Enjoy raiding and pvp in highly customizable and well organized groups, but hate the setup of Factions? Then check out my upcoming server containing multiple custom plugins and opearting on Minecraft version 1.8!
If anyone is wondering about /spreadplayers command, here's the settings for it:
/spreadplayers <x> <z> <spreadDistance> <maxRange> <respectTeams true:false> <player ...>
This snapshot was pretty disappointing. There wasn't really anything added or fixed.
It's funny, Because whenever they add features like coal blocks people complain and say "You adding features for adding features sake" and when they don't people say what you just said.
Rollback Post to RevisionRollBack
Warning: reading the above post has been known to cause the following side effects: Uncontrollable rage, urge to smash your computer, screaming like an angry gorilla, desire to hire a gang of monkeys to hurl banana peels at Jdman1699.
Sometimes it's not clear whether the text is the bug, though, or the fix. Imagine you see the following items in a list of bugfixes. We don't know exactly what the bugs are, but they have been fixed. Most of the time, we can infer from context:
"Game crashes when sheep eat grass." -- that's clearly a bug, and it has been fixed.
"Sheep regrow wool when they eat grass." -- this one, on the other hand, seems to be the fix and not the bug. Apparently the bug was that before, they would not regrow the wool, and now it's been fixed, so they do.
Okay, so that's fine. We're all familiar with sheep and what they do. We know that when they eat grass, they're supposed to regrow their wool, and not supposed to crash the game. But what about when the bugfix says something like this:
"This new block you've never heard of before does this thing which you're not sure if it's supposed to do or not." -- What? Is "that thing it does" the bug that's been fixed (and now it doesn't do the thing anymore)? Or, is the bug that it was not doing it before, and doing it now is the fix?
Please spent less time watching mindcrackers on YT and more time fixing the many bugs.
Sincerely, Minecraft community.
PS: please stop letting grum hide in the snapshot pics, it just leads to many threads asking "what is this thing in the last snapshot pic?".
The reason they haven't been doing much with the snapshots lately is because they've been working on the Resource Pack system, which is crucial for the Mod API to work, which is something that's been wanted for a LONG time. This shows that they're finally getting around to making it.
It's funny, Because whenever they add features like coal blocks people complain and say "You adding features for adding features sake" and when they don't people say what you just said.
I was all for the coal blocks. I enjoy snapshots and updates where things are added. Here the only thing really added was omg uhc in vanilla.
Gee whiz, why the need to make every special item ever costlier and costlier to the point of it not making sense at all?
8 Gold ingots is nearly 1 gold BLOCK, that to make a SINGLE Golden apple to heal a measly 4 hit points (2 hearts) over 5 seconds. In other words, 1 hit point every 1.25 second, and only for a very short duration too.
Meanwhile, natural regeneration from keeping the hunger bar nearly full is almost free, doesn't use up any extra inventory space, and is at a rate of 1 hit point of regeneration every 4 seconds. And it works even when under the effect of food poisoning! Food is so plentiful in the game that choosing not to keep your hunger bar always nearly full nearly all the time you can is tantamount to being stupid. So basically, that golden apple allows you to save a whopping 16 seconds of natural regeneration... Whoopeee! Not! I can see it as making a difference in PVP battles and stuff like that, but it just makes the item nearly worthless otherwise.
I don't quite like where that "let's make things more & more hard to get or costly" attitude is heading. Next thing we know, crafting torches will require 1 coal block over 1 wood block to get only 2 torches, and crafting armor & tools will require iron blocks instead of ingots, etc.
I know Minecraft isn't realistic and that is fine, but at least it should keep a minimum amount of common sense and make sense internally too.
- A gold block is bigger than an ingot which is bigger than a nugget. "Comme Sense"™ Check: passed!
- Tools and armor pieces require ingots, because those things are apparently smaller than a full block. "Comme Sense"™ Check: passed again!
- But Golden Apples require nearly 8/9 of a Gold Block (and 8 full blocks for the enchanted version?) = Doesn't make sense at all!
It's not as if there was a special "magical" way to "extract" or condense" the "quintessential" magic of "gold value" into some sort of powder or item or thingamabob, which would then be used to make those special food and potion ingredients.
Noo, it's just simple *_ordinary_* Crafting. Some loss is ok up to a point (like when making stairs you use up 6 blocks of volume to obtain only 3 blocks worth of output volume), but there is a limit beyond which the mind goes "blank". 4 iron ingots to make a compass is already pushing on that limit. But a compass is not a one-shot consumable, you make 1 and it keeps forever. But 8 ingots to surround a fruit with a thin metal layer? Now, THAT is just crazy.
Even the glistering melon didn't really need changing: compare with probably the most useful potion of all the Swiftness potion, which is a real and direct time saver in all situations requiring moving some distance, and even in many others, and which needs only a measly 1 *_sugar_*! This is probably the easiest potion ingredient to have in huge amounts, because Sugar Cane grows in many places especially around rivers, which are also easy to find, and it is really easy to farm it (doesn't even need replanting!) and it grows quite quickly too. That melon doesn't look fully covered with gold, either. So the previous recipe made more "intuitive common sense".
