Regardless of the benefits the changes have made to the performance of the game, you have to admit it has gotten a lot more difficult to edit texture packs. Before it was one big image. You could edit the terrain blocks without having to open multiple files. Now all the assets are packaged in a file we cant open, so we have to constantly use a 3rd party tool to convert? I REALLY hope the API helps the workflow instead of hinders it more.
Don't get me wrong, I love many of the things the changes have allowed, but I miss the ease of editing like before.
Of course though, even the new texture pack system had a good purpose. I'm glad they did it for the sake of not having to patch the game every time I wanted a new texture pack that had textures larger than 16 square pixels. I should too mention that the new texture pack system has also allowed for us to have animated textures supposedly. Just as had happened before, as a result of taking away some of the earlier simplicity, they've allowed for the system to become more dynamic and more controllable.
Where would I go to report bugs with the texture pack converter? The main bug tracker doesn't seem like the right place. For some reason it isn't converting a few of my animation's txt files correctly.
Big fancy mcmeta files and their brackets and curly brackets don't seem necessary for simple animations...
Just look at all dem Invisible Spiders. I checked Minecraft Wiki for the latest snapshot before coming on here. Things and stuff includes spiders with potion effects. (*fingers crossed for Fire Resistant Spiders*) What about Speed III or Strength IV Spiders?
"I don't plan to add a new dimension at the moment. It's just to performance heavy on servers, and the current dimensions need more attention before we start adding new ones." < Yeah, like biomes or actual varied terrain in the nether. Nether ruins didn't do the trick at all.
OK so this texture pack deal..... why cant they have textures and sounds packs again? I was never told.
Cause this seems really silly to me,
Eh, there seems to be a reason for it, lets just see where this goes.
Quite interesting things and stuff, indeed.
So, if/after the snapshots goes live in the form of an update, will the Texture Packs section be renamed to Resource Packs?
The Meaning of Life, the Universe, and Everything.
Join Date:
4/27/2011
Posts:
154
Minecraft:
Vahkiti
Xbox:
Vahkiti
PSN:
Vahkiti
Member Details
*Sigh* I shall repeat myself since I've been ignored. How do you add sounds? This information, along with that of the rest of the folder structure has not yet been released.
Of course though, even the new texture pack system had a good purpose. I'm glad they did it for the sake of not having to patch the game every time I wanted a new texture pack that had textures larger than 16 square pixels. I should too mention that the new texture pack system has also allowed for us to have animated textures supposedly. Just as had happened before, as a result of taking away some of the earlier simplicity, they've allowed for the system to become more dynamic and more controllable.
Seriously? ...
Big fancy mcmeta files and their brackets and curly brackets don't seem necessary for simple animations...
Just download it and open/run it with java. Then select your texture pack and click "convert packs".
Cause this seems really silly to me,
Eh, there seems to be a reason for it, lets just see where this goes.
Most passive mobs have age systems... They do have a lot, but it's not bad at all.
Also check me out on:
WordPress, Etsy, and Spore.
Ever get tired of squids? Support dolphins in Minecraft!
So, if/after the snapshots goes live in the form of an update, will the Texture Packs section be renamed to Resource Packs?