Duplication glitches are bugs and like most other bugs they get fixed. Asking to have one brought back doesn't belong in the bug thread. What you're wanting is cheating because no-one wants to disable their leader-boards or achievements. Otherwise why not play in creative mode?
When building tall structures close to the world ceiling, after saving the game and re-loading, the upper levels of the structure don't render. Forcing a block update (by destroying a block or turning on a light) reveals the nearby invisible blocks but running around updating all of the invisible blocks gets a little tedious.
Baby Zombies do not drop Rotten Flesh, any armor they are wearing, or any items that they pick up, including armor (items they pick up should always drop upon death). Baby zombies do not burn in daylight either.
This issue has existed since the Horse Update I believe.
Edit: Baby Zombies don't drop XP either. Are we seeing a pattern?
I'm not sure if it's a bug but I've just completed my own version of a blaze farm and I built a platform to stand on, to spawn blaze and they seem to just hover in the air in stead of falling. Some do fall but always a few floating there and it slows the the spawning down or stops it all together.
Spawners will randomly stop working for me as well. I'm playing in multiplayer and when the world was first created a zombie spawner wouldn't work. Now, I just finished a blaze farm and the blaze spawner won't spawn anything.
Mine still spawns them but it's extremely slow like 1 every two minutes which is horribly inefficient. Though my skeleton and spider spawners work perfectly and I too play multiplayer. Can't say as whether it's just zombies and blaze or just some work and some don't randomly?
Is it a bug that autosave saves almost every 2 minutes and causes lag in the game making hard to mine around dangerous areas or fight withers or creepers?
There is an issue with sticky pistons that are facing downwards with a redstone block attached to the under side. I'm using them to quickly extend down wards a signal, much how a torch tower goes upwards, with a block on top of the piston with redstone on it, power this, and the sticky will extend, with its redstone block, and power the block below it, which is also a block with redstone on it, to which another piston is under, and so on. I've made sure that i've used pulse lengtheners so that the piston is NOT receiving a 1 tick pulse. It works but every now and then the bottom piston always forgets to retract the redstone block, causing the line below to remain powered. Oddly enough, if you place a redstone torch on the side of the block that receives power from above, it will cause the piston to nearly always work correctly, something to do with block update is my guess. I can post a pic if that will help clarify what I'm doing.
I believe that this is because of the tic speed when chunks unload and load up in the above post where the furnace is slower sometimes and then quicker others I have had this issue with the hopper clock in my spider experience farm I have to tweak the number of items in my hopper clock to ensure I won't kill the spiders right off or it'll only last for 2 seconds and won't damage them enough I hope this gets fixed.
The first one is the most inconvenient. There seems to be an issue with spawning with the following mobs:
1. Horses - Donkeys
2. Wolves
3. Ocelots
When creating a new world save, on occasion one of these 'species' of mobs will not spawn in the world, anywhere. At all. Ever. The first time I noticed this was on Xbox 360, but I noticed it immediately after creating a world on the Xbox One. Horses and donkeys weren't spawning. Even after a week of playing the problem persisted. To fix this, I went into creative mode on another save and spawned horses using the eggs and reloaded my survival save. Horses then began spawning as normal. Then I created another save and wolves weren't spawning. On a hunch I did the same thing for the wolves and it worked. Then I created a world specifically for getting achievements and noticed that ocelots weren't spawning in any of the jungle biomes. Over 100 in game days had passed, but not a single ocelot. The fix that had previously worked on wolves and horses didn't work on the ocelots. The world seed (if that's even relevant) is 4682706658580218312 happens on multiple saved worlds so it's not.
The second bug I've noticed is that the game will randomly increase in volume to the point of vibrating my tv. A restart of the game usually fixes this. This only happens in Minecraft for the Xbox One, no other game or application.
I believe that this is because of the tic speed when chunks unload and load up in the above post where the furnace is slower sometimes and then quicker others I have had this issue with the hopper clock in my spider experience farm I have to tweak the number of items in my hopper clock to ensure I won't kill the spiders right off or it'll only last for 2 seconds and won't damage them enough I hope this gets fixed.
Has nothing to do with chunks unloading or loading, as I was standing right next to them when it happens, not moving around, and no one in my world. It might have to do with autosave however, which sounds like what you wanted to say. I will test it by turning autosave off and seeing if the issue persists.
Baby zombies are not supposed to be burning in sunlight.
If you like a glitch you should expect it to be fixed at some point. So if you wanted a million diamonds you should have worked on it when you could.
Don't complain and ask them to bring back something that was never intended on being there in the first place.
On another note my last untamed horse that was tied up to a post disappeared.
