Im not EXACTLY sure how it happened, but what happened was....
I had something built there, then blew it up with tnt. Now, theres dark spots tgere that shape out what was built there. I can torch up the area to remove the dark spot but its still a bug.
Im not EXACTLY sure how it happened, but what happened was....
I had something built there, then blew it up with tnt. Now, theres dark spots tgere that shape out what was built there. I can torch up the area to remove the dark spot but its still a bug.
I have witnessed the same dark spots (or shadows) remaining in areas where trees have been chopped down. Exiting and reloading the map removes the lingering shadows.
The Meaning of Life, the Universe, and Everything.
Location:
England
Join Date:
9/1/2013
Posts:
59
Location:
Yorkshire UK
Xbox:
x Mataeus x
Member Details
Please, for the love of God, put some hours into playtesting this time and behave like you actually give a damn about the game. I feel as though you fix a few easy bugs, throw out an update and just ignore the pleas of countless people reporting major issues, redstone for example. Just... You know... TEST the thing! Properly!
"We've given you that bug because it's in the PC code which we've half-arsedly ported across without fixing it" just isn't on.
WE are the ten million people who have made Minecraft a success on Xbox 360.
WE are the people who have kept it at the top of the best sellers list for an unprecedented three years.
WE want our investment to mean something, so, please, take your time and invest yourselves and make the next update mean something.
I sense controversy sucking up a full page here....
I'm not here for that; I'm here to report that flowing water is still creating its own sources and saving on a single slab will drop you through he floor upon reloading on it.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/15/2014
Posts:
351
Member Details
Found a bug where if you hit both analog sticks to the right side just after you enter a bed, it allows you to see through the map the same way the x-ray glitch does. Note that you cannot change the direction of the view for this glitch, and it can take a few attempts to work as the timing seems to vary because you sometimes have to hit the analog sticks right away, and sometimes you can wait a few seconds before doing it. Also I was not the host of the game, but my friend who is the host was able to perform the glitch with the bed as well.
It's not really a major glitch, but when my friend and I made our temporary base, I accidentally did the glitch and discovered we were literally right on top of the stronghold and a mineshaft in one, with the end portal literally about 30 blocks down and 15 or so blocks away from our shelter. I don't particularly mind glitches in Minecraft as I don't use them in the first place, but accidentally stumbling onto this with just a bed instantly took away the challenge of finding the end portal for me and my friend.
So given the fact that it is also so convenient a glitch to perform due to the item needed being simply a bed, I felt I should mention this as other people who play survival without glitching can easily fall into this glitch and have an important part of the game shown to them, therefore making the game itself not so legit anymore.
Ok, so I was just playing in the nether and I motice what I would call eratic movement. Moving at at-least double double speed. I even had one I was shooting at that moved double speed and backwards!
So to Wither_Skelly who says:
Quote from Wither_Skelly
Ghasts are not spawning anymore.
I would rethink that. Not to say that for some odd reason Ghasts don't spawn for you. But I was playing online, on easy, on a TU19 world and they spawned, just kind-of erratic. EDIT:Correction: I was offline.
Character will sometimes exit the Nether Portal sideways.
This only happens randomly and does not matter if player is entering or exiting the Nether.
Walk into Portal straight; Come out sideways.
Character will sometimes exit the Nether Portal sideways.
This only happens randomly and does not matter if player is entering or exiting the Nether.
Walk into Portal straight; Come out sideways.
This has always happened. I depends on the orientation of the portals. Just flip one of the portals 90 degrees.
I'm having huge issues with boats and mine carts, every time I exit a boat on my custom world it either sends me back to where the boat started or half way in between, and my mine carts no matter what chunk I put a track in even just a small circle to test the movement is choppy like stop and go as it travels. Checked older worlds no problems at all, tried switching texture packs/reloading world/different storage devices, no solution to my problem, anyone else having the same problem?
Enderman can't dance! - Since TU20 Enderman run away when they are attacked, spasmodically moving around the map in a blur like they were performing some weird dance ritual. They won't come back to attack me again unless I look them in the eyes, however many times they end up so far away or out of view I have no way to bring them back. This was working fine pre-TU20 or TU21. I can't remember which update broke this.
