Hmm...
Would be nice if they tryed to fix the game before adding all this new stuff, allthough it`s been a long wait for the sky rise....Zombie siege, meh, care less. I kill the villagers myselfe, and dont need help with that....
The only really nice thing about the snapshot is that ravines are gone :-) I hope they stay that way, or atleast the ravine spawn are redused by 75%. The are just everywhere...
What about the terrible mob behavior in multiplayer? Why is that still an issue? Cant be to hard fixing that I imagine.
YES! Finally, Redstone Lamps!!! I've been wanting that since I since Beta 1.3, same with world height!
Love whats being done with the zombies and villagers too! Looking forward to 1.2!
When two villagers try to get out of the house at once, they both stand in front of doors and keep opening/closing them... Was it always like that?
As far as I know, yes it was, or at least as of 12w06a when heading indoors became a priority for villagers. When that happened I had to push both aside for them to enter one after the other.
As for the snapshot update: One of the first things I did when 12w06a was released was make a superflat Creative world, set my difficulty to 'Hard', spawn a bunch of zombies in the first village I found, and watched the carnage. Now with village sieges it looks like this will be done by default AND the villagers can repopulate their villages afterward instead of being wiped out. I. Very. Much. Approve.
I'm definitely looking forward to seeing what other unique interactions/events are developed for villages - the 'urban' environment is a unique one so it makes sense that one should have a unique experience in them. Hopefully villager-player interactions aren't too far off!
If they manage to add some sort of 'light detector' you can wire up to so that things are considered on only when it is dark out (I.E.: turn the lights on at night, off otherwise) then I'd be totally sold and could have one less mod running on my server. :-D
12w07b
49.212.80.117
Would be nice if they tryed to fix the game before adding all this new stuff, allthough it`s been a long wait for the sky rise....Zombie siege, meh, care less. I kill the villagers myselfe, and dont need help with that....
The only really nice thing about the snapshot is that ravines are gone :-) I hope they stay that way, or atleast the ravine spawn are redused by 75%. The are just everywhere...
What about the terrible mob behavior in multiplayer? Why is that still an issue? Cant be to hard fixing that I imagine.
Love whats being done with the zombies and villagers too! Looking forward to 1.2!
They can pick up non-solid objects like roses :tongue.gif:
As far as I know, yes it was, or at least as of 12w06a when heading indoors became a priority for villagers. When that happened I had to push both aside for them to enter one after the other.
As for the snapshot update: One of the first things I did when 12w06a was released was make a superflat Creative world, set my difficulty to 'Hard', spawn a bunch of zombies in the first village I found, and watched the carnage. Now with village sieges it looks like this will be done by default AND the villagers can repopulate their villages afterward instead of being wiped out. I. Very. Much. Approve.
I'm definitely looking forward to seeing what other unique interactions/events are developed for villages - the 'urban' environment is a unique one so it makes sense that one should have a unique experience in them. Hopefully villager-player interactions aren't too far off!
The random air pockets in water has been around for quite some time. (It's also in 1.1)