The rotatable log blocks are amazing, since they can be flipped in any direction. It's just a new way to make creeper faces look even more epic (Well, at least to me). GJ on that one Mojang.
I think I found a bug. When i open up a book and quill it shows a white bacround in the book and it says missing, but when i went into the gui folder in my minecraft.jar folder it shows the texture for the book. Don't know if its a bug or just my client but there you go.
Bottom line: Smelting NON-ORE should be as valuable as killing passive mobs.
Smelting ORE should be as valuable as mining ORE.
ORE, not killing MOBS, should be the dominant source of XP.
The cost to go up levels should be rescaled to match.
If you get 5 XP for killing mobs, then perhaps you should be getting 3-5 XP per iron or coal block. If that makes XP too fast for the current system, then change it from 17 per level to 40 or 50 per level.
Make mobs a secondary factor, and mining -- which requires going into new, dangerous areas -- the dominant.
Bad Mojang. Bad Deathbringer. (Anyone else read MissMab/DMFA?)
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Rotating logs: Geez, right after Bunyan does it, differently, incompatibly. Sheesh :-).
Seriously: I want to be able to rotate ANY block that I can place. Alright, maybe I need silk touch to rotate stone or ore.
===
Slabs: I want my wood-colored stone slabs to look different than my new real wood slabs. Or, have a way to convert all the wood-colored stone slabs to real wood slabs.
Heck, if we have wood-colored stone slabs as official, real, won't change blocks, then let me craft new ones, in all the colors of the wood-bow. (New wood type add-on people, pay attention to that.)
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Bottom line: Smelting NON-ORE should be as valuable as killing passive mobs.
Smelting ORE should be as valuable as mining ORE.
ORE, not killing MOBS, should be the dominant source of XP.
The cost to go up levels should be rescaled to match.
If you get 5 XP for killing mobs, then perhaps you should be getting 3-5 XP per iron or coal block. If that makes XP too fast for the current system, then change it from 17 per level to 40 or 50 per level.
Make mobs a secondary factor, and mining -- which requires going into new, dangerous areas -- the dominant.
Bad Mojang. Bad Deathbringer. (Anyone else read MissMab/DMFA?)
this is a classic example of someone not knowing what they are talking about. they made it so things such as stone, wood, or anything else smelt-able have a reduced XP value where as ores and other valuables in the field have already been increased from their old levels. this means that people cannot just mine five tonnes of cobblestone and get 100 levels for it. this also means but does not necessarily state that the values of iron and gold have been lowered. however this has not been said and it is possible that both gold and iron hold their respective old XP smelting values.
anyways... now that i have gotten my ten cents out of the way... good work Mojang! keep it up!
I want to see this implemented: torches light an area when you have them in your hand.
EDIT: I also think there need to be more armor and weapon types. Like, more metals. I don't know, I just like upgrading and upgrading my materials and stuff in games, but then I hit the end in a few days and I make a face like this:
Same reason people place lights on the wall or ceiling in real life instead of holding them. Holding them takes up valuable arm space. Also, particular to Minecraft, it's not going to prevent a dark room from spawning skeletons to simply walk in with a torch from time to time. You'd still want to place them.
But I suspect that dynamic lighting like that -- that has to change every time the player moves -- might be very demanding on the game. And for a relative little gain. Unless it's not, 'cause I'm not really that computer-oriented. If it's not, sure. If it is, not worth it.
Rollback Post to RevisionRollBack
Make note: I generally avoid being insulting. If I sound insulting, I'm probably joking.
The Prerelease is today not tomorrow, this thread was posted Yesterday. So prerelease is today!
join roblox today
Check out my texture pack
snapshot for to day is starting to sound unlikely
though that log thing IS pretty sweet. anyone notice any new bugs from this?
I knowright!... but srsly I think the mod APT was the big thing they where working on for 1.3 so that should be epic.
Check out my texture pack
What Mojang did:
Strongly decreased the amount of enchantment orbs you get from furnaces
What should have been done:
http://www.minecraftforum.net/topic/1354157-proposal-complete-rebalance-of-xp-system/
Bottom line: Smelting NON-ORE should be as valuable as killing passive mobs.
Smelting ORE should be as valuable as mining ORE.
ORE, not killing MOBS, should be the dominant source of XP.
The cost to go up levels should be rescaled to match.
If you get 5 XP for killing mobs, then perhaps you should be getting 3-5 XP per iron or coal block. If that makes XP too fast for the current system, then change it from 17 per level to 40 or 50 per level.
Make mobs a secondary factor, and mining -- which requires going into new, dangerous areas -- the dominant.
Bad Mojang. Bad Deathbringer. (Anyone else read MissMab/DMFA?)
===
Rotating logs: Geez, right after Bunyan does it, differently, incompatibly. Sheesh :-).
Seriously: I want to be able to rotate ANY block that I can place. Alright, maybe I need silk touch to rotate stone or ore.
===
Slabs: I want my wood-colored stone slabs to look different than my new real wood slabs. Or, have a way to convert all the wood-colored stone slabs to real wood slabs.
Heck, if we have wood-colored stone slabs as official, real, won't change blocks, then let me craft new ones, in all the colors of the wood-bow. (New wood type add-on people, pay attention to that.)
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I'm also on a Mac, that isn't an excuse since my fps is the same
thanks to LucasAntunes998 for making this banner!
this is a classic example of someone not knowing what they are talking about. they made it so things such as stone, wood, or anything else smelt-able have a reduced XP value where as ores and other valuables in the field have already been increased from their old levels. this means that people cannot just mine five tonnes of cobblestone and get 100 levels for it. this also means but does not necessarily state that the values of iron and gold have been lowered. however this has not been said and it is possible that both gold and iron hold their respective old XP smelting values.
anyways... now that i have gotten my ten cents out of the way... good work Mojang! keep it up!
EDIT: I also think there need to be more armor and weapon types. Like, more metals. I don't know, I just like upgrading and upgrading my materials and stuff in games, but then I hit the end in a few days and I make a face like this:
Then why have placeable torches at all?
But I suspect that dynamic lighting like that -- that has to change every time the player moves -- might be very demanding on the game. And for a relative little gain. Unless it's not, 'cause I'm not really that computer-oriented. If it's not, sure. If it is, not worth it.