So it turns out that the Enderman was always running away because I was using a Fire Aspect effect on my sword. I hadn't used Fire Aspect in a while, which was the cause for the spasmodic behaviour. My 10 year old son (and Minecraft expert) corrected me and said this is normal. Apologies for the false report.
I'm having huge issues with boats and mine carts, every time I exit a boat on my custom world it either sends me back to where the boat started or half way in between, and my mine carts no matter what chunk I put a track in even just a small circle to test the movement is choppy like stop and go as it travels. Checked older worlds no problems at all, tried switching texture packs/reloading world/different storage devices, no solution to my problem, anyone else having the same problem?
I'm having huge issues with boats and mine carts, every time I exit a boat on my custom world it either sends me back to where the boat started or half way in between, and my mine carts no matter what chunk I put a track in even just a small circle to test the movement is choppy like stop and go as it travels. Checked older worlds no problems at all, tried switching texture packs/reloading world/different storage devices, no solution to my problem, anyone else having the same problem?
Having the same issue. I believe the lag is hopper related. Is your sky box twitching back and forth?
Having the same issue. I believe the lag is hopper related. Is your sky box twitching back and forth?
I haven't built a sky box, but I do have alot of hoppers in one city for different mob spawners, are you saying that the hoppers themselves are causing major lag? I have about 18 for one spawner, 4 for a chicken coop and a whole bunch (haven't counted) for another mob spawner, (probably around 20 for that)
I haven't built a sky box, but I do have alot of hoppers in one city for different mob spawners, are you saying that the hoppers themselves are causing major lag? I have about 18 for one spawner, 4 for a chicken coop and a whole bunch (haven't counted) for another mob spawner, (probably around 20 for that)
Having the same issue. I believe the lag is hopper related. Is your sky box twitching back and forth?
Edit: I just deleted all my hoppers to test your theory, It worked, Thanks alot, I will find a viable work around now:) Actually boats are still being an issue
It won't let me join an online game with a friend. It won't show their world to join even though they're playing it at that moment. When I am invited a box pops up and says, "Connection to the server was lost. Exiting to main menu." I have a gold membership and my wifi works just fine.
So, I loaded up an old world I'd long forgotten about, pre TU22. I would say its around TU12/13, since I remember creating it just after Jungle biomes were added. I have a large villiage I had expanded... And i believe over populated! Lol. Anyway, i accidentally hit a villiager and had four Iron Golems on me in no time... Terrified I ran from three until I literally ran into one that tried to hit me. When it did, nothing happened. I let ALL FOUR surround me. Not one was dealing any damage or tossing me through the air like normal. Anyone else have this happen??
Edit: was in peaceful, apparently they dont do damage in peaceful. Not a bug.
So my blaze spawners still don't work. I know restarting my nether will fix the issue buuuut I don't want to have to rebuild my mob trap nor do I want to have to reflatten my fortress to allow better spawns of wither skellies. Is this gonna be fixed or do I have to just bite the bullet? Also as a side note my overworld spawners work just fine.
Oh good to know. Welp I guess I have to stick it out until a fix comes along.
The general consensus as to the cause seems to be that the Nether is reaching MOB-cap, thus the spawners stop spawner.
You can try placing slabs on every surface surrounding your Blaze farm out to about 100 blocks or so. That should cut down on natural spawns and get your farm "up and running," as it were.
This contains all confirmed and unconfirmed bugs for MCXB360E. This thread allows other users to list bugs they have experienced, offer and view solutions and workarounds.
Mining Animation is incorrect - We are aware of this issue and we are looking at ways to improve this.
Disabling "Fire Spreads" causes fire to never extinguish.
Passive mobs continue walking when they are more than 32 blocks away.
Random water source blocks when water is being dispensed - As shown by Mumbo Jumbos Mob farm.
4JSteve, I am so frustrated about the fact that this list has not been updated since TU22 went out. The bugs listed here are carried over from TU21 and yet to be resolved. Some of the key issues that have been raised for both releases have never officially been acknowledged as "confirmed and unconfirmed bugs". There have been multiple problems left unresolved in the updates such as the nether issues, the mob spawning issues, ongoing redstone issues, etc. It's a pretty lengthy list when you look at everything that has been reported in the last few months.
