@beefyburger: Today, 09:39 PM
i absolutely love the new update :D. although one thing i don't like. the hunger bar doesnt work on peaceful. i think the hunger bar should be a seperate option from difficulty. so if you wanna play peaceful with hunger and hard without hunger the choice is yours. if you agree please make a big deal about it to grab mojangs attention.
I totally agree.Sometimes I want the ADVENTURE without dealing with mobs. Sort of like a Robinson Crusoe mode instead of Cheesy Horror Flick mode or the Artsy-Geeky mode.
Wednesday, 07:52, Nacon Said: Also, they changed the key for inventory to E instead of I.
Inventory was 'E' in at least 1.7.3 if not before. That's just when I started a MC account on a different computer and noticed first. Since I've been playing MC on the same computer with the same acct for about a year, it could've been there a long time and I wouldn't have noticed it. I liked it, but then I changed inventory to 'B' and I like that a lot better. Also, 'Drop' to 'V' instead of 'Q' as I kept throwing stuff when I missed the 'W' especially when I was in a boat. That was TOO frustrating. If you don't like Inventory to be on 'E' you can always switch it back to 'I' but you might see if you get used to it instead of having to move one hand off of your mouse or your direction keys to open your inventory. Very inconvenient.
Yay Its Out But For Some Reason It Wont Work i Have Tryed Deleting My MC Jar File ive even deleted the Whole Folder But It Continue's To Say Login $%^*)@! Failed Play Online Once To Enable Offline And i Have Played Online. And If Nothing Seems To Get Better I will Get UberHaxorNova On My Whole $%^*)@! House!!!
Yay Its Out But For Some Reason It Wont Work i Have Tryed Deleting My MC Jar File ive even deleted the Whole Folder But It Continue's To Say Login $%^*)@! Failed Play Online Once To Enable Offline And i Have Played Online. And If Nothing Seems To Get Better I will Get UberHaxorNova On My Whole $%^*)@! House!!!
Try checking your internet connection. That might the reason why it can't connect to the internet.
I can honestly say that 1.8 is the greatest update, period
First off the Biomes/Terrain. Now Minecraft we all knew to have all these different biomes that was really kinda scattered around and mixed together, which wasn't exactly a bad thing. BUT the new vast biomes really has shows a sense of scale. When walking off to find a new found land I, before, would always walk through maybe a taiga, than a desert, than another taiga and not have gone off too far. Now it really feels like Im trecking through a desert or forest and really gives the atmosphere of this huge, HUGE, world.
Not only that but the new mine-shafts, strongholds, and ravines give a WHOLE new dynamic underground. Walking through a typical cave system only to find a HUGE underground ravine that splits into another ravine that's connected to a mineshaft that has a zombie dungeon, all happening under a huge mountain in the new mountain biome , you just can't find that anywhere else.
Now the Player changes are also to look at. First off *catches breath* SPRINTIIIIIIIIING!!! FINALLY! For months I've been playing Minecraft (1.3 or so) and wished for a sprint/faster way to travel. And now we have it! And being able to clear jumps I previously couldn't is just, just, awesome.
Food. Ahh yess food. Lot's of people have been skeptical about this system. I've heard one person saying that is "ruins the flow of combat". Now I don't know about you but if you have 3 zombies on you in a corner, it's not going to matter if you can scroll to your porkchop fast enough to gain a few health, you're still going down. I want players to understand that BECAUSE we have the food system we now have the new meats and have stackable foods.
There's a reason foods didn't stack before. So that you don't have a stack of cooked food to withstand a total cluster f**k. Now they allow stack so that you can keep you hunger stable without sacrificing inv space that you'll need with hunger. And healing over time (and at a very balanced rate) allows to go out of a zombie fight and start digging away without having to stop for a second to get that porkchop outta your inv, in which a creeper ambush can ruin.
Now the mobs are just mind blowing. Sure an Enderman isn't very threatening out in the open. As long as you don't go out "looking" for a fight they're pretty harmless. Now if theyre near your house/town/structure they could be a problem by moving blocks (chests included) that was maybe holding lava next to your wooden house (though you were pretty much asking for it). Which you would then have to deal with it to make sure nothing else will be stolen.
Where they really shine is when underground, especially the mineshafts. If you go blindly in turning around every corner without a little bit of a peek, you may get more than you bargained for. Once you look at it you have 2 options. Either slowly back away while keeping your focus on it (they don't do anything until you look away) allowing you to hopefully block it off or well, kill it.
Now I've got to say fighting has become a lot more fun with the Enderman. I do know of the parry but so far have not understood when to really use it, so I'm not including that in my example of "fun combat".
