We could do that once we get a permanent server, but I don't think we should with as few people as we have now and the fact that I don't know how many worlds I can hold up at once (although I've seen the problematic server hold up two normal worlds, two nethers and a skyworld fine).
Alright, as a temp then I would be fine with wormholes, I just think they are too simple and safe, since you can make it with a bucket.
Rollback Post to RevisionRollBack
It's hard to follow your dreams when you run from your nightmares. --
Alright, as a temp then I would be fine with wormholes, I just think they are too simple and safe, since you can make it with a bucket.
Trying to see where you're getting at with the wormholes (brain's fried after I tried to get ItemCraft/ICMoCreatures working).
I'm figuring you read the topic and know they can be password protected, in addition to running on a private network.
I used the wormholes from WXT as portals since the MultiWorld support plug-in I use (xCraftGate) uses precision based coordinates instead of physical portals. Would have been too annoying to use XCG's portal method instead of a physical gate.
I also tested a public network on multiple worlds (Normal, Nether and Skylands) and they all worked fine (although the Skylands one was a little slow from time to time).
Rollback Post to RevisionRollBack
Active OSes: Win7 Ultimate, Ubuntu 10.04 Desktop; Vista Business, Ubuntu 11.04 (VMs)
I'm probably leaving mcf. Lost interest in staying on this forum, not that anyone really would care.
Trying to see where you're getting at with the wormholes (brain's fried after I tried to get ItemCraft/ICMoCreatures working).
I'm figuring you read the topic and know they can be password protected, in addition to running on a private network.
I did indeed read them, but they are too safe. Nether has the risk of monsters, this wormhole does not.
I used the wormholes from WXT as portals since the MultiWorld support plug-in I use (xCraftGate) uses precision based coordinates instead of physical portals. Would have been too annoying to use XCG's portal method instead of a physical gate.
I also tested a public network on multiple worlds (Normal, Nether and Skylands) and they all worked fine (although the Skylands one was a little slow from time to time).
Another thing for me, is I like to keep the typed code to a minimum. One of the servers I spent the most time on I became moderator, and I spent most of my days using the codes to cuboid, warp, et cetera... It just became a burden after a while.
I prefer people to have to weigh the risks or price vs the reward, which would be the nether. You can easily build two portals, but making safe transit between them becomes the challenge.
Rollback Post to RevisionRollBack
It's hard to follow your dreams when you run from your nightmares. --
I did indeed read them, but they are too safe. Nether has the risk of monsters, this wormhole does not.
Another thing for me, is I like to keep the typed code to a minimum. One of the servers I spent the most time on I became moderator, and I spent most of my days using the codes to cuboid, warp, et cetera... It just became a burden after a while.
I prefer people to have to weigh the risks or price vs the reward, which would be the nether. You can easily build two portals, but making safe transit between them becomes the challenge.
It's obvious logical thinking died in me since I still can't grasp what you're getting at here.
From your first sentence I'm thinking you're referring to the fact that people can just create wormholes on the surface world and travel around with that instead of using the Nether to travel.
That's a valid point as I originally used wormholes to do just that; Travel around the world (or to other worlds). There's another multiworld support plug-in (Multiverse) that allows you to charge a fee when you use a portal, and iirc XCG used to have a feature like that but the author removed it when iConomy was revamped.
Worst case scenario, I can look into MultiVerse, configure it over XCG/WXT and tack on fees for using a portal (although I'll have to see if I can specify portals instead of all of them).
Out of the 15 or so plug-ins I've tested the only real command heavy one was LocalShops. The rest were either low key or admins/mods used them more than normal users. Even then all the command heavier plug-ins aren't on the server I'll probably be using as the temp server.
On a side note, I never really notice how heavy a plug-in is with commands with the exception of LS and maybe one or two others.
Meh.
Rollback Post to RevisionRollBack
Active OSes: Win7 Ultimate, Ubuntu 10.04 Desktop; Vista Business, Ubuntu 11.04 (VMs)
I'm probably leaving mcf. Lost interest in staying on this forum, not that anyone really would care.
It's obvious logical thinking died in me since I still can't grasp what you're getting at here.
From your first sentence I'm thinking you're referring to the fact that people can just create wormholes on the surface world and travel around with that instead of using the Nether to travel.
