Why can I break every redstone lamp even if it's in Adventure mode?
Looks awesome though! (yeah, I like just punching at things without breaking them, but when I saw the cracks appearing, I had to see if lamps could be broken or not)
It's because of the way adventure mode works right now. You can break all blocks that don't have a tool asigned to them. But I hate rules so i didn't tell you werent allowed to break stuff. Well you're the first one telling about it so I don't think it's a huge problem
OMG this map looks so awesome, but what editing software did you use? need something like that for this dayz meets minecraft video im working on, its going to have shaders installed, all the stuff like dayz, but in a machinima!
It's because of the way adventure mode works right now. You can break all blocks that don't have a tool asigned to them. But I hate rules so i didn't tell you werent allowed to break stuff. Well you're the first one telling about it so I don't think it's a huge problem
First one telling about it, not the first one to do it.
I'm also requesting the source of where the creator learnt how to make all this custom stuff. My brain hurts just looking at the redstone wiring, let alone all the command blocks.
Also, please explain how putting signs on the sides of the hoppers works, I'm quite curious to see if you can filter inputs.
OMG this map looks so awesome, but what editing software did you use? need something like that for this dayz meets minecraft video im working on, its going to have shaders installed, all the stuff like dayz, but in a machinima!
I used after effects. But it's very hard if you try it the first time, so good luck.
First one telling about it, not the first one to do it.
And I'm still waiting for a response to this:
Oh sorry, I'm getting so many messages today, I don't know which one to respond to and which not.
Anyway, just watch a lot of sethbling videos, or try searching for 'chunk format' on minecraftwiki. Those are all the nbt tags you can assign to certain blocks. Google 'nbt edit mod' for an nbt edit mod, then you can adjust spawners and entities and chests etc.
Do a lot of research and soon the only limit will be your creativity (well and a lot of other limits, because minecraft is pretty limited if you think about it)
This map is great! It's really clever, and takes advantage of the new features in ways I never would have thought possible.
Currently, I'm stuck on Level 16 "Lighting," which I do unfortunately have a complaint about. After experimenting a lot by flipping the dozens of levers, I don't feel like there is any way to know how they were set up originally, and I found myself completely lost as to what I'm suppossed to do next, since the lights on the lower floor now just look like a mess and there is no way to restart the puzzle. The hint also doesnt offer any real assistance, and only states what I already know about the puzzle.
Once I finally complete the map, I will try to write a full review of it. Other than the one above, all of the puzzles, though difficult, haven't felt unfair and really made me think. Great job on it!
This map is great! It's really clever, and takes advantage of the new features in ways I never would have thought possible.
Currently, I'm stuck on Level 16 "Lighting," which I do unfortunately have a complaint about. After experimenting a lot by flipping the dozens of levers, I don't feel like there is any way to know how they were set up originally, and I found myself completely lost as to what I'm suppossed to do next, since the lights on the lower floor now just look like a mess and there is no way to restart the puzzle. The hint also doesnt offer any real assistance, and only states what I already know about the puzzle.
Once I finally complete the map, I will try to write a full review of it. Other than the one above, all of the puzzles, though difficult, haven't felt unfair and really made me think. Great job on it!
Here's the answer, I think the hint tells you the same though.
Flip all levers to one side until all the lamps are on.
Nice download. When you are done with this puzzle, try my servers.
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I used after effects. But it's very hard if you try it the first time, so good luck.
Oh sorry, I'm getting so many messages today, I don't know which one to respond to and which not.
Anyway, just watch a lot of sethbling videos, or try searching for 'chunk format' on minecraftwiki. Those are all the nbt tags you can assign to certain blocks. Google 'nbt edit mod' for an nbt edit mod, then you can adjust spawners and entities and chests etc.
Do a lot of research and soon the only limit will be your creativity (well and a lot of other limits, because minecraft is pretty limited if you think about it)
It's all good man. You've just started up an adventure map, you've entered the ninth circle of the Nether.
I've already found the Chunk Format page while looking into how to create custom output spawners (inspired by your map) and I already have NBTExplorer from when I was learning how to put my own head on a pike. (Don't ask. lol)
I'll have a look into the videos soon, they'll probably give me the start-up tricks.
