The Meaning of Life, the Universe, and Everything.
Join Date:
9/3/2012
Posts:
41
Xbox:
Cany0udance
Member Details
1. OP Survival, can fly but drains hunger fast. Food is twice as good for you for hunger. Set on Normal. Can't drown.
2. Extreme, food only does half it's normal amount of hunger replenishing (halfs stay, so 1 1/2 would be 1/2), animals are rarer, monsters more common, stuff disappears right away if you die, villagers offer poor trades. Mining ore like diamonds or coal gives you 1/2 chance of actually getting it.
3. Super Tools, all tools treated as if they are on Efficiency V, set on Normal
4. World Forgiveness, if you attack wild wolves/Pigman they won't attack back. Set on easy. Also, monsters avoid you 80% of the time.
5. Doubled, mining things give you 2 (so if you mine 1 dirt, two comes out). Set on hard. Mobs drop double loot. Villager trades you get double of what they offer.
6. Wingless Creative, creative without flying. See how well you can build as if you were on Survival.
7. ALL OUT WAR!, everything fights each other (Monsters at night would battle, creepers versus zombies versus skeletons etc. and Enderdragon fights Endermen. Set on Hard.
8. Just There, Monsters spawn but don't attack you or anything. Set on hard.
9. Surprise!, Invisible monsters. Set on hard.
10. Kaboom, only creepers spawn. Set on hard. Animals also spawn.
1. OP Survival, can fly but drains hunger fast. Food is twice as good for you for hunger. Set on Normal. Can't drown. Why?
2. Extreme, food only does half it's normal amount of hunger replenishing (halfs stay, so 1 1/2 would be 1/2), animals are rarer, monsters more common, stuff disappears right away if you die, villagers offer poor trades. Mining ore like diamonds or coal gives you 1/2 chance of actually getting it. Some of these could be interesting, but I think if anything they should be toggled via the options menu.
3. Super Tools, all tools treated as if they are on Efficiency V, set on Normal No. Removes the function of that enchantment and adds nothing substantial to the game.
4. World Forgiveness, if you attack wild wolves/Pigman they won't attack back. Set on easy. Also, monsters avoid you 80% of the time. This is already in the game. Its called Creative.
5. Doubled, mining things give you 2 (so if you mine 1 dirt, two comes out). Set on hard. Mobs drop double loot. Villager trades you get double of what they offer. Dunno. I won't use it.
6. Wingless Creative, creative without flying. See how well you can build as if you were on Survival. Why?
7. ALL OUT WAR!, everything fights each other (Monsters at night would battle, creepers versus zombies versus skeletons etc. and Enderdragon fights Endermen. Set on Hard. No. I don't feel like going around fixing creeper holes for an hour every time night falls.
8. Just There, Monsters spawn but don't attack you or anything. Set on hard. Called Creative.
9. Surprise!, Invisible monsters. Set on hard. Better as a toggle-able option.
10. Kaboom, only creepers spawn. Set on hard. Animals also spawn. Better as toggle-able option.
1. OP Survival, can fly but drains hunger fast. Food is twice as good for you for hunger. Set on Normal. Can't drown.
2. Extreme, food only does half it's normal amount of hunger replenishing (halfs stay, so 1 1/2 would be 1/2), animals are rarer, monsters more common, stuff disappears right away if you die, villagers offer poor trades. Mining ore like diamonds or coal gives you 1/2 chance of actually getting it.
3. Super Tools, all tools treated as if they are on Efficiency V, set on Normal
4. World Forgiveness, if you attack wild wolves/Pigman they won't attack back. Set on easy. Also, monsters avoid you 80% of the time.
5. Doubled, mining things give you 2 (so if you mine 1 dirt, two comes out). Set on hard. Mobs drop double loot. Villager trades you get double of what they offer.
6. Wingless Creative, creative without flying. See how well you can build as if you were on Survival.
7. ALL OUT WAR!, everything fights each other (Monsters at night would battle, creepers versus zombies versus skeletons etc. and Enderdragon fights Endermen. Set on Hard.
8. Just There, Monsters spawn but don't attack you or anything. Set on hard.
9. Surprise!, Invisible monsters. Set on hard.
10. Kaboom, only creepers spawn. Set on hard. Animals also spawn.
I'd play Extreme, Super Tools, Doubled, ALL OUT WAR!, and Kaboom. Maybe Surprise!.
Instead of trying to create new game modes why not focus on adding specific toggle options that will allow for said game mode and so much more.
Less is more in this instance. For example, as Deskeption I think many of your ideas were just creative mode +- an option.
Try to think of things to add that will allow everyone to enjoy the game more instead of just suggesting your favorite PC mods .
1. OP Survival, can fly but drains hunger fast. Food is twice as good for you for hunger. Set on Normal. Can't drown.
2. Extreme, food only does half it's normal amount of hunger replenishing (halfs stay, so 1 1/2 would be 1/2), animals are rarer, monsters more common, stuff disappears right away if you die, villagers offer poor trades. Mining ore like diamonds or coal gives you 1/2 chance of actually getting it.
3. Super Tools, all tools treated as if they are on Efficiency V, set on Normal
4. World Forgiveness, if you attack wild wolves/Pigman they won't attack back. Set on easy. Also, monsters avoid you 80% of the time.
5. Doubled, mining things give you 2 (so if you mine 1 dirt, two comes out). Set on hard. Mobs drop double loot. Villager trades you get double of what they offer.
6. Wingless Creative, creative without flying. See how well you can build as if you were on Survival.
7. ALL OUT WAR!, everything fights each other (Monsters at night would battle, creepers versus zombies versus skeletons etc. and Enderdragon fights Endermen. Set on Hard.
8. Just There, Monsters spawn but don't attack you or anything. Set on hard.
9. Surprise!, Invisible monsters. Set on hard.
10. Kaboom, only creepers spawn. Set on hard. Animals also spawn.
I like the Extreme mode cuz hard mode is 2 easy rite now. I also like the ALL OUT WAR cuz it wood be really cool.
2. Extreme, food only does half it's normal amount of hunger replenishing (halfs stay, so 1 1/2 would be 1/2), animals are rarer, monsters more common, stuff disappears right away if you die, villagers offer poor trades. Mining ore like diamonds or coal gives you 1/2 chance of actually getting it.
3. Super Tools, all tools treated as if they are on Efficiency V, set on Normal
4. World Forgiveness, if you attack wild wolves/Pigman they won't attack back. Set on easy. Also, monsters avoid you 80% of the time.
5. Doubled, mining things give you 2 (so if you mine 1 dirt, two comes out). Set on hard. Mobs drop double loot. Villager trades you get double of what they offer.
6. Wingless Creative, creative without flying. See how well you can build as if you were on Survival.
7. ALL OUT WAR!, everything fights each other (Monsters at night would battle, creepers versus zombies versus skeletons etc. and Enderdragon fights Endermen. Set on Hard.
8. Just There, Monsters spawn but don't attack you or anything. Set on hard.
9. Surprise!, Invisible monsters. Set on hard.
10. Kaboom, only creepers spawn. Set on hard. Animals also spawn.
I used to have a good signature, but it got nerfed.
Less is more in this instance. For example, as Deskeption I think many of your ideas were just creative mode +- an option.
Try to think of things to add that will allow everyone to enjoy the game more instead of just suggesting your favorite PC mods .
I like the Extreme mode cuz hard mode is 2 easy rite now. I also like the ALL OUT WAR cuz it wood be really cool.
Yes, good point but in my opinion I think it is cool cuz u can build a arena for them 2 fight and stuff.