That's a valid point as I originally used wormholes to do just that; Travel around the world (or to other worlds). There's another multiworld support plug-in (Multiverse) that allows you to charge a fee when you use a portal, and iirc XCG used to have a feature like that but the author removed it when iConomy was revamped.
My problem with the wormholes is they are cheap (materials) and safe (can be made in a safe room). The nether portals are cheap (materials, initially) but dangerous (monsters), unless you take the time and materials to make a perfectly safe path. Which would make them expensive, but safe. I don't think you should receive a charge when using the nether, but for the safety of the wormhole it would be fine.
Worst case scenario, I can look into MultiVerse, configure it over XCG/WXT and tack on fees for using a portal (although I'll have to see if I can specify portals instead of all of them).
I'd be okay with this only for the wormholes, I would not want to see them on the nether portals if those get made at some point.
Out of the 15 or so plug-ins I've tested the only real command heavy one was LocalShops. The rest were either low key or admins/mods used them more than normal users. Even then all the command heavier plug-ins aren't on the server I'll probably be using as the temp server.
On a side note, I never really notice how heavy a plug-in is with commands with the exception of LS and maybe one or two others.
I got stuck into the admin mod tools when I had just started playing, and I was spending at least half of my time every day using them for other players. It temporarily killed my interest because of how many different codes I had to remember because mods had a craft thing that used signs, warps with about 20-30 warp locations, cuboid for protections, a chest protection, and world edit commands that I had to use for other people.
Part of it might have been the server, but remembering all the codes was a hassle for me to do, especially since I was just starting.
Meh.
I hope this makes more sense.
Rollback Post to RevisionRollBack
It's hard to follow your dreams when you run from your nightmares. --
My problem with the wormholes is they are cheap (materials) and safe (can be made in a safe room). The nether portals are cheap (materials, initially) but dangerous (monsters), unless you take the time and materials to make a perfectly safe path. Which would make them expensive, but safe. I don't think you should receive a charge when using the nether, but for the safety of the wormhole it would be fine.
I'd be okay with this only for the wormholes, I would not want to see them on the nether portals if those get made at some point.
I'll look into MultiVerse and see how its charging feature works. I have a slight feeling though that per basis charging won't work (in which case I'll just use XCG and restrict it's portalbuild node to myself and trusted people. This will allow us to have nether portals for normal use and XCG's portals for anything else).
I got stuck into the admin mod tools when I had just started playing, and I was spending at least half of my time every day using them for other players. It temporarily killed my interest because of how many different codes I had to remember because mods had a craft thing that used signs, warps with about 20-30 warp locations, cuboid for protections, a chest protection, and world edit commands that I had to use for other people.
Part of it might have been the server, but remembering all the codes was a hassle for me to do, especially since I was just starting.
I hope this makes more sense.
Yeah in between my last post and yours I had gotten up to get something to eat. Walking also cleared up my mind a bit from the fog it was in after I tried to get MoCreatures working on a bukkit server.
Chest protection? Crap I knew I forgot something...
I have a spreadsheet with the ID's of all the items I come in contact with (both vanilla and made by mods), command lines that's used (notably for bukkit plug-ins) and Permissions nodes (not that I need to know those but it helps when I'm creating new Pr groups), in addition to descriptions for the commands/nodes in the event I forget what something does or if I were to send out the spreadsheet to others.
Maybe it's because I'm lazy and don't want to have to remember command lines for 12 plug-ins and 5+ mods and block ID's. >_>
Also. It sounded like that server didn't have Permissions groups configured properly. A lot of it sounded like something simple that a normal user could do on their own and without the intervention of a higher up.
Rollback Post to RevisionRollBack
Active OSes: Win7 Ultimate, Ubuntu 10.04 Desktop; Vista Business, Ubuntu 11.04 (VMs)
I'm probably leaving mcf. Lost interest in staying on this forum, not that anyone really would care.
I'll look into MultiVerse and see how its charging feature works. I have a slight feeling though that per basis charging won't work (in which case I'll just use XCG and restrict it's portalbuild node to myself and trusted people. This will allow us to have nether portals for normal use and XCG's portals for anything else).
That sounds like it could work.
