....)
"This may hurt a little, but it's something you'll get used to...."
Isn't Ice and water translucent?
So yeah both of those can be done see through'ish
"This may hurt a little, but it's something you'll get used to...."