Is it safe to say that reporting bugs is a wasted effort? A total of 12 pages relating to the TU21 & TU22 bugs have been posted by multiple users over the course of the two releases but there's been practically no response from anyone to acknowledge us. There's been no word of upcoming features either. Are there really no plans for the console versions of Minecraft any more? Is it officially a dead product?
It would really help to ease your loyal customers' frustrations to say a few words about what's going on or to at least update the bugs list to acknowledge the issues people are posting. Otherwise why should we continue helping? We contribute because we want to see the game continue and improve. We're trying to help! But I have to keep asking myself why.
If you are too busy "Currently Playing - Minecraft PS4/Xbox One Edition, GTAV (PS4), Tales of Hearts R (Vita), Pokemon Omega Ruby (3DS) and World of Warcraft" to do your job then perhaps we should find better things to do as well and let Minecraft decline even faster. Maybe it's run its course and we should just all say buh-bye to it.
Working in the software industry has taught me a great deal about customer service over the years, and the fact that Mojang/4J Studios/Microsoft are not acknowledging the FREE help they are getting from their customers to improve their product is shameful. You should also re-evaluate your code release process and quality control. The fact that you release buggy code in every update is ridiculous. You already know historically from the PC version where the bugs are most likely to be, yet we continue to see repeated problems again and again. That's just lazy coding. I am surprised the updates get past Microsoft testing, but I guess it just speaks volumes about their testing process.
You should find a way to involve the users that report the problems to help test the fixes before they go live. Perhaps there's some way to patch the game outside of the "official" update process? A USB stick patch perhaps? Imagine a release that is virtually issue free. Been a very long while since that's happened, if ever.
Come on 4JSteve, Mojang, 4J Studios and Microsoft. Don't look a gift horse in the mouth. Acknowledge your loyal customers. If you don't, crappy quality control will be the death of this good thing you've got going here.
Im not EXACTLY sure how it happened, but what happened was....
I had something built there, then blew it up with tnt. Now, theres dark spots tgere that shape out what was built there. I can torch up the area to remove the dark spot but its still a bug.
I have witnessed the same dark spots (or shadows) remaining in areas where trees have been chopped down. Exiting and reloading the map removes the lingering shadows.
"We've given you that bug because it's in the PC code which we've half-arsedly ported across without fixing it" just isn't on.
WE are the ten million people who have made Minecraft a success on Xbox 360.
WE are the people who have kept it at the top of the best sellers list for an unprecedented three years.
WE want our investment to mean something, so, please, take your time and invest yourselves and make the next update mean something.
~M~
I'm not here for that; I'm here to report that flowing water is still creating its own sources and saving on a single slab will drop you through he floor upon reloading on it.
Stay fluffy~
It's not really a major glitch, but when my friend and I made our temporary base, I accidentally did the glitch and discovered we were literally right on top of the stronghold and a mineshaft in one, with the end portal literally about 30 blocks down and 15 or so blocks away from our shelter. I don't particularly mind glitches in Minecraft as I don't use them in the first place, but accidentally stumbling onto this with just a bed instantly took away the challenge of finding the end portal for me and my friend.
So given the fact that it is also so convenient a glitch to perform due to the item needed being simply a bed, I felt I should mention this as other people who play survival without glitching can easily fall into this glitch and have an important part of the game shown to them, therefore making the game itself not so legit anymore.
So to Wither_Skelly who says: I would rethink that. Not to say that for some odd reason Ghasts don't spawn for you. But I was playing online, on easy, on a TU19 world and they spawned, just kind-of erratic. EDIT:Correction: I was offline.
This only happens randomly and does not matter if player is entering or exiting the Nether.
Walk into Portal straight; Come out sideways.
This has always happened. I depends on the orientation of the portals. Just flip one of the portals 90 degrees.
So it turns out that the Enderman was always running away because I was using a Fire Aspect effect on my sword. I hadn't used Fire Aspect in a while, which was the cause for the spasmodic behaviour. My 10 year old son (and Minecraft expert) corrected me and said this is normal. Apologies for the false report.
Having the same issue. I believe the lag is hopper related. Is your sky box twitching back and forth?