Back to Enderman. Teleporting. Nuff said. Now because AI doesn't always do the same exact thing WHERE it teleports and how frequent can really change based off of terrain and player movement. From my experience they are very very worthy for their rarity. You try run away, every time you look back it's closer. Like straight out of a horror film. You try tackle it face-on? It'll teleport maybe backward and further away, or maybe behind you, or maybe next to a tree next to you, or maybe to around the other corner in a mineshaft.
Their unpredictable movement really make's it feel like an accomplishment when you kill them. Mixed with creepers, zombies, and skellys, the night just became a lot scarier.
2 other mobs that were added: The Silverfish and The Cave Spiders. Cave Spider are the same as normal spiders except spawn blocks are located in mainly in mineshafts, are smaller (and are only 1 block wide now), and can poison. Not too much of a threat since they nerfed poison compared to that of the pre-release. But you can easily be overwhelmed now that they only need 1 open block to get to you.
The Silverfish was something I thought was just amazing. More than that of the Enderman. The reason? Their swarming zombie like capability. Now for those who don't know Silverfish ARE REAL. They're those little tiny silver looking bugs that you often find in books, boxes, basically any place you store lot's of things. Though I've only ever seen them in cardboard boxes and books. Back in elementary (about 14 years ago) I used to get a kick with my friends finding them.
Enough of my nostalgia and back to Silverfish. Now they are only located underground from what I gathered. They don't just "exist" either. They spawn from blocks that look exactly, exactly, like stone so you won't ever know when you stumble across them. Now I don't know if they'll just start spawning if you're close by but what I've seen is when you pick at the block it'll break and these guys will come out. Now it's only one Silverfish per one block. And that block will also disappear so you'll see where they came out of.
Apparently after one comes out and aggros the other ones around you start popping out. So once on comes out another comes out and another then another. Next thing you know you're dead with 10 of these things squirming above your dead corpse.
Last thing I would like to add is the lighting. It helped reduce the lag I got when changing day-night (at least for me) and it just looks SOOOOOOO good. The torch lighting *drool*.
I think I covered everything that is in 1.8 (besides exp orbs that don't do anything, different meats, vines, and ocean biomes which are all self explanatory ).
Hope this helps anyone still on the fence about it. Mutliplayer seems to be more stable than Singleplayer. Though I could be wrong.
I can honestly say that 1.8 is the greatest update, period
First off the Biomes/Terrain. Now Minecraft we all knew to have all these different biomes that was really kinda scattered around and mixed together, which wasn't exactly a bad thing. BUT the new vast biomes really has shows a sense of scale. When walking off to find a new found land I, before, would always walk through maybe a taiga, than a desert, than another taiga and not have gone off too far. Now it really feels like Im trecking through a desert or forest and really gives the atmosphere of this huge, HUGE, world.
Not only that but the new mine-shafts, strongholds, and ravines give a WHOLE new dynamic underground. Walking through a typical cave system only to find a HUGE underground ravine that splits into another ravine that's connected to a mineshaft that has a zombie dungeon, all happening under a huge mountain in the new mountain biome , you just can't find that anywhere else.
Now the Player changes are also to look at. First off *catches breath* SPRINTIIIIIIIIING!!! FINALLY! For months I've been playing Minecraft (1.3 or so) and wished for a sprint/faster way to travel. And now we have it! And being able to clear jumps I previously couldn't is just, just, awesome.
Food. Ahh yess food. Lot's of people have been skeptical about this system. I've heard one person saying that is "ruins the flow of combat". Now I don't know about you but if you have 3 zombies on you in a corner, it's not going to matter if you can scroll to your porkchop fast enough to gain a few health, you're still going down. I want players to understand that BECAUSE we have the food system we now have the new meats and have stackable foods.
There's a reason foods didn't stack before. So that you don't have a stack of cooked food to withstand a total cluster f**k. Now they allow stack so that you can keep you hunger stable without sacrificing inv space that you'll need with hunger. And healing over time (and at a very balanced rate) allows to go out of a zombie fight and start digging away without having to stop for a second to get that porkchop outta your inv, in which a creeper ambush can ruin.
Now the mobs are just mind blowing. Sure an Enderman isn't very threatening out in the open. As long as you don't go out "looking" for a fight they're pretty harmless. Now if theyre near your house/town/structure they could be a problem by moving blocks (chests included) that was maybe holding lava next to your wooden house (though you were pretty much asking for it). Which you would then have to deal with it to make sure nothing else will be stolen.
Where they really shine is when underground, especially the mineshafts. If you go blindly in turning around every corner without a little bit of a peek, you may get more than you bargained for. Once you look at it you have 2 options. Either slowly back away while keeping your focus on it (they don't do anything until you look away) allowing you to hopefully block it off or well, kill it.