I'm not talking about "realism" (booh with realism!), just that a game should internally make sense.
Does anyone else think that 1.6 has become less of a mob update and more of a "minor (almost insignificant) tweaks and a handful of bugfixes" update?
Honestly, the only truly significant additions I've seen so far are Horses, Nametags, and leads. That's about it. It only just merits a "major" update...
No offense to Mojang, but I kind of expected to see more features rolling out. Like, hmm, maybe the Mod API that is now a year and a half overdue? Or perhaps they're actually working on it now, and that's why features are coming slower...
*crosses fingers and prays to the gods of Minecraft that this is the case*
Looking forward to 1.6 still, even if it isn't quite what I've expected so far. Keep it up, Mojang!
Rollback Post to RevisionRollBack
Define Cute (choose 1): A) Creepers Aerbunnies C) Herobrine. If you chose A): You appeal to destruction and to stereotypes. If you chose B): You are a perfectly normal person, and enjoy the Aether Mod. If you chose C): Please leave the planet now before you set off a nuclear warhead--no one enjoys mass murders, however nice they might seem to you.
Gee whiz, why the need to make every special item ever costlier and costlier to the point of it not making sense at all?
8 Gold ingots is nearly 1 gold BLOCK, that to make a SINGLE Golden apple to heal a measly 4 hit points (2 hearts) over 5 seconds. In other words, 1 hit point every 1.25 second, and only for a very short duration too.
Meanwhile, natural regeneration from keeping the hunger bar nearly full is almost free, doesn't use up any extra inventory space, and is at a rate of 1 hit point of regeneration every 4 seconds. And it works even when under the effect of food poisoning! Food is so plentiful in the game that choosing not to keep your hunger bar always nearly full nearly all the time you can is tantamount to being stupid. So basically, that golden apple allows you to save a whopping 16 seconds of natural regeneration... Whoopeee! Not! I can see it as making a difference in PVP battles and stuff like that, but it just makes the item nearly worthless otherwise.
I don't quite like where that "let's make things more & more hard to get or costly" attitude is heading. Next thing we know, crafting torches will require 1 coal block over 1 wood block to get only 2 torches, and crafting armor & tools will require iron blocks instead of ingots, etc.
I know Minecraft isn't realistic and that is fine, but at least it should keep a minimum amount of common sense and make sense internally too.
- A gold block is bigger than an ingot which is bigger than a nugget. "Comme Sense"™ Check: passed!
- Tools and armor pieces require ingots, because those things are apparently smaller than a full block. "Comme Sense"™ Check: passed again!
- But Golden Apples require nearly 8/9 of a Gold Block (and 8 full blocks for the enchanted version?) = Doesn't make sense at all!
It's not as if there was a special "magical" way to "extract" or condense" the "quintessential" magic of "gold value" into some sort of powder or item or thingamabob, which would then be used to make those special food and potion ingredients.
Noo, it's just simple *_ordinary_* Crafting. Some loss is ok up to a point (like when making stairs you use up 6 blocks of volume to obtain only 3 blocks worth of output volume), but there is a limit beyond which the mind goes "blank". 4 iron ingots to make a compass is already pushing on that limit. But a compass is not a one-shot consumable, you make 1 and it keeps forever. But 8 ingots to surround a fruit with a thin metal layer? Now, THAT is just crazy.
Even the glistering melon didn't really need changing: compare with probably the most useful potion of all the Swiftness potion, which is a real and direct time saver in all situations requiring moving some distance, and even in many others, and which needs only a measly 1 *_sugar_*! This is probably the easiest potion ingredient to have in huge amounts, because Sugar Cane grows in many places especially around rivers, which are also easy to find, and it is really easy to farm it (doesn't even need replanting!) and it grows quite quickly too. That melon doesn't look fully covered with gold, either. So the previous recipe made more "intuitive common sense".
I'm not talking about "realism" (booh with realism!), just that a game should internally make sense.
Dude, he did that for UHC.
For all we know he'll ad the nugget apple back, just keep the ingot apple.
And "Realism"?
it's a game dood, not too realistic with zombies and skeletons.
Enjoy raiding and pvp in highly customizable and well organized groups, but hate the setup of Factions? Then check out my upcoming server containing multiple custom plugins and opearting on Minecraft version 1.8!
Public alpha starting soon! Sign up today!
/spreadplayers <x> <z> <spreadDistance> <maxRange> <respectTeams true:false> <player ...>
It's funny, Because whenever they add features like coal blocks people complain and say "You adding features for adding features sake" and when they don't people say what you just said.
