Also, I really hope Notch doesn't make the same mistake so many other games are making these days: Trying to be like other popular games. Don't copy other games' features, regardless of whether they're good or not. XP systems have bee implemented into way to many games. It's better to be unique!
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Studies have shown that 843,902,635 people are too lazy to read this number.
I hate permadeath, if it's the part where it deletes my world upon death and it's not toggleable, then I will never play this game again, it's a damn contract breaker to me. I don't want to suffer like I did from mortal online or darkfall online. I ****ing hate permadeath to that point.
i'm guessing hardcore is gonna be like terraria hardcore, f you die the charicter and world he died on will both be deleted upon death, if the minecraft perma death is like that, then YES PLEAS MAKE IT TOGGLEABLE!!
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"I didn't eat your cat, but honestly... I wish I had."
No. You guys. Google "roguelike." There's a set of skills you level, you start out like a normal minecraft player, but you get some bonuses, when you die you lose the bonuses. You don't lose your save... lol.. :sleep.gif:
just got back and reading this thread... i agree with the person who said the sandbox feeling shouldnt be taken away and this "enderoflife" person needs to stfu and stop quoting everyones opinions -.-
Hm I'm not so sure about this. What exactly is "permadeath"?
I know.... I would think that he would out right say "So when you die, you don't respawn and you lose your world", but he doesn't say that at all. Does permadeath mean when you die you lose all of your experience? Because I am totally fine with that.
Nice now add different classes!
We already have a miner, we want mages, swordsman, archers.....
And wahat about a name change?
World of minecraft sounds good
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Waiting for updates can be a pain....enjoy the wait playing League of legends...with over 90 characters to play....Check it out using this link, you will get the client right after registering. http://signup.leagueoflegends.com/?ref=4e0116cdc439e270457443
Alright, since I've played since the game was in alpha, I have to say something.
This is -SURVIVAL-. Not creative. Not 'superhardcore moinkraft'. This is survival. The exp, the permadeath, exc. It's suppose to actually announce the fact that this is now a survival game. Yes, it's still sandbox. It's a new type of game. And this is one hell of a game. Now, you honestly can't believe that this will ruin it forever. I'm almost positive Notch will update creative, and you can go about building amazing houses and what not. While I, however, will be enjoying the new update.
Honestly? Permadeath isn't big. It's like your usual death, except you loose all of your barely-earned levels, and loot. Oh darn. Exp? Gives you something to do, and something to loose. Hunger? Why not make it even more challenging to keep your character alive in this survivalist minecraft world? People need to calm down, step back, and realize this is minecraft SURVIVAL mode. It's not creative, and it sure as hell isn't adventure mode. It's simply, survival.
Undoubtedly, one or two features will make it into the next minecraft game mode.
Hm I'm not so sure about this. What exactly is "permadeath"?
In roguelikes where it's from? Permadeath is the concept that you, the hero, have one chance to complete your objective, and if you die, the character's saves are all deleted.
However the article isn't using the term right, in the article, "permadeath" is used as a very lazy short-hand for "When you die, you are dropped back to spawn at square one" as well as drum up pointless controversy into the future mechanic.
Pretty much levels increase as you play, but reset to 0 (or 1, whatever the initial state is) on death, to incentivize behaviors conductive to survival and increase tension as you play; after all you have more to lose from a creeper sneaking up behind you and blowing up while you're exploring, so you're going to want to make more armor, place more torches, block up pathways for later exporation, and so on. Levels seem to be "don't be lazy just because you've honeycombed the place and can get your items when you die no matter where you are you now have something to lose that you can't get back without real effort".
Wow.. I'm disappointed in all of the people who are writing on this thread. PLEASE READ MORE BEFORE YOU POST
Anyone who knows anything about the Adventure mode should understand it is just that.. a SEPARATE GAME MODE. THIS WILL NOT AFFECT ALL YOUR SAVES
Quote from Wiki »
Dubbed the Adventure Update, meant to flesh out the game a bit and make exploration and combat more rewarding.[1][2] Note that this is not Adventure Mode.[3]
How about you learn to read yourself, yes?
Permadeath sounds lame, though I can see it getting added hard/hardcore difficulty for those who want more of an edge to their game (And I'm not even sure how that'd work in SMP). I just don't like spending hours/days/weeks/months on a map in SSP only to lose it all forever because of one mistake. I also don't want to deal with stupid remarks of "Go play creative mode then if you want to build". What if I like doing both?
Everything else is fine(and workarounds like loosing all exp/levels instead), I just hope permadeath is optional in some way shape or form.
The article uses permadeath incorrectly, so I honestly doubt that you'd actually lose a world. It seems like death will instead reset your levels to their default state, so that you have more incentive not to die.
THANK YOU FOR POINTING THIS OUT
I know many roguelikes delete all of your stuff, like Realm of the Mad God, a few that I wrote myself (that I should really distribute), and that seems to be all I can name of the top of my head. However, what many people in this forum seem to be forgetting is that since they think the idea of a world being deleted sucks, and since so many other people feel the same way, NOTCH WOULD NEVER IMPLEMENT IT. It is foolish to assume he would, and if he did not make it toggleable, HE WOULD LOSE A HUGE AMOUNT OF PLAYERS. Seriously, its just bad business... no one in their right mind would change a game that irrevocably. He just meant levels are lost as well as inventory, and would have said it outright if worlds are lost. Besides, wouldn't the article have been very careful to point that out if it was true?
And as for everyone flaming about mild RPG elements being added, JUST BECAUSE THEY ARE THERE DOESN'T MEAN YOU HAVE TO USE THEM. Just stay level 1! Don't interact with towns! Don't go into the new dungeon areas! It's that simple!