Now I've got to say fighting has become a lot more fun with the Enderman. I do know of the parry but so far have not understood when to really use it, so I'm not including that in my example of "fun combat".
Back to Enderman. Teleporting. Nuff said. Now because AI doesn't always do the same exact thing WHERE it teleports and how frequent can really change based off of terrain and player movement. From my experience they are very very worthy for their rarity. You try run away, every time you look back it's closer. Like straight out of a horror film. You try tackle it face-on? It'll teleport maybe backward and further away, or maybe behind you, or maybe next to a tree next to you, or maybe to around the other corner in a mineshaft.
Their unpredictable movement really make's it feel like an accomplishment when you kill them. Mixed with creepers, zombies, and skellys, the night just became a lot scarier.
2 other mobs that were added: The Silverfish and The Cave Spiders. Cave Spider are the same as normal spiders except spawn blocks are located in mainly in mineshafts, are smaller (and are only 1 block wide now), and can poison. Not too much of a threat since they nerfed poison compared to that of the pre-release. But you can easily be overwhelmed now that they only need 1 open block to get to you.
The Silverfish was something I thought was just amazing. More than that of the Enderman. The reason? Their swarming zombie like capability. Now for those who don't know Silverfish ARE REAL. They're those little tiny silver looking bugs that you often find in books, boxes, basically any place you store lot's of things. Though I've only ever seen them in cardboard boxes and books. Back in elementary (about 14 years ago) I used to get a kick with my friends finding them.
Enough of my nostalgia and back to Silverfish. Now they are only located underground from what I gathered. They don't just "exist" either. They spawn from blocks that look exactly, exactly, like stone so you won't ever know when you stumble across them. Now I don't know if they'll just start spawning if you're close by but what I've seen is when you pick at the block it'll break and these guys will come out. Now it's only one Silverfish per one block. And that block will also disappear so you'll see where they came out of.
Apparently after one comes out and aggros the other ones around you start popping out. So once on comes out another comes out and another then another. Next thing you know you're dead with 10 of these things squirming above your dead corpse.
Last thing I would like to add is the lighting. It helped reduce the lag I got when changing day-night (at least for me) and it just looks SOOOOOOO good. The torch lighting *drool*.
I think I covered everything that is in 1.8 (besides exp orbs that don't do anything, different meats, vines, and ocean biomes which are all self explanatory ).
Hope this helps anyone still on the fence about it. Mutliplayer seems to be more stable than Singleplayer. Though I could be wrong.
I agree to some Degree (Dr Seuss Much)
Because i cant Run It >:sad.gif:
(Update)I can Run it Now Just Not online Im Not Happy
Yes! Been waiting a while but still, glad it came out, my brother was annoying me so much with things like; "I can`t wait for 1.8!""Omg, I hope Enderman doesn`t show up on peaceful!" Very annoying but still happy this patch came out!
Rollback Post to RevisionRollBack
New dangerous mobs are here. Endermen, cave spiders, silverfish. But creepers will ALWAYS be boss.
I totally agree. Sometimes I want the ADVENTURE without dealing with mobs. Sort of like a Robinson Crusoe mode instead of Cheesy Horror Flick mode or the Artsy-Geeky mode.
I think hunger should have an on/off switch.
Life is short and so am I.
Inventory was 'E' in at least 1.7.3 if not before. That's just when I started a MC account on a different computer and noticed first. Since I've been playing MC on the same computer with the same acct for about a year, it could've been there a long time and I wouldn't have noticed it. I liked it, but then I changed inventory to 'B' and I like that a lot better. Also, 'Drop' to 'V' instead of 'Q' as I kept throwing stuff when I missed the 'W' especially when I was in a boat. That was TOO frustrating. If you don't like Inventory to be on 'E' you can always switch it back to 'I' but you might see if you get used to it instead of having to move one hand off of your mouse or your direction keys to open your inventory. Very inconvenient.
Life is short and so am I.
Try checking your internet connection. That might the reason why it can't connect to the internet.
RIP 9Kbits2011-2012
Yea Its Connected There Is An AEthernet Cable directly Connected To My Laptop Other Wise How Am i Still talking to You
I Miss Alpha 1.4
It was so simple
First off the Biomes/Terrain. Now Minecraft we all knew to have all these different biomes that was really kinda scattered around and mixed together, which wasn't exactly a bad thing. BUT the new vast biomes really has shows a sense of scale. When walking off to find a new found land I, before, would always walk through maybe a taiga, than a desert, than another taiga and not have gone off too far. Now it really feels like Im trecking through a desert or forest and really gives the atmosphere of this huge, HUGE, world.