Yeah in between my last post and yours I had gotten up to get something to eat. Walking also cleared up my mind a bit from the fog it was in after I tried to get MoCreatures working on a bukkit server.
That's good. I trust you fully understand what I am getting at then?
Chest protection? Crap I knew I forgot something...
This isn't high priority, as only trusted people will be on at first anyways.
I have a spreadsheet with the ID's of all the items I come in contact with (both vanilla and made by mods), command lines that's used (notably for bukkit plug-ins) and Permissions nodes (not that I need to know those but it helps when I'm creating new Pr groups), in addition to descriptions for the commands/nodes in the event I forget what something does or if I were to send out the spreadsheet to others.
Maybe it's because I'm lazy and don't want to have to remember command lines for 12 plug-ins and 5+ mods and block ID's. >_>
This was kind of my problem, I had to look them up myself. So I basically had to research what I was supposed to know, just so I could fully understand how it worked, and he was constantly adding more things that had more codes that I had to learn. Many of the restrictions were to mod or higher, just so they were not abused.
Also. It sounded like that server didn't have Permissions groups configured properly. A lot of it sounded like something simple that a normal user could do on their own and without the intervention of a higher up.
Server owner was a bit paranoid that some things would be abused, so it was strictly limited. Mods and admin had to do most things, especially cuboid and expansions of claimed areas. Became rather annoying at times. Especially because we would get some people for a couple of days, I had to make their cuboid areas, make certain elevator transportation systems, make certain trap mechanics (before dispensers), make stuff specifically for the server (arenas, which included me moderating and overseeing them, CTF, and expansion trials.) back up people's cuboids, in case a griefer some how got through, restore certain cuboids if someone did something obnoxious... the list goes on. I seldom had time to do anything for myself, which is why I left the server. It took me almost a week to make a simple building because I didn't have the time to set up a tree farm, or mine the stone I needed for it.
Rollback Post to RevisionRollBack
It's hard to follow your dreams when you run from your nightmares. --
This isn't high priority, as only trusted people will be on at first anyways.
Not initially no, but I want to look into it now while I'm still testing things instead of later. More than likely I won't look into it until I get the portal situation fixed.
This was kind of my problem, I had to look them up myself. So I basically had to research what I was supposed to know, just so I could fully understand how it worked, and he was constantly adding more things that had more codes that I had to learn. Many of the restrictions were to mod or higher, just so they were not abused.
Server owner was a bit paranoid that some things would be abused, so it was strictly limited. Mods and admin had to do most things, especially cuboid and expansions of claimed areas. Became rather annoying at times.
Especially because we would get some people for a couple of days, I had to make their cuboid areas, make certain elevator transportation systems, make certain trap mechanics (before dispensers), make stuff specifically for the server (arenas, which included me moderating and overseeing them, CTF, and expansion trials.) back up people's cuboids, in case a griefer some how got through, restore certain cuboids if someone did something obnoxious... the list goes on.
I seldom had time to do anything for myself, which is why I left the server. It took me almost a week to make a simple building because I didn't have the time to set up a tree farm, or mine the stone I needed for it.
Doesn't sound like it was a good server to begin with, paranoid owner or not.
In the event that I do get the server set up and running (both temp and final) it wouldn't kill me to send out the spreadsheet to the OP's on the server.
As for cuboid protection, I have Factions to do that **** for me. If you're not in x faction you can't build in land owned by them (unless I'm misunderstanding how cuboid works). Since each nation will have its own world it'll be easier to manage that (although there will be patches of wilderness/neutral territory).
Dunno if we're going to have PvP grounds on whatever server we use. I want at least one battleground and or an arena to mess with. Confined PvP has a tendency to be more enjoyable than world PvP to watch.
You couldn't get anyone to give you some wood or stone?
Rollback Post to RevisionRollBack
Active OSes: Win7 Ultimate, Ubuntu 10.04 Desktop; Vista Business, Ubuntu 11.04 (VMs)
I'm probably leaving mcf. Lost interest in staying on this forum, not that anyone really would care.
In the event that I do get the server set up and running (both temp and final) it wouldn't kill me to send out the spreadsheet to the OP's on the server.
