I'm getting a flashback to my pre-release save. Big house, built my own village and tram system, game releases and my entire save becomes a big splotchy mess of colors everywhere with no way to fix it.
Raising the height is an amazing new feature, but I am afraid that looking at the horizon from a structure that high will be weird if the drawing distance is not changed.
Looking away from a max height structure is already looking really weird. You should be able to see farther away but you don’t.
Many of you may have missed a very important detail - existing worlds will be converted to the new format, which I think means servers won't have to delete their worlds and destroy all your work this time!
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For the ones with questions about lag: If the limit doesn't affect the actual heights (sea at level 64), and all over the clouds is air blocks, they take no time to render, so it will no cause lag.
EVERYONE WONDERING ABOUT LAG:
Jeb improved the chunk loading code and now, if anything, the game will actually run faster, especially when generating new terrain. Maybe now loading a new world won't be a death sentence for the average server! Also, Jeb made a converter to add the extra 128 blocks on to old worlds, so you won't have to MCEdit it in or anything. Biomes will also be easier to move using a tool like MCEdit due to the location being more simple to edit.
i have a question this will make the world deeper or just make a taller sky with the same number of layers of ground?
because i wanna explore even deeper and larger caves, dont build a 256 tall tower -.-U
please make it happen!! :biggrin.gif:
ahh and the IdBlocks is pretty damn impresive...
more mod compatibility = win
It won't create deeper earth, or taller mountains, it will just give you more space to build above sea level. 3x more height at sea level, to be exact. Right now you have 64 blocks of space to the build limit, after the update you will have 192 blocks of space. It will still be 64 blocks down to bedrock.
Modders will be probably be able to do what you want though.
I wonder what this is going to do to existing map-editors like "MCEdit". Our server admin relies heavily on MCEdit to do things like lay minecart tracks and fix map bugs after server crashes.
My only concern is if it'll cause lag problems.
I am so happy.
Looking away from a max height structure is already looking really weird. You should be able to see farther away but you don’t.
Prevent all grief with zero administrative effort! GriefPrevention
We need a Jens head emoticon...immediately!!
agrees with me.
Mjölnir Hammer Mod
But please mojang, realse it in another 2-3 weeks. Wow us some more with a major update
I began minecraft ~July 7 2011 1.7.3 Beta
My username used to be Creative_Dalek but is now Dalek since 2/4/2015
because i wanna explore even deeper and larger caves, dont build a 256 tall tower -.-U
please make it happen!!
ahh and the IdBlocks is pretty damn impresive...
more mod compatibility = win
Jeb improved the chunk loading code and now, if anything, the game will actually run faster, especially when generating new terrain. Maybe now loading a new world won't be a death sentence for the average server! Also, Jeb made a converter to add the extra 128 blocks on to old worlds, so you won't have to MCEdit it in or anything. Biomes will also be easier to move using a tool like MCEdit due to the location being more simple to edit.
It won't create deeper earth, or taller mountains, it will just give you more space to build above sea level. 3x more height at sea level, to be exact. Right now you have 64 blocks of space to the build limit, after the update you will have 192 blocks of space. It will still be 64 blocks down to bedrock.
Modders will be probably be able to do what you want though.
They didn't give enough detail on that. Surface may still be 64 as before, meaning you can build much further up.
*Achieved Enlightenment*