If you haven't been following along this whole time looking at the other pages you don't know what's going on. So please don't try to ask questions a ready been answered. As everyone will know opera by will no longer be necessary and also MC patcher will also be no longer needed as well everything you want out of full flows will be able to be done with the current API systems already launched all the current stuff or texture three resources pack is an important feature of mod block API systems and very soon everyone will have access of the greatest collection of mod of all material possible. So please don't fret over this nonsense the capability of the mod API is very powerful and very helpful to the money market not for you guys to complain about and yes there will be more user-friendly accesses for textures later down the road patient is still locked be done and also keep in mind the next snapshot should be the major components of the mod API per are the summer solstice quote on quote start of summer per what mojang was aiming for.And also something to keep an eye on most likely the next object will have the terrain API the block adding core systems and probably some other essential mod related API stuff the mod API cannot be release all ones due to technical issues per my opinion
As a person that couldn't care less about minecraft modding I must say that I am very happy with all the new content being put in the base game. (as it should be, since a game should be judged on its own merits and not how moddable it is)
As a person that couldn't care less about minecraft modding I must say that I am very happy with all the new content being put in the base game. (as it should be, since a game should be judged on its own merits and not how moddable it is)
You do realize that all the changes they have done our mod API stuff leading up to full model capability with mod blocks and other facts so they are actually leaning towards the way of heavy modifications to the game you were ever known them being plugs and mods being one thing to complete plug and mod fusion. So calling this a no more mod situation is kind of far-fetched. The rover heading down is clearly more mods but in a plug thought process. So now with the possibility of servers becoming more unique I don't see how this being eight not multiple game is going to be make sense so your statement is invalid.
To have no backwards compatibility and make modders -- who have no budget -- scramble to try to keep up with their changes is not a move of an independent studio that's looking out for the people who drive Minecraft. Connected textures is one.
I feel like somebody came by and said "Hey, I'm going to kick down your sand castle, but don't worry, you can build a better one." And that's happened a couple of times, never actually being able to finish something without it being ruined by another "great update." That's a pattern, and unless it's changed, it will become a company protocol. It's a type of "built-in obsolescence" which is a cornerstone of closed systems.
Most of you are not going to understand it because you're not creating texture packs or adventure maps. But don't you do everything you can to fend off the creeper? Do you build cool forts in the mountains with the hope that one day the creepers will blown you to bits? If the game mechanics were mis-balanced so that you could never accomplish anything in Minecraft, would you continue playing it? No. But that's what's going on when they continue to break the game with every update. The people who are making things, the "creators", are seeing their work constantly destroyed. Eventually, they will go elsewhere.
All that's required is that 1.) Mojang continue to break the tools people use to create with. 2.) A better platform that is more friendly to creators comes available.
Those two conditions make the perfect storm, and they are growing. I speculate that if the creators go elsewhere, the livelihood of Minecraft will be placed in the hands of those who take screenshots of cakes, and frag each other in as many ways as possible. In other words, there will be hype and no substance. If you're a creator then you've already sensed this happening. Maybe you couldn't put a finger on it; maybe you rolled with the punches for fear of mob retaliation. But you knew something was happening. If it grows, it will mark Minecraft's descent, after the creators have moved on to friendlier pastures and the rest have had their way with her.
I hope to be the fool who foretold a future that never happened. Minecraft is awesome, like every bit of nostalgia from my whole life wrapped into one thing. That's why I'm rattling a sword: not to get attention like a hype-monger, but to forewarn as someone whose watched it happen a few times. And Mojang I believe to be simply lacking foresight, not being malicious. Maybe I'm being emotional here, but the bottom line is that Mojang lacks no budget to put in backwards compatibility and be friendly to the modders they are purporting to help.
To have no backwards compatibility and make modders -- who have no budget -- scramble to try to keep up with their changes is not a move of an independent studio that's looking out for the people who drive Minecraft. Connected textures is one.
I hear you. Not sure I want to update my stuff for 1.6. I think I'm about done, though I'll check how many changes are needed before making any decisions
What the heck is a resource pack and how do we put in texture packs again?
It is basically equivalent to a texture pack in principle, except it can contain more types of resources at once. A lot of games have used this kind of system in the recent 15 years, all of iD Software's games for instance use "paks" in varying formats (pak, pk3, pk4, the latter two being renamed zips like Minecraft uses). Mojang aren't quite there yet with the fully hierarchical, modular asset loader but maybe it will happen one day, a good start would be moving the default assets from minecraft.jar to their own package.
I am confused, the pic shows some odd things, what are those red splotches on the purple wools? blood or something? and what is that thing on the wall the cursor is pointing at?
EDIT: just realized that the red dots in the pic are spider eyes through the wall...maybe a new potion that lets you see mobs through walls? that would be cool, thats a spell in my mod, MythiCraft...but it might just be them showing something i didnt catch onto....either way....EXPLAIN IT MOOORRREEE!!! xD
why does the game lag horribly in single player? I even tried going minimum settings and giving it 8 gigs of RAM... no change..... what have they messed up now?