As for cuboid protection, I have Factions to do that **** for me. If you're not in x faction you can't build in land owned by them (unless I'm misunderstanding how cuboid works). Since each nation will have its own world it'll be easier to manage that (although there will be patches of wilderness/neutral territory).
Dunno if we're going to have PvP grounds on whatever server we use. I want at least one battleground and or an arena to mess with. Confined PvP has a tendency to be more enjoyable than world PvP to watch.
You couldn't get anyone to give you some wood or stone?
I didn't want to spawn it even though I had the rights to, because we were supposed to use our own materials, not spawned materials. And no one was willing to trade or loan materials for some reason.
And cuboids were similar, but I had to manually set the area but running from one corner of each persons own property, right clicking with a shovel, running to the other end, including on the y axis, so towering, right clicking, going through a command to set the cuboid, and configuring the cuboid to allow that person, all mods and higher, and disallowing certain things within the invisible box.
Rollback Post to RevisionRollBack
It's hard to follow your dreams when you run from your nightmares. --
It seems MultiVerse charges based on the world, and not the portal. Interestingly, there's a black/whitelisting (in addition to a block and world blacklist) feature on each world entry in the world property file. I don't feel there's enough incentive to keep MV loaded (even with a block and world ban list) as opposed to XCG, unless the price to port into a world is a good enough incentive for others.
Rollback Post to RevisionRollBack
Active OSes: Win7 Ultimate, Ubuntu 10.04 Desktop; Vista Business, Ubuntu 11.04 (VMs)
I'm probably leaving mcf. Lost interest in staying on this forum, not that anyone really would care.
Alright, as a temp then I would be fine with wormholes, I just think they are too simple and safe, since you can make it with a bucket.
It's hard to follow your dreams when you run from your nightmares. --
Trying to see where you're getting at with the wormholes (brain's fried after I tried to get ItemCraft/ICMoCreatures working).
I'm figuring you read the topic and know they can be password protected, in addition to running on a private network.
I used the wormholes from WXT as portals since the MultiWorld support plug-in I use (xCraftGate) uses precision based coordinates instead of physical portals. Would have been too annoying to use XCG's portal method instead of a physical gate.
I also tested a public network on multiple worlds (Normal, Nether and Skylands) and they all worked fine (although the Skylands one was a little slow from time to time).
I'm probably leaving mcf. Lost interest in staying on this forum, not that anyone really would care.
I did indeed read them, but they are too safe. Nether has the risk of monsters, this wormhole does not.
Another thing for me, is I like to keep the typed code to a minimum. One of the servers I spent the most time on I became moderator, and I spent most of my days using the codes to cuboid, warp, et cetera... It just became a burden after a while.
I prefer people to have to weigh the risks or price vs the reward, which would be the nether. You can easily build two portals, but making safe transit between them becomes the challenge.
It's hard to follow your dreams when you run from your nightmares. --
It's obvious logical thinking died in me since I still can't grasp what you're getting at here.
From your first sentence I'm thinking you're referring to the fact that people can just create wormholes on the surface world and travel around with that instead of using the Nether to travel.
That's a valid point as I originally used wormholes to do just that; Travel around the world (or to other worlds). There's another multiworld support plug-in (Multiverse) that allows you to charge a fee when you use a portal, and iirc XCG used to have a feature like that but the author removed it when iConomy was revamped.
Worst case scenario, I can look into MultiVerse, configure it over XCG/WXT and tack on fees for using a portal (although I'll have to see if I can specify portals instead of all of them).
Out of the 15 or so plug-ins I've tested the only real command heavy one was LocalShops. The rest were either low key or admins/mods used them more than normal users. Even then all the command heavier plug-ins aren't on the server I'll probably be using as the temp server.
On a side note, I never really notice how heavy a plug-in is with commands with the exception of LS and maybe one or two others.
Meh.
I'm probably leaving mcf. Lost interest in staying on this forum, not that anyone really would care.
My problem with the wormholes is they are cheap (materials) and safe (can be made in a safe room). The nether portals are cheap (materials, initially) but dangerous (monsters), unless you take the time and materials to make a perfectly safe path. Which would make them expensive, but safe. I don't think you should receive a charge when using the nether, but for the safety of the wormhole it would be fine.
I'd be okay with this only for the wormholes, I would not want to see them on the nether portals if those get made at some point.