Not only that but the new mine-shafts, strongholds, and ravines give a WHOLE new dynamic underground. Walking through a typical cave system only to find a HUGE underground ravine that splits into another ravine that's connected to a mineshaft that has a zombie dungeon, all happening under a huge mountain in the new mountain biome , you just can't find that anywhere else.
Now the Player changes are also to look at. First off *catches breath* SPRINTIIIIIIIIING!!! FINALLY! For months I've been playing Minecraft (1.3 or so) and wished for a sprint/faster way to travel. And now we have it! And being able to clear jumps I previously couldn't is just, just, awesome.
Food. Ahh yess food. Lot's of people have been skeptical about this system. I've heard one person saying that is "ruins the flow of combat". Now I don't know about you but if you have 3 zombies on you in a corner, it's not going to matter if you can scroll to your porkchop fast enough to gain a few health, you're still going down. I want players to understand that BECAUSE we have the food system we now have the new meats and have stackable foods.
There's a reason foods didn't stack before. So that you don't have a stack of cooked food to withstand a total cluster f**k. Now they allow stack so that you can keep you hunger stable without sacrificing inv space that you'll need with hunger. And healing over time (and at a very balanced rate) allows to go out of a zombie fight and start digging away without having to stop for a second to get that porkchop outta your inv, in which a creeper ambush can ruin.
Now the mobs are just mind blowing. Sure an Enderman isn't very threatening out in the open. As long as you don't go out "looking" for a fight they're pretty harmless. Now if theyre near your house/town/structure they could be a problem by moving blocks (chests included) that was maybe holding lava next to your wooden house (though you were pretty much asking for it). Which you would then have to deal with it to make sure nothing else will be stolen.
Where they really shine is when underground, especially the mineshafts. If you go blindly in turning around every corner without a little bit of a peek, you may get more than you bargained for. Once you look at it you have 2 options. Either slowly back away while keeping your focus on it (they don't do anything until you look away) allowing you to hopefully block it off or well, kill it.
Now I've got to say fighting has become a lot more fun with the Enderman. I do know of the parry but so far have not understood when to really use it, so I'm not including that in my example of "fun combat".
Back to Enderman. Teleporting. Nuff said. Now because AI doesn't always do the same exact thing WHERE it teleports and how frequent can really change based off of terrain and player movement. From my experience they are very very worthy for their rarity. You try run away, every time you look back it's closer. Like straight out of a horror film. You try tackle it face-on? It'll teleport maybe backward and further away, or maybe behind you, or maybe next to a tree next to you, or maybe to around the other corner in a mineshaft.
Their unpredictable movement really make's it feel like an accomplishment when you kill them. Mixed with creepers, zombies, and skellys, the night just became a lot scarier.
2 other mobs that were added: The Silverfish and The Cave Spiders. Cave Spider are the same as normal spiders except spawn blocks are located in mainly in mineshafts, are smaller (and are only 1 block wide now), and can poison. Not too much of a threat since they nerfed poison compared to that of the pre-release. But you can easily be overwhelmed now that they only need 1 open block to get to you.
The Silverfish was something I thought was just amazing. More than that of the Enderman. The reason? Their swarming zombie like capability. Now for those who don't know Silverfish ARE REAL. They're those little tiny silver looking bugs that you often find in books, boxes, basically any place you store lot's of things. Though I've only ever seen them in cardboard boxes and books. Back in elementary (about 14 years ago) I used to get a kick with my friends finding them.
Enough of my nostalgia and back to Silverfish. Now they are only located underground from what I gathered. They don't just "exist" either. They spawn from blocks that look exactly, exactly, like stone so you won't ever know when you stumble across them. Now I don't know if they'll just start spawning if you're close by but what I've seen is when you pick at the block it'll break and these guys will come out. Now it's only one Silverfish per one block. And that block will also disappear so you'll see where they came out of.
Apparently after one comes out and aggros the other ones around you start popping out. So once on comes out another comes out and another then another. Next thing you know you're dead with 10 of these things squirming above your dead corpse.
Last thing I would like to add is the lighting. It helped reduce the lag I got when changing day-night (at least for me) and it just looks SOOOOOOO good. The torch lighting *drool*.
I think I covered everything that is in 1.8 (besides exp orbs that don't do anything, different meats, vines, and ocean biomes which are all self explanatory ).
Hope this helps anyone still on the fence about it. Mutliplayer seems to be more stable than Singleplayer. Though I could be wrong.
I agree to some Degree (Dr Seuss Much)
Because i cant Run It >:sad.gif:
(Update)I can Run it Now Just Not online Im Not Happy
Ive Been HAving The same Problem Re Download it and then play in offline mode