REALLY? LEVELING? HUNGER METER? HARDER OVER TIME? this is ridiculous. and considering that i often encounter EXTREMELY ridiculous stuff (like a spider jockey dungeon once O_O didnt get screenie cause i was too busy fighting for my LIFE and i didnt get video capture cause i have no youtube acc or any cams) this would make pink sheep become pale.
Overreact much? And not harder over time, harder as you kill more things.
this is ridiculous. and considering that i often encounter EXTREMELY ridiculous stuff (like a spider jockey dungeon once O_O
didnt get screenie cause i was too busy fighting for my LIFE and i didnt get video capture cause i have no youtube acc or any cams)
Well then.
this would make pink sheep become pale.
...pink is already pale. Analogy/Metaphor/Idiom failure.
Rollback Post to RevisionRollBack
"Against all the evil that Hell can conjure, all the wickedness that mankind can produce; We will send unto them... only you."
Colored text indicates in-character statements/actions. Because Forum Games has basically just been a big open RP for a long time now and it's the only place I ever post anymore, when I post at all.
Permadeath sucks. Yes, I know it "only" reduces exp, but since leveling will do cool stuff like let you breath underwater longer and have longer stamina/health bars*, being unable to level sucks. We should consider the fact that dying is very common (once every hour or so, and less if it's a pvp server) for some and even more common than others. Permadeath is also sort of pointless. If you want more tension, then decrease the time your stuff will stay before despawning or make it so a mob spawns where you die when you die.
*Let's consider the fact that you're supposed to level up fast and the smallest increment of hearts is 1/2. If you level up 40 in one rl day, you'll have at least 30 hearts. That would spam up the screen. Similar things apply to the other bars.
Really? Dying is common?
Because I haven't died since I tried to construct some kind of lava formation thing, and even then, I just loaded a backup save. Why would you die every '1 hour or so', if you wear full Iron\Diamond armor and have a diamond sword(or AT LEAST iron)?
"Against all the evil that Hell can conjure, all the wickedness that mankind can produce; We will send unto them... only you."
Colored text indicates in-character statements/actions. Because Forum Games has basically just been a big open RP for a long time now and it's the only place I ever post anymore, when I post at all.
Am I the only person actually looking forward to 1.8? I can't wait for hunger and leveling will be alright, but Permadeath sounds a little intimidating, but I'm a careful player. So thank you, Notch, for making this awesome game and devoting all your effort to it. People don't seem to appreciate what Mojang does anymore. They just complain about every new feature added or not added to the game.
I am sick of people complaining! There has been barely any details! Stop assuming! To me this sounds like so much fun. I cant wait for hunger! I wanna eat for a lovely Minecraft dinner,because I am hungry. Now stop complaining and trust that Notch will make a great game, because he has done it so far.
Perma-death and hunger would be cool, but it should be an option as features such as that aren't for everyone. But I think everyone should try it at least once, perma-death makes a deeper connection to your toon a lot more, and makes decisions more important. Plus it adds a lot more challenge to the game for those looking for it.
Levels sound interesting, but only if done correctly. It should not be the case that there are players grinding away for hours to go up another level; Minecraft would be foolish to compete with games that feature such a system. Furthermore, this could completely change the gameplay dynamics of SMP. Instead of everyone playing on an equal field, newer players would have an instant disadvantage when engaging older players. Though this is present to an extent via the armor system, it is not pronounced and diamond is readily availible with but a few hours' strip mining, along with every other ore in the game.
An MMORPG leveling system would also lock out features of the game to newer players, and this goes against the sandbox nature of Minecraft. There would also be problems regarding the transfer of levels between servers, or even between single and multiplayer modes. Along with grinding, offering rewards for drudgery would open up a whole new can of worms: bots, hackers account sellers, and resource farmers. These threats would rise from a minor annoyance to gamebreakers. It would also divert resources from creating new content for us to enjoy as players toward creating anti-hacking software.