I got stuck into the admin mod tools when I had just started playing, and I was spending at least half of my time every day using them for other players. It temporarily killed my interest because of how many different codes I had to remember because mods had a craft thing that used signs, warps with about 20-30 warp locations, cuboid for protections, a chest protection, and world edit commands that I had to use for other people.
Part of it might have been the server, but remembering all the codes was a hassle for me to do, especially since I was just starting.
I hope this makes more sense.
It's hard to follow your dreams when you run from your nightmares. --
I'll look into MultiVerse and see how its charging feature works. I have a slight feeling though that per basis charging won't work (in which case I'll just use XCG and restrict it's portalbuild node to myself and trusted people. This will allow us to have nether portals for normal use and XCG's portals for anything else).
Yeah in between my last post and yours I had gotten up to get something to eat. Walking also cleared up my mind a bit from the fog it was in after I tried to get MoCreatures working on a bukkit server.
Chest protection? Crap I knew I forgot something...
I have a spreadsheet with the ID's of all the items I come in contact with (both vanilla and made by mods), command lines that's used (notably for bukkit plug-ins) and Permissions nodes (not that I need to know those but it helps when I'm creating new Pr groups), in addition to descriptions for the commands/nodes in the event I forget what something does or if I were to send out the spreadsheet to others.
Maybe it's because I'm lazy and don't want to have to remember command lines for 12 plug-ins and 5+ mods and block ID's. >_>
Also. It sounded like that server didn't have Permissions groups configured properly. A lot of it sounded like something simple that a normal user could do on their own and without the intervention of a higher up.
I'm probably leaving mcf. Lost interest in staying on this forum, not that anyone really would care.
That sounds like it could work.
That's good. I trust you fully understand what I am getting at then?
This isn't high priority, as only trusted people will be on at first anyways.
This was kind of my problem, I had to look them up myself. So I basically had to research what I was supposed to know, just so I could fully understand how it worked, and he was constantly adding more things that had more codes that I had to learn. Many of the restrictions were to mod or higher, just so they were not abused.
Server owner was a bit paranoid that some things would be abused, so it was strictly limited. Mods and admin had to do most things, especially cuboid and expansions of claimed areas. Became rather annoying at times. Especially because we would get some people for a couple of days, I had to make their cuboid areas, make certain elevator transportation systems, make certain trap mechanics (before dispensers), make stuff specifically for the server (arenas, which included me moderating and overseeing them, CTF, and expansion trials.) back up people's cuboids, in case a griefer some how got through, restore certain cuboids if someone did something obnoxious... the list goes on. I seldom had time to do anything for myself, which is why I left the server. It took me almost a week to make a simple building because I didn't have the time to set up a tree farm, or mine the stone I needed for it.
It's hard to follow your dreams when you run from your nightmares. --
Not initially no, but I want to look into it now while I'm still testing things instead of later. More than likely I won't look into it until I get the portal situation fixed.
Doesn't sound like it was a good server to begin with, paranoid owner or not.
In the event that I do get the server set up and running (both temp and final) it wouldn't kill me to send out the spreadsheet to the OP's on the server.
As for cuboid protection, I have Factions to do that **** for me. If you're not in x faction you can't build in land owned by them (unless I'm misunderstanding how cuboid works). Since each nation will have its own world it'll be easier to manage that (although there will be patches of wilderness/neutral territory).
Dunno if we're going to have PvP grounds on whatever server we use. I want at least one battleground and or an arena to mess with. Confined PvP has a tendency to be more enjoyable than world PvP to watch.
You couldn't get anyone to give you some wood or stone?
I'm probably leaving mcf. Lost interest in staying on this forum, not that anyone really would care.
I didn't want to spawn it even though I had the rights to, because we were supposed to use our own materials, not spawned materials. And no one was willing to trade or loan materials for some reason.
And cuboids were similar, but I had to manually set the area but running from one corner of each persons own property, right clicking with a shovel, running to the other end, including on the y axis, so towering, right clicking, going through a command to set the cuboid, and configuring the cuboid to allow that person, all mods and higher, and disallowing certain things within the invisible box.
It's hard to follow your dreams when you run from your nightmares. --
I'm probably leaving mcf. Lost interest in staying on this forum, not that anyone really would care.