I have built many games such as (battleship in the process off building, connect four, tic-tac-toe, rock paper scissors, some custom games).
I am currently working on the game battleship and currently thinking of a way to build the game SNAKE. Most of the concept works for it but needs to be improved. So back to the real question what kind of game would you like to see! Check out the Battleship Game http://www.minecraftforum.net/topic/1776894-porkchops-battleship/
I have been thinking of a way to design minesweeper. It should have an easy, medium, hard difficulty and hopefully be able to store your own custom games in it). I am just having a problem of think how to add a system to detect when a bomb is near by and being able to customize that as well.
Sorry and monopoly are very interesting ideas; I am just worried with the dice spinning there may be a lot of lag-- except for the host. I will try to work out these designs and create them for you all!
The Game of Life would just be freaking awesome. I cant even attempt to think about how complicated that restone coding would be though.
If you mean Conway's Game of Life, it has been done a few times, and it is indeed very impressive. Search around on YouTube and I'm sure you will find at least a couple videos.
OP: Glad to see you're thinking about stepping it up. Snake is definitely a good starting point, but this is a whole new genre. You're dealing with basic animation now, where speed and synchronicity actually matter. These are the two areas I focus most on anyway, so feel free to ask for advice on anything. As an extra suggestion, Pong would also be quite challenging.
id like to see a coin dozer like game!! but instead of a straight drop for the 'coins',like you see in most arcades, try n make a item pathway randomizer to act like a nailboard of sorts, with detector spaces at bottom of nailboard, so item can activate the sand/coin to drop onto the piston pushers on the gameboard, once you get enough 'coins' in a line they fall off into a colletion bin at the end as your score. and if youre up for a bigger challenge, try to add some random spots onto the nailboard ,like 5 or so, that are on a constant loop , and if an item were to fall through as that spot is active , a 'prize' is now added where the 'coins' land on the gameboard, prizes could be gravel, worth more points too..... and idk how possible this part is but lets say the gameboard is 7 blocks long and 5 wide ,leaving 35 spots for coins to fill before a block drops off end,.. now, if the game were to start with only 25 coins in it, one could fail without getting a single coin back and only get 25 turns to play but if one dose get a coin back the game also knows to give you another turn, thus prolonging gameplay, getting more prizes and reaching a higher score just like at the arcades lol sorry for such a detailed idea ive put too much thought into this, i just dont have the time to test the redstone components needed