Sometimes it's not clear whether the text is the bug, though, or the fix. Imagine you see the following items in a list of bugfixes. We don't know exactly what the bugs are, but they have been fixed. Most of the time, we can infer from context:
"Game crashes when sheep eat grass." -- that's clearly a bug, and it has been fixed.
"Sheep regrow wool when they eat grass." -- this one, on the other hand, seems to be the fix and not the bug. Apparently the bug was that before, they would not regrow the wool, and now it's been fixed, so they do.
Okay, so that's fine. We're all familiar with sheep and what they do. We know that when they eat grass, they're supposed to regrow their wool, and not supposed to crash the game. But what about when the bugfix says something like this:
"This new block you've never heard of before does this thing which you're not sure if it's supposed to do or not." -- What? Is "that thing it does" the bug that's been fixed (and now it doesn't do the thing anymore)? Or, is the bug that it was not doing it before, and doing it now is the fix?
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
My DerpChannel-I MEAN YouTube channel! --> https://www.youtube.com/channel/UCMJmGoqgWEh96OmoRFKO60w
Yep.
The reason they haven't been doing much with the snapshots lately is because they've been working on the Resource Pack system, which is crucial for the Mod API to work, which is something that's been wanted for a LONG time. This shows that they're finally getting around to making it.
My DerpChannel-I MEAN YouTube channel! --> https://www.youtube.com/channel/UCMJmGoqgWEh96OmoRFKO60w
Yep.
I was all for the coal blocks. I enjoy snapshots and updates where things are added. Here the only thing really added was omg uhc in vanilla.
8 Gold ingots is nearly 1 gold BLOCK, that to make a SINGLE Golden apple to heal a measly 4 hit points (2 hearts) over 5 seconds. In other words, 1 hit point every 1.25 second, and only for a very short duration too.
Meanwhile, natural regeneration from keeping the hunger bar nearly full is almost free, doesn't use up any extra inventory space, and is at a rate of 1 hit point of regeneration every 4 seconds. And it works even when under the effect of food poisoning! Food is so plentiful in the game that choosing not to keep your hunger bar always nearly full nearly all the time you can is tantamount to being stupid. So basically, that golden apple allows you to save a whopping 16 seconds of natural regeneration... Whoopeee! Not! I can see it as making a difference in PVP battles and stuff like that, but it just makes the item nearly worthless otherwise.
I don't quite like where that "let's make things more & more hard to get or costly" attitude is heading. Next thing we know, crafting torches will require 1 coal block over 1 wood block to get only 2 torches, and crafting armor & tools will require iron blocks instead of ingots, etc.
I know Minecraft isn't realistic and that is fine, but at least it should keep a minimum amount of common sense and make sense internally too.
- A gold block is bigger than an ingot which is bigger than a nugget. "Comme Sense"™ Check: passed!
- Tools and armor pieces require ingots, because those things are apparently smaller than a full block. "Comme Sense"™ Check: passed again!
- But Golden Apples require nearly 8/9 of a Gold Block (and 8 full blocks for the enchanted version?) = Doesn't make sense at all!
It's not as if there was a special "magical" way to "extract" or condense" the "quintessential" magic of "gold value" into some sort of powder or item or thingamabob, which would then be used to make those special food and potion ingredients.
Noo, it's just simple *_ordinary_* Crafting. Some loss is ok up to a point (like when making stairs you use up 6 blocks of volume to obtain only 3 blocks worth of output volume), but there is a limit beyond which the mind goes "blank". 4 iron ingots to make a compass is already pushing on that limit. But a compass is not a one-shot consumable, you make 1 and it keeps forever. But 8 ingots to surround a fruit with a thin metal layer? Now, THAT is just crazy.
Even the glistering melon didn't really need changing: compare with probably the most useful potion of all the Swiftness potion, which is a real and direct time saver in all situations requiring moving some distance, and even in many others, and which needs only a measly 1 *_sugar_*! This is probably the easiest potion ingredient to have in huge amounts, because Sugar Cane grows in many places especially around rivers, which are also easy to find, and it is really easy to farm it (doesn't even need replanting!) and it grows quite quickly too. That melon doesn't look fully covered with gold, either. So the previous recipe made more "intuitive common sense".
I'm not talking about "realism" (booh with realism!), just that a game should internally make sense.
Honestly, the only truly significant additions I've seen so far are Horses, Nametags, and leads. That's about it. It only just merits a "major" update...
No offense to Mojang, but I kind of expected to see more features rolling out. Like, hmm, maybe the Mod API that is now a year and a half overdue? Or perhaps they're actually working on it now, and that's why features are coming slower...
*crosses fingers and prays to the gods of Minecraft that this is the case*
Looking forward to 1.6 still, even if it isn't quite what I've expected so far. Keep it up, Mojang!
Check out the server I play on, timgaming.com. (website and ip)
and was a bit mad at Docm
For all we know he'll ad the nugget apple back, just keep the ingot apple.
And "Realism"?
it's a game dood, not too realistic with zombies and skeletons.