This contains all confirmed and unconfirmed bugs for MCXB360E. This thread allows other users to list bugs they have experienced, offer and view solutions and workarounds.
Further Redstone issues - More examples required.
Player Inventory limit (Currently 80)
Minecart Limits
Horses Despawning (Tamed with no attachments)
Blaze Spawners/Chests Vanish after a Nether Reset
Invisible mobs - Animals/Mobs/Paintings after a player dies.
Animals jumping fences
Nether Mob cap issues - Reaching the cap far too quickly?
Not a bug
Leads can be attached to bats - This is the correct functionality
FOR ANYONE REPORTING REDSTONE ISSUES
If possible could you provide any relevant screenshots/Youtube videos of the setup.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
First off, thanks 4J for getting the bug fix update out so quickly! I'm happy the update came through and most things are working fine.... BUT blaze spawners aren't working for me now. I have two blaze spawners that will NOT spawn a single blaze... Instead they are spawning everywhere else. Both blaze spawner blocks have flames and the spinning mob inside, indicating they are active but will not spawn anything!
They were working amazingly before the update and I realllllly don't want to reset the nether AGAIN! Rebuilding blaze farms and portal hubs every time the game updates isn't my definition of fun. :/
I've tried - restarting the game, restarting the system, placing blocks around the spawner and opening it back up, taking down torches within 30 blocks (I know it's excessive), killing all mobs around me... Still no spawns coming from the monster spawner block
First off, thanks 4J for getting the bug fix update out so quickly! I'm happy the update came through and most things are working fine.... BUT blaze spawners aren't working for me now. I have two blaze spawners that will NOT spawn a single blaze... Instead they are spawning everywhere else. Both blaze spawner blocks have flames and the spinning mob inside, indicating they are active but will not spawn anything!
They were working amazingly before the update and I realllllly don't want to reset the nether AGAIN! Rebuilding blaze farms and portal hubs every time the game updates isn't my definition of fun. :/
I've tried - restarting the game, restarting the system, placing blocks around the spawner and opening it back up, taking down torches within 30 blocks (I know it's excessive), killing all mobs around me... Still no spawns coming from the monster spawner block
How big is the area around the spawner? If it's to small they were small somewhere else close in a bigger area
How big is the area around the spawner? If it's to small they were small somewhere else close in a bigger area
hi
It's mumbo jumbos blaze farm, it's a 9x9 area around the spawner, 3 open blocks above the spawner cage before the ceiling starts. Big funnel at the bottom... It's not that they don't have space. For the past two months I have been using this spawner with no problems (other than the occasional need to reset a sticky piston). Now it is like the properties of how blaze spawn has changed so they only spawn in nether fortresses and the spawner cage itself is doing absolutely nothing.
I have just checked my overworld spawners and they are all working. Going into a different world with a freshly reset nether now to see if that works. If so, then I guess I'll be tearing down my nether hub and resetting x.x
edit: resetting the nether works... Three different worlds with existing nethers all have the same issue of blaze not spawning from the actual monster spawner. After resetting the nether in my test world, the spawner started popping out blaze like normal.
When the wither is in one world and the player saves and loads another, the health bar temporarily stays in the new world.
- I'll look into this
Bold, Italic, Underline, or Strikethrough text does not work on signs. (The color code (§) can be entered in vanilla Minecraft. Also, Obfuscated text is rendered incorrectly.
- Formatting codes we don't officially support, the standard xbox keyboard (Not PS) has the option to use the § symbol and we never removed the formatting codes. In the future we may correct this.
Colour codes do not work on items.
- As far as I can see on PC this isn't supported either without the use of Mods or MCEdit, If you know how to do this in Vanilla minecraft then let me know.
Custom potions effects do not work on splash potions yet they do normal potions.
- Not something we purposely made happen.
Attacking and mining animations appear to me slower than PC Minecraft. (Been like this for a while)
- We are aware of the difference in mining animation - We will be looking to improve this in the future.
Sometimes the End Portal will not appear correctly in creative.
- This also happens on the PC when you attempt to activate the End portal from certain positions.
The Ender Dragon cannot be renamed.
- Same as the PC I believe.
