Really:
Instant health potion now gives only 2 hearts.
and a normal Golden Apple jus 1 heart.
Please, This is not a balance, theres no balance between the work and the reward.
sorry if my english isn´t perfect. Im from Argentina.
Actually, the normal golden apple gives regen II for 10 seconds (iirc) and increase max health by two hearts for some time. so while the potions have sadly been nerfed, the golden apple got a fair trade.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Actually, the normal golden apple gives regen II for 10 seconds (iirc) and increase max health by two hearts for some time. so while the potions have sadly been nerfed, the golden apple got a fair trade.
But now, golden apples make potions even more obsolete. Which are you going to carry? A single unstackable potion with a single effect, or a stack of Golden Apples that give you multiple potion effects? Tree farming and gold farming isn't that hard to do, so why even bother with brewing in the first place? That potions can have many more effects than apples is barely a benefit; the only time people make frequent use of potions is when they can get them in stacks of 64 from the Too Many Items mod.
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Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
How can one be so pedantic to call Jeb out on one character (the "s") in a Twitter post that was not meant to be an announcement in any way, but not be pedantic enough to consider horses and donkeys as separate animals?
Meh, I dislike this entire update, honestly, aside from bugfixes.
It's fine for people who want survival to be more difficult, but I hope a toggle option is added when creating a world, to disable this hunger system change.
Also, the healing and regen potion effects didn't need a nerf. Now they'll hardly do any good in combat, they're so slow and weak.
I might as well just dig a hole and box myself in while waiting for my health to regen when my HP gets low, instead of wasting resources on potions and apples that will take up inventory space without doing me any good, instead only saving me a few seconds of waiting.
Really:
Instant health potion now gives only 2 hearts.
and a normal Golden Apple jus 1 heart.
Please, This is not a balance, theres no balance between the work and the reward.
sorry if my english isn´t perfect. Im from Argentina.
Actually, the normal golden apple gives regen II for 10 seconds (iirc) and increase max health by two hearts for some time. so while the potions have sadly been nerfed, the golden apple got a fair trade.
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And the snapshot review... wait... WTF!!!!!????
I'm glad to hear that.
Meanwhile, no one has said how it does work -- can you fill in that critical information please?
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
But now, golden apples make potions even more obsolete. Which are you going to carry? A single unstackable potion with a single effect, or a stack of Golden Apples that give you multiple potion effects? Tree farming and gold farming isn't that hard to do, so why even bother with brewing in the first place? That potions can have many more effects than apples is barely a benefit; the only time people make frequent use of potions is when they can get them in stacks of 64 from the Too Many Items mod.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
Yes.
Horses are just 1 new mob, how do you not get this? It really isn't difficult.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
It's fine for people who want survival to be more difficult, but I hope a toggle option is added when creating a world, to disable this hunger system change.
Also, the healing and regen potion effects didn't need a nerf. Now they'll hardly do any good in combat, they're so slow and weak.
I might as well just dig a hole and box myself in while waiting for my health to regen when my HP gets low, instead of wasting resources on potions and apples that will take up inventory space without doing me any good, instead only saving me a few seconds of waiting.