(I'd love to see how you did the respawning anvil/TNT, the custom jump height potions (I managed to make some half-assed version of yours with TMI) and the item-filtering hoppers.)
Any help? I have ABSOLUTELY no idea how to solve this. The hint doesn't even help.
"Sound" uses the game's note block system where if you right-click the note block, it plays a note at a particular place in the range, but that's not what you're dealing with here. You're focusing on the fact that the note blocks play the same note as a different instrument when you place different kinds of blocks under it.
The idea here is that when you open the trap chest to get a book, it changes which block type is under your "tester" note block. (On your left) You use the tester to figure out which types of blocks are under each of the note blocks in the "Sound" sequence and use the cypher in the book to figure out the numbers assigned to the block types.
You use the order of the block types under the "Sound" sequence to determine the order of your decyphered code.
The "Jump" level is actually surprisingly difficult for me... Not sure why.. lol Great map though, I can tell once I get further it will be much more challenging.
Well, First Of All, Congratulations For Getting Your Map In The Main Page Of The Forum, Second Of All, I Really will try this out, can I do with some friend(s)??
Thanks
Yes you can, but the puzzles are not optimized for more players. Most work just fine though.
It's because of the way adventure mode works right now. You can break all blocks that don't have a tool asigned to them. But I hate rules so i didn't tell you werent allowed to break stuff. Well you're the first one telling about it so I don't think it's a huge problem
First one telling about it, not the first one to do it.
And I'm still waiting for a response to this:
I used after effects. But it's very hard if you try it the first time, so good luck.
Oh sorry, I'm getting so many messages today, I don't know which one to respond to and which not.
Anyway, just watch a lot of sethbling videos, or try searching for 'chunk format' on minecraftwiki. Those are all the nbt tags you can assign to certain blocks. Google 'nbt edit mod' for an nbt edit mod, then you can adjust spawners and entities and chests etc.
Do a lot of research and soon the only limit will be your creativity (well and a lot of other limits, because minecraft is pretty limited if you think about it)
Currently, I'm stuck on Level 16 "Lighting," which I do unfortunately have a complaint about. After experimenting a lot by flipping the dozens of levers, I don't feel like there is any way to know how they were set up originally, and I found myself completely lost as to what I'm suppossed to do next, since the lights on the lower floor now just look like a mess and there is no way to restart the puzzle. The hint also doesnt offer any real assistance, and only states what I already know about the puzzle.
Once I finally complete the map, I will try to write a full review of it. Other than the one above, all of the puzzles, though difficult, haven't felt unfair and really made me think. Great job on it!
IP - join.jingomcs.com
Welcome. We use Towny for protection. The people and staff are what makes our community great. Be a part of it. Join!
Any help? I have ABSOLUTELY no idea how to solve this. The hint doesn't even help.
It's all good man. You've just started up an adventure map, you've entered the ninth circle of the Nether.
I've already found the Chunk Format page while looking into how to create custom output spawners (inspired by your map) and I already have NBTExplorer from when I was learning how to put my own head on a pike. (Don't ask. lol)
I'll have a look into the videos soon, they'll probably give me the start-up tricks.
(I'd love to see how you did the respawning anvil/TNT, the custom jump height potions (I managed to make some half-assed version of yours with TMI) and the item-filtering hoppers.)
"Sound" uses the game's note block system where if you right-click the note block, it plays a note at a particular place in the range, but that's not what you're dealing with here. You're focusing on the fact that the note blocks play the same note as a different instrument when you place different kinds of blocks under it.
The idea here is that when you open the trap chest to get a book, it changes which block type is under your "tester" note block. (On your left) You use the tester to figure out which types of blocks are under each of the note blocks in the "Sound" sequence and use the cypher in the book to figure out the numbers assigned to the block types.
You use the order of the block types under the "Sound" sequence to determine the order of your decyphered code.
71230
Thanks
Yes you can, but the puzzles are not optimized for more players. Most work just fine though.
Forget it i got it to work sorry.
What did you do? You're not the only one, I'm getting more messages from people with the same problem.