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Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
The Meaning of Life, the Universe, and Everything.
Location:
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Join Date:
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-Players STILL fall through the floor when riding a boat on land.
-Mining animation is STILL derpy.
-Lead STILL can't be tied to a bat.
-Very glitchy "hopping" when riding a pig over half slabs: (Apologies for the choppy GIF, the hopping is much more rapid than shown below)
-Passive mobs will STILL walk around even though they are more than 32 blocks away from any player.
-Lapis Lazuli Block is STILL supposed to have a new texture with a slight border around the edge.
-Mobs STILL walk over rails. This was fixed in Java 1.4.2.
-While testing redstone lock, I placed a torch and the dust didn't light up:
-Withers will attack a player even if they're invisible.
Also, one question I hope you answer:
-Why was the CustomPotionEffects tag implemented in TU19 when it NEVER normally exists in vanilla. What reason was it implemented (with bugs)?
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
64
Member Details
having to pay twice for DLC, for example, once on the xbox 360 and again for the same item with the same profile on the xbox one. its not right. this is the same for skin packs/texture packs/ and even mash-up packs too. at least the pc versions were free.
I guess I've just got a question, to make sure that I'm not an idiot. How are horses supposed to function? I know other mobs won't despawn if they're in a fence. Does this apply to horses, or only to horses with saddles/nametags/tethers? Do they need all of these things to not despawn? I don't want to start another world, so I'm working in my old one where name tags are near impossible to find, and I tried leaving a horse in a pen just now without a saddle, as a test run, and poof.
So! I guess I'd like to know the prerequisites to get that durn horse to stay put.
Thank you, 4JSteve and all of 4J Studios, for providing the community with this new update! A lot of bugs have been addressed and corrected in less than a month's time, (not counting the holiday break), and many of us really appreciate everything you do. Once again, thank you!
Broadbent, I don't know if you realize this or not, but posting about issues you're having within a modded/hacked version of Minecraft not only wastes the reader's time, but is also against forum policy. Microsoft does not allow modding whatsoever, but Mojang is quite tolerant of it, (as strange as that sounds, considering who owns them). Regardless, it is usually the modding community that finds ways to work around the latest Snapshots/Updates, not the other way around. So please stop wasting all our, (including 4JSteve's), time. I'm not trying to be a jerk. You're obviously a passionate MC player like most of us, and I'm sure you have a lot to offer and share with the community. I don't want people to get banned unless they absolutely deserve it. Cheers!
I guess I've just got a question, to make sure that I'm not an idiot. How are horses supposed to function? I know other mobs won't despawn if they're in a fence. Does this apply to horses, or only to horses with saddles/nametags/tethers? Do they need all of these things to not despawn? I don't want to start another world, so I'm working in my old one where name tags are near impossible to find, and I tried leaving a horse in a pen just now without a saddle, as a test run, and poof.
So! I guess I'd like to know the prerequisites to get that durn horse to stay put.
Any of the following should stop horses from despawning.
Once tamed and ridden they shouldn't despawn either although I've had reports they do.
Placing a Saddle on them
Taming and placing a Lead on them (They shouldn't despawn once the Lead has been removed as well)
Using a Nametag on the horse
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Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Yeah, the Nether is pretty bonkers now...and I love it! Welcome to Hades, I say!
Twice now when getting in a mine cart, the top half of my body appeared where I should be sitting and my lower half was in the ground. It was purely visual, but still odd.
And things are still burning forever in the Nether (seen of soul sand and nether bricks).
Do blazes now spawn like any other mob? I built a large room made entirely of nether brick far from my naturally occurring nether fortress, for the purpose of farming ghasts, and every time I go there, its full of blazes. Between 10-20 of them.
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"Forgive him, for he believes that the customs of his tribe are the laws of nature!" ~ George Bernard Shaw
I have this lag spike issue on my world where sometimes my world will lag every few seconds and it's very irritating. I usually play on this particular world so if anybody else is getting this problem please tell me. This world was created in tu12, I do have a lot of chests and a giant mined out pit.
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Check out my YouTube channel please!
TheSpudWhacker
I adore my subs and they will be able to join along sometimes. when I get enough subs I'll be starting a shoutout Sunday that will allow smaller channels to do a video with me, that way if people like the episode they can go check out their channel
I had a normally working enchantment table to lvl 30 and downloaded the update and its down to lvl 22 (I have over 30 lvls in exp). Added more bookshelves but it peaks at lvl 28
so dumb, they took out the ability to swap to creative mode while in adventure. They have no idea how helpful that was to hosts..
I dont understand how this was a bug. The little message in the corner you get on PC when in-game swapping to a different mode even appeared. I tested this "bug" with friends on console and it was super useful for hosts to do various builds, patches, etc while the guests played the survival/ adventure mode style. Please re-consider adding this back.
Any of the following should stop horses from despawning.
Once tamed and ridden they shouldn't despawn either although I've had reports they do.
Placing a Saddle on them
Taming and placing a Lead on them (They shouldn't despawn once the Lead has been removed as well)
Using a Nametag on the horse
so dumb, they took out the ability to swap to creative mode while in adventure. They have no idea how helpful that was to hosts..
I dont understand how this was a bug. The little message in the corner you get on PC when in-game swapping to a different mode even appeared. I tested this "bug" with friends on console and it was super useful for hosts to do various builds, patches, etc while the guests played the survival/ adventure mode style. Please re-consider adding this back.
Hello all :-) Relatively new to MC and completely new here, signed up just after getting TU20 and finding a problem. I use the bonus chest and in every seed I've played prior to TU20, the contents of the bonus chest changed each time the game is loaded. Since this morning's update, my bonus chest holds the exact same items, in the same order in the chest, and spawns in the exact same place each time I load the game. I have exited and reloaded, sitched profiles, switched active games and even unplugged the XBOX, with no change in the chest. I loaded the same seed I started prior to TU 20, and the chest behaves as before, with the location and contents of the chest changing with each reload. I have recreated the seed twice this morning since TU20 and the chest spawns in the exact same location with the same contents each time, and each time I reload.
So apparently the bonus chest has changed somehow with this update.
i found 2 bugs
1. on multiplayer, player 2 die's then animals and paintings disapear
2. When loading a world then close it without save then load a other or same world ps3 freez
I have the same multiplayer bug. The mobs disappear too. It is hard to fight invisible skeletons.
I could still hear the mobs, I just couldn't see them. I heard my invisible dog fight an invisible zombie. When the zombie died, a rotten flesh drop suddenly appeared.
Any of the following should stop horses from despawning.
Once tamed and ridden they shouldn't despawn either although I've had reports they do.
Placing a Saddle on them
Taming and placing a Lead on them (They shouldn't despawn once the Lead has been removed as well)
Using a Nametag on the horse
Shouldn't a wild horse (not tame) still count as a passive MOB and not despawn either if tethered or otherwise cannot move more than 20 blocks (like as in a pen/fenced in area)?
Blaze spawners are now broken. You can reset the nether to get them working again but as soon as you exit and reload the world they are broke again. It was better the way it was. At least you could set up a blaze xp farm before.
Not a bug
FOR ANYONE REPORTING REDSTONE ISSUES
If possible could you provide any relevant screenshots/Youtube videos of the setup.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
First off, thanks 4J for getting the bug fix update out so quickly! I'm happy the update came through and most things are working fine.... BUT blaze spawners aren't working for me now. I have two blaze spawners that will NOT spawn a single blaze... Instead they are spawning everywhere else. Both blaze spawner blocks have flames and the spinning mob inside, indicating they are active but will not spawn anything!
They were working amazingly before the update and I realllllly don't want to reset the nether AGAIN! Rebuilding blaze farms and portal hubs every time the game updates isn't my definition of fun. :/
I've tried - restarting the game, restarting the system, placing blocks around the spawner and opening it back up, taking down torches within 30 blocks (I know it's excessive), killing all mobs around me... Still no spawns coming from the monster spawner block
How big is the area around the spawner? If it's to small they were small somewhere else close in a bigger area
hi
It's mumbo jumbos blaze farm, it's a 9x9 area around the spawner, 3 open blocks above the spawner cage before the ceiling starts. Big funnel at the bottom... It's not that they don't have space. For the past two months I have been using this spawner with no problems (other than the occasional need to reset a sticky piston). Now it is like the properties of how blaze spawn has changed so they only spawn in nether fortresses and the spawner cage itself is doing absolutely nothing.
