Removed all ghost entities under the command of Lord Herobrine, O RLY? Nice try but that thing can't fool me. No one has tricked me before. Try harder next time.
for all those people who keep saying: "hurry up plz!" coding takes a long time, especialy if your using a language as picky as java.
It is not simply a 'copy and paste job', and i should know, i tried copying the redstone lamp mechanics for my mod and i got 100 errors!
Just to stop newbies from starting another wave of herobrine topics, that removed ghost entitys under the control of lord herobrine was a joke, and thats what i like about mojang too, they try to have fun. Just to clarify for all those non-techical people out there, a ghost entity is a mob that can be walked through, cannot be interacted with and does nothing.
Rollback Post to RevisionRollBack
Free + Crabs + Ability to trample/suffocate opponents in Cortex Command = Free Bombs.
Made cats less eager to sit on things Made cats less patient
Lovely, the people whining about cats sitting on chests who were too lazy to use a damn fish to move them, get their way. And as compensation cats are going to be less patient. That is ridiculous, just leave them as they are now.
The Mooshroom fix will be nice though.
Other than that seems like some mostly just 'chat/command' fixes. I hope they put this one off until they add more meat to it.
I hope they fixed, or will fix, the horrible world holes in Servers. They need to make the Anvil format save the previous chunks you were in and when you go back to them they won't be world holes, this bug is so annoying and I am tired of my friends and I having to disconnect and reconnect all the time.
Updated. I really like this way of doing it (I mean making it available both for modders and those who're fine with the newer vanilla) but I have to say, my one tamed wolf has become three tamed wolves, and that's kind of weird.
Is it only to me or are mods for 1.2.4 still working. (I found it out while updating my own mod to this prerelease. The updated version also worked with 1.2.4)
All of the class names are the same, and ModLoader seems to work just fine from 1.2.4 to 1.2.5. All of the mods I typically use seem to work just fine with this update at the moment (including the ones I wrote myself), so I don't even need to pester anybody.
For my own mods, I even took the extra step to go through the source code of 1.2.5 with a decompiler just to make sure I wasn't going to run into a conflict, and the method names and fields I use have also remained the same, so I haven't even bothered with a separate "update" just for 1.2.5 (which was my original plan). I am simply encouraging people to use the 1.2.4 versions of my mods once the big update comes out.
There has been stuff which has been fixed, but that is in classes that mods typically don't touch. The modding community got lucky this time.
I hope they fixed the bug with items passing through activated pistons. That would be helpful for item elevators now. But great new feature of shift clicking into furnaces! always wanted that.
It is not simply a 'copy and paste job', and i should know, i tried copying the redstone lamp mechanics for my mod and i got 100 errors!
Just to stop newbies from starting another wave of herobrine topics, that removed ghost entitys under the control of lord herobrine was a joke, and thats what i like about mojang too, they try to have fun. Just to clarify for all those non-techical people out there, a ghost entity is a mob that can be walked through, cannot be interacted with and does nothing.
Free + Crabs + Ability to trample/suffocate opponents in Cortex Command = Free Bombs.
Lovely, the people whining about cats sitting on chests who were too lazy to use a damn fish to move them, get their way. And as compensation cats are going to be less patient. That is ridiculous, just leave them as they are now.
The Mooshroom fix will be nice though.
Other than that seems like some mostly just 'chat/command' fixes. I hope they put this one off until they add more meat to it.
what does that mean
Herobrine has never been real.
Hey...
I never set fire to that forest... and theres no lava near it either...
Looks like he's real after all. XD
Oh
My
God
...
Will he come...???
Wait, ghost entities?
Notch is just trolling us
No the ghost entities are the ghost TNT
All of the class names are the same, and ModLoader seems to work just fine from 1.2.4 to 1.2.5. All of the mods I typically use seem to work just fine with this update at the moment (including the ones I wrote myself), so I don't even need to pester anybody.
For my own mods, I even took the extra step to go through the source code of 1.2.5 with a decompiler just to make sure I wasn't going to run into a conflict, and the method names and fields I use have also remained the same, so I haven't even bothered with a separate "update" just for 1.2.5 (which was my original plan). I am simply encouraging people to use the 1.2.4 versions of my mods once the big update comes out.
There has been stuff which has been fixed, but that is in classes that mods typically don't touch. The modding community got lucky this time.
Version 2.1 now updated for MC 1.6.2