The Meaning of Life, the Universe, and Everything.
Join Date:
4/27/2015
Posts:
60
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Besides the obvious bug fixing, mob cap moaning, and infinite world debates, what do folks think the future holds for 4J's Minecraft Console Edition (MCCE)?
As Mojang's Pocket Edition (MCPE) seems to have a renewed cadence of releasing very often and with very large additions, it's become apparent that MCPE could exceed the capabilities and features of MCCE in the next 4-6 months. Imagine that. A mobile game clearly exceeding what the current-gen consoles have available.
Additionally, Minecraft proper is still some months away from a final 1.9 release, putting MCCE in an interesting spot.
The MCPE and MCCE codebases are still very much separated (unfortunately), not to mention the very big gulf in terms of online populations which remain segregated amongst all the versions. 1.9 is the combat-update, which implies some PvP, which may imply that larger online populations could be beneficial etc.
Along the way, MOD support may still not make sense. Minecraft proper still doesn't have an official MODing API or support statement. Nothing has really been discussed for the C++ versions by any side. 4J has too many versions and platforms to support. Additionally, promised "MOD" support for the likes of Fallout 4 for Xbox One have yet to even materialize etc. etc.
With all this at play, it's interesting to see what the next few months for us might look like:
- Would we start to see the introduction of 1.9 features immediately?
- Would we start to see a shift from 4J to Mojang's MCPE wholesale (especially if/when Xbox One can run Win 10 UWP apps like MCPE now) -- leaving 4J just to run the alternate Sony/Nintendo versions?
- Would we start to see a shift towards merging the online communities with more cross-play?
- Would we start to see a shift towards more official world-sharing capability spearheaded by 4J exclusively for their versions?
- Would we see MCCE-specific features in hopes of incentivizing players to stay with MCCE?
What do folks think? Again, we know bug fixes etc. are always on the table but what about the bigger picture?
While 1.9 would be next, I'd prefer to see the console limitations addressed before moving on. Get world size issues resolved in some manner (increasing with major updates or some way to reset a portion). Deal with the mob cap limits. Separate the previous gen consoles and stop with applying the same limits to the next gen. Listen to the players and fix what are the common complaints instead of just blindly moving on with 1.9. Allow local copies to be shared between users.
Obviously bugs need to be fixed, but they need to address the limitations.
I would like to see world sizes increased too. Even if they couldn't make the worlds bigger then surely it wouldn't be too hard to add something like world portals to the game that let you link worlds together and be able to carry your inventory and experience level between worlds. They would just need to make it so that survival worlds can only be linked to other survival worlds to prevent cheating.
Besides the obvious bug fixing, mob cap moaning, and infinite world debates, what do folks think the future holds for 4J's Minecraft Console Edition (MCCE)?
As Mojang's Pocket Edition (MCPE) seems to have a renewed cadence of releasing very often and with very large additions, it's become apparent that MCPE could exceed the capabilities and features of MCCE in the next 4-6 months. Imagine that. A mobile game clearly exceeding what the current-gen consoles have available.
Additionally, Minecraft proper is still some months away from a final 1.9 release, putting MCCE in an interesting spot.
The MCPE and MCCE codebases are still very much separated (unfortunately), not to mention the very big gulf in terms of online populations which remain segregated amongst all the versions. 1.9 is the combat-update, which implies some PvP, which may imply that larger online populations could be beneficial etc.
Along the way, MOD support may still not make sense. Minecraft proper still doesn't have an official MODing API or support statement. Nothing has really been discussed for the C++ versions by any side. 4J has too many versions and platforms to support. Additionally, promised "MOD" support for the likes of Fallout 4 for Xbox One have yet to even materialize etc. etc.
With all this at play, it's interesting to see what the next few months for us might look like:
- Would we start to see the introduction of 1.9 features immediately?
- Would we start to see a shift from 4J to Mojang's MCPE wholesale (especially if/when Xbox One can run Win 10 UWP apps like MCPE now) -- leaving 4J just to run the alternate Sony/Nintendo versions?
- Would we start to see a shift towards merging the online communities with more cross-play?
- Would we start to see a shift towards more official world-sharing capability spearheaded by 4J exclusively for their versions?
- Would we see MCCE-specific features in hopes of incentivizing players to stay with MCCE?
What do folks think? Again, we know bug fixes etc. are always on the table but what about the bigger picture?
While 1.9 would be next, I'd prefer to see the console limitations addressed before moving on. Get world size issues resolved in some manner (increasing with major updates or some way to reset a portion). Deal with the mob cap limits. Separate the previous gen consoles and stop with applying the same limits to the next gen. Listen to the players and fix what are the common complaints instead of just blindly moving on with 1.9. Allow local copies to be shared between users.
Obviously bugs need to be fixed, but they need to address the limitations.
I would like to see world sizes increased too. Even if they couldn't make the worlds bigger then surely it wouldn't be too hard to add something like world portals to the game that let you link worlds together and be able to carry your inventory and experience level between worlds. They would just need to make it so that survival worlds can only be linked to other survival worlds to prevent cheating.