I have just checked my overworld spawners and they are all working. Going into a different world with a freshly reset nether now to see if that works. If so, then I guess I'll be tearing down my nether hub and resetting x.x
edit: resetting the nether works... Three different worlds with existing nethers all have the same issue of blaze not spawning from the actual monster spawner. After resetting the nether in my test world, the spawner started popping out blaze like normal.
Strikethrough text does not work on signs. (The color code (§) can be entered in vanilla Minecraft. Also, Obfuscated text is rendered incorrectly.Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
-Mining animation is STILL derpy.
-Lead STILL can't be tied to a bat.
-Very glitchy "hopping" when riding a pig over half slabs: (Apologies for the choppy GIF, the hopping is much more rapid than shown below)
-Passive mobs will STILL walk around even though they are more than 32 blocks away from any player.
-Lapis Lazuli Block is STILL supposed to have a new texture with a slight border around the edge.
-Mobs STILL walk over rails. This was fixed in Java 1.4.2.
-While testing redstone lock, I placed a torch and the dust didn't light up:
-Withers will attack a player even if they're invisible.
Also, one question I hope you answer:
-Why was the CustomPotionEffects tag implemented in TU19 when it NEVER normally exists in vanilla. What reason was it implemented (with bugs)?
Universal Minecraft Editor
LEARN MORE: MCMODTOOL.COM
So! I guess I'd like to know the prerequisites to get that durn horse to stay put.
Broadbent, I don't know if you realize this or not, but posting about issues you're having within a modded/hacked version of Minecraft not only wastes the reader's time, but is also against forum policy. Microsoft does not allow modding whatsoever, but Mojang is quite tolerant of it, (as strange as that sounds, considering who owns them). Regardless, it is usually the modding community that finds ways to work around the latest Snapshots/Updates, not the other way around. So please stop wasting all our, (including 4JSteve's), time. I'm not trying to be a jerk. You're obviously a passionate MC player like most of us, and I'm sure you have a lot to offer and share with the community. I don't want people to get banned unless they absolutely deserve it. Cheers!
Any of the following should stop horses from despawning.
Once tamed and ridden they shouldn't despawn either although I've had reports they do.
Placing a Saddle on them
Taming and placing a Lead on them (They shouldn't despawn once the Lead has been removed as well)
Using a Nametag on the horse
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Twice now when getting in a mine cart, the top half of my body appeared where I should be sitting and my lower half was in the ground. It was purely visual, but still odd.
And things are still burning forever in the Nether (seen of soul sand and nether bricks).
Stay fluffy~
TheSpudWhacker
I adore my subs and they will be able to join along sometimes. when I get enough subs I'll be starting a shoutout Sunday that will allow smaller channels to do a video with me, that way if people like the episode they can go check out their channel
I dont understand how this was a bug. The little message in the corner you get on PC when in-game swapping to a different mode even appeared. I tested this "bug" with friends on console and it was super useful for hosts to do various builds, patches, etc while the guests played the survival/ adventure mode style. Please re-consider adding this back.
https://aurafall.weebly.com/
so dumb, they took out the ability to swap to creative mode while in adventure. They have no idea how helpful that was to hosts..
I dont understand how this was a bug. The little message in the corner you get on PC when in-game swapping to a different mode even appeared. I tested this "bug" with friends on console and it was super useful for hosts to do various builds, patches, etc while the guests played the survival/ adventure mode style. Please re-consider adding this back.
https://aurafall.weebly.com/
So apparently the bonus chest has changed somehow with this update.
I have the same multiplayer bug. The mobs disappear too. It is hard to fight invisible skeletons.
I could still hear the mobs, I just couldn't see them. I heard my invisible dog fight an invisible zombie. When the zombie died, a rotten flesh drop suddenly appeared.
Shouldn't a wild horse (not tame) still count as a passive MOB and not despawn either if tethered or otherwise cannot move more than 20 blocks (like as in a pen/fenced in area)?