To have no backwards compatibility and make modders -- who have no budget -- scramble to try to keep up with their changes is not a move of an independent studio that's looking out for the people who drive Minecraft. Connected textures is one.
I feel like somebody came by and said "Hey, I'm going to kick down your sand castle, but don't worry, you can build a better one." And that's happened a couple of times, never actually being able to finish something without it being ruined by another "great update." That's a pattern, and unless it's changed, it will become a company protocol. It's a type of "built-in obsolescence" which is a cornerstone of closed systems.
Most of you are not going to understand it because you're not creating texture packs or adventure maps. But don't you do everything you can to fend off the creeper? Do you build cool forts in the mountains with the hope that one day the creepers will blown you to bits? If the game mechanics were mis-balanced so that you could never accomplish anything in Minecraft, would you continue playing it? No. But that's what's going on when they continue to break the game with every update. The people who are making things, the "creators", are seeing their work constantly destroyed. Eventually, they will go elsewhere.
All that's required is that 1.) Mojang continue to break the tools people use to create with. 2.) A better platform that is more friendly to creators comes available.
Those two conditions make the perfect storm, and they are growing. I speculate that if the creators go elsewhere, the livelihood of Minecraft will be placed in the hands of those who take screenshots of cakes, and frag each other in as many ways as possible. In other words, there will be hype and no substance. If you're a creator then you've already sensed this happening. Maybe you couldn't put a finger on it; maybe you rolled with the punches for fear of mob retaliation. But you knew something was happening. If it grows, it will mark Minecraft's descent, after the creators have moved on to friendlier pastures and the rest have had their way with her.
I hope to be the fool who foretold a future that never happened. Minecraft is awesome, like every bit of nostalgia from my whole life wrapped into one thing. That's why I'm rattling a sword: not to get attention like a hype-monger, but to forewarn as someone whose watched it happen a few times. And Mojang I believe to be simply lacking foresight, not being malicious. Maybe I'm being emotional here, but the bottom line is that Mojang lacks no budget to put in backwards compatibility and be friendly to the modders they are purporting to help.
Well said!!!
Mojang has it's money... they stopped caring about the product a looong time ago. Any money they get now is just added gravy.
To have no backwards compatibility and make modders -- who have no budget -- scramble to try to keep up with their changes is not a move of an independent studio that's looking out for the people who drive Minecraft. Connected textures is one.
I feel like somebody came by and said "Hey, I'm going to kick down your sand castle, but don't worry, you can build a better one." And that's happened a couple of times, never actually being able to finish something without it being ruined by another "great update." That's a pattern, and unless it's changed, it will become a company protocol. It's a type of "built-in obsolescence" which is a cornerstone of closed systems.
Most of you are not going to understand it because you're not creating texture packs or adventure maps. But don't you do everything you can to fend off the creeper? Do you build cool forts in the mountains with the hope that one day the creepers will blown you to bits? If the game mechanics were mis-balanced so that you could never accomplish anything in Minecraft, would you continue playing it? No. But that's what's going on when they continue to break the game with every update. The people who are making things, the "creators", are seeing their work constantly destroyed. Eventually, they will go elsewhere.
All that's required is that 1.) Mojang continue to break the tools people use to create with. 2.) A better platform that is more friendly to creators comes available.
Those two conditions make the perfect storm, and they are growing. I speculate that if the creators go elsewhere, the livelihood of Minecraft will be placed in the hands of those who take screenshots of cakes, and frag each other in as many ways as possible. In other words, there will be hype and no substance. If you're a creator then you've already sensed this happening. Maybe you couldn't put a finger on it; maybe you rolled with the punches for fear of mob retaliation. But you knew something was happening. If it grows, it will mark Minecraft's descent, after the creators have moved on to friendlier pastures and the rest have had their way with her.
I hope to be the fool who foretold a future that never happened. Minecraft is awesome, like every bit of nostalgia from my whole life wrapped into one thing. That's why I'm rattling a sword: not to get attention like a hype-monger, but to forewarn as someone whose watched it happen a few times. And Mojang I believe to be simply lacking foresight, not being malicious. Maybe I'm being emotional here, but the bottom line is that Mojang lacks no budget to put in backwards compatibility and be friendly to the modders they are purporting to help.
I believe #2 is actually what's happening right now; they're giving "creators" that platform in the form of the Mod API. I'm hoping that once the API is finished, it will get rid of the need for modmakers to always have to update their mods when a new version of Minecraft comes out. However, mods and texture packs have been a part of Minecraft since the day it was available to the public (or at least that's what I believe), so even if one "creator" gives up and leaves, it seems like three more will take his or her place. Besides, after the API, sooner or later, my belief is that Mojang will simply slow down on the updates before they finally just stop completely. Even later, Minecraft might possibly get a redux on a better engine (which I'm hoping), if they aren't knocked off their pedestal by some other "voxel-based building game". Of course, at the moment, Minecraft pretty much owns a monopoly on the genre.
