Great post indeed! Have been wanting some guidance to make some epic statues (I've done it the painstaking way before and it's hard work, I can tell you!) and this is just spot on what I've been looking for!
for 3ds, you could import the file into blender, then export as VRML97, this works
quite well.
Patrick
Wonderful. Thanks!
Awesome work, guys. Once again, I'd like to point out that I recommend using Patrick's binvox/viewvox over the programs I used in my tutorial. The concept is roughly the same, but Patrick has added features to viewvox specifically with Minecraft in mind. It's easier to use. :smile.gif:
Finally had some time to finish my first sculpture. I wanted to do something relatively simple for my first go, so I decided on a giant hand. The hand is just under 60M tall and because I did *not* check before starting the build, the very tip of the index finger is missing (hit the world limit). Lesson learned. However, as I intentionally did not put ladders, you cannot get to the top without modifying the sculpt, so you'd never notice.
Note - the floating bits of dirt are not a part of the sculpt and were there when I found the place.
The view my current base of operations.
Looking up.
From a nearby hill.
Inside, looking up. I left a few blocks out so there would be some "natural" light.
Standing between the thumb and index finger.
Major thanks to Patrick for Binvox and Viewvox. I've prepared a Statue of Liberty model so I can recreate the end from Planet of the Apes (not the Tim Burton movie). I think I'll make some smaller stuff first just to experiment a bit.
I do think people should make their own threads instead of hijacking others.
/rant
I'm feeling clueless, I'm not sure which post is meant. Me, I like seeing posts of what people have done with the voxelizer. That said, there is a thread that is probably better for binvox/viewvox creations, this one, as others have posted these there.
YES - EVERYONE PLEASE NOTE - THIS IS THE FREAKING WAY TO TEACH - AWESOME POST! You went step by step complete with picture, expected everyone to know ZERO and paved the entire way! Im EXTREMELY impressed! GJ!
YES - EVERYONE PLEASE NOTE - THIS IS THE FREAKING WAY TO TEACH - AWESOME POST! You went step by step complete with picture, expected everyone to know ZERO and paved the entire way! Im EXTREMELY impressed! GJ!
I agree it was a great tutorial, it inspired me to do a (much-less-thorough) tutorial for binvox/viewvox. Only catch is, Chunes (who wrote the tutorial) has now switched over to binvox/viewvox, since it's easier to use. Chunes, maybe you want to note in your original post that you are now using a different program, so that people don't carefully learn a program that's been superseded?
That said, Skarred (edit: should be Verrou, sorry ) used Poly2Vox for his Statue of Liberty (thumbs up, very nice) - any reason why, Verrou?
That's my Liberty. And I used Poly2Vox because binvox just fails to work for me. I much prefer the GUI in slab6 where I can change the resolution etc. Much easier to use. I hate command line. Plus the axis in viewvox are screwed.
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Quote from greng »
I dont give **** for america not everyone live there i ukrain so more early or perhaps importants?
That's my Liberty. And I used Poly2Vox because binvox just fails to work for me. I much prefer the GUI in slab6 where I can change the resolution etc. Much easier to use. I hate command line. Plus the axis in viewvox are screwed.
Oops, sorry, I looked at the wrong post.
I never could figure out how to zoom the slice windows in Poly2Vox, but if it works for you, great. And thanks for complaining about viewvox's camera controls, if that's what you're saying. Or are you saying that objects don't come in properly oriented? If so, use -rotx and -rotz. I may have to break down and modify Patrick's code myself, as I do want better screen-based (vs. world-based) camera controls. Still, they are better than Poly2Vox's rotation control, which has a center of rotation somewhere in Hoboken. Whenever I tried to rotate my model it would fly off the screen.
Loved this post. I was amazed to see the program also exports .vxl files which Omen can import. Sadly it's unlikely the colours will match the blocks so you won't get anything.
I used a slightly more roundabout method so I could get models into Omen. It could also work for Alpha editors that can import arrays directly.
So just to show this off, here's a example with a Sovereign Class model (from Star Trek) by Ed Giddings. (model from Trek Meshes, the artist has a site at CG Reactor) The real credit goes to him.
And to think that guy who was making a 1:1 scale replica of the Enterprise by hand could be done already.
That's wonderful, especially the timelapse (so did you have an alt character just sit there and take pictures, or did you use some other technique?). Also, nice model site you used, thanks for pointing it out.
I'm bookmarking too.
Great stuff!
Building this was a few hours work, about two evenings (and short evenings, not those "until dawn" evenings :Sheep:).
Wonderful. Thanks!
Awesome work, guys. Once again, I'd like to point out that I recommend using Patrick's binvox/viewvox over the programs I used in my tutorial. The concept is roughly the same, but Patrick has added features to viewvox specifically with Minecraft in mind. It's easier to use. :smile.gif:
Link to Patrick's minecraft page, which points to the binvox and viewvox download pages, and to my tutorial.
Have fun,
Eric
FFFFFFFFFFFFFFFUUUUUUUUUUUUUUUU. I only have Leopard. RAGE!!!!!
Note - the floating bits of dirt are not a part of the sculpt and were there when I found the place.
The view my current base of operations.
Looking up.
From a nearby hill.
Inside, looking up. I left a few blocks out so there would be some "natural" light.
Standing between the thumb and index finger.
Major thanks to Patrick for Binvox and Viewvox. I've prepared a Statue of Liberty model so I can recreate the end from Planet of the Apes (not the Tim Burton movie). I think I'll make some smaller stuff first just to experiment a bit.
/rant
OT: Thanks for the post Chunes. Will be using this!
I'm feeling clueless, I'm not sure which post is meant. Me, I like seeing posts of what people have done with the voxelizer. That said, there is a thread that is probably better for binvox/viewvox creations, this one, as others have posted these there.
I agree it was a great tutorial, it inspired me to do a (much-less-thorough) tutorial for binvox/viewvox. Only catch is, Chunes (who wrote the tutorial) has now switched over to binvox/viewvox, since it's easier to use. Chunes, maybe you want to note in your original post that you are now using a different program, so that people don't carefully learn a program that's been superseded?
That said, Skarred (edit: should be Verrou, sorry ) used Poly2Vox for his Statue of Liberty (thumbs up, very nice) - any reason why, Verrou?
Oops, sorry, I looked at the wrong post.
I never could figure out how to zoom the slice windows in Poly2Vox, but if it works for you, great. And thanks for complaining about viewvox's camera controls, if that's what you're saying. Or are you saying that objects don't come in properly oriented? If so, use -rotx and -rotz. I may have to break down and modify Patrick's code myself, as I do want better screen-based (vs. world-based) camera controls. Still, they are better than Poly2Vox's rotation control, which has a center of rotation somewhere in Hoboken. Whenever I tried to rotate my model it would fly off the screen.
And to think that guy who was making a 1:1 scale replica of the Enterprise by hand could be done already.
is that diamond?
can i steal it?
That's wonderful, especially the timelapse (so did you have an alt character just sit there and take pictures, or did you use some other technique?). Also, nice model site you used, thanks for pointing it out.