I haven't built a sky box, but I do have alot of hoppers in one city for different mob spawners, are you saying that the hoppers themselves are causing major lag? I have about 18 for one spawner, 4 for a chicken coop and a whole bunch (haven't counted) for another mob spawner, (probably around 20 for that)
I haven't built a sky box, but I do have alot of hoppers in one city for different mob spawners, are you saying that the hoppers themselves are causing major lag? I have about 18 for one spawner, 4 for a chicken coop and a whole bunch (haven't counted) for another mob spawner, (probably around 20 for that)
Edit: I just deleted all my hoppers to test your theory, It worked, Thanks alot, I will find a viable work around now:) Actually boats are still being an issue
It won't let me join an online game with a friend. It won't show their world to join even though they're playing it at that moment. When I am invited a box pops up and says, "Connection to the server was lost. Exiting to main menu." I have a gold membership and my wifi works just fine.
So, I loaded up an old world I'd long forgotten about, pre TU22. I would say its around TU12/13, since I remember creating it just after Jungle biomes were added. I have a large villiage I had expanded... And i believe over populated! Lol. Anyway, i accidentally hit a villiager and had four Iron Golems on me in no time... Terrified I ran from three until I literally ran into one that tried to hit me. When it did, nothing happened. I let ALL FOUR surround me. Not one was dealing any damage or tossing me through the air like normal. Anyone else have this happen??
Edit: was in peaceful, apparently they dont do damage in peaceful. Not a bug.
So my blaze spawners still don't work. I know restarting my nether will fix the issue buuuut I don't want to have to rebuild my mob trap nor do I want to have to reflatten my fortress to allow better spawns of wither skellies. Is this gonna be fixed or do I have to just bite the bullet? Also as a side note my overworld spawners work just fine.
Resetting the nether does NOT fix the problem. I've gone through that exercise myself, lost everything I had done, and it still made no difference.
Oh good to know. Welp I guess I have to stick it out until a fix comes along.
The general consensus as to the cause seems to be that the Nether is reaching MOB-cap, thus the spawners stop spawner.
You can try placing slabs on every surface surrounding your Blaze farm out to about 100 blocks or so. That should cut down on natural spawns and get your farm "up and running," as it were.
4JSteve, I am so frustrated about the fact that this list has not been updated since TU22 went out. The bugs listed here are carried over from TU21 and yet to be resolved. Some of the key issues that have been raised for both releases have never officially been acknowledged as "confirmed and unconfirmed bugs". There have been multiple problems left unresolved in the updates such as the nether issues, the mob spawning issues, ongoing redstone issues, etc. It's a pretty lengthy list when you look at everything that has been reported in the last few months.
Is it safe to say that reporting bugs is a wasted effort? A total of 12 pages relating to the TU21 & TU22 bugs have been posted by multiple users over the course of the two releases but there's been practically no response from anyone to acknowledge us. There's been no word of upcoming features either. Are there really no plans for the console versions of Minecraft any more? Is it officially a dead product?
It would really help to ease your loyal customers' frustrations to say a few words about what's going on or to at least update the bugs list to acknowledge the issues people are posting. Otherwise why should we continue helping? We contribute because we want to see the game continue and improve. We're trying to help! But I have to keep asking myself why.
If you are too busy "Currently Playing - Minecraft PS4/Xbox One Edition, GTAV (PS4), Tales of Hearts R (Vita), Pokemon Omega Ruby (3DS) and World of Warcraft" to do your job then perhaps we should find better things to do as well and let Minecraft decline even faster. Maybe it's run its course and we should just all say buh-bye to it.
Working in the software industry has taught me a great deal about customer service over the years, and the fact that Mojang/4J Studios/Microsoft are not acknowledging the FREE help they are getting from their customers to improve their product is shameful. You should also re-evaluate your code release process and quality control. The fact that you release buggy code in every update is ridiculous. You already know historically from the PC version where the bugs are most likely to be, yet we continue to see repeated problems again and again. That's just lazy coding. I am surprised the updates get past Microsoft testing, but I guess it just speaks volumes about their testing process.
You should find a way to involve the users that report the problems to help test the fixes before they go live. Perhaps there's some way to patch the game outside of the "official" update process? A USB stick patch perhaps? Imagine a release that is virtually issue free. Been a very long while since that's happened, if ever.
Come on 4JSteve, Mojang, 4J Studios and Microsoft. Don't look a gift horse in the mouth. Acknowledge your loyal customers. If you don't, crappy quality control will be the death of this good thing you've got going here.