As for right now, I don't like to use mods for the reason of that they break with every update. I won't really care as much of what gets added to the vanilla game once this limitation is removed (if it ever does get removed), as every mod I install will feel like a new update in itself.
If you want to be sure that I read your reply then quote me.
"Ahh, you've found yourself a hunter"
(\ Back atcha.
You do realize that all the changes they have done our mod API stuff leading up to full model capability with mod blocks and other facts so they are actually leaning towards the way of heavy modifications to the game you were ever known them being plugs and mods being one thing to complete plug and mod fusion. So calling this a no more mod situation is kind of far-fetched. The rover heading down is clearly more mods but in a plug thought process. So now with the possibility of servers becoming more unique I don't see how this being eight not multiple game is going to be make sense so your statement is invalid.
I feel like somebody came by and said "Hey, I'm going to kick down your sand castle, but don't worry, you can build a better one." And that's happened a couple of times, never actually being able to finish something without it being ruined by another "great update." That's a pattern, and unless it's changed, it will become a company protocol. It's a type of "built-in obsolescence" which is a cornerstone of closed systems.
Most of you are not going to understand it because you're not creating texture packs or adventure maps. But don't you do everything you can to fend off the creeper? Do you build cool forts in the mountains with the hope that one day the creepers will blown you to bits? If the game mechanics were mis-balanced so that you could never accomplish anything in Minecraft, would you continue playing it? No. But that's what's going on when they continue to break the game with every update. The people who are making things, the "creators", are seeing their work constantly destroyed. Eventually, they will go elsewhere.
All that's required is that 1.) Mojang continue to break the tools people use to create with. 2.) A better platform that is more friendly to creators comes available.
Those two conditions make the perfect storm, and they are growing. I speculate that if the creators go elsewhere, the livelihood of Minecraft will be placed in the hands of those who take screenshots of cakes, and frag each other in as many ways as possible. In other words, there will be hype and no substance. If you're a creator then you've already sensed this happening. Maybe you couldn't put a finger on it; maybe you rolled with the punches for fear of mob retaliation. But you knew something was happening. If it grows, it will mark Minecraft's descent, after the creators have moved on to friendlier pastures and the rest have had their way with her.
I hope to be the fool who foretold a future that never happened. Minecraft is awesome, like every bit of nostalgia from my whole life wrapped into one thing. That's why I'm rattling a sword: not to get attention like a hype-monger, but to forewarn as someone whose watched it happen a few times. And Mojang I believe to be simply lacking foresight, not being malicious. Maybe I'm being emotional here, but the bottom line is that Mojang lacks no budget to put in backwards compatibility and be friendly to the modders they are purporting to help.
It's the Walking Dead, just in case you were wondering
I hear you. Not sure I want to update my stuff for 1.6. I think I'm about done, though I'll check how many changes are needed before making any decisions
It is basically equivalent to a texture pack in principle, except it can contain more types of resources at once. A lot of games have used this kind of system in the recent 15 years, all of iD Software's games for instance use "paks" in varying formats (pak, pk3, pk4, the latter two being renamed zips like Minecraft uses). Mojang aren't quite there yet with the fully hierarchical, modular asset loader but maybe it will happen one day, a good start would be moving the default assets from minecraft.jar to their own package.
EDIT: just realized that the red dots in the pic are spider eyes through the wall...maybe a new potion that lets you see mobs through walls? that would be cool, thats a spell in my mod, MythiCraft...but it might just be them showing something i didnt catch onto....either way....EXPLAIN IT MOOORRREEE!!! xD
Well said!!!
Mojang has it's money... they stopped caring about the product a looong time ago. Any money they get now is just added gravy.
any newsI believe #2 is actually what's happening right now; they're giving "creators" that platform in the form of the Mod API. I'm hoping that once the API is finished, it will get rid of the need for modmakers to always have to update their mods when a new version of Minecraft comes out. However, mods and texture packs have been a part of Minecraft since the day it was available to the public (or at least that's what I believe), so even if one "creator" gives up and leaves, it seems like three more will take his or her place. Besides, after the API, sooner or later, my belief is that Mojang will simply slow down on the updates before they finally just stop completely. Even later, Minecraft might possibly get a redux on a better engine (which I'm hoping), if they aren't knocked off their pedestal by some other "voxel-based building game". Of course, at the moment, Minecraft pretty much owns a monopoly on the genre.
As for right now, I don't like to use mods for the reason of that they break with every update. I won't really care as much of what gets added to the vanilla game once this limitation is removed (if it ever does get removed), as every mod I install will feel like a new update in itself.