I've been a loyal fan of the minecraft series since it made its big console debut, mostly because i'm not much of a pc gamer and really hadn't heard of the game until i found a demo for it on the live marketplace. One of the first things my friends and i decided to do was build a city! Back then we had to dupe glitch,m but we were ok with that on this oooone map, that we knew we'd turn into creative as soon as that game mode was released.
After 2 years of building, rebuilding, demolishing entire mountain ranges flat with TNT, and then leveling them off with grass blocks we've run out of room to expand upon our glorious city. All hope had seemed lost as our project had still not reached the heights of our imaginations. Then next gen minecraft was announced! At last we had a ray of hope, a beacon of light that gave us the strength to hang in there! The ability to transfer 360 saves to the xbox one! we all knew that the xbox one would have massively larger worlds and so naturally we all assumed that when we transferred our city to the one that they'd also have the glorious new world size! Imagine our disappointment when reality came crashing back down upon us. Our city was doomed to never expand and that even though we could bring it to the new console, it'd receive nearly none of the benefits of the upgrade.
Now I understand why it makes sense not to expand the world size, as the borders of the map would look very odd, similar to how a map can look on the 360 if you don't explore the whole world and then the biomes get updated in a patch. Honestly, i wouldn't be bothered by that one bit as we'd just demolish it flat to sea level like we always do anyway! and I'm sure others out there would agree. However i am also sure that others out there will vehemently disagree with my sentiment as well! So onto my suggestion
I'm proposing, not forcing the new world sizes on every transferred map, as i'm sure that would ruin some people's projects, but giving the new maps a one time option upon transfer to select the new world size similar to the one you get when you make a new map. This page could include a warning telling players that increasing the world size can cause odd geographic anomalies at the borders of their old world, and may include the risk of introducing lava to those areas.
This is something that has been in the works and will eventually come out. They've been talking about it for months leading up to the release of Xbox One.
When released, upon transferring over a world, you'll have the option to resize it to match the new world size of the Xbox One.
You are not alone in your feelings bro, not at all. Quite a few of us also in ur disappointment canoe for this topic. I wouldnt have even bought the game yet much less transferred my save yet if I knew this wasnt ready. Yes, i know that they said it wouldnt be ready in time for launch but recent twitter posts prior to launch confused me and i thought it was. I know lots of peeps will start flaming but, i REALLY think that this issue should be among the very first things that are added in a patch with bug fixes immediately. I want the new features, blocks and horses/wither really bad as well but, some of us who have empire builds that more than cover all aspects of the map above/below ground and air (and nether/end) cannot do anything until they get this done. To all the idiots who just simply say, "start a new world" are in no way able to relate to those of us who have spent every day for two years on a project that will continue to grow for the next 5 years. WE NEED THIS DONE ASAP. Im willing to wait until it is done correctly (which is why should be released as they much needed bug fix for all the rushed errors that have been discovered), but this should be addressed before new features are added. Especially since those features will bring yet more bugs, as they always do. I know its hard to believe for some of the younger ones out there with access to mommy and daddys plastic, but some of us actually work for a living and only reason i spent $500 dollars on the xbox one was just for this opportunity of expanding our glorious empires. To the OP, please hit me up sometime for a world tour swap of each others worlds. Always down to meet another crackhead, er block addict. GT Thibbledorff
It does work, but not exactly. Like I went through several random gens in the large maps and just didn't like any of them, so I punched in my old XB360 world seed and hit large map in the options. Bam! There is my world, though empty of all my previously built structures, but oh wow is it ever massive. The one village that was south of my snow biome was gone and definately the ender portal has moved to who knows where, but I did find two new villages on the outskirts of the map that were relatively close to one another, so I'm starting again from there and working my way back to the center of the map where my old home keep was. The Nether helps a lot to fast travel as I just created a black fortress tunnel to each portal that surprisingly were not that far apart. It can be done, but rebuilding is what I suppose makes it a challenge.
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After 2 years of building, rebuilding, demolishing entire mountain ranges flat with TNT, and then leveling them off with grass blocks we've run out of room to expand upon our glorious city. All hope had seemed lost as our project had still not reached the heights of our imaginations. Then next gen minecraft was announced! At last we had a ray of hope, a beacon of light that gave us the strength to hang in there! The ability to transfer 360 saves to the xbox one! we all knew that the xbox one would have massively larger worlds and so naturally we all assumed that when we transferred our city to the one that they'd also have the glorious new world size! Imagine our disappointment when reality came crashing back down upon us. Our city was doomed to never expand and that even though we could bring it to the new console, it'd receive nearly none of the benefits of the upgrade.
Now I understand why it makes sense not to expand the world size, as the borders of the map would look very odd, similar to how a map can look on the 360 if you don't explore the whole world and then the biomes get updated in a patch. Honestly, i wouldn't be bothered by that one bit as we'd just demolish it flat to sea level like we always do anyway! and I'm sure others out there would agree. However i am also sure that others out there will vehemently disagree with my sentiment as well! So onto my suggestion
I'm proposing, not forcing the new world sizes on every transferred map, as i'm sure that would ruin some people's projects, but giving the new maps a one time option upon transfer to select the new world size similar to the one you get when you make a new map. This page could include a warning telling players that increasing the world size can cause odd geographic anomalies at the borders of their old world, and may include the risk of introducing lava to those areas.
When released, upon transferring over a world, you'll have the option to resize it to match the new world size of the Xbox One.