The Meaning of Life, the Universe, and Everything.
Join Date:
9/3/2012
Posts:
41
Xbox:
Cany0udance
Member Details
We already have default and superflat.
We need more.
I have an idea! Why not a world with 1 HUGE village, about 10 times the size of a regular one, and it has 50 villagers at spawn (the limit) and 3 or so iron golems.
The other biomes would try to avoid plains, and go for jungles, snow, or desert.
I thought this would a be a great idea for the trade-lovers like me.
I have an idea! Why not a world with 1 HUGE village, about 10 times the size of a regular one, and it has 50 villagers at spawn (the limit) and 3 or so iron golems. You can make those, ya know.
The other biomes would try to avoid plains, and go for jungles, snow, or desert. Okay...?
I thought this would a be a great idea for the trade-lovers like me. Make larger villages, get more villagers, trade.
What do you think? I just told you.
I see no reason for this to be added. If you like trading, then make the villages larger on your own and have the villagers breed.
I agree with Phoenix. You can make large villages by yourself, and you can also make villagers breed. I believe you do this by adding more doors....?
There's more to breeding villagers than just adding doors...but at the same time, I can see the appeal to having a more urban/town feeling to a map than just having a handful of a few scattered random villages without having to place every block yourself.
Maybe have a toggle where instead of randomly placed scattered villages, the algorithm could instead make the same number of villages it normally would on the map but just build their boundaries closer together so they become one contiguous village instead of multiple separate villages.
There's more to breeding villagers than just adding doors
Really?...
Quote from Minecraft Wiki »
Villagers do not have a food item; they will breed of their own accord (and in their own time) depending on the available houses, or at least "registered doors".
I have an idea! Why not a world with 1 HUGE village, about 10 times the size of a regular one, and it has 50 villagers at spawn (the limit) and 3 or so iron golems. I like the idea
The other biomes would try to avoid plains, and go for jungles, snow, or desert. Those that don't want new things added should not post in this forum and should stop updating their copy of the game. I don't understand what you are trying to say here.
I thought this would a be a great idea for the trade-lovers like me. Agreed.
What do you think? I like your idea.
Maybe some people don't want to have to build a huge village.
With the amount villagers around, finding openly trades shouldn't be a problem what so ever, therefore, trading for days. Just picture the amount of villagers If the village size was increased, assuming the amount of villagers are increased.
Um.... I am thinking about the lag that that will generate and if computers will be able to handle it; like my 5 year old laptop that I don't really use, but I do for testing and I think that that till be too much for a 5 year old laptop.
This suggestion is for Minecraft Xbox, not for Minecraft on the computer.
There's more to breeding villagers than just adding doors...
Really?...
Standard villager growth rule is up to 1 villager for every 3 'qualifying doors' in the village.
For a door to be qualifying to a village it has to meet the following criteria:
It must be within 64 blocks of another qualifying door in the village (or it could count as a separate village if villagers are moved to that location).
It must have an opaque block above it (No direct transparent access to the sky).
Out to a 5 block path above and both before and after the door, there must be a different number of Opaque blocks (blocking transparent sky access), the longer path determines the 'inside' of the structure.
A good farm might include a 20X10 opaque block pad (roof), 3 blocks above a flat clearing (floor/maybe made of jack 'o lanterns or glowstone for lighting purposes), the 10x10 center is divided into 2 10x5 sections with the long sides facing the outside, which further divides the ends into 2 more 10x5 sections facing outward. With doors placed in these sections leading outward toward their nearest exit side.
We need more.
I have an idea! Why not a world with 1 HUGE village, about 10 times the size of a regular one, and it has 50 villagers at spawn (the limit) and 3 or so iron golems.
The other biomes would try to avoid plains, and go for jungles, snow, or desert.
I thought this would a be a great idea for the trade-lovers like me.
What do you think?
It should be an option on the superflat worlds
I see no reason for this to be added. If you like trading, then make the villages larger on your own and have the villagers breed.
Stay fluffy~
^^^^ Click it! You know you want to...
There's more to breeding villagers than just adding doors...but at the same time, I can see the appeal to having a more urban/town feeling to a map than just having a handful of a few scattered random villages without having to place every block yourself.
Maybe have a toggle where instead of randomly placed scattered villages, the algorithm could instead make the same number of villages it normally would on the map but just build their boundaries closer together so they become one contiguous village instead of multiple separate villages.
Really?...
The above quote is from the Minecraft wiki: http://minecraft.gamepedia.com/Breeding
So breeding requires villagers, and doors.
^^^^ Click it! You know you want to...
I suppose this is true, but still, I think the villages are fine they way they are in size.
^^^^ Click it! You know you want to...
- This would screw up the whole mob cap thing, especially If the village Is "10 times" Its normal size.
- Trading for days.
私の実力を見たか? 見ただろう!
うん、よしよし、満足した!
What do you mean by "trading for days"?
^^^^ Click it! You know you want to...
私の実力を見たか? 見ただろう!
うん、よしよし、満足した!
This suggestion is for Minecraft Xbox, not for Minecraft on the computer.
^^^^ Click it! You know you want to...
Standard villager growth rule is up to 1 villager for every 3 'qualifying doors' in the village.
For a door to be qualifying to a village it has to meet the following criteria: