This contains all confirmed and unconfirmed bugs for MCXbox One Edition. This thread allows other users to list bugs they have experienced, offer and view solutions and workarounds.
Further Redstone issues - More examples required.
Player Inventory limit (Currently 80)
Minecart Limits
Horses Despawning (Tamed with no attachments)
Blaze Spawners/Chests Vanish after a Nether Reset
Invisible mobs - Animals/Mobs/Paintings after a player dies.
Animals jumping fences
Nether Mob cap issues - Reaching the cap far too quickly?
Not a bug
Leads can be attached to bats - This is the correct functionality
FOR ANYONE REPORTING REDSTONE ISSUES
If possible could you provide any relevant screenshots/Youtube videos of the setup.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Xbox One allows for friends lists to have 1000 friends. PS4 allows 2000 friends. Why are both editions of this game limited to only saving 80 players inventories? After the 81st player joins the game it then overwrites someone else's inventory with a new player's inventory. I know this isn't a common problem but for the 400 people that I have added and want to join my server it is a huge problem.
Zombie pigman still spawn from portals on any difficulty besides peaceful even if mob spawning is off.
Un-named horses are STILL despawning. Example: I took an unnamed horse away from my farm, placed it in an 8x8 fenced in area with a double gate, ran approximately 100 blocks away, returned and the horse was gone.
Maps in frames is STILL an issue, despite being in the change log? This was the big thing I was looking forward to having fixed, when I first dug my basement I put down a series of maps, and I've since expanded the basement to the point where those maps are on the only portion of wall that still has to be removed. I'll have to try it out when I finish at work but that's lame. At least I started a new major house project so its not such an urgent issue for the time being, but still.
As for the horses, if they're still despawning that's not too bad, I've got into the rhythm of putting my current horse in a 5x5 fence, removing the saddle, using the leash then saving and quitting. Not terribly annoying as my stable of three horses and a donkey has been just fine.
When attempting to replace a sand block with another block type, the sand above crushes the other block type. I was attempting to tunnel through a sand hill and wanted to keep the sand hill intact so I was putting stone blocks in the place of the lowest sand blocks. This always worked before and now, the sand just falls down. Also, crafting tables, when placed near lava used to catch on fire and after a time, the fire would go out and then a few minutes would pass and it would catch fire again. Now, crafting tables stay on fire permanently. And, redstone is still not working correctly. I restarted a machine I had made that uses pistons, left the area and when I came back the machine had stopped.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/29/2013
Posts:
64
Member Details
me and my friend STILL can not tame ocelot, either we find one and 8 other mobs enemies show up. or on tutorial world the limit has already been reach. and even when we did trap the ocelot in a 3x3x2 hole, the ''raw'' fish we brought only puts it in love mode not tamed mode. been this way since the xbox one release. please FIX IT. as a result me and my friend can not get the LION TAMER achievement...the one tied to the ocelot.
Cannot place minecarts. Am now greeted with the message, "The limit of minecarts in this world has been reached."
The cap is 40 minecarts... well at least in creative mode. Not sure about survival. (Doesn't matter what type of minecart either. Cart with furnace, hopper, chest, tnt, or by itself)
Speaking of minecarts... you still sit way down in one and can barely see over the top if you get in on an angled track, (slant, full block stair step up or down).
Not so much a deal breaker, but this is quite annoying... still.
Spawners aren't spawning blazes for no apparent reason
Yeah, I can confirm this one. I built a blaze farm in the nether about a week or so back. When I went back to it today it worked like a charm. . . For about 15 minutes. Now the spawner just sits there. It is still showing as active with the tiny blaze spinning around and around but nothing spawns from it. Other blazes still spawn sporadically around my nether fortress just not in any of the spawners. I tried placing down light sources then removing them, but nothing seems to get them spawning again.
Potions are giving various time affects. Anyone else having this issue? Night vision started at 10 seconds upon splash and then ran out. Others are starting at half timers or 3 quarter timers. Very random.