My only concern with losing lots of stuff if you die is accidents.What if I accidently fall of off a cliff while i'm building?Will it be the exact same as being exploded by creepers?
Other than that small concern,I'm more than happy about everything in this update.
XP in Minecraft? It better be optional, because I think its retarded. Why would you want to focus on leveling up in a sandbox game, or worrying that if you die, you will lose all the stuff you grinded. Sandbox + leveling system = Fail. Please don't try, Notch. DON'T RUIN MINECRAFT! I'm already tired of 1.7, but if 1.8 XP ISN'T optional, I'm sticking with 1.7.
Uhh... a few people around here need to chill. This is something he planned for an alternative mode a hell of a long time ago, before like 75% of you were even around I'll wager.
I'm sure you'll enjoy it.
He has also used his time to play with experiments like this before. This is how we ended up with infinite maps and the crafting system you see today. And back then, those proposals were met with bitching and naysayers too.
Originally, we had to throw ore into a fire and bars would pop out...
My only concern with losing lots of stuff if you die is accidents.What if I accidently fall of off a cliff while i'm building?Will it be the exact same as being exploded by creepers?
Other than that small concern,I'm more than happy about everything in this update.
Based on the article, death will work exactly as it does now. Except in addition you lose all your levels you gained while alive, which seem to provide some kind of advantage directly related to survival itself (I'm guessing, in order of likely-hood: more health (starting with a small number of hearts and building up to 10/20), more hunger, more sprint, innate damage reduction).
Also block, cave story's xp system is worse for a game like minecraft, because you lose XP every hit, and we have fall damage,
...right?
I know.... I would think that he would out right say "So when you die, you don't respawn and you lose your world", but he doesn't say that at all. Does permadeath mean when you die you lose all of your experience? Because I am totally fine with that.
We already have a miner, we want mages, swordsman, archers.....
And wahat about a name change?
World of minecraft sounds good
This is -SURVIVAL-. Not creative. Not 'superhardcore moinkraft'. This is survival. The exp, the permadeath, exc. It's suppose to actually announce the fact that this is now a survival game. Yes, it's still sandbox. It's a new type of game. And this is one hell of a game. Now, you honestly can't believe that this will ruin it forever. I'm almost positive Notch will update creative, and you can go about building amazing houses and what not. While I, however, will be enjoying the new update.
Honestly? Permadeath isn't big. It's like your usual death, except you loose all of your barely-earned levels, and loot. Oh darn. Exp? Gives you something to do, and something to loose. Hunger? Why not make it even more challenging to keep your character alive in this survivalist minecraft world? People need to calm down, step back, and realize this is minecraft SURVIVAL mode. It's not creative, and it sure as hell isn't adventure mode. It's simply, survival.
Undoubtedly, one or two features will make it into the next minecraft game mode.
In roguelikes where it's from? Permadeath is the concept that you, the hero, have one chance to complete your objective, and if you die, the character's saves are all deleted.
However the article isn't using the term right, in the article, "permadeath" is used as a very lazy short-hand for "When you die, you are dropped back to spawn at square one" as well as drum up pointless controversy into the future mechanic.
Pretty much levels increase as you play, but reset to 0 (or 1, whatever the initial state is) on death, to incentivize behaviors conductive to survival and increase tension as you play; after all you have more to lose from a creeper sneaking up behind you and blowing up while you're exploring, so you're going to want to make more armor, place more torches, block up pathways for later exporation, and so on. Levels seem to be "don't be lazy just because you've honeycombed the place and can get your items when you die no matter where you are you now have something to lose that you can't get back without real effort".
How about you learn to read yourself, yes?
Permadeath sounds lame, though I can see it getting added hard/hardcore difficulty for those who want more of an edge to their game (And I'm not even sure how that'd work in SMP). I just don't like spending hours/days/weeks/months on a map in SSP only to lose it all forever because of one mistake. I also don't want to deal with stupid remarks of "Go play creative mode then if you want to build". What if I like doing both?
Everything else is fine(and workarounds like loosing all exp/levels instead), I just hope permadeath is optional in some way shape or form.
I know many roguelikes delete all of your stuff, like Realm of the Mad God, a few that I wrote myself (that I should really distribute), and that seems to be all I can name of the top of my head. However, what many people in this forum seem to be forgetting is that since they think the idea of a world being deleted sucks, and since so many other people feel the same way, NOTCH WOULD NEVER IMPLEMENT IT. It is foolish to assume he would, and if he did not make it toggleable, HE WOULD LOSE A HUGE AMOUNT OF PLAYERS. Seriously, its just bad business... no one in their right mind would change a game that irrevocably. He just meant levels are lost as well as inventory, and would have said it outright if worlds are lost. Besides, wouldn't the article have been very careful to point that out if it was true?
And as for everyone flaming about mild RPG elements being added, JUST BECAUSE THEY ARE THERE DOESN'T MEAN YOU HAVE TO USE THEM. Just stay level 1! Don't interact with towns! Don't go into the new dungeon areas! It's that simple!
And that is all I have to say about that.
Other than that small concern,I'm more than happy about everything in this update.
I'm sure you'll enjoy it.
He has also used his time to play with experiments like this before. This is how we ended up with infinite maps and the crafting system you see today. And back then, those proposals were met with bitching and naysayers too.
Originally, we had to throw ore into a fire and bars would pop out...
So yeah. Just take it easy, gents.
Based on the article, death will work exactly as it does now. Except in addition you lose all your levels you gained while alive, which seem to provide some kind of advantage directly related to survival itself (I'm guessing, in order of likely-hood: more health (starting with a small number of hearts and building up to 10/20), more hunger, more sprint, innate damage reduction).
Also block, cave story's xp system is worse for a game like minecraft, because you lose XP every hit, and we have fall damage,