The creator and me discussed and I came up with an idea of a potion that would grant you temporary taming, of almost every mob in the game.
Particularly hostile mobs. So skeletons and zombies, etc. With the exception of Creepers, and perhaps spiders as they do not burn during the day.
This would be in the form of a throwing potion.
The Recipe would be:
-Netherwart
-Gold Nugget
-Red Mushroom
To create the potion itself (Drinking the potion will result in an affect of a potion of poison and lost hearts).. then the final ingredient would be of course Gun Powder to make it throwable.
The thoughts for the actual affects would be.. for how long would it be tameable?
The two options I have are:
Typical durations of potions. Standard being 4 minutes, and adding redstone to the potion would give it 8 minutes.
Or.... It lasts for one night until the next morning when the sun burns them.
I do realize that just a plain gold nugget, and red mushrooms are not a standard ingredient in brewing. Perhaps this suggestion could spawn the ideas of other potions (ie potion of gold [with the addition of a gold nugget to a potion of awkwardness. Possibly the idea of fortune II for a short time] or a potion Disorientation [with the addition of a red mushroom to a potion of awkwardness, would disorientate hostile mobs to walk around in circles for 10-20 seconds]) and other potion ingredients.
But hey, why not. There's a lot of potions in the game, what's the addition an extra potion or potion ingredient or two?
Positives: You could tame a zombie or skeleton to fight for you on the sight (or like a dog and don't attack until you are attacked) of another hostile mob they will attack. Skeleton has the advantage as they could offer ranged attack (as opposed to zombies and dogs which have to physically go up and attack hostile mobs)
Negatives: Perhaps OP (Possibly have only the allowance of two hostile mobs be tamed?), as you could hide with them in caves, or other places where there may not be sunlight to burn them (assuming the potion does the affect of having them be tamed all night, as opposed to a potion that gives a certain duration of tame-ability) and have them be tamed forever if you're smart.
Final words, I do realize this is a very long suggestion. So for those who read through the whole thing thank you. I also would like to acknowledge that, while I didn't directly come up with the idea of taming hostile mobs, this is more about the idea of just a potion, as opposed to taming mobs, and the user above who created the thread where I got the inspiration from deserves credit for allowing me to come up with this idea. So give that thread a read as well.
You said almost every mob. So what mobs can not be tamed with this potion?
I'd say... Creepers... Spiders (?), Iron golems, and.. Perhaps every Nether Mob. But I'd be open to say having the Pigmen be tameable with this potion.
As much as the idea of taming everything in the game tires me, I kinda like the idea of adding new potions. A few things to keep in mind: most potions have a "tainted" version by adding a fermented spider eye. Would this one have that capability as well? If the brewing is a two-step process, what does the intermediary potion do? Perhaps the "Potion of Taming" can be the perverted version of a different potion??
Some suggestions I have:
- The potion should only last a short time, perhaps a minute or less. Redstone increases the time as normal and glowstone does nothing.
- The potion only causes the mob to become friendly to you. It still acts independently and doesn't follow the player around. This means that it will have no effect against already passive mobs.
- If a player drinks the potion or is within the splash radius nothing will happen (i.e. - you can't "tame" yourself and other players should be able to maintain their freewill).
The creator and me discussed and I came up with an idea of a potion that would grant you temporary taming, of almost every mob in the game.
Particularly hostile mobs. So skeletons and zombies, etc. With the exception of Creepers, and perhaps spiders as they do not burn during the day.
This would be in the form of a throwing potion.
The Recipe would be:
-Netherwart
-Gold Nugget
-Red Mushroom
To create the potion itself (Drinking the potion will result in an affect of a potion of poison and lost hearts).. then the final ingredient would be of course Gun Powder to make it throwable.
The thoughts for the actual affects would be.. for how long would it be tameable?
The two options I have are:
Typical durations of potions. Standard being 4 minutes, and adding redstone to the potion would give it 8 minutes.
Or.... It lasts for one night until the next morning when the sun burns them.
