I just hope the animal spawning thing don't screw those of us who have huge maps with a lot of content. I don't mind a bit the idea of being able to create a farm of pigs/sheep/chickens as long as they reproduce and don't despawn when I walk away. If this happens though we need a way to move them such as a cage or a trap etc. I know there are some off the wall methods of moving for example squid but its really difficult and probably wasn't ever implemented to be done that way.
I get the feeling there is more to it though. Thing I have noticed about Notch is he goes by the laws of Equivalent Exchange, at least most of the time. When something gets nerfed, something else usually gets a boost/change to help make up for it. Been playing since 1.4 and nothing has upset me yet. I guess that's not near as long as other posters though.
D: if only I heard about this before I came here to Sweden on vacation. I would have brought my gaming rig and everything.
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I'm a decent Java programmer learning Python, and I'm skilled with server administration, WorldEdit, redstone circuitry, etc. Feel free to show me mod ideas, I'm thinking about starting to make mods, and I'd be happy to give insight as to how a mod could be implemented in Minecraft.
I can't hear the video very well so thanks for the summary. No oceans is kind of sad, but I didn't realize they were planning on adding them, so it wasn't something I was hoping for anyways. Dynamic lighting not being added is a bummer, but let's hope they add colored lighting since that's the main part I wanted. Dragons would be nice (perhaps as the "scary mob" confirmed for 1.7,) but if not, that's fine, since they would probably be both hard to fight and it would no longer be "absolutely dragon free!" The infinite height would be awesome since I build really tall buildings, including a hotel that reaches the surface, and could use a creeper on top for a sign (it's the creeper motel, as shown by the creeper pictures in every single room. :P) Too bad about no obsidian tools, since I think that would be easiest to implement, but the ability to improve diamond tools is a plus. NPCs and exclusive items will be cool too. Over all, I think this should be a good update (even if it lacks some things like dynamic lighting or the ability to make trampolines with pistons,) as it's pros (such as infinite height and pistons,) will far outweigh the cons.
It's basically two hours of him saying I don't know or no to everything. Then he can't explain himself very well because his English is poor. Would have been far better if he came out and said what they can and leave it at that.
It's basically two hours of him saying I don't know or no to everything. Then he can't explain himself very well because his English is poor. Would have been far better if he came out and said what they can and leave it at that.
The thing is, these are all things they COULD add to minecraft easily by implementing mods from modders that they could pay. It seems like they are either limiting content severely or just have no friggin idea what's going on. Someone needs to tell them to check the modding forum lol.
Just finished watching it all.
The first part was the most interesting, with all the stuff about chunks.
Also, totally agree with the decision of making pistons unable of launching entities.
But they better add some sort of power-piston that will.
The thing is, these are all things they COULD add to minecraft easily by implementing mods from modders that they could pay. It seems like they are either limiting content severely or just have no friggin idea what's going on. Someone needs to tell them to check the modding forum lol.
Um...no. That would cause LOOOOOTS of programming issues.
You think we have bugs now? Just wait till they implement code from MANY authors instead of from one or two people like before. Plus, editing other people's code to fit into your system takes as much time, if not more, than writing it yourself. Mojang loses money, the game gets buggier, the fans complain about it...it's nothing but a lose/lose situation. And that's even assuming that the mods themselves aren't buggy to begin with - and fixing bugs in your own code is far easier than fixing bugs in someone else's.
and besides that, there are an infinite number of ideas that just DONT FIT IN THE GAME. thats all there is to it. Whether they are over-powered, they dont fit the theme, or just werent what the creators had in mind; they just dont fit. this is something that i think people forgot when minecraft came out that the people who make the game have the final say. whether a thing will make the game more fun or not, guess what, its their call. we are extremely privileged and lucky to have a creator who is so willing to even TALK about implementing our ideas; we are lucky that he is even considering implementing a system to support modding at all.
Um...no. That would cause LOOOOOTS of programming issues.
You think we have bugs now? Just wait till they implement code from MANY authors instead of from one or two people like before. Plus, editing other people's code to fit into your system takes as much time, if not more, than writing it yourself. Mojang loses money, the game gets buggier, the fans complain about it...it's nothing but a lose/lose situation. And that's even assuming that the mods themselves aren't buggy to begin with - and fixing bugs in your own code is far easier than fixing bugs in someone else's.
It wouldn't be a problem if there was a responsible API put forward to get everything to work properly. For instance, I wouldn't mind it if ModLoader was simply incorporated directly into Minecraft.
Yes, I do understand that Notch considered something of that nature anyway and then struggled to think of just what to put into the API library, when there will always be *SOMETHING* that will be missing that a modder will want to include. It wouldn't have to be perfect, however, and even a simple API that was well thought out and could be extended into the future is something that at least could be made into a community discussion.
Simple things like adding new objects to the game or new recipes that could be community driven certainly could be added through such an API and at least take care of about 50% of the current modding community needs. As I said, this is already being done and happening with ModLoader, so there is already a defacto standard already emerging even without the blessings of Mojang.
Somfunambulist, you have restored my faith in humanity
But seriously, why does everyone want oceans so much? By definition, they're a bland area of deep water. If you want an area for boats to float in, the seed facility is provided so you can find a seed that generates a map to your liking online
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Quote from A. Troll »
it was white, its arms were flailing around in a derpish manner
I get the feeling there is more to it though. Thing I have noticed about Notch is he goes by the laws of Equivalent Exchange, at least most of the time. When something gets nerfed, something else usually gets a boost/change to help make up for it. Been playing since 1.4 and nothing has upset me yet. I guess that's not near as long as other posters though.
maybe no dragons? bugger ... but not something we should die for anyways...
NO OCEANS???? REALLY??? i guess that's an excelent reason to stick with phoenix terrain mod D:
a possibility of infinite height? not everything are bad newss it seems
http://dragcave.net/user/Chibinuva
The thing is, these are all things they COULD add to minecraft easily by implementing mods from modders that they could pay. It seems like they are either limiting content severely or just have no friggin idea what's going on. Someone needs to tell them to check the modding forum lol.
The first part was the most interesting, with all the stuff about chunks.
Also, totally agree with the decision of making pistons unable of launching entities.
But they better add some sort of power-piston that will.
else...
Um...no. That would cause LOOOOOTS of programming issues.
You think we have bugs now? Just wait till they implement code from MANY authors instead of from one or two people like before. Plus, editing other people's code to fit into your system takes as much time, if not more, than writing it yourself. Mojang loses money, the game gets buggier, the fans complain about it...it's nothing but a lose/lose situation. And that's even assuming that the mods themselves aren't buggy to begin with - and fixing bugs in your own code is far easier than fixing bugs in someone else's.
It wouldn't be a problem if there was a responsible API put forward to get everything to work properly. For instance, I wouldn't mind it if ModLoader was simply incorporated directly into Minecraft.
Yes, I do understand that Notch considered something of that nature anyway and then struggled to think of just what to put into the API library, when there will always be *SOMETHING* that will be missing that a modder will want to include. It wouldn't have to be perfect, however, and even a simple API that was well thought out and could be extended into the future is something that at least could be made into a community discussion.
Simple things like adding new objects to the game or new recipes that could be community driven certainly could be added through such an API and at least take care of about 50% of the current modding community needs. As I said, this is already being done and happening with ModLoader, so there is already a defacto standard already emerging even without the blessings of Mojang.
Version 2.1 now updated for MC 1.6.2
But seriously, why does everyone want oceans so much? By definition, they're a bland area of deep water. If you want an area for boats to float in, the seed facility is provided so you can find a seed that generates a map to your liking online