Hi... I just wanted to talk about a problem i recently have on the xbox 360 because on the recent update the human cannons and tnt cannons... does not have a big explosion like before, so I just wanted to ask if it can be fixed or Can someone tell me please... why did they eliminate that?
If only we knew. This completely ruined one of my maps not only because the explosion is uselessly tiny now, but also because the TNT now blow up the device as well.
If you could provide a video/screenshots or a link to tutorials of the specific device I can look into it.
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Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
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If only we knew. This completely ruined one of my maps not only because the explosion is uselessly tiny now, but also because the TNT now blow up the device as well.
Yeah well, it kinda ruined my TNT catapult I I've used to make launch distance tests. Even though it always launches the last TNT block (which was supposed to be sent flying VERY FAST) properly since the last bug fix, instead of the usual 12 to 16 blocks he flies away, he now flies only 1 block away from my catapult, destroying the ground around it and sometimes getting the catapult on the blast too. Surely is a bug.
Also, you said you wanted a link:
The cannon I built starts 2:48 and I made it exactly like the guide shows, and supposedly, the last TNT block was supposed to be sent flying very fast, but now it only flies 1 block of distance.
I've made multiple devices and tried creepers and TNT in all of them, all yielding the same result of either me or the primed TNT barely moving compared to previous versions.
I also noticed that when using even a small amount of TNT, the primed one would go boom, but all but one TNT around it would be destroyed, the next one being primed.
Theyre making these bugs on purpose to distract us from something, and we need to find out what.
Theyre making these bugs on purpose to distract us from something, and we need to find out what.
OR converting the game code from one language to another isn't all that easy and as a result sometimes bugs are unintentionally introduced. But, you know, stick to your conspiracy theory if you like, facts and logical reasoning don't deter those who want to believe in that sort of thing.
Hi... I just wanted to talk about a problem i recently have on the xbox 360 because on the recent update the human cannons and tnt cannons... does not have a big explosion like before, so I just wanted to ask if it can be fixed or Can someone tell me please... why did they eliminate that?
If only we knew. This completely ruined one of my maps not only because the explosion is uselessly tiny now, but also because the TNT now blow up the device as well.
Stay fluffy~
If you could provide a video/screenshots or a link to tutorials of the specific device I can look into it.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Yeah well, it kinda ruined my TNT catapult I I've used to make launch distance tests. Even though it always launches the last TNT block (which was supposed to be sent flying VERY FAST) properly since the last bug fix, instead of the usual 12 to 16 blocks he flies away, he now flies only 1 block away from my catapult, destroying the ground around it and sometimes getting the catapult on the blast too. Surely is a bug.
Also, you said you wanted a link:
The cannon I built starts 2:48 and I made it exactly like the guide shows, and supposedly, the last TNT block was supposed to be sent flying very fast, but now it only flies 1 block of distance.
I've made multiple devices and tried creepers and TNT in all of them, all yielding the same result of either me or the primed TNT barely moving compared to previous versions.
Stay fluffy~
I also noticed that when using even a small amount of TNT, the primed one would go boom, but all but one TNT around it would be destroyed, the next one being primed.
Theyre making these bugs on purpose to distract us from something, and we need to find out what.
OR converting the game code from one language to another isn't all that easy and as a result sometimes bugs are unintentionally introduced. But, you know, stick to your conspiracy theory if you like, facts and logical reasoning don't deter those who want to believe in that sort of thing.