I do realize that just a plain gold nugget, and red mushrooms are not a standard ingredient in brewing. Perhaps this suggestion could spawn the ideas of other potions (ie potion of gold [with the addition of a gold nugget to a potion of awkwardness. Possibly the idea of fortune II for a short time] or a potion Disorientation [with the addition of a red mushroom to a potion of awkwardness, would disorientate hostile mobs to walk around in circles for 10-20 seconds]) and other potion ingredients.
But hey, why not. There's a lot of potions in the game, what's the addition an extra potion or potion ingredient or two?
Positives: You could tame a zombie or skeleton to fight for you on the sight (or like a dog and don't attack until you are attacked) of another hostile mob they will attack. Skeleton has the advantage as they could offer ranged attack (as opposed to zombies and dogs which have to physically go up and attack hostile mobs)
Negatives: Perhaps OP (Possibly have only the allowance of two hostile mobs be tamed?), as you could hide with them in caves, or other places where there may not be sunlight to burn them (assuming the potion does the affect of having them be tamed all night, as opposed to a potion that gives a certain duration of tame-ability) and have them be tamed forever if you're smart.
Final words, I do realize this is a very long suggestion. So for those who read through the whole thing thank you. I also would like to acknowledge that, while I didn't directly come up with the idea of taming hostile mobs, this is more about the idea of just a potion, as opposed to taming mobs, and the user above who created the thread where I got the inspiration from deserves credit for allowing me to come up with this idea. So give that thread a read as well.
As always.... Thoughts?
Thank you for the support of my thread.
I think a potion would be an alright idea, but I think it'd be better if you tame it manually. That way you can customize your "pet" with armor and weapons.
I think a potion would be an alright idea, but I think it'd be better if you tame it manually. That way you can customize your "pet" with armor and weapons.
This is the part that I don't like about the idea.
I'd say... Creepers... Spiders (?), Iron golems, and.. Perhaps every Nether Mob. But I'd be open to say having the Pigmen be tameable with this potion.
Oh okay.
It would be hard to tame Enderman. You would have to use the splash potion without looking them in the eye.
I think a potion would be an alright idea, but I think it'd be better if you tame it manually. That way you can customize your "pet" with armor and weapons.
No...just no. I do not want to tame a pet Enderman manually and have it as a pet and give it armor and weapons. That is too OP
It would be hard to tame Enderman. You would have to use the splash potion without looking them in the eye.
No...just no. I do not want to tame a pet Enderman manually and have it as a pet and give it armor and weapons. That is too OP
Huh... I completely forgot about Endermen in this suggestion... I'm not sure if... it would be a good idea to be able to tame them. Perhaps just adding them to the no-tame list would suffice lol
I think a potion would be an alright idea, but I think it'd be better if you tame it manually. That way you can customize your "pet" with armor and weapons.
You're welcome.
I don't think customization was part of the suggestion in my mind. I don't think that would be a good idea.. I mean it's enough you can tame them so why have the ability to customize them?
I think a potion would be an alright idea, but I think it'd be better if you tame it manually. That way you can customize your "pet" with armor and weapons.
I like this idea.
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And Junokaii, I think the time limit is 2 long. Make it like 2 mins and with redstone 4 mins.
I like this idea.
-----------------------------------------------------*------------------------------------------------
And Junokaii, I think the time limit is 2 long. Make it like 2 mins and with redstone 4 mins.
I partially agree...
But... it's not like it's really that long. And they only have so much health before they die of course.
However... having said that... is having 10 dogs walk around with you (a mob that's tamed forever) not op compared to this?
So... Unless they limit the dogs per player perhaps... I don't see how my idea is truly op.
The creator and me discussed and I came up with an idea of a potion that would grant you temporary taming, of almost every mob in the game.
Particularly hostile mobs. So skeletons and zombies, etc. With the exception of Creepers, and perhaps spiders as they do not burn during the day.
This would be in the form of a throwing potion.