I have an iron farm and when I want to shut it off I have 2 sticky pistons with cobblestone on them to close the door. One of them never pulls the cobblestone back with it.
When mining I randomly have a ghost block I run into and eventually it will appear so I can mine it
Baby zombies are not dropping xp or items
Game seems to be crashing pretty often.
Blaze farm still isn't working. I'm sure Redstone is still fried and haven't even tried
Using any of my farms or contraptions.
Lastly I hope that someone has learned a lesson be it Microsoft or whoever that had this brilliant idea to push for a huge update with multiple ones in it that fried the basics of the game. I wouldn't be so offended if they focused just on fixing the problems instead of bringing out new skins and texture packs so they can make a buck.
I have found that if you put a name tag on a hostile mob (in this case a slime) it will stay as long as you have the world active. Once you save and exit it will disappear when you return.
Baby zombies do not fit through a 1x1 hole as they should. I have a simple zombie farm built around a zombie spawner with a 1x1 "filter" hole into lava to sift out the baby zombies, but they don't go through the hole and go up the water elevator with the rest of the zombies as if they are also 2 blocks high. My collection point is also a 1x1 hole came to smack them in the legs and the first time a baby zombie came down I panicked a little thinking it would dart right through the hole and attack me but it couldn't pass through.
Secondly, I discovered a glitch when I was mining and my pickaxe broke, I immediately opened my inventory and quick-moved my new pickaxe to my hotbar and the old one reappeared with 1 durability while the new one remained in my inventory. After breaking it again, I did the same thing and was able to "revive" the old pickaxe over and over as long as I didn't interact with any other block or item.
One last thing, I know this has been mentioned before but leads break randomly. Fortunately the two times it happened my horse did not make it far but I know that some people have lost horses due to this.
Baby zombie pigment also can't fit through 1X1 holes.
I had leads break and horses just disappear. I had originally 5 of them untamed and tied up. Knowing there was a problem I never wanted to waste time doing anything more with them. They are all gone now though. Lol
Kinda sucks that all these bugs have ran most the adults away from the console versions. There's still plenty of little kids though. Being first in mining gets you all kinds of 8 year old followers.
I was going to try to quote him but this website doesn't play well with my phone. I have just came across the revival of tools glitch. Normally I use diamond so I wouldn't come across this but my nether farm is broke so I'm using my pigment farm. Anyways, I broke 2 gold swords and went to my chest to get another iron swords. I'm not sure if I hit quick move or just manually moved it but once it was in my inventory the two gold swords magically were there again. One hit each and they were both gone. Haven't been able to reproduce.
I have also noticed what was happening with blaze farms is also happening with my pigmen farm setup with the same system as blaze. Once you get about 10 mins worth of them and start killing them they seem to multiple by 2 or 3. I don't have any other farms setup to funnel down like this but I'm guessing it's happening to all xp farms.
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Just tried efficiency V and a haste II beacon and I'm unable to instant mine stone. It doesn't even seem faster than typical efficiency IV mining. It's kind of annoying.
Just tried efficiency V and a haste II beacon and I'm unable to instant mine stone. It doesn't even seem faster than typical efficiency IV mining. It's kind of annoying.
Are you sure you're beacon was Haste II? It works in my world.
This issue has existed since the Horse Update I believe.
Edit: Baby Zombies don't drop XP either. Are we seeing a pattern?
Some will spwan a few times, most just do nothing. I've tried resetting the world, even re seeding it. neither seem to make any difference...
There is an issue with sticky pistons that are facing downwards with a redstone block attached to the under side. I'm using them to quickly extend down wards a signal, much how a torch tower goes upwards, with a block on top of the piston with redstone on it, power this, and the sticky will extend, with its redstone block, and power the block below it, which is also a block with redstone on it, to which another piston is under, and so on. I've made sure that i've used pulse lengtheners so that the piston is NOT receiving a 1 tick pulse. It works but every now and then the bottom piston always forgets to retract the redstone block, causing the line below to remain powered. Oddly enough, if you place a redstone torch on the side of the block that receives power from above, it will cause the piston to nearly always work correctly, something to do with block update is my guess. I can post a pic if that will help clarify what I'm doing.
I believe that this is because of the tic speed when chunks unload and load up in the above post where the furnace is slower sometimes and then quicker others I have had this issue with the hopper clock in my spider experience farm I have to tweak the number of items in my hopper clock to ensure I won't kill the spiders right off or it'll only last for 2 seconds and won't damage them enough I hope this gets fixed.
Two bugs I've noticed so far.