This does not mean that any and all leveling systems are evil. There is a perfectly non-game-breaking way to implement levels. They would be but badges to display past achievements, and need not be in a hierarchy. For instance, having dealt a great deal of damage would yield the player the title 'Berserker'. This would not only remove the grinding aspect of levels, but give other players an idea of what the other player's playstyle is.
honestly i hate the idea i would have to hunt more and permadeath no thanks that mean i cant go into the snow and i live in the snow i dont like the idea and leveling making it harder to surrvive no thanks already hard enough to find diamond as it is i'll pass
Levels sound interesting, but only if done correctly. It should not be the case that there are players grinding away for hours to go up another level; Minecraft would be foolish to compete with games that feature such a system. Furthermore, this could completely change the gameplay dynamics of SMP. Instead of everyone playing on an equal field, newer players would have an instant disadvantage when engaging older players. Though this is present to an extent via the armor system, it is not pronounced and diamond is readily availible with but a few hours' strip mining, along with every other ore in the game.
An MMORPG leveling system would also lock out features of the game to newer players, and this goes against the sandbox nature of Minecraft. There would also be problems regarding the transfer of levels between servers, or even between single and multiplayer modes. Along with grinding, offering rewards for drudgery would open up a whole new can of worms: bots, hackers account sellers, and resource farmers. These threats would rise from a minor annoyance to gamebreakers. It would also divert resources from creating new content for us to enjoy as players toward creating anti-hacking software.
This does not mean that any and all leveling systems are evil. There is a perfectly non-game-breaking way to implement levels. They would be but badges to display past achievements, and need not be in a hierarchy. For instance, having dealt a great deal of damage would yield the player the title 'Berserker'. This would not only remove the grinding aspect of levels, but give other players an idea of what the other player's playstyle is.
-Duxwing
Notch having leveling as badges is a very bad idea. It means that leveling is pointless and should not be added. Also, by putting a line between old players and new players, you decimate griefers and n00bs and trolls, while actual players are prottected by their town/faction where they will eventually become a higher level.
REALLY? LEVELING? HUNGER METER? HARDER OVER TIME? this is ridiculous. and considering that i often encounter EXTREMELY ridiculous stuff (like a spider jockey dungeon once O_O didnt get screenie cause i was too busy fighting for my LIFE and i didnt get video capture cause i have no youtube acc or any cams) this would make pink sheep become pale.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Yes
Overreact much? And not harder over time, harder as you kill more things.
Well then.
...pink is already pale. Analogy/Metaphor/Idiom failure.
*Let's consider the fact that you're supposed to level up fast and the smallest increment of hearts is 1/2. If you level up 40 in one rl day, you'll have at least 30 hearts. That would spam up the screen. Similar things apply to the other bars.
Because I haven't died since I tried to construct some kind of lava formation thing, and even then, I just loaded a backup save. Why would you die every '1 hour or so', if you wear full Iron\Diamond armor and have a diamond sword(or AT LEAST iron)?
Minecraft provides many incredible and frustrating ways to die.
Torch on the right (or left if you prefer) side of the cavern method. Never get lost again.
UM! YAH! YAH!
Speedy thing goes in. Speedy thing comes out.=P
http://www.minecraftwiki.net/wiki/Adventure_Mode
No. I don't think this "perma-death" will be toggleable for the least.
The whole adventure update pretty much revolves around it - persistent passive mobs, farming, leveling, even adventure itself...
An MMORPG leveling system would also lock out features of the game to newer players, and this goes against the sandbox nature of Minecraft. There would also be problems regarding the transfer of levels between servers, or even between single and multiplayer modes. Along with grinding, offering rewards for drudgery would open up a whole new can of worms: bots, hackers account sellers, and resource farmers. These threats would rise from a minor annoyance to gamebreakers. It would also divert resources from creating new content for us to enjoy as players toward creating anti-hacking software.
This does not mean that any and all leveling systems are evil. There is a perfectly non-game-breaking way to implement levels. They would be but badges to display past achievements, and need not be in a hierarchy. For instance, having dealt a great deal of damage would yield the player the title 'Berserker'. This would not only remove the grinding aspect of levels, but give other players an idea of what the other player's playstyle is.
-Duxwing
If you need your mod showcased, my channel is the very best place: http://www.youtube.com/user/Pealanor?feature=mhee
There is no adventure mode.
Notch having leveling as badges is a very bad idea. It means that leveling is pointless and should not be added. Also, by putting a line between old players and new players, you decimate griefers and n00bs and trolls, while actual players are prottected by their town/faction where they will eventually become a higher level.
I have an interesting perk suggestion topic.