Looks for official MOD(not plugin) support, doesn't see anything....
To be honest i dont care about added "features" anymore, all the features i want are in mods, all the junk Mojang addes is just boring, let the community make the features, support mods officially.
Also i kinda dont want MC updated because its such a pain to get everything updated, then you have modders that will update to the latest build and drop support for the older versions of MC.
How can one be so pedantic to call Jeb out on one character (the "s") in a Twitter post that was not meant to be an announcement in any way, but not be pedantic enough to consider horses and donkeys as separate animals?
Not an announcement? If I recall, that's the first thing ever stated about the features of 1.6. How is that not an announcement?
Jeb doesn't say random stuff just to shut people up, if he did, please do provided a source for that.
Looks for official MOD(not plugin) support, doesn't see anything....
To be honest i dont care about added "features" anymore, all the features i want are in mods, all the junk Mojang addes is just boring, let the community make the features, support mods officially.
Also i kinda dont want MC updated because its such a pain to get everything updated, then you have modders that will update to the latest build and drop support for the older versions of MC.
As I understand it:
There are several issues that have to be addressed before a stable mod/plugin API can be generated. That is happening now.
Horses, and the UHC stuff, may seem like "This is best handled in the mods". But not everyone can manage mods.
Forge, in the latest incarnation, manages to handle the "every mojang release is obfuscated differently" issue to where you won't have to wait for mods to be updated for no reason. Note that this is not a guarantee -- this is more like "as long as the features that the mod depends on do not change". It will handle most, but not all, forward/backward compatibility. It is a good first approximation to the mod API, and more importantly, is a good way for Mojang to learn what fails to work, so that Mojang's official Mod API will work better.
As for "Mods have everything": The redstone update had a few things that I had not seen anywhere in mods:
1. The comparator, and nether ore.
2. The ability to still aim at, and target, the tracks underneath a minecart -- lettting you pile (for example) multiple storage carts in one single location.
3. The trapped chest.
You might not think that these are big things.
The whole "Has anyone even used a storage minecart even once?" question, being turned into "gaa! Look at how powerful and useful they are" is actually amazing.
I need to play with / test the momentum of storage carts and furnace carts now. The wiki actually documents hopper carts as being exceedingly high momentum, so they are very easy to use as pusher engines -- an unexpected bonus.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Not an announcement? If I recall, that's the first thing ever stated about the features of 1.6. How is that not an announcement?
Jeb doesn't say random stuff just to shut people up, if he did, please do provided a source for that.
It's not an announcement because it was on Twitter.
Also, this snapshot is not 1.6. For all you know there WILL be more mobs in 1.6 when it eventually comes out.
But if there aren't any more mobs, and 1.6 has only the stuff we've already seen, you will survive and will be healthy and happy, and fully able to complain about what is and is not in 1.7.
It's not an announcement because it was on Twitter.
Also, this snapshot is not 1.6. For all you know there WILL be more mobs in 1.6 when it eventually comes out.
But if there aren't any more mobs, and 1.6 has only the stuff we've already seen, you will survive and will be healthy and happy, and fully able to complain about what is and is not in 1.7.
No, but it did announce a teaser of one of the major features of 1.6 so technically it was annoucement of what will be 1.6 will be focused on.
I know it isn't, but as you can see, very little features have been implemented in the latest snapshots and mostly bugfixes. This is very normal when the pre-release is soon to come.
I know that Dr ¬¬ I'm merely asking when are the new mobs going to be implemented that were promised seeing how features are starting to drop and snapshots consists of mostly bugfixes.
Oh wait is say "Some balancing to potions and hunger " not potions and health oh well still thx for the snapshot can't wait to try it out Aslo I would do a review of this but no screen recorder from techsmith that doesn't have a 30 day trial and I only trust transmits my dad acceuly tawt me to use it so...
Can someone explain to me the new health/hunger relation? I've heard about it but I don't quite understand how your health is now tied to your hunger bar after the update.
Hello my name is TheMinecraftBrownies I am new to this website. All I know is I can post things. How do you make your chat in red? I was just wondering
To be honest i dont care about added "features" anymore, all the features i want are in mods, all the junk Mojang addes is just boring, let the community make the features, support mods officially.
Also i kinda dont want MC updated because its such a pain to get everything updated, then you have modders that will update to the latest build and drop support for the older versions of MC.
Not an announcement? If I recall, that's the first thing ever stated about the features of 1.6. How is that not an announcement?
Jeb doesn't say random stuff just to shut people up, if he did, please do provided a source for that.
As I understand it:
There are several issues that have to be addressed before a stable mod/plugin API can be generated. That is happening now.
Horses, and the UHC stuff, may seem like "This is best handled in the mods". But not everyone can manage mods.
Forge, in the latest incarnation, manages to handle the "every mojang release is obfuscated differently" issue to where you won't have to wait for mods to be updated for no reason. Note that this is not a guarantee -- this is more like "as long as the features that the mod depends on do not change". It will handle most, but not all, forward/backward compatibility. It is a good first approximation to the mod API, and more importantly, is a good way for Mojang to learn what fails to work, so that Mojang's official Mod API will work better.
As for "Mods have everything": The redstone update had a few things that I had not seen anywhere in mods:
1. The comparator, and nether ore.
2. The ability to still aim at, and target, the tracks underneath a minecart -- lettting you pile (for example) multiple storage carts in one single location.
3. The trapped chest.
You might not think that these are big things.
The whole "Has anyone even used a storage minecart even once?" question, being turned into "gaa! Look at how powerful and useful they are" is actually amazing.
I need to play with / test the momentum of storage carts and furnace carts now. The wiki actually documents hopper carts as being exceedingly high momentum, so they are very easy to use as pusher engines -- an unexpected bonus.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
It's not an announcement because it was on Twitter.
Also, this snapshot is not 1.6. For all you know there WILL be more mobs in 1.6 when it eventually comes out.
But if there aren't any more mobs, and 1.6 has only the stuff we've already seen, you will survive and will be healthy and happy, and fully able to complain about what is and is not in 1.7.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
Short story: Dinnerbone was invited to a PvP contest using the UltraHardCore Mod. He was killed by the YouTuber Docm77 in the first episode. Link:
No, but it did announce a teaser of one of the major features of 1.6 so technically it was annoucement of what will be 1.6 will be focused on.
I know it isn't, but as you can see, very little features have been implemented in the latest snapshots and mostly bugfixes. This is very normal when the pre-release is soon to come.
I know that Dr ¬¬ I'm merely asking when are the new mobs going to be implemented that were promised seeing how features are starting to drop and snapshots consists of mostly bugfixes.
Oh wait is say
"Some balancing to potions and hunger "
not
potions and health oh well still thx for the snapshot can't wait to try it out
Aslo I would do a review of this but no screen recorder from techsmith that doesn't have a 30 day trial and I only trust transmits my dad acceuly tawt me to use it so...