The Recipe would be:
-Netherwart
-Gold Nugget
-Red Mushroom
To create the potion itself (Drinking the potion will result in an affect of a potion of poison and lost hearts).. then the final ingredient would be of course Gun Powder to make it throwable.
The thoughts for the actual affects would be.. for how long would it be tameable?
The two options I have are:
Typical durations of potions. Standard being 4 minutes, and adding redstone to the potion would give it 8 minutes.
Or.... It lasts for one night until the next morning when the sun burns them.
I do realize that just a plain gold nugget, and red mushrooms are not a standard ingredient in brewing. Perhaps this suggestion could spawn the ideas of other potions (ie potion of gold [with the addition of a gold nugget to a potion of awkwardness. Possibly the idea of fortune II for a short time] or a potion Disorientation [with the addition of a red mushroom to a potion of awkwardness, would disorientate hostile mobs to walk around in circles for 10-20 seconds]) and other potion ingredients.
But hey, why not. There's a lot of potions in the game, what's the addition an extra potion or potion ingredient or two?
Positives: You could tame a zombie or skeleton to fight for you on the sight (or like a dog and don't attack until you are attacked) of another hostile mob they will attack. Skeleton has the advantage as they could offer ranged attack (as opposed to zombies and dogs which have to physically go up and attack hostile mobs)
Negatives: Perhaps OP (Possibly have only the allowance of two hostile mobs be tamed?), as you could hide with them in caves, or other places where there may not be sunlight to burn them (assuming the potion does the affect of having them be tamed all night, as opposed to a potion that gives a certain duration of tame-ability) and have them be tamed forever if you're smart.
Final words, I do realize this is a very long suggestion. So for those who read through the whole thing thank you. I also would like to acknowledge that, while I didn't directly come up with the idea of taming hostile mobs, this is more about the idea of just a potion, as opposed to taming mobs, and the user above who created the thread where I got the inspiration from deserves credit for allowing me to come up with this idea. So give that thread a read as well.
As always.... Thoughts?
^^^^ Click it! You know you want to...
Yeah that was the intention why I said almost every mob.
^^^^ Click it! You know you want to...
I'd say... Creepers... Spiders (?), Iron golems, and.. Perhaps every Nether Mob. But I'd be open to say having the Pigmen be tameable with this potion.
Some suggestions I have:
- The potion should only last a short time, perhaps a minute or less. Redstone increases the time as normal and glowstone does nothing.
- The potion only causes the mob to become friendly to you. It still acts independently and doesn't follow the player around. This means that it will have no effect against already passive mobs.
- If a player drinks the potion or is within the splash radius nothing will happen (i.e. - you can't "tame" yourself and other players should be able to maintain their freewill).
Thank you for the support of my thread.
I think a potion would be an alright idea, but I think it'd be better if you tame it manually. That way you can customize your "pet" with armor and weapons.
This is the part that I don't like about the idea.
Oh okay.
It would be hard to tame Enderman. You would have to use the splash potion without looking them in the eye.
No...just no. I do not want to tame a pet Enderman manually and have it as a pet and give it armor and weapons. That is too OP
^^^^ Click it! You know you want to...
But I never added the idea of adding weapons and armor... I just suggested being able to tame them not customize them :/
Huh... I completely forgot about Endermen in this suggestion... I'm not sure if... it would be a good idea to be able to tame them. Perhaps just adding them to the no-tame list would suffice lol
You're welcome.
I don't think customization was part of the suggestion in my mind. I don't think that would be a good idea.. I mean it's enough you can tame them so why have the ability to customize them?
I like this idea.
-----------------------------------------------------*------------------------------------------------
And Junokaii, I think the time limit is 2 long. Make it like 2 mins and with redstone 4 mins.
I partially agree...
But... it's not like it's really that long. And they only have so much health before they die of course.
However... having said that... is having 10 dogs walk around with you (a mob that's tamed forever) not op compared to this?
So... Unless they limit the dogs per player perhaps... I don't see how my idea is truly op.