ALSO
so dumb, they took out the ability to swap to creative mode while in adventure. They have no idea how helpful that was to hosts..
I dont understand how this was a bug. The little message in the corner you get on PC when in-game swapping to a different mode even appeared. I tested this "bug" with friends on console and it was super useful for hosts to do various builds, patches, etc while the guests played the survival/ adventure mode style. Please re-consider adding this back.
I've noticed a new bug with pistons, Where when I use a redstone pulse extender (Tested with Hopper timer, Self Reseting RSNor latch and Comparitor pulse extender) the part of the stick piston that extends does not retract, instead it becomes a block that doesn't retract and when i break it the piston remains.
me and my friend STILL can not tame ocelot, either we find one and 8 other mobs enemies show up. or on tutorial world the limit has already been reach. and even when we did trap the ocelot in a 3x3x2 hole, the ''raw'' fish we brought only puts it in love mode not tamed mode. been this way since the xbox one release. please FIX IT. as a result me and my friend can not get the LION TAMER achievement...the one tied to the ocelot.
I thought this was a bug but I remember reading that its intentional, that cats just love when you give them fish. Give them several fish and they will eventually be tamed. Note that they have to be looking directly at you, not running away, so they can't be scared (no sudden movements, sprinting, jumping, or fast looking around). It's tricky but I got several cats in the last update.
FOR ANYONE REPORTING REDSTONE ISSUES
If possible could you provide any relevant screenshots/Youtube videos of the setup.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Xbox One allows for friends lists to have 1000 friends. PS4 allows 2000 friends. Why are both editions of this game limited to only saving 80 players inventories? After the 81st player joins the game it then overwrites someone else's inventory with a new player's inventory. I know this isn't a common problem but for the 400 people that I have added and want to join my server it is a huge problem.
Zombie pigman still spawn from portals on any difficulty besides peaceful even if mob spawning is off.
As for the horses, if they're still despawning that's not too bad, I've got into the rhythm of putting my current horse in a 5x5 fence, removing the saddle, using the leash then saving and quitting. Not terribly annoying as my stable of three horses and a donkey has been just fine.
The cap is 40 minecarts... well at least in creative mode. Not sure about survival. (Doesn't matter what type of minecart either. Cart with furnace, hopper, chest, tnt, or by itself)
Speaking of minecarts... you still sit way down in one and can barely see over the top if you get in on an angled track, (slant, full block stair step up or down).
Not so much a deal breaker, but this is quite annoying... still.
Yeah, I can confirm this one. I built a blaze farm in the nether about a week or so back. When I went back to it today it worked like a charm. . . For about 15 minutes. Now the spawner just sits there. It is still showing as active with the tiny blaze spinning around and around but nothing spawns from it. Other blazes still spawn sporadically around my nether fortress just not in any of the spawners. I tried placing down light sources then removing them, but nothing seems to get them spawning again.
So much for my glowstone project for now.
Mythical Monster Mobs - http://www.minecraft...-mobs-reloaded/
Colored Chalk Blocks - http://www.minecraft...azuli-recolors/
My Minecraft City (as featured on The AH Community Channel)
http://www.minecraft...minecraft-city/
ALSO
so dumb, they took out the ability to swap to creative mode while in adventure. They have no idea how helpful that was to hosts..
I dont understand how this was a bug. The little message in the corner you get on PC when in-game swapping to a different mode even appeared. I tested this "bug" with friends on console and it was super useful for hosts to do various builds, patches, etc while the guests played the survival/ adventure mode style. Please re-consider adding this back.
https://aurafall.weebly.com/
I thought this was a bug but I remember reading that its intentional, that cats just love when you give them fish. Give them several fish and they will eventually be tamed. Note that they have to be looking directly at you, not running away, so they can't be scared (no sudden movements, sprinting, jumping, or fast looking around). It's tricky but I got several cats in the last update.
My friends and I are having same issues. It is lame.