@roboticaustIf you attacked glass so as to break it then the clouds viewed through said glass would turn invisible, apparently. I never noticed myself, though, and had to look it up.I could, though, be wrong as it has been a while since I recall finding said information.
@roboticaustIf you attacked glass so as to break it then the clouds viewed through said glass would turn invisible, apparently. I never noticed myself, though, and had to look it up.I could, though, be wrong as it has been a while since I recall finding said information.
Making sure since I have an animal spawner with a glass roof at cloud level. Would hate to see the thing break.
Currently trying to patch any abusive uses of glass such as water currents and redstone work so that my hostile mob sorter doesn't break come Wednesday. Makes me nervous to even think about it.
Yeah. Bukkit has provided that for a while now, along with as many separate worlds as you want, with a plethora of plugins to handle moving between them. So no big thing there. My biggest concern is that this will break the hell out of Bukkit and those plugins, making SMP unplayable until Bukkit can compensate.
Added craftable maps
Will be cool if/when we don't have F3, I guess.
Added hatches
Sweet.
Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
Sweet. Does it mean these chunks, once loaded, will continue to function, too? (ie, furnaces burning, mobs spawning, etc.)
Made booster tracks speedier
Can't argue with that. Will make it easier to handle inclines.
Severely nerfed fire so it spread slower, and doesn’t spread infinitely
After accidentally starting a fsking huge forest fire across the map once, yay!
Fixed not being able to target blocks when at x or z pos 1000
THANK GOD. I built right along that line and this bug has been driving me NUTS.
Fixed a system clock change messing up the game speed
Will this get rid of all the server messages? If so: THANK YOU.
Fixed fire hurting through wall corners
Yay!
Fixed water interacting strangely with glass
Uhm. Does this imply that water dropping faster along glass was a bug? Is this going to break all my mob drowming traps?
Fixed minecarts next to each other causing extreme velocities (sorry!)
Kinda feel bad for people who got all into these boosters but... come on... they're an eyesore. I love me some powered rails.
Fixed animals only spawning near light during the night
That was unintentional? =/
That made for good night time mob farming.
I have my fingers crossed for minecarts being usable as boats on lava. I could fix my squid farm prototype and start building it onto my sorter. Also scarecrows would be epic, but I doubt we are getting them as our patch surprise. Hopefully Notch has something cool in mind for the unreleased info like he usually does.
Oh, not only are we losing boosters, but we're also losing the ability to drop carts (with riders). I had a 6-track switching station that was built around this concept. So many fun things being destroyed this patch. I'd gladly have all these bug changes reversed, because none of the negative ones really bothered me much...
I would sign my name hence this being a signature, but the keyboard prevents me. So I will just say hello. Why not check out the great gaming website I currently write for Here.
•Fixed minecarts next to each other causing extreme velocities (sorry!)I'm going to really miss this >_>Glad to see a bunch of bugs are getting fixed though.
I think this list of things is pretty great. The maps are probably the best part, the bugfixes are a plus, although I would've liked to see a few more things implimented, it still looks to be a decent patch.
Making sure since I have an animal spawner with a glass roof at cloud level. Would hate to see the thing break.
Currently trying to patch any abusive uses of glass such as water currents and redstone work so that my hostile mob sorter doesn't break come Wednesday. Makes me nervous to even think about it.
That's how you can tell if your developer(s) really love you.
Yeah. Bukkit has provided that for a while now, along with as many separate worlds as you want, with a plethora of plugins to handle moving between them. So no big thing there. My biggest concern is that this will break the hell out of Bukkit and those plugins, making SMP unplayable until Bukkit can compensate.
Will be cool if/when we don't have F3, I guess.
Sweet.
Sweet. Does it mean these chunks, once loaded, will continue to function, too? (ie, furnaces burning, mobs spawning, etc.)
Can't argue with that. Will make it easier to handle inclines.
After accidentally starting a fsking huge forest fire across the map once, yay!
THANK GOD. I built right along that line and this bug has been driving me NUTS.
Will this get rid of all the server messages? If so: THANK YOU.
Yay!
Uhm. Does this imply that water dropping faster along glass was a bug? Is this going to break all my mob drowming traps?
Kinda feel bad for people who got all into these boosters but... come on... they're an eyesore. I love me some powered rails.
That was unintentional? =/
That made for good night time mob farming.
Does this also refer to slabs? If yes, my unburnable house is now burnable. :sad.gif:
Oh, and what's a Hatch?