The first one is the most inconvenient. There seems to be an issue with spawning with the following mobs:
1. Horses - Donkeys
2. Wolves
3. Ocelots
When creating a new world save, on occasion one of these 'species' of mobs will not spawn in the world, anywhere. At all. Ever. The first time I noticed this was on Xbox 360, but I noticed it immediately after creating a world on the Xbox One. Horses and donkeys weren't spawning. Even after a week of playing the problem persisted. To fix this, I went into creative mode on another save and spawned horses using the eggs and reloaded my survival save. Horses then began spawning as normal. Then I created another save and wolves weren't spawning. On a hunch I did the same thing for the wolves and it worked. Then I created a world specifically for getting achievements and noticed that ocelots weren't spawning in any of the jungle biomes. Over 100 in game days had passed, but not a single ocelot. The fix that had previously worked on wolves and horses didn't work on the ocelots.
The world seed (if that's even relevant) is 4682706658580218312happens on multiple saved worlds so it's not.The second bug I've noticed is that the game will randomly increase in volume to the point of vibrating my tv. A restart of the game usually fixes this. This only happens in Minecraft for the Xbox One, no other game or application.
Has nothing to do with chunks unloading or loading, as I was standing right next to them when it happens, not moving around, and no one in my world. It might have to do with autosave however, which sounds like what you wanted to say. I will test it by turning autosave off and seeing if the issue persists.
Baby zombies are not supposed to be burning in sunlight.
If you like a glitch you should expect it to be fixed at some point. So if you wanted a million diamonds you should have worked on it when you could.
Don't complain and ask them to bring back something that was never intended on being there in the first place.
On another note my last untamed horse that was tied up to a post disappeared.
I have an iron farm and when I want to shut it off I have 2 sticky pistons with cobblestone on them to close the door. One of them never pulls the cobblestone back with it.
When mining I randomly have a ghost block I run into and eventually it will appear so I can mine it
Baby zombies are not dropping xp or items
Game seems to be crashing pretty often.
Blaze farm still isn't working. I'm sure Redstone is still fried and haven't even tried
Using any of my farms or contraptions.
Lastly I hope that someone has learned a lesson be it Microsoft or whoever that had this brilliant idea to push for a huge update with multiple ones in it that fried the basics of the game. I wouldn't be so offended if they focused just on fixing the problems instead of bringing out new skins and texture packs so they can make a buck.
I have found that if you put a name tag on a hostile mob (in this case a slime) it will stay as long as you have the world active. Once you save and exit it will disappear when you return.
Couple of things I have noticed:
Baby zombies do not fit through a 1x1 hole as they should. I have a simple zombie farm built around a zombie spawner with a 1x1 "filter" hole into lava to sift out the baby zombies, but they don't go through the hole and go up the water elevator with the rest of the zombies as if they are also 2 blocks high. My collection point is also a 1x1 hole came to smack them in the legs and the first time a baby zombie came down I panicked a little thinking it would dart right through the hole and attack me but it couldn't pass through.
Secondly, I discovered a glitch when I was mining and my pickaxe broke, I immediately opened my inventory and quick-moved my new pickaxe to my hotbar and the old one reappeared with 1 durability while the new one remained in my inventory. After breaking it again, I did the same thing and was able to "revive" the old pickaxe over and over as long as I didn't interact with any other block or item.
One last thing, I know this has been mentioned before but leads break randomly. Fortunately the two times it happened my horse did not make it far but I know that some people have lost horses due to this.
Baby zombie pigment also can't fit through 1X1 holes.
I had leads break and horses just disappear. I had originally 5 of them untamed and tied up. Knowing there was a problem I never wanted to waste time doing anything more with them. They are all gone now though. Lol
Kinda sucks that all these bugs have ran most the adults away from the console versions. There's still plenty of little kids though. Being first in mining gets you all kinds of 8 year old followers.
I was going to try to quote him but this website doesn't play well with my phone. I have just came across the revival of tools glitch. Normally I use diamond so I wouldn't come across this but my nether farm is broke so I'm using my pigment farm. Anyways, I broke 2 gold swords and went to my chest to get another iron swords. I'm not sure if I hit quick move or just manually moved it but once it was in my inventory the two gold swords magically were there again. One hit each and they were both gone. Haven't been able to reproduce.
I have also noticed what was happening with blaze farms is also happening with my pigmen farm setup with the same system as blaze. Once you get about 10 mins worth of them and start killing them they seem to multiple by 2 or 3. I don't have any other farms setup to funnel down like this but I'm guessing it's happening to all xp farms.
Just tried efficiency V and a haste II beacon and I'm unable to instant mine stone. It doesn't even seem faster than typical efficiency IV mining. It's kind of annoying.
Are you sure you're beacon was Haste II? It works in my world.